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📄 dec0.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
📖 第 1 页 / 共 5 页
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	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )			\
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )							\
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )							\
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 - unused */		\
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 4 - unused */

#define DEC0_PLAYER2_CONTROL \
	PORT_START	/* Player 2 controls */												\
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )		\
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )	\
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )	\
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )	\
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )						\
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )						\
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 - unused */				\
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 4 - unused */

#define DEC0_MACHINE_CONTROL \
	PORT_START	/* Credits, start buttons */										\
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) /* PL1 Button 5 - unused */			\
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* PL2 Button 5 - unused */			\
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )										\
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )										\
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )										\
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )										\
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 ) /* Service */						\
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )	/* could be ACTIVE_LOW, not sure */

#define DEC0_COIN_SETTING \
	PORT_DIPNAME( 0x03, 0x03, "Coin A", IP_KEY_NONE )	\
	PORT_DIPSETTING(    0x00, "3 Coins/1 Credit" )		\
	PORT_DIPSETTING(    0x01, "2 Coins/1 Credit" )		\
	PORT_DIPSETTING(    0x03, "1 Coin/1 Credit" )		\
	PORT_DIPSETTING(    0x02, "1 Coin/2 Credits" )		\
	PORT_DIPNAME( 0x0c, 0x0c, "Coin B", IP_KEY_NONE )	\
	PORT_DIPSETTING(    0x00, "3 Coins/1 Credit" )		\
	PORT_DIPSETTING(    0x04, "2 Coins/1 Credit" )		\
	PORT_DIPSETTING(    0x0c, "1 Coin/1 Credit" )		\
	PORT_DIPSETTING(    0x08, "1 Coin/2 Credits" )		\

INPUT_PORTS_START( hbarrel_input_ports )
	DEC0_PLAYER1_CONTROL
	DEC0_PLAYER2_CONTROL
	DEC0_MACHINE_CONTROL

	PORT_START	/* Dip switch bank 1 */
	DEC0_COIN_SETTING
	PORT_BITX(    0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x10, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x20, 0x20, "Demo Sounds", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x20, "On" )
	PORT_DIPNAME( 0x40, 0x40, "Flip Screen", IP_KEY_NONE )
	PORT_DIPSETTING(    0x40, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x80, 0x00, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Upright" )
	PORT_DIPSETTING(    0x80, "Cocktail" )

	PORT_START	/* Dip switch bank 2 */
	PORT_DIPNAME( 0x03, 0x03, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x01, "1" )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x02, "5" )
	PORT_BITX( 0,       0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Infinite", IP_KEY_NONE, IP_JOY_NONE, 0 )
	PORT_DIPNAME( 0x0c, 0x0c, "Difficulty", IP_KEY_NONE )
	PORT_DIPSETTING(    0x0c, "Easy" )
	PORT_DIPSETTING(    0x04, "Normal" )
	PORT_DIPSETTING(    0x08, "Hard" )
	PORT_DIPSETTING(    0x00, "Hardest" )
	PORT_DIPNAME( 0x30, 0x30, "Bonus Life", IP_KEY_NONE )
	PORT_DIPSETTING(    0x30, "30000 80000 160000" )
	PORT_DIPSETTING(    0x10, "50000 120000 190000" )
	PORT_DIPSETTING(    0x20, "100000 200000 300000" )
	PORT_DIPSETTING(    0x00, "150000 300000 450000" )
	PORT_DIPNAME( 0x40, 0x00, "Allow Continue", IP_KEY_NONE )
	PORT_DIPSETTING(    0x40, "No" )
	PORT_DIPSETTING(    0x00, "Yes" )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START	/* player 1 12-way rotary control - converted in controls_r() */
	PORT_ANALOGX( 0xff, 0x00, IPT_DIAL | IPF_REVERSE, 25, 0, 0, 0, OSD_KEY_Z, OSD_KEY_X, 0, 0, 8 )

	PORT_START	/* player 2 12-way rotary control - converted in controls_r() */
	PORT_ANALOGX( 0xff, 0x00, IPT_DIAL | IPF_REVERSE | IPF_PLAYER2, 25, 0, 0, 0, OSD_KEY_N, OSD_KEY_M, 0, 0, 8 )
INPUT_PORTS_END

INPUT_PORTS_START( baddudes_input_ports )
	DEC0_PLAYER1_CONTROL
	DEC0_PLAYER2_CONTROL
	DEC0_MACHINE_CONTROL

	PORT_START	/* DSW0 */
	DEC0_COIN_SETTING
	PORT_BITX(    0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x10, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x20, 0x20, "Demo Sounds", IP_KEY_NONE )
	PORT_DIPSETTING(    0x20, "On" )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPNAME( 0x40, 0x40, "Flip Screen", IP_KEY_NONE )
	PORT_DIPSETTING(    0x40, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x80, 0x00, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Upright" )
	PORT_DIPSETTING(    0x80, "Cocktail" )

	PORT_START	/* Dip switch bank 2 */
	PORT_DIPNAME( 0x03, 0x02, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x01, "1" )
	PORT_DIPSETTING(    0x03, "2" )
	PORT_DIPSETTING(    0x02, "3" )
	PORT_BITX( 0,       0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Infinite", IP_KEY_NONE, IP_JOY_NONE, 0 )
	PORT_DIPNAME( 0x0c, 0x0c, "Difficulty", IP_KEY_NONE )
	PORT_DIPSETTING(    0x04, "Easy" )
	PORT_DIPSETTING(    0x0c, "Normal" )
	PORT_DIPSETTING(    0x08, "Hard" )
	PORT_DIPSETTING(    0x00, "Hardest" )
	PORT_DIPNAME( 0x10, 0x10, "Allow Continue", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "No" )
	PORT_DIPSETTING(    0x10, "Yes" )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START	/* player 1 12-way rotary control - converted in controls_r() */
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* unused */

	PORT_START	/* player 2 12-way rotary control - converted in controls_r() */
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* unused */
INPUT_PORTS_END

INPUT_PORTS_START( robocop_input_ports )
	DEC0_PLAYER1_CONTROL
	DEC0_PLAYER2_CONTROL
	DEC0_MACHINE_CONTROL

	PORT_START	/* DSW0 */
	DEC0_COIN_SETTING
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x20, 0x20, "Demo Sounds", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x20, "On" )
	PORT_DIPNAME( 0x40, 0x40, "Flip Screen", IP_KEY_NONE )
	PORT_DIPSETTING(    0x40, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x80, 0x00, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Upright" )
	PORT_DIPSETTING(    0x80, "Cocktail" )

	PORT_START	/* Dip switch bank 2 */
	PORT_DIPNAME( 0x03, 0x03, "Player Energy", IP_KEY_NONE )
	PORT_DIPSETTING(    0x01, "Low" )
	PORT_DIPSETTING(    0x03, "Medium" )
	PORT_DIPSETTING(    0x02, "High" )
	PORT_DIPSETTING(    0x00, "Very High" )
	PORT_DIPNAME( 0x0c, 0x0c, "Difficulty", IP_KEY_NONE )
	PORT_DIPSETTING(    0x04, "Easy" )
	PORT_DIPSETTING(    0x0c, "Normal" )
	PORT_DIPSETTING(    0x08, "Hard" )
	PORT_DIPSETTING(    0x00, "Hardest" )
	PORT_DIPNAME( 0x10, 0x10, "Allow Continue", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "No" )
	PORT_DIPSETTING(    0x10, "Yes" )
	PORT_DIPNAME( 0x20, 0x20, "Bonus Stage Energy", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Low" )
	PORT_DIPSETTING(    0x20, "High" )
	PORT_DIPNAME( 0x40, 0x40, "Brink Time", IP_KEY_NONE )
	PORT_DIPSETTING(    0x40, "Normal" )
	PORT_DIPSETTING(    0x00, "Less" )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END

INPUT_PORTS_START( hippodrm_input_ports )
	DEC0_PLAYER1_CONTROL
	DEC0_PLAYER2_CONTROL
	DEC0_MACHINE_CONTROL

	PORT_START	/* Dip switch bank 1 */
	DEC0_COIN_SETTING
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x20, 0x20, "Demo Sounds", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x20, "On" )
	PORT_DIPNAME( 0x40, 0x40, "Flip Screen", IP_KEY_NONE )
	PORT_DIPSETTING(    0x40, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x80, 0x00, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Upright" )
	PORT_DIPSETTING(    0x80, "Cocktail" )

	PORT_START	/* Dip switch bank 2 */
	PORT_DIPNAME( 0x03, 0x03, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x01, "1" )
	PORT_DIPSETTING(    0x03, "2" )
	PORT_DIPSETTING(    0x02, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x0c, 0x0c, "Opponent Energy", IP_KEY_NONE )
	PORT_DIPSETTING(    0x08, "Low" )
	PORT_DIPSETTING(    0x0c, "Medium" )
	PORT_DIPSETTING(    0x04, "High" )
	PORT_DIPSETTING(    0x00, "Very High" )
	PORT_DIPNAME( 0x30, 0x30, "Player Energy", IP_KEY_NONE )
	PORT_DIPSETTING(    0x10, "Low" )
	PORT_DIPSETTING(    0x20, "Medium" )
	PORT_DIPSETTING(    0x30, "High" )
	PORT_DIPSETTING(    0x00, "Very High" )
	PORT_DIPNAME( 0x40, 0x40, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x40, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x80, 0x80, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x80, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
INPUT_PORTS_END

#define DEC1_PLAYER1_CONTROL \
	PORT_START	/* Player 1 controls */										\
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )				\
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )			\
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )			\
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )			\
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )							\
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )							\
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )	/* button 3 - unused */		\
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

#define DEC1_PLAYER2_CONTROL \
	PORT_START	/* Player 2 controls */										\
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )		\
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )	\
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )	\
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )	\
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )						\
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )						\
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )	/* button 3 - unused */				\
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )


INPUT_PORTS_START( slyspy_input_ports )
	DEC1_PLAYER1_CONTROL
	DEC1_PLAYER2_CONTROL

	PORT_START	/* Credits, start buttons */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK )	/* could be ACTIVE_LOW, not sure */
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* Dip switch bank 1 */
	DEC0_COIN_SETTING
	PORT_BITX(    0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x10, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x20, 0x20, "Demo Sounds", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x20, "On" )
	PORT_DIPNAME( 0x40, 0x40, "Flip Screen", IP_KEY_NONE )
	PORT_DIPSETTING(    0x40, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x80, 0x00, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Upright" )
	PORT_DIPSETTING(    0x80, "Cocktail" )

	PORT_START	/* Dip switch bank 2 */
	PORT_DIPNAME( 0x03, 0x03, "Energy", IP_KEY_NONE )
	PORT_DIPSETTING(    0x01, "Low" )
	PORT_DIPSETTING(    0x03, "Medium" )
	PORT_DIPSETTING(    0x02, "High" )
	PORT_DIPSETTING(    0x00, "Very High" )
	PORT_DIPNAME( 0x0c, 0x0c, "Difficulty", IP_KEY_NONE )
	PORT_DIPSETTING(    0x04, "Easy" )
	PORT_DIPSETTING(    0x0c, "Normal" )
	PORT_DIPSETTING(    0x08, "Hard" )
	PORT_DIPSETTING(    0x00, "Hardest" )
	PORT_DIPNAME( 0x10, 0x10, "Allow Continue", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "No" )
	PORT_DIPSETTING(    0x10, "Yes" )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END

INPUT_PORTS_START( midres_input_ports )
	DEC1_PLAYER1_CONTROL
	DEC1_PLAYER2_CONTROL

	PORT_START	/* Credits */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_VBLANK )	/* ACTIVE_HIGH causes slowdowns */
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* Dip switch bank 1 */
	DEC0_COIN_SETTING
	PORT_DIPNAME( 0x10, 0x10, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x10, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x20, 0x20, "Demo Sounds", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x20, "On" )
	PORT_DIPNAME( 0x40, 0x40, "Flip Screen", IP_KEY_NONE )
	PORT_DIPSETTING(    0x40, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x80, 0x00, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Upright" )
	PORT_DIPSETTING(    0x80, "Cocktail" )

	PORT_START	/* Dip switch bank 2 */
	PORT_DIPNAME( 0x03, 0x03, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x01, "1" )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x02, "5" )
	PORT_BITX( 0,       0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Infinite", IP_KEY_NONE, IP_JOY_NONE, 0 )
	PORT_DIPNAME( 0x0c, 0x0c, "Difficulty", IP_KEY_NONE )
	PORT_DIPSETTING(    0x04, "Easy" )
	PORT_DIPSETTING(    0x0c, "Normal" )
	PORT_DIPSETTING(    0x08, "Hard" )
	PORT_DIPSETTING(    0x00, "Hardest" )
	PORT_DIPNAME( 0x10, 0x10, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x10, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x20, 0x20, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x20, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x40, 0x00, "Allow Continue", IP_KEY_NONE )
	PORT_DIPSETTING(    0x40, "No" )
	PORT_DIPSETTING(    0x00, "Yes" )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START	/* player 1 12-way rotary control - converted in controls_r() */
	PORT_ANALOGX( 0xff, 0x00, IPT_DIAL | IPF_REVERSE, 25, 0, 0, 0, OSD_KEY_Z, OSD_KEY_X, 0, 0, 8 )

	PORT_START	/* player 2 12-way rotary control - converted in controls_r() */
	PORT_ANALOGX( 0xff, 0x00, IPT_DIAL | IPF_REVERSE | IPF_PLAYER2, 25, 0, 0, 0, OSD_KEY_N, OSD_KEY_M, 0, 0, 8 )
INPUT_PORTS_END

/******************************************************************************/

static struct GfxLayout charlayout =
{
	8,8,	/* 8*8 chars */
	4096,
	4,		/* 4 bits per pixel  */
	{ 0x00000*8, 0x10000*8, 0x8000*8, 0x18000*8 },
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8	/* every char takes 8 consecutive bytes */
};

static struct GfxLayout tilelayout =
{
	16,16,
	4096,
	4,
	{ 0x20000*8, 0x60000*8, 0x00000*8, 0x40000*8 },
	{ 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7,
			0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,

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