📄 nemesis.c
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PORT_BITX( 0x04, 0x04, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x0f, 0x0f, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x05, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x08, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x04, "3 Coins/2 Credits" )
PORT_DIPSETTING( 0x01, "4 Coins/3 Credits" )
PORT_DIPSETTING( 0x0f, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x03, "3 Coins/4 Credits" )
PORT_DIPSETTING( 0x07, "2 Coins/3 Credits" )
PORT_DIPSETTING( 0x0e, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x06, "2 Coins/5 Credits" )
PORT_DIPSETTING( 0x0d, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x0c, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x0b, "1 Coin/5 Credits" )
PORT_DIPSETTING( 0x0a, "1 Coin/6 Credits" )
PORT_DIPSETTING( 0x09, "1 Coin/7 Credits" )
PORT_DIPSETTING( 0x00, "Free Play" )
PORT_DIPNAME( 0xf0, 0xf0, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x50, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x80, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x40, "3 Coins/2 Credits" )
PORT_DIPSETTING( 0x10, "4 Coins/3 Credits" )
PORT_DIPSETTING( 0xf0, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x30, "3 Coins/4 Credits" )
PORT_DIPSETTING( 0x70, "2 Coins/3 Credits" )
PORT_DIPSETTING( 0xe0, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x60, "2 Coins/5 Credits" )
PORT_DIPSETTING( 0xd0, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0xc0, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0xb0, "1 Coin/5 Credits" )
PORT_DIPSETTING( 0xa0, "1 Coin/6 Credits" )
PORT_DIPSETTING( 0x90, "1 Coin/7 Credits" )
PORT_DIPSETTING( 0x00, "Disable" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x01, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPNAME( 0x18, 0x18, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x18, "30k and every 70k" )
PORT_DIPSETTING( 0x10, "40k and every 80k" )
PORT_DIPSETTING( 0x08, "50k and every 100k" )
PORT_DIPSETTING( 0x00, "100k and every 100k" )
PORT_DIPNAME( 0x60, 0x60, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x80, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
INPUT_PORTS_END
INPUT_PORTS_START( gradius_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* TEST */
PORT_DIPNAME( 0x01, 0x01, "Flip Screen", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x02, 0x02, "Version", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Normal" )
PORT_DIPSETTING( 0x00, "Vs" )
PORT_BITX( 0x04, 0x04, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x0f, 0x0f, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x05, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x08, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x04, "3 Coins/2 Credits" )
PORT_DIPSETTING( 0x01, "4 Coins/3 Credits" )
PORT_DIPSETTING( 0x0f, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x03, "3 Coins/4 Credits" )
PORT_DIPSETTING( 0x07, "2 Coins/3 Credits" )
PORT_DIPSETTING( 0x0e, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x06, "2 Coins/5 Credits" )
PORT_DIPSETTING( 0x0d, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x0c, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x0b, "1 Coin/5 Credits" )
PORT_DIPSETTING( 0x0a, "1 Coin/6 Credits" )
PORT_DIPSETTING( 0x09, "1 Coin/7 Credits" )
PORT_DIPSETTING( 0x00, "Free Play" )
PORT_DIPNAME( 0xf0, 0xf0, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x50, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x80, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x40, "3 Coins/2 Credits" )
PORT_DIPSETTING( 0x10, "4 Coins/3 Credits" )
PORT_DIPSETTING( 0xf0, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x30, "3 Coins/4 Credits" )
PORT_DIPSETTING( 0x70, "2 Coins/3 Credits" )
PORT_DIPSETTING( 0xe0, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x60, "2 Coins/5 Credits" )
PORT_DIPSETTING( 0xd0, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0xc0, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0xb0, "1 Coin/5 Credits" )
PORT_DIPSETTING( 0xa0, "1 Coin/6 Credits" )
PORT_DIPSETTING( 0x90, "1 Coin/7 Credits" )
PORT_DIPSETTING( 0x00, "Disable" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x01, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x04, "Cocktail" )
PORT_DIPNAME( 0x18, 0x18, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x18, "20k and every 70k" )
PORT_DIPSETTING( 0x08, "20k only" )
PORT_DIPSETTING( 0x10, "30k and every 80k" )
PORT_DIPSETTING( 0x00, "30k only" )
PORT_DIPNAME( 0x60, 0x60, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x00, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
2048, /* 2048 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every char takes 32 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
512, /* 512 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxLayout spritelayout3216 =
{
32,16, /* 32*16 sprites */
256, /* 256 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4,
16*4,17*4, 18*4, 19*4, 20*4, 21*4, 22*4, 23*4,
24*4,25*4, 26*4, 27*4, 28*4, 29*4, 30*4, 31*4},
{ 0*128, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128,
8*128, 9*128, 10*128, 11*128, 12*128, 13*128, 14*128, 15*128 },
256*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxLayout spritelayout1632 =
{
16,32, /* 16*32 sprites */
256, /* 256 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4},
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64,
16*64, 17*64, 18*64, 19*64, 20*64, 21*64, 22*64, 23*64,
24*64, 25*64, 26*64, 27*64, 28*64, 29*64, 30*64, 31*64},
256*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxLayout spritelayout3232 =
{
32,32, /* 32*32 sprites */
129, /* 128 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4,
16*4,17*4, 18*4, 19*4, 20*4, 21*4, 22*4, 23*4,
24*4,25*4, 26*4, 27*4, 28*4, 29*4, 30*4, 31*4},
{ 0*128, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128,
8*128, 9*128, 10*128, 11*128, 12*128, 13*128, 14*128, 15*128,
16*128, 17*128, 18*128, 19*128, 20*128, 21*128, 22*128, 23*128,
24*128, 25*128, 26*128, 27*128, 28*128, 29*128, 30*128, 31*128},
512*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxLayout spritelayout816 =
{
8,16, /* 16*16 sprites */
1024, /* 512 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4},
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
64*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 0, 0x0, &charlayout, 0, 0x80 }, /* the game dynamically modifies this */
{ 0, 0x0, &spritelayout, 0, 0x80 }, /* the game dynamically modifies this */
{ 0, 0x0, &spritelayout3216, 0, 0x80 }, /* the game dynamically modifies this */
{ 0, 0x0, &spritelayout816, 0, 0x80 }, /* the game dynamically modifies this */
{ 0, 0x0, &spritelayout3232, 0, 0x80 }, /* the game dynamically modifies this */
{ 0, 0x0, &spritelayout1632, 0, 0x80 }, /* the game dynamically modifies this */
{ -1 }
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chip */
14318000/8, /* 1.78975 Mhz?? */
{ 0x20ff, 0x20ff },
{ nemesis_portA_r, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 }
};
static struct MachineDriver nemesis_machine_driver =
{
/* basic machine hardware */
{
{
CPU_M68000,
14318180/2, /* ??? guess */
0,
readmem,writemem,0,0,
nemesis_interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3579545, /* 3.579545 MHz */
2,
sound_readmem,sound_writemem,0,0,
ignore_interrupt,1 /* interrupts are triggered by the main CPU */
},
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
nemesis_init_machine,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
2048, 2048,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
nemesis_vh_start,
nemesis_vh_stop,
nemesis_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
static struct MachineDriver konamigt_machine_driver =
{
/* basic machine hardware */
{
{
CPU_M68000,
14318180/2, /* ??? guess */
0,
konamigt_readmem,konamigt_writemem,0,0,
konamigt_interrupt,2
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3579545, /* 3.579545 MHz */
2,
sound_readmem,sound_writemem,0,0,
ignore_interrupt,1 /* interrupts are triggered by the main CPU */
},
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
nemesis_init_machine,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
2048, 2048,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
nemesis_vh_start,
nemesis_vh_stop,
nemesis_vh_screenrefresh,
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