⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 champbas.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
字号:
/***************************************************************************

Championship Baseball memory map (preliminary)
the hardware is similar to Pengo

0000-5fff ROM
7800-7fff ROM (Champion Baseball 2 only)
8000-83ff Video RAM
8400-87ff Color RAM
8800-8fff RAM

read:
a000      IN0
a040      IN1
a080      DSW
a0a0      ?
a0c0      COIN

write:
7000      8910 write
7001      8910 control
8ff0-8fff sprites
a000      ?
a060-a06f sprites
a080      command for the sound CPU
a0c0      watchdog reset???


The second CPU plays speech

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"



void champbas_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void champbas_gfxbank_w(int offset,int data);
void champbas_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);



void champbas_dac_w(int offset,int data)
{
	DAC_signed_data_w(0,data<<2);
}



static struct MemoryReadAddress readmem[] =
{
	{ 0x0000, 0x5fff, MRA_ROM },
	{ 0x7800, 0x7fff, MRA_ROM },
	{ 0x8000, 0x8fff, MRA_RAM },
	{ 0xa000, 0xa000, input_port_0_r },
	{ 0xa040, 0xa040, input_port_1_r },
	{ 0xa080, 0xa080, input_port_2_r },
/*	{ 0xa0a0, 0xa0a0,  },	???? */
	{ 0xa0c0, 0xa0c0, input_port_3_r },
	{ -1 }	/* end of table */
};

static struct MemoryWriteAddress writemem[] =
{
	{ 0x0000, 0x5fff, MWA_ROM },
	{ 0x7000, 0x7000, AY8910_write_port_0_w },
	{ 0x7001, 0x7001, AY8910_control_port_0_w },
	{ 0x7800, 0x7fff, MWA_ROM },
	{ 0x8000, 0x83ff, videoram_w, &videoram, &videoram_size },
	{ 0x8400, 0x87ff, colorram_w, &colorram },
	{ 0x8800, 0x8fef, MWA_RAM },
	{ 0x8ff0, 0x8fff, MWA_RAM, &spriteram, &spriteram_size},
	{ 0xa000, 0xa000, interrupt_enable_w },
	{ 0xa002, 0xa002, champbas_gfxbank_w },
	{ 0xa060, 0xa06f, MWA_RAM, &spriteram_2 },
	{ 0xa080, 0xa080, soundlatch_w },
	{ 0xa0c0, 0xa0c0, watchdog_reset_w },
	{ -1 }	/* end of table */
};

static struct MemoryReadAddress readmem2[] =
{
	{ 0x0000, 0x5fff, MRA_ROM },
	{ 0x6000, 0x6000, soundlatch_r },
	{ 0xe000, 0xe3ff, MRA_RAM },
	{ -1 }	/* end of table */
};

static struct MemoryWriteAddress writemem2[] =
{
	{ 0x0000, 0x5fff, MWA_ROM },
/*	{ 0x8000, 0x8000, MWA_NOP },	unknown - maybe DAC enable */
	{ 0xa000, 0xa000, soundlatch_w },	/* probably. The sound latch has to be cleared some way */
	{ 0xc000, 0xc000, champbas_dac_w },
	{ 0xe000, 0xe3ff, MWA_RAM },
	{ -1 }	/* end of table */
};



INPUT_PORTS_START( input_ports )
	PORT_START	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )

	PORT_START	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )

	PORT_START	/* DSW */
	PORT_DIPNAME( 0x03, 0x02, "Coinage", IP_KEY_NONE )
	PORT_DIPSETTING(    0x03, "A 2/1 B 3/2" )
	PORT_DIPSETTING(    0x02, "A 1/1 B 2/1")
	PORT_DIPSETTING(    0x01, "A 1/2 B 1/6" )
	PORT_DIPSETTING(    0x00, "A 1/3 B 1/6")
	PORT_DIPNAME( 0x04, 0x00, "Flip Screen", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off")
	PORT_DIPSETTING(    0x04, "On" )
	PORT_DIPNAME( 0x08, 0x00, "Unknown 4", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off")
	PORT_DIPSETTING(    0x08, "On" )
	PORT_DIPNAME( 0x10, 0x00, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Upright")
	PORT_DIPSETTING(    0x10, "Cocktail" )
	PORT_DIPNAME( 0x20, 0x00, "Unknown 6 (difficulty?)", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off")
	PORT_DIPSETTING(    0x20, "On" )
	PORT_DIPNAME( 0x40, 0x00, "Unknown 7", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off")
	PORT_DIPSETTING(    0x40, "On" )
	PORT_DIPNAME( 0x80, 0x00, "Unknown 8", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off")
	PORT_DIPSETTING(    0x80, "On" )

	PORT_START	/* COIN */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END



static struct GfxLayout charlayout =
{
	8,8,	/* 8*8 characters */
	256,	/* 256 characters */
	2,	/* 2 bits per pixel */
	{ 0, 4 },	/* the two bitplanes for 4 pixels are packed into one byte */
	{ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 },	/* bits are packed in groups of four */
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	16*8	/* every char takes 16 bytes */
};

static struct GfxLayout spritelayout =
{
	16,16,	/* 16*16 sprites */
	64,	/* 64 sprites */
	2,	/* 2 bits per pixel */
	{ 0, 4 },	/* the two bitplanes for 4 pixels are packed into one byte */
	{ 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3,
			24*8+0, 24*8+1, 24*8+2, 24*8+3, 0, 1, 2, 3 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
			32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
	64*8	/* every sprite takes 64 bytes */
};

static struct GfxDecodeInfo gfxdecodeinfo[] =
{
	{ 1, 0x0000, &charlayout,   0, 64 },
	{ 1, 0x2000, &charlayout,   0, 64 },
	{ 1, 0x1000, &spritelayout, 0, 64 },
	{ 1, 0x3000, &spritelayout, 0, 64 },
	{ -1 } /* end of array */
};




static struct AY8910interface ay8910_interface =
{
	1,	/* 1 chip */
	1500000,	/* 1.5 MHz ? */
	{ 40 },
	{ input_port_0_r },
	{ input_port_1_r },
	{ 0 },
	{ 0 }
};

static struct DACinterface dac_interface =
{
	1,
	{ 100 }
};



static struct MachineDriver machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_Z80,
			3072000,	/* 3.072 Mhz (?) */
			0,
			readmem,writemem,0,0,
			interrupt,1
		},
		{
			CPU_Z80,
			3072000,	/* 3.072 Mhz ? */
			3,	/* memory region #2 */
			readmem2,writemem2,0,0,
			ignore_interrupt,1
		}
	},
	60, DEFAULT_60HZ_VBLANK_DURATION,	/* frames per second, vblank duration */
	1,	/* 1 CPU slice per frame - interleaving is forced when a sound command is written */
	0,

	/* video hardware */
	32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
	gfxdecodeinfo,
	32,64*4,
	champbas_vh_convert_color_prom,

	VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
	0,
	generic_vh_start,
	generic_vh_stop,
	champbas_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0,
	{
		{
			SOUND_AY8910,
			&ay8910_interface
		},
		{
			SOUND_DAC,
			&dac_interface
		}
	}
};



/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( champbas_rom )
	ROM_REGION(0x10000)	/* 64k for code */
	ROM_LOAD( "champbb.1",    0x0000, 0x2000, 0x218de21e )
	ROM_LOAD( "champbb.2",    0x2000, 0x2000, 0x5ddd872e )
	ROM_LOAD( "champbb.3",    0x4000, 0x2000, 0xf39a7046 )

	ROM_REGION_DISPOSE(0x4000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "champbb.4",    0x0000, 0x2000, 0x1930fb52 )
	ROM_LOAD( "champbb.5",    0x2000, 0x2000, 0xa4cef5a1 )

	ROM_REGION(0x120)	/* color proms */
	ROM_LOAD( "champbb.pr2",  0x0000, 0x020, 0x2585ffb0 ) /* palette */
	ROM_LOAD( "champbb.pr1",  0x0020, 0x100, 0x872dd450 ) /* look-up table */

	ROM_REGION(0x10000)	/* 64k for the speech CPU */
	ROM_LOAD( "champbb.6",    0x0000, 0x2000, 0x26ab3e16 )
	ROM_LOAD( "champbb.7",    0x2000, 0x2000, 0x7c01715f )
	ROM_LOAD( "champbb.8",    0x4000, 0x2000, 0x3c911786 )
ROM_END

ROM_START( champbb2_rom )
	ROM_REGION(0x10000)	/* 64k for code */
	ROM_LOAD( "epr5932",      0x0000, 0x2000, 0x528e3c78 )
	ROM_LOAD( "epr5929",      0x2000, 0x2000, 0x17b6057e )
	ROM_LOAD( "epr5930",      0x4000, 0x2000, 0xb6570a90 )
	ROM_LOAD( "epr5931",      0x7800, 0x0800, 0x0592434d )

	ROM_REGION_DISPOSE(0x4000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "epr5936",      0x0000, 0x2000, 0xc4a4df75 )
	ROM_LOAD( "epr5937",      0x2000, 0x2000, 0x5c80ec42 )

	ROM_REGION(0x120)	/* color proms */
	ROM_LOAD( "pr5957",       0x0000, 0x020, 0xf5ce825e ) /* palette */
	ROM_LOAD( "pr5956",       0x0020, 0x100, 0x872dd450 ) /* look-up table */

	ROM_REGION(0x10000)	/* 64k for the speech CPU */
	ROM_LOAD( "epr5933",      0x0000, 0x2000, 0x26ab3e16 )
	ROM_LOAD( "epr5934",      0x2000, 0x2000, 0x7c01715f )
	ROM_LOAD( "epr5935",      0x4000, 0x2000, 0x3c911786 )
ROM_END

static int hiload(void) /* hsc 10/10/98 */
{
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


    /* check if the hi score table has already been initialized */
    if (memcmp(&RAM[0x8c30],"\x40\x40\x40",3) == 0 )
    {
        void *f;

        if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
        {
             osd_fread(f,&RAM[0x8c30],48);
             osd_fclose(f);
        }

        return 1;
    }
    else
        return 0;  /* we can't load the hi scores yet */
}

static void hisave(void)
{
    void *f;
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


    if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
    {


		/* store high score table 6 entries hsc 10/10/98 */
        osd_fwrite(f,&RAM[0x8c30],48);

        osd_fclose(f);
    }
}

struct GameDriver champbas_driver =
{
	__FILE__,
	0,
	"champbas",
	"Champion Baseball",
	"1983",
	"Sega",
	"Nicola Salmoria",
	0,
	&machine_driver,
	0,

	champbas_rom,
	0, 0,
	0,
	0,	/* sound_prom */

	input_ports,

	PROM_MEMORY_REGION(2), 0, 0,
	ORIENTATION_DEFAULT,
	hiload, hisave
};

/* Champion Baseball 2 doesn't work - don't know why */
struct GameDriver champbb2_driver =
{
	__FILE__,
	0,
	"champbb2",
	"Champion Baseball 2",
	"????",
	"?????",
	"Nicola Salmoria",
	GAME_NOT_WORKING,
	&machine_driver,
	0,

	champbb2_rom,
	0, 0,
	0,
	0,	/* sound_prom */

	input_ports,

	PROM_MEMORY_REGION(2), 0, 0,
	ORIENTATION_DEFAULT,

	0, 0
};

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -