📄 bankp.c
字号:
/***************************************************************************
Bank Panic memory map (preliminary)
0000-dfff ROM
e000-e7ff RAM
f000-f3ff Video RAM #1
f400-f7ff Color RAM #1
f800-fbff Video RAM #2
fc00-ffff Color RAM #2
I/O
read:
00 IN0
01 IN1
02 IN2
04 DSW
write:
00 SN76496 #1
01 SN76496 #2
02 SN76496 #3
05 horizontal scroll
07 bit 0-1 = at least one of these two controls the playfield priority
bit 2-3 = ?
bit 4 = NMI enable
bit 5 = flip screen
bit 6-7 = ?
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *bankp_videoram2;
extern unsigned char *bankp_colorram2;
void bankp_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void bankp_videoram2_w(int offset,int data);
void bankp_colorram2_w(int offset,int data);
void bankp_scroll_w(int offset,int data);
void bankp_out_w(int offset,int data);
int bankp_vh_start(void);
void bankp_vh_stop(void);
void bankp_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0xdfff, MRA_ROM },
{ 0xe000, 0xe7ff, MRA_RAM },
{ 0xf000, 0xffff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0xdfff, MWA_ROM },
{ 0xe000, 0xe7ff, MWA_RAM },
{ 0xf000, 0xf3ff, videoram_w, &videoram, &videoram_size },
{ 0xf400, 0xf7ff, colorram_w, &colorram },
{ 0xf800, 0xfbff, bankp_videoram2_w, &bankp_videoram2 },
{ 0xfc00, 0xffff, bankp_colorram2_w, &bankp_colorram2 },
{ -1 } /* end of table */
};
static struct IOReadPort readport[] =
{
{ 0x00, 0x00, input_port_0_r }, /* IN0 */
{ 0x01, 0x01, input_port_1_r }, /* IN1 */
{ 0x02, 0x02, input_port_2_r }, /* IN2 */
{ 0x04, 0x04, input_port_3_r }, /* DSW */
{ -1 } /* end of table */
};
static struct IOWritePort writeport[] =
{
{ 0x00, 0x00, SN76496_0_w },
{ 0x01, 0x01, SN76496_1_w },
{ 0x02, 0x02, SN76496_2_w },
{ 0x05, 0x05, bankp_scroll_w },
{ 0x07, 0x07, bankp_out_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
PORT_START /* DSW */
PORT_DIPNAME( 0x03, 0x00, "Coin A/B", IP_KEY_NONE )
PORT_DIPSETTING( 0x03, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x02, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x01, "1 Coin/2 Credits" )
PORT_DIPNAME( 0x04, 0x00, "Coin C", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPNAME( 0x08, 0x00, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPNAME( 0x10, 0x00, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "70K 200K 500K ..." )
PORT_DIPSETTING( 0x10, "100K 400K 800K ..." )
PORT_DIPNAME( 0x20, 0x00, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPNAME( 0x40, 0x40, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x40, "On" )
PORT_DIPNAME( 0x80, 0x80, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Upright" )
PORT_DIPSETTING( 0x00, "Cocktail" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the bitplanes are packed in one byte */
{ 8*8+3, 8*8+2, 8*8+1, 8*8+0, 3, 2, 1, 0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout charlayout2 =
{
8,8, /* 8*8 characters */
2048, /* 2048 characters */
3, /* 3 bits per pixel */
{ 0, 2048*8*8, 2*2048*8*8 }, /* the bitplanes are separated */
{ 7, 6, 5, 4, 3, 2, 1, 0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 32 },
{ 1, 0x4000, &charlayout2, 32*4, 16 },
{ -1 } /* end of array */
};
static struct SN76496interface sn76496_interface =
{
3, /* 3 chips */
3867120, /* ?? the main oscillator is 15.46848 Mhz */
{ 100, 100, 100 }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
3867120, /* ?? the main oscillator is 15.46848 Mhz */
0,
readmem,writemem,readport,writeport,
nmi_interrupt,1
},
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 3*8, 31*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
32, 32*4+16*8,
bankp_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
bankp_vh_start,
bankp_vh_stop,
bankp_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_SN76496,
&sn76496_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( bankp_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "epr6175.bin", 0x0000, 0x4000, 0x044552b8 )
ROM_LOAD( "epr6174.bin", 0x4000, 0x4000, 0xd29b1598 )
ROM_LOAD( "epr6173.bin", 0x8000, 0x4000, 0xb8405d38 )
ROM_LOAD( "epr6176.bin", 0xc000, 0x2000, 0xc98ac200 )
ROM_REGION_DISPOSE(0x10000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "epr6165.bin", 0x0000, 0x2000, 0xaef34a93 ) /* playfield #1 chars */
ROM_LOAD( "epr6166.bin", 0x2000, 0x2000, 0xca13cb11 )
ROM_LOAD( "epr6172.bin", 0x4000, 0x2000, 0xc4c4878b ) /* playfield #2 chars */
ROM_LOAD( "epr6171.bin", 0x6000, 0x2000, 0xa18165a1 )
ROM_LOAD( "epr6170.bin", 0x8000, 0x2000, 0xb58aa8fa )
ROM_LOAD( "epr6169.bin", 0xa000, 0x2000, 0x1aa37fce )
ROM_LOAD( "epr6168.bin", 0xc000, 0x2000, 0x05f3a867 )
ROM_LOAD( "epr6167.bin", 0xe000, 0x2000, 0x3fa337e1 )
ROM_REGION(0x00220) /* color proms */
ROM_LOAD( "pr6177.clr", 0x0000, 0x020, 0xeb70c5ae ) /* palette */
ROM_LOAD( "pr6178.clr", 0x0020, 0x100, 0x0acca001 ) /* charset #1 lookup table */
ROM_LOAD( "pr6179.clr", 0x0120, 0x100, 0xe53bafdb ) /* charset #2 lookup table */
ROM_END
static int hiload(void)
{
static int firsttime = 0;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
/* the high score table is intialized to all 0, so first of all */
/* we dirty it, then we wait for it to be cleared again */
if (firsttime == 0)
{
memset(&RAM[0x0e590],0xff,16*10);
memset(&RAM[0xe018],0xff,7); /* high score */
firsttime = 1;
}
if (memcmp(&RAM[0xe590],"\x00\x00\x00\x00\x00\x00\x00",7) == 0 &&
memcmp(&RAM[0xe620],"\x00\x00\x00\x00\x00\x00\x00",7) == 0 &&
memcmp(&RAM[0xe018],"\x00\x00\x00\x00\x00\x00\x00",7) == 0) /* high score */
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0xe590],16*10);
memcpy(&RAM[0xe018],&RAM[0xe590],7); /* copy high score */
osd_fclose(f);
}
firsttime = 0;
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0xe590],16*10);
osd_fclose(f);
}
}
struct GameDriver bankp_driver =
{
__FILE__,
0,
"bankp",
"Bank Panic",
"1984",
"Sega",
"Nicola Salmoria (MAME driver)\nAlan J. McCormick (color info)",
0,
&machine_driver,
0,
bankp_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_DEFAULT,
hiload, hisave
};
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -