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📄 superpac.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
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/***************************************************************************

New Super Pac-Man memory map (preliminary)

CPU #1:
0000-03ff video RAM
0400-07ff color RAM
0800-0f7f RAM
0f80-0fff sprite data 1 (sprite number & color)
1000-177f RAM
1780-17ff sprite data 2 (x, y position)
1800-1f7f RAM
1f80-1fff sprite data 3 (high bit of y, flip flags, double-size flags)
2000      watchdog timer?
4040-43ff RAM shared with CPU #2
4800-480f custom I/O chip #1
4810-481f custom I/O chip #2
5002-5003 IRQ enable
5008-5009 sound enable
500a-500b CPU #2 enable
8000      watchdog timer
c000-ffff ROM

CPU #2:
0000-0040 sound registers
0040-03ff RAM shared with CPU #1
f000-ffff ROM

Interrupts:
CPU #1 IRQ generated by VBLANK
CPU #2 uses no interrupts

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"



extern unsigned char *mappy_soundregs;
void mappy_sound_enable_w(int offset,int data);
void mappy_sound_w(int offset,int data);

extern unsigned char *superpac_sharedram;
extern unsigned char *superpac_customio_1,*superpac_customio_2;
int superpac_customio_r(int offset);
int superpac_sharedram_r(int offset);
int superpac_sharedram_r2(int offset);
void superpac_sharedram_w(int offset,int data);
void superpac_customio_w_1(int offset,int data);
void superpac_customio_w_2(int offset,int data);
int superpac_customio_r_1(int offset);
int superpac_customio_r_2(int offset);
void superpac_interrupt_enable_1_w(int offset,int data);
void superpac_cpu_enable_w(int offset,int data);
int superpac_interrupt_1(void);

int pacnpal_sharedram_r2(int offset);
void pacnpal_sharedram_w2(int offset,int data);
int pacnpal_interrupt_2(void);
void pacnpal_interrupt_enable_2_w(int offset,int data);

int superpac_vh_start(void);
void superpac_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void superpac_init_machine(void);
void superpac_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);


/* CPU 1 read addresses */
static struct MemoryReadAddress readmem_cpu1[] =
{
	{ 0x0000, 0x1fff, MRA_RAM },                                       /* general RAM */
	{ 0x4040, 0x43ff, superpac_sharedram_r, &superpac_sharedram },     /* shared RAM */
	{ 0x4800, 0x480f, superpac_customio_r_1, &superpac_customio_1 },   /* custom I/O chip #1 interface */
	{ 0x4810, 0x481f, superpac_customio_r_2, &superpac_customio_2 },   /* custom I/O chip #2 interface */
	{ 0xa000, 0xffff, MRA_ROM },                        /* SPC-2.1C at 0xc000, SPC-1.1B at 0xe000 */
	{ -1 }                                              /* end of table */
};


/* CPU 1 write addresses */
static struct MemoryWriteAddress writemem_cpu1[] =
{
	{ 0x0000, 0x03ff, videoram_w, &videoram, &videoram_size },          /* video RAM */
	{ 0x0400, 0x07ff, colorram_w, &colorram },          /* color RAM */
	{ 0x0800, 0x0f7f, MWA_RAM },                        /* RAM */
	{ 0x0f80, 0x0fff, MWA_RAM, &spriteram, &spriteram_size },            /* sprite RAM, area 1 */
	{ 0x1000, 0x177f, MWA_RAM },                        /* RAM */
	{ 0x1780, 0x17ff, MWA_RAM, &spriteram_2 },          /* sprite RAM, area 2 */
	{ 0x1800, 0x1f7f, MWA_RAM },                        /* RAM */
	{ 0x1f80, 0x1fff, MWA_RAM, &spriteram_3 },          /* sprite RAM, area 3 */
	{ 0x2000, 0x2000, MWA_NOP },                        /* watchdog timer */
	{ 0x4040, 0x43ff, MWA_RAM },                        /* shared RAM */
	{ 0x4800, 0x480f, superpac_customio_w_1 },          /* custom I/O chip #1 interface */
	{ 0x4810, 0x481f, superpac_customio_w_2 },          /* custom I/O chip #2 interface */
	{ 0x5002, 0x5003, superpac_interrupt_enable_1_w },  /* interrupt enable */
	{ 0x5008, 0x5009, mappy_sound_enable_w },           /* sound enable */
	{ 0x500a, 0x500b, superpac_cpu_enable_w },          /* interrupt enable */
	{ 0x8000, 0x8000, MWA_NOP },                        /* watchdog timer */
	{ 0xa000, 0xffff, MWA_ROM },                        /* SPC-2.1C at 0xc000, SPC-1.1B at 0xe000 */
	{ -1 }                                              /* end of table */
};


/* CPU 2 read addresses */
static struct MemoryReadAddress superpac_readmem_cpu2[] =
{
	{ 0xf000, 0xffff, MRA_ROM },                        /* ROM code */
	{ 0x0040, 0x03ff, superpac_sharedram_r2 },          /* shared RAM with the main CPU */
	{ -1 }                                              /* end of table */
};


/* CPU 2 write addresses */
static struct MemoryWriteAddress superpac_writemem_cpu2[] =
{
	{ 0x0040, 0x03ff, superpac_sharedram_w },           /* shared RAM with the main CPU */
	{ 0x0000, 0x003f, mappy_sound_w, &mappy_soundregs },/* sound control registers */
	{ 0xf000, 0xffff, MWA_ROM },                        /* ROM code */
	{ -1 }                                              /* end of table */
};


/* CPU 2 read addresses */
static struct MemoryReadAddress pacnpal_readmem_cpu2[] =
{
	{ 0xf000, 0xffff, MRA_ROM },                        /* ROM code */
	{ 0x0040, 0x03ff, pacnpal_sharedram_r2 },           /* shared RAM with the main CPU */
	{ -1 }                                              /* end of table */
};


/* CPU 2 write addresses */
static struct MemoryWriteAddress pacnpal_writemem_cpu2[] =
{
	{ 0x0040, 0x03ff, pacnpal_sharedram_w2 },           /* shared RAM with the main CPU */
	{ 0x0000, 0x003f, mappy_sound_w, &mappy_soundregs },/* sound control registers */
	{ 0x2000, 0x2001, pacnpal_interrupt_enable_2_w },   /* interrupt enable */
	{ 0x2006, 0x2007, mappy_sound_enable_w },           /* sound enable */
	{ 0xf000, 0xffff, MWA_ROM },                        /* ROM code */
	{ -1 }                                              /* end of table */
};


/* input from the outside world */
INPUT_PORTS_START( superpac_input_ports )
	PORT_START	/* DSW0 */
	PORT_DIPNAME( 0x0f, 0x00, "Difficulty", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Rank 0-Normal" )
	PORT_DIPSETTING(    0x01, "Rank 1-Easiest" )
	PORT_DIPSETTING(    0x02, "Rank 2" )
	PORT_DIPSETTING(    0x03, "Rank 3" )
	PORT_DIPSETTING(    0x04, "Rank 4" )
	PORT_DIPSETTING(    0x05, "Rank 5" )
	PORT_DIPSETTING(    0x06, "Rank 6-Medium" )
	PORT_DIPSETTING(    0x07, "Rank 7" )
	PORT_DIPSETTING(    0x08, "Rank 8-Default" )
	PORT_DIPSETTING(    0x09, "Rank 9" )
	PORT_DIPSETTING(    0x0a, "Rank A" )
	PORT_DIPSETTING(    0x0b, "Rank B-Hardest" )
	PORT_DIPSETTING(    0x0c, "Rank C-Easy Auto" )
	PORT_DIPSETTING(    0x0d, "Rank D-Auto" )
	PORT_DIPSETTING(    0x0e, "Rank E-Auto" )
	PORT_DIPSETTING(    0x0f, "Rank F-Hard Auto" )
	PORT_DIPNAME( 0x30, 0x00, "Coin B", IP_KEY_NONE )
	PORT_DIPSETTING(    0x20, "2 Coins/1 Credit" )
	PORT_DIPSETTING(    0x00, "1 Coin/1 Credit" )
	PORT_DIPSETTING(    0x30, "2 Coins/3 Credits" )
	PORT_DIPSETTING(    0x10, "1 Coin/2 Credits" )
	PORT_DIPNAME( 0x40, 0x00, "Demo Sounds", IP_KEY_NONE )
	PORT_DIPSETTING(    0x40, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x80, 0x00, "Freeze", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x80, "On" )

	PORT_START	/* DSW1 */
	PORT_DIPNAME( 0x07, 0x00, "Coin A", IP_KEY_NONE )
	PORT_DIPSETTING(    0x07, "3 Coins/1 Credits" )
	PORT_DIPSETTING(    0x05, "2 Coins/1 Credit" )
	PORT_DIPSETTING(    0x00, "1 Coin/1 Credit" )
	PORT_DIPSETTING(    0x06, "2 Coins/3 Credits" )
	PORT_DIPSETTING(    0x01, "1 Coin/2 Credits" )
	PORT_DIPSETTING(    0x02, "1 Coin/3 Credits" )
	PORT_DIPSETTING(    0x03, "1 Coin/6 Credits" )
	PORT_DIPSETTING(    0x04, "1 Coin/7 Credits" )
	PORT_DIPNAME( 0x38, 0x00, "Bonus Life", IP_KEY_NONE )
	PORT_DIPSETTING(    0x38, "None" )
	PORT_DIPSETTING(    0x30, "30k" )
	PORT_DIPSETTING(    0x08, "30k 80k" )
	PORT_DIPSETTING(    0x00, "30k 100k" )
	PORT_DIPSETTING(    0x10, "30k 120k" )
	PORT_DIPSETTING(    0x18, "30k 80k 80k" )
	PORT_DIPSETTING(    0x20, "30k 100k 100k" )
	PORT_DIPSETTING(    0x28, "30k 120k 120k" )
/* TODO: bonus scores for 5 lives */
/* 	PORT_DIPNAME( 0x38, 0x00, "Bonus Life", IP_KEY_NONE )
	PORT_DIPSETTING(    0x38, "None" )
	PORT_DIPSETTING(    0x28, "30k" )
	PORT_DIPSETTING(    0x30, "40k" )
	PORT_DIPSETTING(    0x00, "30k 100k" )
	PORT_DIPSETTING(    0x08, "30k 120k" )
	PORT_DIPSETTING(    0x10, "40k 120k" )
	PORT_DIPSETTING(    0x18, "30k 100k 100k" )
	PORT_DIPSETTING(    0x20, "40k 120k 120k" ) */
	PORT_DIPNAME( 0xc0, 0x00, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x40, "1" )
	PORT_DIPSETTING(    0x80, "2" )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0xc0, "5" )

	PORT_START	/* FAKE */
	/* The player inputs are not memory mapped, they are handled by an I/O chip. */
	/* These fake input ports are read by mappy_customio_data_r() */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY )
	PORT_BITX(0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
	PORT_BITX(0x20, IP_ACTIVE_HIGH, IPT_BUTTON1, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS, 0 )
	PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START	/* FAKE */
	PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_COIN1 | IPF_IMPULSE,
			IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
	PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_COIN2 | IPF_IMPULSE,
			IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
	PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BITX(0x10, IP_ACTIVE_HIGH, IPT_START1 | IPF_IMPULSE,
			IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
	PORT_BITX(0x20, IP_ACTIVE_HIGH, IPT_START2 | IPF_IMPULSE,
			IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
	PORT_DIPNAME( 0x40, 0x00, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Upright" )
	PORT_DIPSETTING(    0x40, "Cocktail" )
	PORT_BITX(    0x80, 0x00, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x80, "On" )
INPUT_PORTS_END


INPUT_PORTS_START( pacnpal_input_ports )
	PORT_START	/* DSW0 */
	PORT_DIPNAME( 0x03, 0x00, "Coin B", IP_KEY_NONE )
	PORT_DIPSETTING(    0x02, "2 Coins/1 Credit" )
	PORT_DIPSETTING(    0x00, "1 Coin/1 Credit" )
	PORT_DIPSETTING(    0x03, "2 Coins/3 Credits" )
	PORT_DIPSETTING(    0x01, "1 Coin/2 Credits" )
	PORT_DIPNAME( 0x0c, 0x00, "Rank", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "A" )
	PORT_DIPSETTING(    0x04, "B" )
	PORT_DIPSETTING(    0x08, "C" )
	PORT_DIPSETTING(    0x0c, "D" )
	PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START	/* DSW1 */
	PORT_DIPNAME( 0x07, 0x00, "Coin A", IP_KEY_NONE )
	PORT_DIPSETTING(    0x07, "3 Coins/1 Credits" )
	PORT_DIPSETTING(    0x05, "2 Coins/1 Credit" )
	PORT_DIPSETTING(    0x00, "1 Coin/1 Credit" )
	PORT_DIPSETTING(    0x06, "2 Coins/3 Credits" )
	PORT_DIPSETTING(    0x01, "1 Coin/2 Credits" )
	PORT_DIPSETTING(    0x02, "1 Coin/3 Credits" )
	PORT_DIPSETTING(    0x03, "1 Coin/6 Credits" )
	PORT_DIPSETTING(    0x04, "1 Coin/7 Credits" )
	PORT_DIPNAME( 0x38, 0x18, "Bonus Life", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "None" )
	PORT_DIPSETTING(    0x38, "30k" )
	PORT_DIPSETTING(    0x18, "20k 70k" )
	PORT_DIPSETTING(    0x20, "30k 70k" )
	PORT_DIPSETTING(    0x28, "30k 80k" )
	PORT_DIPSETTING(    0x30, "30k 100k" )
	PORT_DIPSETTING(    0x08, "20k 70k 70k" )
	PORT_DIPSETTING(    0x10, "30k 80k 80k" )
	/* TODO: bonus scores are different for 5 lives */
/* 	PORT_DIPNAME( 0x38, 0x18, "Bonus Life", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "None" )
	PORT_DIPSETTING(    0x30, "30k" )
	PORT_DIPSETTING(    0x38, "40k" )
	PORT_DIPSETTING(    0x18, "30k 80k" )
	PORT_DIPSETTING(    0x20, "30k 100k" )
	PORT_DIPSETTING(    0x28, "40k 120k" )
	PORT_DIPSETTING(    0x08, "30k 80k 80k" )
	PORT_DIPSETTING(    0x10, "40k 100k 100k" ) */
	PORT_DIPNAME( 0xc0, 0x80, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x40, "2" )
	PORT_DIPSETTING(    0x80, "3" )
	PORT_DIPSETTING(    0xc0, "5" )

	PORT_START	/* FAKE */
	/* The player inputs are not memory mapped, they are handled by an I/O chip. */
	/* These fake input ports are read by mappy_customio_data_r() */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY )
	PORT_BITX(0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_IMPULSE,
			IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 2 )
	PORT_BITX(0x20, IP_ACTIVE_HIGH, IPT_BUTTON1, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS, 0 )
	PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START	/* FAKE */
	PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_COIN1 | IPF_IMPULSE,
			IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 2 )
	PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_COIN2 | IPF_IMPULSE,
			IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 2 )
	PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BITX(0x10, IP_ACTIVE_HIGH, IPT_START1 | IPF_IMPULSE,
			IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 2 )
	PORT_BITX(0x20, IP_ACTIVE_HIGH, IPT_START2 | IPF_IMPULSE,
			IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 2 )
	PORT_DIPNAME( 0x40, 0x00, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Upright" )
	PORT_DIPSETTING(    0x40, "Cocktail" )
	PORT_BITX(    0x80, 0x00, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x80, "On" )
INPUT_PORTS_END


/* SUPERPAC -- ROM SPV-1.3C (4K) */
static struct GfxLayout charlayout =
{
	8,8,                                           /* 8*8 characters */
	256,                                           /* 256 characters */
	2,                                             /* 2 bits per pixel */
	{ 0, 4 },                                      /* the two bitplanes for 4 pixels are packed into one byte */
	{ 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },    /* characters are rotated 90 degrees */
	{ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 },    /* bits are packed in groups of four */
	16*8                                           /* every char takes 16 bytes */
};


/* SUPERPAC -- ROM SPV-2.3F (8K) */
static struct GfxLayout spritelayout =
{
	16,16,                                         /* 16*16 sprites */
	128,                                           /* 128 sprites */
	2,                                             /* 2 bits per pixel */
	{ 0, 4 },                                      /* the two bitplanes for 4 pixels are packed into one byte */
	{ 39 * 8, 38 * 8, 37 * 8, 36 * 8, 35 * 8, 34 * 8, 33 * 8, 32 * 8,
			7 * 8, 6 * 8, 5 * 8, 4 * 8, 3 * 8, 2 * 8, 1 * 8, 0 * 8 },
	{ 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3,
			16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
	64*8                                           /* every sprite takes 64 bytes */
};


static struct GfxDecodeInfo gfxdecodeinfo[] =
{
	{ 1, 0x0000, &charlayout,      0, 64 },
	{ 1, 0x1000, &spritelayout, 64*4, 64 },
	{ -1 } /* end of array */
};


static struct namco_interface namco_interface =
{
	23920,	/* sample rate (approximate value) */
	8,		/* number of voices */
	48,		/* gain adjustment */
	255,	/* playback volume */
	4		/* memory region */
};



static struct MachineDriver superpac_machine_driver =
{
	/* basic machine hardware  */
	{
		{
			CPU_M6809,
			1100000,             /* 1.1 Mhz */
			0,                   /* memory region */

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