📄 gunsmoke.c
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/***************************************************************************
GUNSMOKE
========
Driver provided by Paul Leaman
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
int gunsmoke_bankedrom_r(int offset);
extern void gunsmoke_init_machine(void);
extern unsigned char *gunsmoke_bg_scrollx;
extern unsigned char *gunsmoke_bg_scrolly;
void gunsmoke_c804_w(int offset,int data); /* in vidhrdw/c1943.c */
void gunsmoke_d806_w(int offset,int data); /* in vidhrdw/c1943.c */
void gunsmoke_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void gunsmoke_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int gunsmoke_vh_start(void);
void gunsmoke_vh_stop(void);
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0xbfff, MRA_BANK1 },
{ 0xc000, 0xc000, input_port_0_r },
{ 0xc001, 0xc001, input_port_1_r },
{ 0xc002, 0xc002, input_port_2_r },
{ 0xc003, 0xc003, input_port_3_r },
{ 0xc004, 0xc004, input_port_4_r },
{ 0xe000, 0xffff, MRA_RAM }, /* Work + sprite RAM */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0xbfff, MWA_ROM },
{ 0xc800, 0xc800, soundlatch_w },
{ 0xc804, 0xc804, gunsmoke_c804_w }, /* ROM bank switch, screen flip */
{ 0xc806, 0xc806, MWA_NOP }, /* Watchdog ?? */
{ 0xd000, 0xd3ff, videoram_w, &videoram, &videoram_size },
{ 0xd400, 0xd7ff, colorram_w, &colorram },
{ 0xd800, 0xd801, MWA_RAM, &gunsmoke_bg_scrolly },
{ 0xd802, 0xd802, MWA_RAM, &gunsmoke_bg_scrollx },
{ 0xd806, 0xd806, gunsmoke_d806_w }, /* sprites and bg enable */
{ 0xe000, 0xefff, MWA_RAM },
{ 0xf000, 0xffff, MWA_RAM, &spriteram, &spriteram_size },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0xc000, 0xc7ff, MRA_RAM },
{ 0xc800, 0xc800, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0xc000, 0xdfff, MWA_RAM },
{ 0xe000, 0xe000, YM2203_control_port_0_w },
{ 0xe001, 0xe001, YM2203_write_port_0_w },
{ 0xe002, 0xe002, YM2203_control_port_1_w },
{ 0xe003, 0xe003, YM2203_write_port_1_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x03, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x03, "30k, 100k & every 100k")
PORT_DIPSETTING( 0x02, "30k, 80k & every 80k" )
PORT_DIPSETTING( 0x01, "30k & 100K only")
PORT_DIPSETTING( 0x00, "30k, 100k & every 150k" )
PORT_DIPNAME( 0x04, 0x04, "Demonstration", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off")
PORT_DIPSETTING( 0x04, "On" )
PORT_DIPNAME( 0x08, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright")
PORT_DIPSETTING( 0x08, "Cocktail")
PORT_DIPNAME( 0x30, 0x30, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Easy" )
PORT_DIPSETTING( 0x30, "Normal" )
PORT_DIPSETTING( 0x10, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x40, 0x40, "Freeze", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Off")
PORT_DIPSETTING( 0x00, "On" )
PORT_BITX( 0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x07, 0x07, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "4 Coins/1 Credit")
PORT_DIPSETTING( 0x01, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x02, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x07, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x05, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x06, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x04, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x03, "1 Coin/6 Credits" )
PORT_DIPNAME( 0x38, 0x38, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "4 Coins/1 Credit")
PORT_DIPSETTING( 0x08, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x10, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x38, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x30, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x28, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x20, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x18, "1 Coin/6 Credits" )
PORT_DIPNAME( 0x40, 0x40, "Allow Continue", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "No")
PORT_DIPSETTING( 0x40, "Yes")
PORT_DIPNAME( 0x80, 0x80, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x80, "On")
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
2, /* 2 bits per pixel */
{ 4, 0 },
{ 7*16, 6*16, 5*16, 4*16, 3*16, 2*16, 1*16, 0*16 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3},
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
2048, /* 2048 sprites */
4, /* 4 bits per pixel */
{ 2048*64*8+4, 2048*64*8+0, 4, 0 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
{ 33*8+3, 33*8+2, 33*8+1, 33*8+0, 32*8+3, 32*8+2, 32*8+1, 32*8+0,
8+3, 8+2, 8+1, 8+0, 3, 2, 1, 0 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxLayout tilelayout =
{
32,32, /* 32*32 tiles */
512, /* 512 tiles */
4, /* 4 bits per pixel */
{ 512*256*8+4, 512*256*8+0, 4, 0 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16,
16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16,
24*16, 25*16, 26*16, 27*16, 28*16, 29*16, 30*16, 31*16 },
{ 192*8+8+3, 192*8+8+2, 192*8+8+1, 192*8+8+0, 192*8+3, 192*8+2, 192*8+1, 192*8+0,
128*8+8+3, 128*8+8+2, 128*8+8+1, 128*8+8+0, 128*8+3, 128*8+2, 128*8+1, 128*8+0,
64*8+8+3, 64*8+8+2, 64*8+8+1, 64*8+8+0, 64*8+3, 64*8+2, 64*8+1, 64*8+0,
8+3, 8+2, 8+1, 8+0, 3, 2, 1, 0 },
256*8 /* every tile takes 256 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x00000, &charlayout, 0, 32 },
{ 1, 0x04000, &tilelayout, 32*4, 16 }, /* Tiles */
{ 1, 0x44000, &spritelayout, 32*4+16*16, 16 }, /* Sprites */
{ -1 } /* end of array */
};
static struct YM2203interface ym2203_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz (?) */
{ YM2203_VOL(14,22), YM2203_VOL(14,22) },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
4000000, /* 4 Mhz (?) */
0,
readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3000000, /* 3 Mhz (?) */
3, /* memory region #3 */
sound_readmem,sound_writemem,0,0,
interrupt,4
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 2*8, 30*8-1, 0*8, 32*8-1 },
gfxdecodeinfo,
256,32*4+16*16+16*16,
gunsmoke_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
gunsmoke_vh_start,
gunsmoke_vh_stop,
gunsmoke_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( gunsmoke_rom )
ROM_REGION(0x20000) /* 2*64k for code */
ROM_LOAD( "09n_gs03.bin", 0x00000, 0x8000, 0x40a06cef ) /* Code 0000-7fff */
ROM_LOAD( "10n_gs04.bin", 0x10000, 0x8000, 0x8d4b423f ) /* Paged code */
ROM_LOAD( "12n_gs05.bin", 0x18000, 0x8000, 0x2b5667fb ) /* Paged code */
ROM_REGION_DISPOSE(0x84000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "11f_gs01.bin", 0x00000, 0x4000, 0xb61ece9b ) /* Characters */
ROM_LOAD( "06c_gs13.bin", 0x04000, 0x8000, 0xf6769fc5 ) /* 32x32 tiles planes 2-3 */
ROM_LOAD( "05c_gs12.bin", 0x0c000, 0x8000, 0xd997b78c )
ROM_LOAD( "04c_gs11.bin", 0x14000, 0x8000, 0x125ba58e )
ROM_LOAD( "02c_gs10.bin", 0x1c000, 0x8000, 0xf469c13c )
ROM_LOAD( "06a_gs09.bin", 0x24000, 0x8000, 0x539f182d ) /* 32x32 tiles planes 0-1 */
ROM_LOAD( "05a_gs08.bin", 0x2c000, 0x8000, 0xe87e526d )
ROM_LOAD( "04a_gs07.bin", 0x34000, 0x8000, 0x4382c0d2 )
ROM_LOAD( "02a_gs06.bin", 0x3c000, 0x8000, 0x4cafe7a6 )
ROM_LOAD( "06n_gs22.bin", 0x44000, 0x8000, 0xdc9c508c ) /* Sprites planes 2-3 */
ROM_LOAD( "04n_gs21.bin", 0x4c000, 0x8000, 0x68883749 ) /* Sprites planes 2-3 */
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