📄 circus.c
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/***************************************************************************
Circus memory map
0000-00FF Base Page RAM
0100-01FF Stack RAM
1000-1FFF ROM
2000 Clown Verticle Position
3000 Clown Horizontal Position
4000-43FF Video RAM
8000 Clown Rotation and Audio Controls
F000-FFF7 ROM
FFF8-FFFF Interrupt and Reset Vectors
A000 Control Switches
C000 Option Switches
D000 Paddle Position and Interrupt Reset
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
void circus_clown_x_w(int offset, int data);
void circus_clown_y_w(int offset, int data);
void circus_clown_z_w(int offset, int data);
void crash_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void circus_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void robotbowl_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int crash_interrupt(void);
static int circus_interrupt;
static int ripcord_IN2_r (int offset)
{
circus_interrupt ++;
return readinputport (2);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x01FF, MRA_RAM },
{ 0x4000, 0x43FF, MRA_RAM },
{ 0x1000, 0x1fff, MRA_ROM },
{ 0xf000, 0xffff, MRA_ROM },
{ 0xd000, 0xd000, ripcord_IN2_r },
{ 0xA000, 0xA000, input_port_0_r },
{ 0xC000, 0xC000, input_port_1_r }, /* DSW */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x01ff, MWA_RAM },
{ 0x4000, 0x43ff, videoram_w, &videoram, &videoram_size },
{ 0x2000, 0x2000, circus_clown_x_w },
{ 0x3000, 0x3000, circus_clown_y_w },
{ 0x8000, 0x8000, circus_clown_z_w },
{ 0x1000, 0x1fff, MWA_ROM },
{ 0xF000, 0xFFFF, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_START /* Dip Switch */
PORT_DIPNAME( 0x03, 0x00, "Jumps", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x02, "7" )
PORT_DIPSETTING( 0x03, "9" )
PORT_DIPNAME( 0x0C, 0x04, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2 Player - 1 Coin" )
PORT_DIPSETTING( 0x04, "1 Player - 1 Coin" )
PORT_DIPSETTING( 0x08, "1 Player - 2 Coin" )
PORT_DIPNAME( 0x10, 0x00, "Top Score", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "Credit Awarded" )
PORT_DIPSETTING( 0x00, "No Award" )
PORT_DIPNAME( 0x20, 0x00, "Bonus", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Single Line" )
PORT_DIPSETTING( 0x20, "Super Bonus" )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK )
PORT_START /* IN2 - paddle */
PORT_ANALOG ( 0xff, 115, IPT_PADDLE, 50, 0, 64, 167 )
INPUT_PORTS_END
static unsigned char palette[] = /* Smoothed pure colors, overlays are not so contrasted */
{
0x00,0x00,0x00, /* BLACK */
0xff,0xff,0x20, /* YELLOW */
0x20,0xff,0x20, /* GREEN */
0x20,0x20,0xFF, /* BLUE */
0xff,0xff,0xff, /* WHITE */
0xff,0x20,0x20, /* RED */
};
static unsigned short colortable[] =
{
0,0,
0,1,
0,2,
0,3,
0,4,
0,5
};
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
1, /* 1 bit per pixel */
{ 0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout clownlayout =
{
16,16, /* 16*16 characters */
16, /* 16 characters */
1, /* 1 bit per pixel */
{ 0 },
{ 0, 1, 2, 3, 4, 5, 6, 7,
16*8, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
16*16 /* every char takes 64 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 5 },
{ 1, 0x0800, &clownlayout, 0, 5 },
{ -1 } /* end of array */
};
static struct DACinterface dac_interface =
{
1,
{ 255, 255 }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6502,
11289000/16, /* 705.562kHz */
0,
readmem,writemem,0,0,
interrupt,1
}
},
60, 3500, /* frames per second, vblank duration (complete guess) */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 31*8-1, 0*8, 32*8-1 },
gfxdecodeinfo,
sizeof(palette)/3,sizeof(colortable)/sizeof(unsigned short),
0,
VIDEO_TYPE_RASTER | VIDEO_SUPPORTS_DIRTY,
0,
generic_vh_start,
generic_vh_stop,
circus_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_DAC,
&dac_interface
}
}
};
/***************************************************************************
Circus
***************************************************************************/
ROM_START( circus_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "circus.1a", 0x1000, 0x0200, 0x7654ea75 ) /* Code */
ROM_LOAD( "circus.2a", 0x1200, 0x0200, 0xb8acdbc5 )
ROM_LOAD( "circus.3a", 0x1400, 0x0200, 0x901dfff6 )
ROM_LOAD( "circus.5a", 0x1600, 0x0200, 0x9dfdae38 )
ROM_LOAD( "circus.6a", 0x1800, 0x0200, 0xc8681cf6 )
ROM_LOAD( "circus.7a", 0x1A00, 0x0200, 0x585f633e )
ROM_LOAD( "circus.8a", 0x1C00, 0x0200, 0x69cc409f )
ROM_LOAD( "circus.9a", 0x1E00, 0x0200, 0xaff835eb )
ROM_RELOAD( 0xFE00, 0x0200 ) /* for the reset and interrupt vectors */
ROM_REGION_DISPOSE(0x0A00) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "circus.1c", 0x0600, 0x0200, 0x1f954bb3 ) /* Character Set */
ROM_LOAD( "circus.2c", 0x0400, 0x0200, 0x361da7ee )
ROM_LOAD( "circus.3c", 0x0200, 0x0200, 0x30d72ef5 )
ROM_LOAD( "circus.4c", 0x0000, 0x0200, 0x6efc315a )
ROM_LOAD( "circus.14d", 0x0800, 0x0200, 0x2fde3930 ) /* Clown */
ROM_END
static int hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if ((memcmp(&RAM[0x0036],"\x00\x00",2) == 0))
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x0036],2);
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0x0036],2);
osd_fclose(f);
}
}
struct GameDriver circus_driver =
{
__FILE__,
0,
"circus",
"Circus",
"1977",
"Exidy",
"Mike Coates",
0,
&machine_driver,
0,
circus_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
0, palette, colortable,
ORIENTATION_DEFAULT,
hiload,hisave
};
/***************************************************************************
Robot Bowl
***************************************************************************/
ROM_START( robotbowl_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "robotbwl.1a", 0xF000, 0x0200, 0xdf387a0b ) /* Code */
ROM_LOAD( "robotbwl.2a", 0xF200, 0x0200, 0xc948274d )
ROM_LOAD( "robotbwl.3a", 0xF400, 0x0200, 0x8fdb3ec5 )
ROM_LOAD( "robotbwl.5a", 0xF600, 0x0200, 0xba9a6929 )
ROM_LOAD( "robotbwl.6a", 0xF800, 0x0200, 0x16fd8480 )
ROM_LOAD( "robotbwl.7a", 0xFA00, 0x0200, 0x4cadbf06 )
ROM_LOAD( "robotbwl.8a", 0xFC00, 0x0200, 0xbc809ed3 )
ROM_LOAD( "robotbwl.9a", 0xFE00, 0x0200, 0x07487e27 )
ROM_REGION_DISPOSE(0x0A00) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "robotbwl.1c", 0x0600, 0x0200, 0xb2991e7e ) /* Character Set */
ROM_LOAD( "robotbwl.2c", 0x0400, 0x0200, 0x47b3e39c )
ROM_LOAD( "robotbwl.3c", 0x0200, 0x0200, 0xd5380c9b )
ROM_LOAD( "robotbwl.4c", 0x0000, 0x0200, 0xa5f7acb9 )
ROM_LOAD( "robotbwl.14d", 0x0800, 0x0020, 0xa402ac06 ) /* Ball */
ROM_END
INPUT_PORTS_START( robotbowl_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BITX(0x04, IP_ACTIVE_HIGH, 0,"Hook Right", OSD_KEY_X, 0, 0 )
PORT_BITX(0x08, IP_ACTIVE_HIGH, 0,"Hook Left", OSD_KEY_Z, 0, 0 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_START /* Dip Switch */
PORT_DIPNAME( 0x60, 0x00, "Bowl Timer", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPSETTING( 0x40, "7" )
PORT_DIPSETTING( 0x60, "9" )
PORT_DIPNAME( 0x18, 0x08, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2 Player - 1 Coin" )
PORT_DIPSETTING( 0x08, "1 Player - 1 Coin" )
PORT_DIPSETTING( 0x10, "1 Player - 2 Coin" )
PORT_DIPNAME( 0x04, 0x04, "Beer Frame", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "On" )
PORT_DIPSETTING( 0x00, "Off" )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
INPUT_PORTS_END
static struct GfxLayout robotlayout =
{
8,8, /* 16*16 characters */
1, /* 1 character */
1, /* 1 bit per pixel */
{ 0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8
};
static struct GfxDecodeInfo robotbowl_gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 5 },
{ 1, 0x0800, &robotlayout, 0, 5 },
{ -1 } /* end of array */
};
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