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📄 pengo.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
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/***************************************************************************

Pengo memory map (preliminary)

0000-7fff ROM
8000-83ff Video RAM
8400-87ff Color RAM
8800-8fff RAM

memory mapped ports:

read:
9000      DSW1
9040      DSW0
9080      IN1
90c0      IN0
see the input_ports definition below for details on the input bits

write:
8ff2-8ffd 6 pairs of two bytes:
          the first byte contains the sprite image number (bits 2-7), Y flip (bit 0),
		  X flip (bit 1); the second byte the color
9005      sound voice 1 waveform (nibble)
9011-9013 sound voice 1 frequency (nibble)
9015      sound voice 1 volume (nibble)
900a      sound voice 2 waveform (nibble)
9016-9018 sound voice 2 frequency (nibble)
901a      sound voice 2 volume (nibble)
900f      sound voice 3 waveform (nibble)
901b-901d sound voice 3 frequency (nibble)
901f      sound voice 3 volume (nibble)
9022-902d Sprite coordinates, x/y pairs for 6 sprites
9040      interrupt enable
9041      sound enable
9042      palette bank selector
9043      flip screen
9044-9045 coin counters
9046      color lookup table bank selector
9047      character/sprite bank selector
9070      watchdog reset

Main clock: XTAL = 18.432 MHz
Z80 Clock: XTAL/6 = 3.072 MHz
Horizontal video frequency: HSYNC = XTAL/3/192/2 = 16 kHz
Video frequency: VSYNC = HSYNC/132/2 = 60.606060 Hz
VBlank duration: 1/VSYNC * (20/132) = 2500 us

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"



void pengo_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void pengo_gfxbank_w(int offset,int data);
int pengo_vh_start(void);
void pengo_flipscreen_w(int offset,int data);
void pengo_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);

extern unsigned char *pengo_soundregs;
void pengo_sound_enable_w(int offset,int data);
void pengo_sound_w(int offset,int data);

/* in machine/segacrpt.c */
void pengo_decode(void);



static struct MemoryReadAddress readmem[] =
{
	{ 0x0000, 0x7fff, MRA_ROM },
	{ 0x8000, 0x8fff, MRA_RAM },	/* video and color RAM, scratchpad RAM, sprite codes */
	{ 0x9000, 0x903f, input_port_3_r },	/* DSW1 */
	{ 0x9040, 0x907f, input_port_2_r },	/* DSW0 */
	{ 0x9080, 0x90bf, input_port_1_r },	/* IN1 */
	{ 0x90c0, 0x90ff, input_port_0_r },	/* IN0 */
	{ -1 }	/* end of table */
};

static struct MemoryWriteAddress writemem[] =
{
	{ 0x0000, 0x7fff, MWA_ROM },
	{ 0x8000, 0x83ff, videoram_w, &videoram, &videoram_size },
	{ 0x8400, 0x87ff, colorram_w, &colorram },
	{ 0x8800, 0x8fef, MWA_RAMROM },
	{ 0x8ff0, 0x8fff, MWA_RAM, &spriteram, &spriteram_size},
	{ 0x9000, 0x901f, pengo_sound_w, &pengo_soundregs },
	{ 0x9020, 0x902f, MWA_RAM, &spriteram_2 },
	{ 0x9040, 0x9040, interrupt_enable_w },
	{ 0x9041, 0x9041, pengo_sound_enable_w },
	{ 0x9042, 0x9042, MWA_NOP },
	{ 0x9043, 0x9043, pengo_flipscreen_w },
	{ 0x9044, 0x9046, MWA_NOP },
	{ 0x9047, 0x9047, pengo_gfxbank_w },
	{ 0x9070, 0x9070, MWA_NOP },
	{ -1 }	/* end of table */
};



INPUT_PORTS_START( input_ports )
	PORT_START	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
	/* the coin input must stay low for no less than 2 frames and no more */
	/* than 9 frames to pass the self test check. */
	/* Moreover, this way we avoid the game freezing until the user releases */
	/* the "coin" key. */
	PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_COIN1 | IPF_IMPULSE,
			"Coin A", IP_KEY_DEFAULT, IP_JOY_DEFAULT, 2 )
	PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_COIN2 | IPF_IMPULSE,
			"Coin B", IP_KEY_DEFAULT, IP_JOY_DEFAULT, 2 )
	/* Coin Aux doesn't need IMPULSE to pass the test, but it still needs it */
	/* to avoid the freeze. */
	PORT_BITX(0x40, IP_ACTIVE_LOW, IPT_COIN3 | IPF_IMPULSE,
			"Coin Aux", IP_KEY_DEFAULT, IP_JOY_DEFAULT, 2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )

	PORT_START	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
	PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_SERVICE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )

	PORT_START	/* DSW0 */
	PORT_DIPNAME( 0x01, 0x00, "Bonus Life", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "30000" )
	PORT_DIPSETTING(    0x01, "50000" )
	PORT_DIPNAME( 0x02, 0x00, "Demo Sounds", IP_KEY_NONE )
	PORT_DIPSETTING(    0x02, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x04, 0x00, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Upright" )
	PORT_DIPSETTING(    0x04, "Cocktail" )
	PORT_DIPNAME( 0x18, 0x10, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x18, "2" )
	PORT_DIPSETTING(    0x10, "3" )
	PORT_DIPSETTING(    0x08, "4" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_BITX(    0x20, 0x20, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Rack Test", OSD_KEY_F1, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x20, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0xc0, 0x80, "Difficulty", IP_KEY_NONE )
	PORT_DIPSETTING(    0xc0, "Easy" )
	PORT_DIPSETTING(    0x80, "Medium" )
	PORT_DIPSETTING(    0x40, "Hard" )
	PORT_DIPSETTING(    0x00, "Hardest" )

	PORT_START	/* DSW1 */
	PORT_DIPNAME( 0x0f, 0x0c, "A Coin/Cred", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "4/1" )
	PORT_DIPSETTING(    0x08, "3/1" )
	PORT_DIPSETTING(    0x04, "2/1" )
	PORT_DIPSETTING(    0x09, "2/1+Bonus each 5" )
	PORT_DIPSETTING(    0x05, "2/1+Bonus each 4" )
	PORT_DIPSETTING(    0x0c, "1/1" )
	PORT_DIPSETTING(    0x0d, "1/1+Bonus each 5" )
	PORT_DIPSETTING(    0x03, "1/1+Bonus each 4" )
	PORT_DIPSETTING(    0x0b, "1/1+Bonus each 2" )
	PORT_DIPSETTING(    0x02, "1/2" )
	PORT_DIPSETTING(    0x07, "1/2+Bonus each 5" )
	PORT_DIPSETTING(    0x0f, "1/2+Bonus each 4" )
	PORT_DIPSETTING(    0x0a, "1/3" )
	PORT_DIPSETTING(    0x06, "1/4" )
	PORT_DIPSETTING(    0x0e, "1/5" )
	PORT_DIPSETTING(    0x01, "1/6" )
	PORT_DIPNAME( 0xf0, 0xc0, "B Coin/Cred", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "4/1" )
	PORT_DIPSETTING(    0x80, "3/1" )
	PORT_DIPSETTING(    0x40, "2/1" )
	PORT_DIPSETTING(    0x90, "2/1+Bonus each 5" )
	PORT_DIPSETTING(    0x50, "2/1+Bonus each 4" )
	PORT_DIPSETTING(    0xc0, "1/1" )
	PORT_DIPSETTING(    0xd0, "1/1+Bonus each 5" )
	PORT_DIPSETTING(    0x30, "1/1+Bonus each 4" )
	PORT_DIPSETTING(    0xb0, "1/1+Bonus each 2" )
	PORT_DIPSETTING(    0x20, "1/2" )
	PORT_DIPSETTING(    0x70, "1/2+Bonus each 5" )
	PORT_DIPSETTING(    0xf0, "1/2+Bonus each 4" )
	PORT_DIPSETTING(    0xa0, "1/3" )
	PORT_DIPSETTING(    0x60, "1/4" )
	PORT_DIPSETTING(    0xe0, "1/5" )
	PORT_DIPSETTING(    0x10, "1/6" )
INPUT_PORTS_END



static struct GfxLayout tilelayout =
{
	8,8,	/* 8*8 characters */
    256,    /* 256 characters */
    2,  /* 2 bits per pixel */
    { 0, 4 },   /* the two bitplanes for 4 pixels are packed into one byte */
    { 8*8+0, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 }, /* bits are packed in groups of four */
    { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
    16*8    /* every char takes 16 bytes */
};


static struct GfxLayout spritelayout =
{
	16,16,	/* 16*16 sprites */
	64,	/* 64 sprites */
	2,	/* 2 bits per pixel */
	{ 0, 4 },	/* the two bitplanes for 4 pixels are packed into one byte */
	{ 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3,
			24*8+0, 24*8+1, 24*8+2, 24*8+3, 0, 1, 2, 3 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
			32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
	64*8	/* every sprite takes 64 bytes */
};

static struct GfxDecodeInfo gfxdecodeinfo[] =
{
	{ 1, 0x0000, &tilelayout,	   0, 32 },  /* first bank */
    { 1, 0x1000, &spritelayout,    0, 32 },
    { 1, 0x2000, &tilelayout,   4*32, 32 },  /* second bank */
    { 1, 0x3000, &spritelayout, 4*32, 32 },
    { -1 } /* end of array */
};


static struct namco_interface namco_interface =
{
	3072000/32,	/* sample rate */
	3,			/* number of voices */
	32,			/* gain adjustment */
	255,		/* playback volume */
	3			/* memory region */
};



static struct MachineDriver machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_Z80,
/*			18432000/6,	* 3.072 Mhz */
			3020000,	/* The correct speed is 3.072 Mhz, but 3.020 gives a more */
						/* accurate emulation speed (time for two attract mode */
						/* cycles after power up, until the high score list appears */
						/* for the second time: 3'39") */
			0,
			readmem,writemem,0,0,
			interrupt,1
		}
	},
	60, 2500,	/* frames per second, vblank duration */
	1,	/* single CPU, no need for interleaving */
	0,

	/* video hardware */
	36*8, 28*8, { 0*8, 36*8-1, 0*8, 28*8-1 },
	gfxdecodeinfo,
	32,4*64,
	pengo_vh_convert_color_prom,

	VIDEO_TYPE_RASTER | VIDEO_SUPPORTS_DIRTY,
	0,
	pengo_vh_start,
	generic_vh_stop,
	pengo_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0,
	{
		{
			SOUND_NAMCO,
			&namco_interface
		}
	}
};



/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( pengo_rom )
	ROM_REGION(0x10000)	/* 64k for code */
	ROM_LOAD( "ic8",          0x0000, 0x1000, 0xf37066a8 )
	ROM_LOAD( "ic7",          0x1000, 0x1000, 0xbaf48143 )
	ROM_LOAD( "ic15",         0x2000, 0x1000, 0xadf0eba0 )
	ROM_LOAD( "ic14",         0x3000, 0x1000, 0xa086d60f )
	ROM_LOAD( "ic21",         0x4000, 0x1000, 0xb72084ec )
	ROM_LOAD( "ic20",         0x5000, 0x1000, 0x94194a89 )
	ROM_LOAD( "ic32",         0x6000, 0x1000, 0xaf7b12c4 )
	ROM_LOAD( "ic31",         0x7000, 0x1000, 0x933950fe )

	ROM_REGION_DISPOSE(0x4000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "ic92",         0x0000, 0x2000, 0xd7eec6cd )
	ROM_LOAD( "ic105",        0x2000, 0x2000, 0x5bfd26e9 )

	ROM_REGION(0x0420)	/* color PROMs */
	ROM_LOAD( "pr1633.078",   0x0000, 0x0020, 0x3a5844ec )
	ROM_LOAD( "pr1634.088",   0x0020, 0x0400, 0x766b139b )

	ROM_REGION(0x0200)	/* sound PROMs */
	ROM_LOAD( "pr1635.051",   0x0000, 0x0100, 0xc29dea27 )
	ROM_LOAD( "pr1636.070",   0x0100, 0x0100, 0x77245b66 )	/* timing - not used */
ROM_END

ROM_START( pengo2_rom )
	ROM_REGION(0x10000)	/* 64k for code */
	ROM_LOAD( "ic8.2",        0x0000, 0x1000, 0xe4924b7b )

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