📄 exerion.c
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ROM_LOAD( "exerion.06", 0x0e000, 0x2000, 0x435a85a4 ) /* fg chars */
ROM_LOAD( "exerion.03", 0x10000, 0x2000, 0x790595b8 ) /* bg chars */
ROM_LOAD( "exerion.04", 0x12000, 0x2000, 0xd7abd0b9 )
ROM_LOAD( "exerion.01", 0x14000, 0x2000, 0x5bb755cb )
ROM_LOAD( "exerion.02", 0x16000, 0x2000, 0xa7ecbb70 )
ROM_LOAD( "exerion.11", 0x18000, 0x2000, 0xf0633a09 ) /* sprites */
ROM_LOAD( "exerion.10", 0x1a000, 0x2000, 0x80312de0 )
ROM_REGION(0x420) /* color/lookup proms */
ROM_LOAD( "exerion.e1", 0x0000, 0x020, 0x2befcc20 ) /* palette */
ROM_LOAD( "exerion.i8", 0x0020, 0x100, 0x31db0e08 ) /* fg char lookup table */
ROM_LOAD( "exerion.h10", 0x0120, 0x100, 0xcdd23f3e ) /* sprite lookup table */
ROM_LOAD( "exerion.i3", 0x0220, 0x100, 0xfe72ab79 ) /* bg char lookup table */
ROM_LOAD( "exerion.k4", 0x0320, 0x100, 0xffc2ba43 ) /* bg char mixer */
ROM_REGION(0x10000) /* 64k for the second CPU */
ROM_LOAD( "exerion.05", 0x0000, 0x2000, 0x32f6bff5 )
ROM_END
ROM_START( exeriont_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "prom5.4p", 0x0000, 0x4000, 0x58b4dc1b )
ROM_LOAD( "prom6.4s", 0x4000, 0x2000, 0xfca18c2d )
ROM_REGION_DISPOSE(0x1c000) /* temporary space for graphics (disposed after conversion) */
/* Set aside 0xe000 for the unscrambled graphics */
ROM_LOAD( "exerion.06", 0x0e000, 0x2000, 0x435a85a4 ) /* fg chars */
ROM_LOAD( "exerion.03", 0x10000, 0x2000, 0x790595b8 ) /* bg chars */
ROM_LOAD( "exerion.04", 0x12000, 0x2000, 0xd7abd0b9 )
ROM_LOAD( "exerion.01", 0x14000, 0x2000, 0x5bb755cb )
ROM_LOAD( "exerion.02", 0x16000, 0x2000, 0xa7ecbb70 )
ROM_LOAD( "exerion.11", 0x18000, 0x2000, 0xf0633a09 ) /* sprites */
ROM_LOAD( "exerion.10", 0x1a000, 0x2000, 0x80312de0 )
ROM_REGION(0x420) /* color/lookup proms */
ROM_LOAD( "exerion.e1", 0x0000, 0x020, 0x2befcc20 ) /* palette */
ROM_LOAD( "exerion.i8", 0x0020, 0x100, 0x31db0e08 ) /* fg char lookup table */
ROM_LOAD( "exerion.h10", 0x0120, 0x100, 0xcdd23f3e ) /* sprite lookup table */
ROM_LOAD( "exerion.i3", 0x0220, 0x100, 0xfe72ab79 ) /* bg char lookup table */
ROM_LOAD( "exerion.k4", 0x0320, 0x100, 0xffc2ba43 ) /* bg char mixer */
ROM_REGION(0x10000) /* 64k for the second CPU */
ROM_LOAD( "exerion.05", 0x0000, 0x2000, 0x32f6bff5 )
ROM_END
ROM_START( exerionb_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "eb5.bin", 0x0000, 0x4000, 0xda175855 )
ROM_LOAD( "eb6.bin", 0x4000, 0x2000, 0x0dbe2eff )
ROM_REGION_DISPOSE(0x1c000) /* temporary space for graphics (disposed after conversion) */
/* Set aside 0xe000 for the unscrambled graphics */
ROM_LOAD( "exerion.06", 0x0e000, 0x2000, 0x435a85a4 ) /* fg chars */
ROM_LOAD( "exerion.03", 0x10000, 0x2000, 0x790595b8 ) /* bg chars */
ROM_LOAD( "exerion.04", 0x12000, 0x2000, 0xd7abd0b9 )
ROM_LOAD( "exerion.01", 0x14000, 0x2000, 0x5bb755cb )
ROM_LOAD( "exerion.02", 0x16000, 0x2000, 0xa7ecbb70 )
ROM_LOAD( "exerion.11", 0x18000, 0x2000, 0xf0633a09 ) /* sprites */
ROM_LOAD( "exerion.10", 0x1a000, 0x2000, 0x80312de0 )
ROM_REGION(0x420) /* color/lookup proms */
ROM_LOAD( "exerion.e1", 0x0000, 0x020, 0x2befcc20 ) /* palette */
ROM_LOAD( "exerion.i8", 0x0020, 0x100, 0x31db0e08 ) /* fg char lookup table */
ROM_LOAD( "exerion.h10", 0x0120, 0x100, 0xcdd23f3e ) /* sprite lookup table */
ROM_LOAD( "exerion.i3", 0x0220, 0x100, 0xfe72ab79 ) /* bg char lookup table */
ROM_LOAD( "exerion.k4", 0x0320, 0x100, 0xffc2ba43 ) /* bg char mixer */
ROM_REGION(0x10000) /* 64k for the second CPU */
ROM_LOAD( "exerion.05", 0x0000, 0x2000, 0x32f6bff5 )
ROM_END
static void exerion_decode(void)
{
int i, x, offs;
unsigned char *RAM;
unsigned char *src;
/*
The gfx ROMs are stored in a half-assed fashion that makes using them with
MAME challenging. We shuffle the bytes around to make it easier.
They have been loaded at 0xe000, we write them at 0x0000.
*/
RAM = Machine->memory_region[1];
src = RAM + 0xe000;
for(i = 0;i < 512*7;i++)
{
offs = (i/16)*2048 + (i%16)*16;
for (x=0; x<8; x++)
{
int d, s;
d = i*16 + x*2;
s = (offs + 256*x) / 8;
RAM[d] = src[s];
RAM[d+1] = src[s+1];
}
}
/* reorganize bg chars */
for(i = 0;i < 0x8000;i++)
{
int s;
s = (i & 0x6000) | ((i & 0x1fe0) >> 2) | ((i & 0x0018) << 8) | (i & 0x0007);
RAM[0x2000+s] = src[0x2000+i];
}
/* now reorganize the characters that form the sprites, and the sprites */
/* get a fresh copy to work with */
memcpy (&RAM[0x18000], &RAM[0xa000], 0x4000);
/* for each of the 256 sprites, make the 4 characters contiguous */
for (i=0; i<(128*2); i++)
{
int d, s;
/* this assumes that sprite 1 is offset by 32 characters (32*16 bytes) from sprite 0 */
offs = 16 * ((i/32)*2 + (i%32)*32);
d = 0xa000 + i*64;
s = 0x18000 + offs;
memcpy (&RAM[d], &RAM[s], 32);
memcpy (&RAM[d+32], &RAM[s+256], 32);
}
}
static void exerionb_decode(void)
{
int A;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* the program ROMs have data lines D1 and D2 swapped. Decode them. */
for (A = 0;A < 0x6000;A++)
RAM[A] = (RAM[A] & 0xf9) | ((RAM[A] & 2) << 1) | ((RAM[A] & 4) >> 1);
/* also convert the gfx as in Exerion */
exerion_decode();
}
static int hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
static int firsttime;
/* check if the hi score table has already been initialized */
/* the high score table is intialized to all 0, so first of all */
/* we dirty it, then we wait for it to be cleared again */
if (firsttime == 0)
{
memset(&RAM[0x6600],0xff,10); /* high score */
memset(&RAM[0x6700],0xff,40);
firsttime = 1;
}
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0x6600],"\x00\x00\x00",3) == 0 &&
memcmp(&RAM[0x6700],"\x00\x00\x00",3) == 0 &&
memcmp(&RAM[0x6725],"\x00\x00\x00",3) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
int writing = 0;
osd_fread(f,&RAM[0x6600],10);
osd_fread(f,&RAM[0x6700],40);
osd_fclose(f);
/* this is a little gross, but necessary to get the high score on-screen */
if (!writing) writing = (RAM[0x6600] >> 4);
videoram_w (0x48d, writing ? (RAM[0x6600] >> 4) | 0x30 : ' ');
if (!writing) writing = (RAM[0x6600] & 0x0f);
videoram_w (0x44d, writing ? (RAM[0x6600] & 0x0f) | 0x30 : ' ');
if (!writing) writing = (RAM[0x6601] >> 4);
videoram_w (0x40d, writing ? (RAM[0x6601] >> 4) | 0x30 : ' ');
if (!writing) writing = (RAM[0x6601] & 0x0f);
videoram_w (0x3cd, writing ? (RAM[0x6601] & 0x0f) | 0x30 : ' ');
}
firsttime = 0;
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0x6600],10);
osd_fwrite(f,&RAM[0x6700],40);
osd_fclose(f);
}
}
struct GameDriver exerion_driver =
{
__FILE__,
0,
"exerion",
"Exerion",
"1983",
"Jaleco",
"Brad Oliver\nJohn Butler\nGerald Vanderick (color info)",
GAME_WRONG_COLORS,
&machine_driver,
0,
exerion_rom,
exerion_decode, 0,
0,
0, /* sound_prom */
exerion_input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_ROTATE_90,
hiload, hisave
};
struct GameDriver exeriont_driver =
{
__FILE__,
&exerion_driver,
"exeriont",
"Exerion (Taito)",
"1983",
"Jaleco (Taito America license)",
"Brad Oliver\nJohn Butler\nGerald Vanderick (color info)",
GAME_WRONG_COLORS,
&machine_driver,
0,
exeriont_rom,
exerion_decode, 0,
0,
0, /* sound_prom */
exerion_input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_ROTATE_90,
hiload, hisave
};
struct GameDriver exerionb_driver =
{
__FILE__,
&exerion_driver,
"exerionb",
"Exerion (bootleg)",
"1983",
"Jaleco",
"Brad Oliver\nJohn Butler\nGerald Vanderick (color info)",
GAME_WRONG_COLORS,
&machine_driver,
0,
exerionb_rom,
exerionb_decode, 0,
0,
0, /* sound_prom */
exerion_input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_ROTATE_90,
hiload, hisave
};
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