📄 blueprnt.c
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/***************************************************************************
Blue Print memory map (preliminary)
CPU #1
0000-4fff ROM
8000-87ff RAM
9000-93ff Video RAM
b000-b0ff Sprite RAM
f000-f3ff Color RAM
read:
c000 IN0
c001 IN1
c003 read dip switches from the second CPU
e000 Watchdog reset
write:
c000 bit 0,1 = coin counters
d000 command for the second CPU
e000 bit 1 = flip screen
CPU #2
0000-0fff ROM
2000-2fff ROM
4000-43ff RAM
read:
6002 8910 #0 read
8002 8910 #1 read
write:
6000 8910 #0 control
6001 8910 #0 write
8000 8910 #1 control
8001 8910 #1 write
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "Z80/Z80.h"
void blueprnt_flipscreen_w(int offset,int data);
void blueprnt_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static int dipsw;
static void dipsw_w(int offset,int data)
{
dipsw = data;
}
int blueprnt_sh_dipsw_r(int offset)
{
return dipsw;
}
void blueprnt_sound_command_w(int offset,int data)
{
soundlatch_w(offset,data);
cpu_cause_interrupt(1,Z80_NMI_INT);
}
static void blueprnt_coin_w (int offset, int data)
{
static int lastval;
if (lastval == data) return;
coin_counter_w (0, data & 0x01);
coin_counter_w (1, data & 0x02);
lastval = data;
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x4fff, MRA_ROM },
{ 0x8000, 0x87ff, MRA_RAM },
{ 0x9000, 0x93ff, MRA_RAM },
{ 0xb000, 0xb0ff, MRA_RAM },
{ 0xc000, 0xc000, input_port_0_r },
{ 0xc001, 0xc001, input_port_1_r },
{ 0xc003, 0xc003, blueprnt_sh_dipsw_r },
{ 0xe000, 0xe000, watchdog_reset_r },
{ 0xf000, 0xf3ff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x4fff, MWA_ROM },
{ 0x8000, 0x87ff, MWA_RAM },
{ 0x9000, 0x93ff, videoram_w, &videoram, &videoram_size },
{ 0xb000, 0xb0ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0xc000, 0xc000, blueprnt_coin_w },
{ 0xd000, 0xd000, blueprnt_sound_command_w },
{ 0xe000, 0xe000, blueprnt_flipscreen_w },
{ 0xf000, 0xf3ff, colorram_w, &colorram },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x0fff, MRA_ROM },
{ 0x2000, 0x2fff, MRA_ROM },
{ 0x4000, 0x43ff, MRA_RAM },
{ 0x6002, 0x6002, AY8910_read_port_0_r },
{ 0x8002, 0x8002, AY8910_read_port_1_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x0fff, MWA_ROM },
{ 0x2000, 0x2fff, MWA_ROM },
{ 0x4000, 0x43ff, MWA_RAM },
{ 0x6000, 0x6000, AY8910_control_port_0_w },
{ 0x6001, 0x6001, AY8910_write_port_0_w },
{ 0x8000, 0x8000, AY8910_control_port_1_w },
{ 0x8001, 0x8001, AY8910_write_port_1_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BITX( 0x04, 0x00, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x04, "On" )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x01, 0x00, "Unknown 1", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x01, "On" )
PORT_DIPNAME( 0x06, 0x00, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "20000" )
PORT_DIPSETTING( 0x02, "30000" )
PORT_DIPSETTING( 0x04, "40000" )
PORT_DIPSETTING( 0x06, "50000" )
PORT_DIPNAME( 0x08, 0x00, "Free Play", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x08, "On" )
PORT_DIPNAME( 0x10, 0x00, "Maze Monster", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2nd Maze" )
PORT_DIPSETTING( 0x10, "3rd Maze" )
PORT_DIPNAME( 0x20, 0x00, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x20, "2 Coins/1 Credit" )
PORT_DIPNAME( 0x40, 0x40, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x00, "1 Coin/5 Credits" )
PORT_DIPNAME( 0x80, 0x00, "Unknown 2", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x80, "On" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x01, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x03, "5" )
PORT_DIPNAME( 0x04, 0x00, "Unknown 3", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x04, "On" )
PORT_DIPNAME( 0x08, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x08, "Cocktail" )
PORT_DIPNAME( 0x30, 0x00, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x10, "Medium" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPSETTING( 0x30, "Hardest" )
PORT_DIPNAME( 0x40, 0x00, "Unknown 4", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x40, "On" )
PORT_DIPNAME( 0x80, 0x00, "Unknown 5", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x80, "On" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters (but only 256 are used) */
2, /* 2 bits per pixel */
{ 0, 512*8*8 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
8,16, /* 8*16 sprites */
256, /* 256 sprites */
3, /* 3 bits per pixel */
{ 0, 128*16*16, 2*128*16*16 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
16*8 /* every sprite takes 16 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 8 },
{ 1, 0x2000, &spritelayout, 8*4, 1 },
{ -1 } /* end of array */
};
static unsigned char palette[] =
{
0x00,0x00,0x00, /* BLACK */
0xff,0x00,0x00, /* RED */
0x00,0xff,0x00, /* GREEN */
0xff,0xff,0x00, /* YELLOW */
0x00,0x00,0xff, /* BLUE */
0xff,0x00,0xff, /* MAGENTA */
0x00,0xff,0xff, /* CYAN */
0xff,0xff,0xff, /* WHITE */
0xE0,0xE0,0xE0, /* LTGRAY */
0xC0,0xC0,0xC0, /* DKGRAY */
0xe0,0xb0,0x70, /* BROWN */
0xd0,0xa0,0x60, /* BROWN0 */
0xc0,0x90,0x50, /* BROWN1 */
0xa3,0x78,0x3a, /* BROWN2 */
0x80,0x60,0x20, /* BROWN3 */
0x54,0x40,0x14, /* BROWN4 */
0x54,0xa8,0xff, /* LTBLUE */
0x00,0xa0,0x00, /* DKGREEN */
0x00,0xe0,0x00, /* GRASSGREEN */
0xff,0xb6,0xdb, /* PINK */
0x49,0xb6,0xdb, /* DKCYAN */
0xff,96,0x49, /* DKORANGE */
0xff,128,0x00, /* ORANGE */
0xdb,0xdb,0xdb /* GREY */
};
static unsigned short colortable[] =
{
0,0,0,0,
0,7,1,3,
0,7,4,4,
0,1,4,5,
0,1,17,3,
0,4,14,7,
0,3,3,1,
0,4,16,7,
0,1,2,3,4,5,6,7
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
1250000, /* 1.25 MHz? (hand tuned) */
{ 255, 255 },
{ 0, input_port_2_r },
{ soundlatch_r, input_port_3_r },
{ dipsw_w },
{ 0 }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
3072000, /* 3.072 Mhz ? */
0,
readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80, /* can't use CPU_AUDIO_CPU because this CPU reads the dip switches */
3072000, /* 3.072 Mhz ? */
2, /* memory region #2 */
sound_readmem,sound_writemem,0,0,
interrupt,4 /* NMIs are caused by the main CPU */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
sizeof(palette)/3,sizeof(colortable)/sizeof(unsigned short),
0,
VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
0,
generic_vh_start,
generic_vh_stop,
blueprnt_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( blueprnt_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "1m", 0x0000, 0x1000, 0xb20069a6 )
ROM_LOAD( "1n", 0x1000, 0x1000, 0x4a30302e )
ROM_LOAD( "1p", 0x2000, 0x1000, 0x6866ca07 )
ROM_LOAD( "1r", 0x3000, 0x1000, 0x5d3cfac3 )
ROM_LOAD( "1s", 0x4000, 0x1000, 0xa556cac4 )
ROM_REGION_DISPOSE(0x5000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "c3", 0x0000, 0x1000, 0xac2a61bc )
ROM_LOAD( "d3", 0x1000, 0x1000, 0x81fe85d7 )
ROM_LOAD( "d18", 0x2000, 0x1000, 0x7d622550 )
ROM_LOAD( "d20", 0x3000, 0x1000, 0x2fcb4f26 )
ROM_LOAD( "d17", 0x4000, 0x1000, 0xa73b6483 )
ROM_REGION(0x10000) /* 64k for the audio CPU */
ROM_LOAD( "3u", 0x0000, 0x1000, 0xfd38777a )
ROM_LOAD( "3v", 0x2000, 0x1000, 0x33d5bf5b )
ROM_END
static int hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if ((memcmp(&RAM[0x8100],"\x00\x00\x00",3) == 0) &&
(memcmp(&RAM[0x813B],"\x90\x90\x90",3) == 0))
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x8100],0x3E);
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0x8100],0x3E);
osd_fclose(f);
}
}
struct GameDriver blueprnt_driver =
{
__FILE__,
0,
"blueprnt",
"Blue Print",
"1982",
"Bally Midway",
"Nicola Salmoria",
GAME_WRONG_COLORS,
&machine_driver,
0,
blueprnt_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
0, palette, colortable,
ORIENTATION_ROTATE_270,
hiload, hisave
};
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