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📄 sauro.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
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/***************************************************************************

Sauro Memory Map (preliminary)


Main CPU
--------

Memory mapped:

0000-dfff	ROM
e000-e7ff	RAM
e800-ebff	Sprite RAM
f000-fbff	Background Video RAM
f400-ffff	Background Color RAM
f800-fbff	Foreground Video RAM
fc00-ffff	Foreground Color RAM

Ports:

00		R	DSW #1
20		R	DSW #2
40		R	Input Ports Player 1
60		R   Input Ports Player 2
80		 W  Sound Commnand
c0		 W  Flip Screen
c1		 W  ???
c2-c4	 W  ???
c6-c7	 W  ??? (Loads the sound latch?)
c8		 W	???
c9		 W	???
ca-cd	 W  ???
ce		 W  ???
e0		 W	Watchdog


Sound CPU
---------

Memory mapped:

0000-7fff		ROM
8000-87ff		RAM
a000	     W  ADPCM trigger
c000-c001	 W	YM3812
e000		R   Sound latch
e000-e006	 W  ???
e00e-e00f	 W  ???


TODO
----

- The readme claims there is a GI-SP0256A-AL ADPCM on the PCB. Needs to be
  emulated.

- Verify all clock speeds

- I'm only using colors 0-15. The other 3 banks are mostly the same, but,
  for example, the color that's used to paint the gradients of the sky (color 2)
  is different, so there might be a palette select. I don't see anything
  obviously wrong the way it is right now. It matches the screen shots found
  on the Spanish Dump site.

- What do the rest of the ports in the range c0-ce do?

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"
#include "z80/z80.h"


unsigned char *sauro_videoram2;
unsigned char *sauro_colorram2;

void sauro_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void sauro_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);

void sauro_scroll1_w(int offset, int data);
void sauro_scroll2_w(int offset, int data);
void sauro_flipscreen_w(int offset, int data);

static void sauro_sound_command_w(int offset,int data)
{
	data |= 0x80;
	soundlatch_w(offset,data);
}

static int sauro_sound_command_r(int offset)
{
	int ret	= soundlatch_r(offset);
	soundlatch_clear_w(offset,0);
	return ret;
}

static struct MemoryReadAddress readmem[] =
{
        { 0x0000, 0xdfff, MRA_ROM },
		{ 0xe000, 0xebff, MRA_RAM },
		{ 0xf000, 0xffff, MRA_RAM },
        { -1 }  /* end of table */
};

static struct MemoryWriteAddress writemem[] =
{
        { 0x0000, 0xdfff, MWA_ROM },
		{ 0xe000, 0xe7ff, MWA_RAM },
		{ 0xe800, 0xebff, MWA_RAM, &spriteram, &spriteram_size },
		{ 0xf000, 0xf3ff, videoram_w, &videoram, &videoram_size },
		{ 0xf400, 0xf7ff, colorram_w, &colorram },
		{ 0xf800, 0xfbff, MWA_RAM, &sauro_videoram2 },
		{ 0xfc00, 0xffff, MWA_RAM, &sauro_colorram2 },
        { -1 }  /* end of table */
};

static struct IOReadPort readport[] =
{
		{ 0x00, 0x00, input_port_2_r },
		{ 0x20, 0x20, input_port_3_r },
		{ 0x40, 0x40, input_port_0_r },
		{ 0x60, 0x60, input_port_1_r },
		{ -1 }	/* end of table */
};

static struct IOWritePort writeport[] =
{
		{ 0xa0, 0xa0, sauro_scroll1_w, },
		{ 0xa1, 0xa1, sauro_scroll2_w, },
		{ 0x80, 0x80, sauro_sound_command_w, },
		{ 0xc0, 0xc0, sauro_flipscreen_w, },
		{ 0xc1, 0xce, MWA_NOP, },
		{ 0xe0, 0xe0, watchdog_reset_w },
		{ -1 }	/* end of table */
};

static struct MemoryReadAddress sound_readmem[] =
{
        { 0x0000, 0x7fff, MRA_ROM },
		{ 0x8000, 0x87ff, MRA_RAM },
		{ 0xe000, 0xe000, sauro_sound_command_r },
        { -1 }  /* end of table */
};

static struct MemoryWriteAddress sound_writemem[] =
{
		{ 0x8000, 0x87ff, MWA_RAM },
		{ 0xc000, 0xc000, YM3812_control_port_0_w },
		{ 0xc001, 0xc001, YM3812_write_port_0_w },
	  	{ 0xe000, 0xe006, MWA_NOP },
		{ 0xe00e, 0xe00f, MWA_NOP },
        { -1 }  /* end of table */
};


INPUT_PORTS_START( ports )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY  )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY  )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY  )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_COCKTAIL | IPF_8WAY )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_COCKTAIL | IPF_8WAY  )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_COCKTAIL | IPF_8WAY  )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_COCKTAIL | IPF_8WAY  )

	PORT_START
	PORT_BITX(    0x01, 0x00, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x01, "On" )
	PORT_DIPNAME( 0x02, 0x00, "Demo Sounds", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x02, "On" )
	PORT_DIPNAME( 0x04, 0x04, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x04, "Upright" )
	PORT_DIPSETTING(    0x00, "Cocktail" )
	PORT_DIPNAME( 0x08, 0x00, "Free Play", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x08, "On" )
	PORT_DIPNAME( 0x30, 0x20, "Difficulty", IP_KEY_NONE )
	PORT_DIPSETTING(    0x30, "Very Easy" )
	PORT_DIPSETTING(    0x20, "Easy" )
	PORT_DIPSETTING(    0x10, "Hard" )	                      /* This crashes test mode!!! */
	PORT_DIPSETTING(    0x00, "Very Hard" )
	PORT_DIPNAME( 0x40, 0x40, "Allow Continue", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "No" )
	PORT_DIPSETTING(    0x40, "Yes" )
	PORT_DIPNAME( 0x80, 0x00, "Freeze", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x80, "On" )

	PORT_START
	PORT_DIPNAME( 0x03, 0x03, "Coin A", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "4 Coins/1 Credit" )
	PORT_DIPSETTING(    0x01, "3 Coins/1 Credit" )
	PORT_DIPSETTING(    0x02, "2 Coins/1 Credit" )
	PORT_DIPSETTING(    0x03, "1 Coin/1 Credit" )
	PORT_DIPNAME( 0x0c, 0x0c, "Coin B", IP_KEY_NONE )
	PORT_DIPSETTING(    0x0c, "1 Coin/2 Credits" )
	PORT_DIPSETTING(    0x08, "1 Coin/3 Credits" )
	PORT_DIPSETTING(    0x04, "1 Coin/4 Credits" )
	PORT_DIPSETTING(    0x00, "1 Coin/5 Credits" )
	PORT_DIPNAME( 0x30, 0x20, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x30, "2" )
	PORT_DIPSETTING(    0x20, "3" )
	PORT_DIPSETTING(    0x10, "4" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x40, 0x00, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x40, "On" )
	PORT_DIPNAME( 0x80, 0x00, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x80, "On" )
INPUT_PORTS_END


static struct GfxLayout charlayout =
{
	8,8,	/* 8*8 chars */
    2048,   /* 2048 characters */
    4,      /* 4 bits per pixel */
    { 0,1,2,3 },  /* The 4 planes are packed together */
    { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4},
    { 0*4*8, 1*4*8, 2*4*8, 3*4*8, 4*4*8, 5*4*8, 6*4*8, 7*4*8},
    8*8*4     /* every char takes 32 consecutive bytes */
};

static struct GfxLayout spritelayout =
{
	16,16,	/* 16*16 sprites */
    1024,   /* 1024 sprites */
    4,      /* 4 bits per pixel */
    { 0,1,2,3 },  /* The 4 planes are packed together */
    { 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4, 9*4, 8*4, 11*4, 10*4, 13*4, 12*4, 15*4, 14*4},
    { 3*0x8000*8+0*4*16, 2*0x8000*8+0*4*16, 1*0x8000*8+0*4*16, 0*0x8000*8+0*4*16,
      3*0x8000*8+1*4*16, 2*0x8000*8+1*4*16, 1*0x8000*8+1*4*16, 0*0x8000*8+1*4*16,
      3*0x8000*8+2*4*16, 2*0x8000*8+2*4*16, 1*0x8000*8+2*4*16, 0*0x8000*8+2*4*16,
      3*0x8000*8+3*4*16, 2*0x8000*8+3*4*16, 1*0x8000*8+3*4*16, 0*0x8000*8+3*4*16, },
    16*16     /* every sprite takes 32 consecutive bytes */
};

static struct GfxDecodeInfo gfxdecodeinfo[] =
{
        { 1, 0x00000, &charlayout  , 0, 64 },
        { 1, 0x10000, &charlayout  , 0, 64 },
        { 1, 0x20000, &spritelayout, 0, 64 },
        { -1 } /* end of array */
};


static int sauron_interrupt(void)
{
	cpu_cause_interrupt(1,Z80_NMI_INT);
	return -1000;	/* IRQ, why isn't there a constant defined? */
}

static struct YM3526interface ym3812_interface =
{
	1,			/* 1 chip (no more supported) */
	3600000,	/* 3.600000 MHz ? */
	{ 255 } 	/* (not supported) */
};


static struct MachineDriver machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_Z80,
			4000000,        /* 4 MHz??? */
			0,
			readmem,writemem,readport,writeport,
			interrupt,1
		},
		{
			CPU_Z80 | CPU_AUDIO_CPU,
			4000000,        /* 4 MHz??? */
			3,
			sound_readmem,sound_writemem,0,0,
			sauron_interrupt,8 /* ?? */
		}
	},
	60, 5000,  /* frames per second, vblank duration (otherwise sprites lag) */
	1,      /* single CPU, no need for interleaving */
	0,

	/* video hardware */
	32*8, 32*8, { 1*8, 31*8-1, 2*8, 30*8-1 },
	gfxdecodeinfo,
	1024, 1024,
	sauro_vh_convert_color_prom,

	VIDEO_TYPE_RASTER,
	0,
	generic_vh_start,
	generic_vh_stop,
	sauro_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0,
	{
		{
			SOUND_YM3812,
			&ym3812_interface
		}
	}
};


/***************************************************************************

  Game driver(s)

***************************************************************************/
ROM_START( sauro_rom )
	ROM_REGION(0x10000)          /* 64k for code */
	ROM_LOAD( "sauro-2.bin",     0x00000, 0x8000, 0x19f8de25 )
	ROM_LOAD( "sauro-1.bin",     0x08000, 0x8000, 0x0f8b876f )

	ROM_REGION_DISPOSE(0x40000)  /* 256k for graphics (disposed after conversion) */
	ROM_LOAD( "sauro-4.bin",     0x00000, 0x8000, 0x9b617cda )
	ROM_LOAD( "sauro-5.bin",     0x08000, 0x8000, 0xa6e2640d )
	ROM_LOAD( "sauro-6.bin",     0x10000, 0x8000, 0x4b77cb0f )
	ROM_LOAD( "sauro-7.bin",     0x18000, 0x8000, 0x187da060 )
	ROM_LOAD( "sauro-8.bin",     0x20000, 0x8000, 0xe08b5d5e )
	ROM_LOAD( "sauro-9.bin",     0x28000, 0x8000, 0x7c707195 )
	ROM_LOAD( "sauro-10.bin",    0x30000, 0x8000, 0xc93380d1 )
	ROM_LOAD( "sauro-11.bin",    0x38000, 0x8000, 0xf47982a8 )

	ROM_REGION(0x3000)           /* 3k for color PROMs */
	ROM_LOAD( "82s137-3.bin",    0x00000, 0x0400, 0xd52c4cd0 )  /* Red component */
	ROM_LOAD( "82s137-2.bin",    0x00400, 0x0400, 0xc3e96d5d )  /* Green component */
	ROM_LOAD( "82s137-1.bin",    0x00800, 0x0400, 0xbdfcf00c )  /* Blue component */

	ROM_REGION(0x10000)          /* 64k for sound CPU */
	ROM_LOAD( "sauro-3.bin",     0x00000, 0x8000, 0x0d501e1b )
ROM_END


static int hiload(void)
{
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


	/* check if the hi score table has already been initialized */
	if (memcmp(&RAM[0xe0b1],"\x41\x47\x4f",3) == 0)
	{
		void *f;


		if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
		{
			osd_fread(f,&RAM[0xe000],0xb4);
			osd_fclose(f);
		}

		return 1;
	}
	else return 0;	/* we can't load the hi scores yet */
}



static void hisave(void)
{
	void *f;
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


	if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
	{
		osd_fwrite(f,&RAM[0xe000],0xb4);
		osd_fclose(f);
	}
}



static void driver_init(void)
{
	/* This game doesn't like all memory to be initialized to zero, it won't
	   initialize the high scores */

	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];

	memset(&RAM[0xe000], 0, 0x100);
	RAM[0xe000] = 1;
}


struct GameDriver sauro_driver =
{
	__FILE__,
	0,
	"sauro",
	"Sauro",
	"1987",
	"Tecfri",
	"Zsolt Vasvari",
	GAME_IMPERFECT_COLORS,
	&machine_driver,
	driver_init,

	sauro_rom,
	0,
	0,
	0,
	0,      /* sound_prom */

	ports,

	PROM_MEMORY_REGION(2), 0, 0,   /* colors, palette, colortable */
	ORIENTATION_DEFAULT,
	hiload, hisave
};

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