📄 yard.c
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/****************************************************************************
10 Yard Fight Driver.
L Taylor
J Clegg
Loosely based on the Kung Fu Master driver.
****************************************************************************/
#include "driver.h"
#include "Z80/Z80.h"
#include "vidhrdw/generic.h"
extern unsigned char *yard_scroll_x_low;
extern unsigned char *yard_scroll_x_high;
extern unsigned char *yard_scroll_y_low;
extern unsigned char *yard_score_panel_disabled;
void yard_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
int yard_vh_start(void);
void yard_vh_stop(void);
void yard_flipscreen_w(int offset,int data);
void yard_scroll_panel_w(int offset,int data);
void yard_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
extern struct AY8910interface irem_ay8910_interface;
extern struct MSM5205interface irem_msm5205_interface;
void irem_io_w(int offset, int value);
int irem_io_r(int offset);
void irem_sound_cmd_w(int offset, int value);
int mpatrol_input_port_3_r(int offset);
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x5fff, MRA_ROM },
{ 0x8000, 0x8fff, MRA_RAM }, /* Video and Color ram */
{ 0xd000, 0xd000, input_port_0_r }, /* IN0 */
{ 0xd001, 0xd001, input_port_1_r }, /* IN1 */
{ 0xd002, 0xd002, input_port_2_r }, /* IN2 */
{ 0xd003, 0xd003, mpatrol_input_port_3_r }, /* DSW1 */
{ 0xd004, 0xd004, input_port_4_r }, /* DSW2 */
{ 0xe000, 0xefff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x8000, 0x8fff, videoram_w, &videoram, &videoram_size },
{ 0x9000, 0x9fff, yard_scroll_panel_w },
{ 0xc820, 0xc87f, MWA_RAM, &spriteram, &spriteram_size },
{ 0xa000, 0xa000, MWA_RAM, &yard_scroll_x_low },
{ 0xa200, 0xa200, MWA_RAM, &yard_scroll_x_high },
{ 0xa400, 0xa400, MWA_RAM, &yard_scroll_y_low },
{ 0xa800, 0xa800, MWA_RAM, &yard_score_panel_disabled },
{ 0xd000, 0xd000, irem_sound_cmd_w },
{ 0xd001, 0xd001, yard_flipscreen_w },
{ 0xe000, 0xefff, MWA_RAM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x001f, irem_io_r },
{ 0x0080, 0x00ff, MRA_RAM },
{ 0x8000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x001f, irem_io_w },
{ 0x0080, 0x00ff, MWA_RAM },
{ 0x0801, 0x0802, MSM5205_data_w },
{ 0x9000, 0x9000, MWA_NOP }, /* IACK */
{ -1 } /* end of table */
};
INPUT_PORTS_START( yard_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
/* coin input must be active for 19 frames to be consistently recognized */
PORT_BITX(0x04, IP_ACTIVE_LOW, IPT_COIN3 | IPF_IMPULSE, "Coin Aux", IP_KEY_DEFAULT, IP_JOY_DEFAULT, 19 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x01, "SW1A", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x02, 0x02, "SW2A", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x0c, 0x0c, "Time Reduced", IP_KEY_NONE )
PORT_DIPSETTING( 0x0c, "Normal" )
PORT_DIPSETTING( 0x08, "x 1.3" )
PORT_DIPSETTING( 0x04, "x 1.5" )
PORT_DIPSETTING( 0x00, "x 1.8" )
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Gets filled in based on the coin mode */
PORT_START /* DSW2 */
PORT_DIPNAME( 0x01, 0x01, "Flip Screen", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x02, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x02, "Cocktail" )
/* This activates a different coin mode. Look at the dip switch setting schematic */
PORT_DIPNAME( 0x04, 0x04, "Coin Mode", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "Mode 1" )
PORT_DIPSETTING( 0x00, "Mode 2" )
PORT_BITX( 0x08, 0x08, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Slow Motion", IP_KEY_NONE, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x08, "Off" )
PORT_DIPSETTING( 0x00, "On" )
/* In stop mode, press 2 to stop and 1 to restart */
PORT_BITX ( 0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Stop Mode", IP_KEY_NONE, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x10, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x20, 0x20, "SW6B", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BITX( 0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x40, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BITX( 0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
/* Fake port to support the two different coin modes */
PORT_START
PORT_DIPNAME( 0x0f, 0x0f, "Coinage Mode 1", IP_KEY_NONE ) /* mapped on coin mode 1 */
PORT_DIPSETTING( 0x0a, "6 Coins/1 Credit" )
PORT_DIPSETTING( 0x0b, "5 Coins/1 Credit" )
PORT_DIPSETTING( 0x0c, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x0d, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x0e, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x0f, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x07, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x06, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x05, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x04, "1 Coin/5 Credits" )
PORT_DIPSETTING( 0x03, "1 Coin/6 Credits" )
PORT_DIPSETTING( 0x00, "Free Play" )
/* settings 0x10, 0x20, 0x80, 0x90 all give 1 Coin/1 Credit */
PORT_DIPNAME( 0x30, 0x30, "Coin A Mode 2", IP_KEY_NONE ) /* mapped on coin mode 2 */
PORT_DIPSETTING( 0x10, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x20, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x00, "Free Play" )
PORT_DIPNAME( 0xc0, 0xc0, "Coin B Mode 2", IP_KEY_NONE )
PORT_DIPSETTING( 0xc0, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x80, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x40, "1 Coin/5 Credits" )
PORT_DIPSETTING( 0x00, "1 Coin/6 Credits" )
INPUT_PORTS_END
/* exactly the same as yard, only difference is the Allow Continue dip switch */
/* Also, the Cabinet dip switch doesn't seem to work. */
INPUT_PORTS_START( vsyard_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
/* coin input must be active for 19 frames to be consistently recognized */
PORT_BITX(0x04, IP_ACTIVE_LOW, IPT_COIN3 | IPF_IMPULSE,
"Coin Aux", IP_KEY_DEFAULT, IP_JOY_DEFAULT, 19 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x00, "Continue (Vs. Mode Only)", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "No" )
PORT_DIPSETTING( 0x00, "Yes" )
PORT_DIPNAME( 0x02, 0x02, "SW2A", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x0c, 0x0c, "Time Reduced", IP_KEY_NONE )
PORT_DIPSETTING( 0x0c, "Normal" )
PORT_DIPSETTING( 0x08, "x 1.3" )
PORT_DIPSETTING( 0x04, "x 1.5" )
PORT_DIPSETTING( 0x00, "x 1.8" )
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Gets filled in based on the coin mode */
PORT_START /* DSW2 */
PORT_DIPNAME( 0x01, 0x01, "Flip Screen", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x02, 0x00, "Cabinet?", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x02, "Cocktail" )
/* This activates a different coin mode. Look at the dip switch setting schematic */
PORT_DIPNAME( 0x04, 0x04, "Coin Mode", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "Mode 1" )
PORT_DIPSETTING( 0x00, "Mode 2" )
PORT_BITX( 0x08, 0x08, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Slow Motion", IP_KEY_NONE, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x08, "Off" )
PORT_DIPSETTING( 0x00, "On" )
/* In stop mode, press 2 to stop and 1 to restart */
PORT_BITX ( 0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Stop Mode", IP_KEY_NONE, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x10, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x20, 0x20, "SW6B", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BITX( 0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x40, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BITX( 0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
/* Fake port to support the two different coin modes */
PORT_START
PORT_DIPNAME( 0x0f, 0x0f, "Coinage Mode 1", IP_KEY_NONE ) /* mapped on coin mode 1 */
PORT_DIPSETTING( 0x0a, "6 Coins/1 Credit" )
PORT_DIPSETTING( 0x0b, "5 Coins/1 Credit" )
PORT_DIPSETTING( 0x0c, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x0d, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x0e, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x0f, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x07, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x06, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x05, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x04, "1 Coin/5 Credits" )
PORT_DIPSETTING( 0x03, "1 Coin/6 Credits" )
PORT_DIPSETTING( 0x00, "Free Play" )
/* settings 0x10, 0x20, 0x80, 0x90 all give 1 Coin/1 Credit */
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