📄 gberet.c
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/***************************************************************************
Green Beret memory map (preliminary)
0000-bfff ROM
c000-c7ff Color RAM
c800-cfff Video RAM
d000-d0c0 Sprites (bank 0)
d100-d1c0 Sprites (bank 1)
d200-dfff RAM
e000-e01f ZRAM1 line scroll registers
e020-e03f ZRAM2 bit 8 of line scroll registers
read:
f200 DSW1
bit 0-1 lives
bit 2 cocktail/upright cabinet (0 = upright)
bit 3-4 bonus
bit 5-6 difficulty
bit 7 demo sounds
f400 DSW2
bit 0 = screen flip
bit 1 = single/dual upright controls
f600 DSW0
bit 0-1-2-3 coins per play Coin1
bit 4-5-6-7 coins per play Coin2
f601 IN1 player 2 controls
f602 IN0 player 1 controls
f603 IN2
bit 0-1-2 coin bit 3 1 player start bit 4 2 players start
write:
e040 ?
e041 ?
e042 ?
e043 bit 3 = sprite RAM bank select; other bits = ?
e044 bit 0 = nmi enable, bit 3 = flip screen, other bits = ?
f000 ?
f200 SN76496 command
f400 SN76496 trigger (write command to f200, then write to this location
to cause the chip to read it)
f600 watchdog reset (?)
interrupts:
The game uses both IRQ (mode 1) and NMI.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *gberet_scroll;
extern unsigned char *gberet_spritebank;
void gberet_e044_w(int offset,int data);
void gberet_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
int gberet_vh_start(void);
void gberet_vh_stop(void);
void gberet_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int gberet_interrupt(void);
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0xbfff, MRA_ROM },
{ 0xc000, 0xe03f, MRA_RAM },
{ 0xf200, 0xf200, input_port_4_r }, /* DSW1 */
{ 0xf400, 0xf400, input_port_5_r }, /* DSW2 */
{ 0xf600, 0xf600, input_port_3_r }, /* DSW0 */
{ 0xf601, 0xf601, input_port_1_r }, /* IN1 */
{ 0xf602, 0xf602, input_port_0_r }, /* IN0 */
{ 0xf603, 0xf603, input_port_2_r }, /* IN2 */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0xbfff, MWA_ROM },
{ 0xc000, 0xc7ff, colorram_w, &colorram },
{ 0xc800, 0xcfff, videoram_w, &videoram, &videoram_size },
{ 0xd000, 0xd0bf, MWA_RAM, &spriteram, &spriteram_size },
{ 0xd100, 0xd1bf, MWA_RAM, &spriteram_2 },
{ 0xd200, 0xdfff, MWA_RAM },
{ 0xe000, 0xe03f, MWA_RAM, &gberet_scroll },
{ 0xe043, 0xe043, MWA_RAM, &gberet_spritebank },
{ 0xe044, 0xe044, gberet_e044_w },
{ 0xf000, 0xf000, MWA_NOP },
{ 0xf200, 0xf200, MWA_NOP },
{ 0xf400, 0xf400, SN76496_0_w },
{ 0xf600, 0xf600, MWA_NOP },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x0f, 0x0f, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x05, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x08, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x04, "3 Coins/2 Credits" )
PORT_DIPSETTING( 0x01, "4 Coins/3 Credits" )
PORT_DIPSETTING( 0x0f, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x03, "3 Coins/4 Credits" )
PORT_DIPSETTING( 0x07, "2 Coins/3 Credits" )
PORT_DIPSETTING( 0x0e, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x06, "2 Coins/5 Credits" )
PORT_DIPSETTING( 0x0d, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x0c, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x0b, "1 Coin/5 Credits" )
PORT_DIPSETTING( 0x0a, "1 Coin/6 Credits" )
PORT_DIPSETTING( 0x09, "1 Coin/7 Credits" )
PORT_DIPSETTING( 0x00, "Free Play" )
PORT_DIPNAME( 0xf0, 0xf0, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x50, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x80, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x40, "3 Coins/2 Credits" )
PORT_DIPSETTING( 0x10, "4 Coins/3 Credits" )
PORT_DIPSETTING( 0xf0, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x30, "3 Coins/4 Credits" )
PORT_DIPSETTING( 0x70, "2 Coins/3 Credits" )
PORT_DIPSETTING( 0xe0, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x60, "2 Coins/5 Credits" )
PORT_DIPSETTING( 0xd0, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0xc0, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0xb0, "1 Coin/5 Credits" )
PORT_DIPSETTING( 0xa0, "1 Coin/6 Credits" )
PORT_DIPSETTING( 0x90, "1 Coin/7 Credits" )
/* 0x00 is invalid */
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x02, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x04, "Cocktail" )
PORT_DIPNAME( 0x18, 0x18, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x18, "30000 70000" )
PORT_DIPSETTING( 0x10, "40000 80000" )
PORT_DIPSETTING( 0x08, "50000 100000" )
PORT_DIPSETTING( 0x00, "50000 200000" )
PORT_DIPNAME( 0x60, 0x60, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Medium" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x80, 0x00, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPSETTING( 0x80, "Off" )
PORT_START /* DSW2 */
PORT_DIPNAME( 0x01, 0x01, "Flip Screen", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x02, 0x02, "Controls", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Single" )
PORT_DIPSETTING( 0x00, "Dual" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
512, /* 512 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
64*8+0*32, 64*8+1*32, 64*8+2*32, 64*8+3*32, 64*8+4*32, 64*8+5*32, 64*8+6*32, 64*8+7*32 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x00000, &charlayout, 16*16, 16 },
{ 1, 0x04000, &spritelayout, 0, 16 },
{ -1 } /* end of array */
};
static struct SN76496interface sn76496_interface =
{
1, /* 1 chip */
1500000, /* hand tuned, however other sources claim that */
/* the schematics mention a 1.78975 MHz freq) */
{ 100 }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
3072000, /* 3.072 MHz ?? */
0,
readmem,writemem,0,0,
gberet_interrupt,32 /* 1 IRQ + 16 NMI */
}
},
30, DEFAULT_30HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 1*8, 31*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
32,2*16*16,
gberet_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
gberet_vh_start,
gberet_vh_stop,
gberet_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_SN76496,
&sn76496_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( gberet_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "c10_l03.bin", 0x0000, 0x4000, 0xae29e4ff )
ROM_LOAD( "c08_l02.bin", 0x4000, 0x4000, 0x240836a5 )
ROM_LOAD( "c07_l01.bin", 0x8000, 0x4000, 0x41fa3e1f )
ROM_REGION_DISPOSE(0x14000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "f03_l07.bin", 0x00000, 0x4000, 0x4da7bd1b )
ROM_LOAD( "e05_l06.bin", 0x04000, 0x4000, 0x0f1cb0ca )
ROM_LOAD( "e04_l05.bin", 0x08000, 0x4000, 0x523a8b66 )
ROM_LOAD( "f04_l08.bin", 0x0c000, 0x4000, 0x883933a4 )
ROM_LOAD( "e03_l04.bin", 0x10000, 0x4000, 0xccecda4c )
ROM_REGION(0x220) /* color/lookup proms */
ROM_LOAD( "577h09", 0x00000, 0x0020, 0xc15e7c80 ) /* palette */
ROM_LOAD( "577h10", 0x00020, 0x0100, 0xe9de1e53 ) /* sprites */
ROM_LOAD( "577h11", 0x00120, 0x0100, 0x2a1a992b ) /* characters */
ROM_END
ROM_START( rushatck_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "rush_h03.10c", 0x0000, 0x4000, 0x4d276b52 )
ROM_LOAD( "rush_h02.8c", 0x4000, 0x4000, 0xb5802806 )
ROM_LOAD( "rush_h01.7c", 0x8000, 0x4000, 0xda7c8f3d )
ROM_REGION_DISPOSE(0x14000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "rush_h07.3f", 0x00000, 0x4000, 0x03f9815f )
ROM_LOAD( "e05_l06.bin", 0x04000, 0x4000, 0x0f1cb0ca )
ROM_LOAD( "rush_h05.4e", 0x08000, 0x4000, 0x9d028e8f )
ROM_LOAD( "f04_l08.bin", 0x0c000, 0x4000, 0x883933a4 )
ROM_LOAD( "e03_l04.bin", 0x10000, 0x4000, 0xccecda4c )
ROM_REGION(0x220) /* color/lookup proms */
ROM_LOAD( "577h09", 0x00000, 0x0020, 0xc15e7c80 ) /* palette */
ROM_LOAD( "577h10", 0x00020, 0x0100, 0xe9de1e53 ) /* sprites */
ROM_LOAD( "577h11", 0x00120, 0x0100, 0x2a1a992b ) /* characters */
ROM_END
static int hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0xd900],"\x03\x30\x00",3) == 0 &&
memcmp(&RAM[0xd91b],"\x01\x00\x00",3) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0xd900],6*10);
RAM[0xdb06] = RAM[0xd900];
RAM[0xdb07] = RAM[0xd901];
RAM[0xdb08] = RAM[0xd902];
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0xd900],6*10);
osd_fclose(f);
}
}
struct GameDriver gberet_driver =
{
__FILE__,
0,
"gberet",
"Green Beret",
"1985",
"Konami",
"Nicola Salmoria (MAME driver)\nChris Hardy (hardware info)\nPaul Swan (color info)\nMarco Cassili",
0,
&machine_driver,
0,
gberet_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_DEFAULT,
hiload, hisave
};
struct GameDriver rushatck_driver =
{
__FILE__,
&gberet_driver,
"rushatck",
"Rush'n Attack",
"1985",
"Konami",
"Nicola Salmoria (MAME driver)\nChris Hardy (hardware info)\nPaul Swan (color info)\nMarco Cassili",
0,
&machine_driver,
0,
rushatck_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_DEFAULT,
hiload, hisave
};
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