📄 aeroboto.c
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/****************************************************************************
Aeroboto (Preliminary)
This is the Williams license of Jaleco's Formation-Z.
****************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *aeroboto_videoram;
extern unsigned char *aeroboto_fgscroll,*aeroboto_bgscroll;
extern unsigned char *aeroboto_charlookup;
void aeroboto_gfxctrl_w(int ofset,int data);
void aeroboto_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static int pip(int offset)
{
return rand();
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x183f, MRA_RAM },
{ 0x2000, 0x20ff, MRA_RAM },
{ 0x2800, 0x28ff, MRA_RAM },
{ 0x3000, 0x3000, input_port_0_r },
{ 0x3001, 0x3001, input_port_1_r },
{ 0x3002, 0x3002, input_port_2_r },
{ 0x3800, 0x3800, watchdog_reset_r }, /* or IRQ acknowledge */
{ 0x4000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x0fff, MWA_RAM },
{ 0x1000, 0x13ff, MWA_RAM, &aeroboto_videoram },
{ 0x1400, 0x17ff, videoram_w, &videoram, &videoram_size },
{ 0x1800, 0x181f, MWA_RAM, &aeroboto_fgscroll },
{ 0x1820, 0x183f, MWA_RAM, &aeroboto_bgscroll },
{ 0x2800, 0x28ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x3000, 0x3000, aeroboto_gfxctrl_w }, /* char bank + ? */
{ 0x3001, 0x3001, soundlatch_w }, /* ? */
{ 0x3002, 0x3002, soundlatch2_w }, /* ? */
{ 0x4000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress readmem_sound[] =
{
{ 0x0000, 0x0fff, MRA_RAM },
{ 0x9002, 0x9002, AY8910_read_port_0_r },
{ 0xf000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem_sound[] =
{
{ 0x0000, 0x0fff, MWA_RAM },
{ 0x9000, 0x9000, AY8910_control_port_0_w },
{ 0x9001, 0x9001, AY8910_write_port_0_w },
{ 0xa000, 0xa000, AY8910_control_port_1_w },
{ 0xa001, 0xa001, AY8910_write_port_1_w },
{ 0xf000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START
PORT_DIPNAME( 0x03, 0x00, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_BITX( 0, 0x03, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Infinite", IP_KEY_NONE, IP_JOY_NONE, 0 )
PORT_DIPNAME( 0x04, 0x00, "Unknown 3", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x04, "On" )
PORT_DIPNAME( 0x08, 0x00, "Unknown 4", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x08, "On" )
PORT_DIPNAME( 0x10, 0x00, "Unknown 5", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x10, "On" )
PORT_DIPNAME( 0x20, 0x20, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x20, "On" )
PORT_DIPNAME( 0x40, 0x00, "Cabinet?", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright?" )
PORT_DIPSETTING( 0x40, "Cocktail?" )
/* the coin input must stay low for exactly 2 frames to be consistently recognized. */
PORT_BITX(0x80, IP_ACTIVE_LOW, IPT_COIN1 | IPF_IMPULSE, "Coin A", IP_KEY_DEFAULT, IP_JOY_DEFAULT, 2 )
PORT_START
PORT_DIPNAME( 0x07, 0x00, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x07, "5 Coins/1 Credit" )
PORT_DIPSETTING( 0x05, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x03, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x01, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x02, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x04, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x06, "1 Coin/4 Credits" )
PORT_DIPNAME( 0x08, 0x00, "Unknown 4", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x08, "On" )
PORT_DIPNAME( 0x10, 0x00, "Unknown 5", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x10, "On" )
PORT_DIPNAME( 0x20, 0x00, "Unknown 6", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x20, "On" )
PORT_DIPNAME( 0x40, 0x00, "Unknown 7", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x40, "On" )
PORT_DIPNAME( 0x80, 0x00, "Flip Screen?", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off?" )
PORT_DIPSETTING( 0x80, "On?" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 chars */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 4, 0 },
{ 0, 1, 2, 3, 512*8*8+0, 512*8*8+1, 512*8*8+2, 512*8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
8,16, /* 8*16 sprites */
256, /* 128 sprites */
3, /* 3 bits per pixel */
{ 2*256*16*8, 256*16*8, 0 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
16*8 /* every sprite takes 16 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 64 }, /* chars */
{ 1, 0x2000, &charlayout, 0, 64 }, /* sky */
{ 1, 0x4000, &spritelayout, 0, 32 },
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz ? (hand tuned) */
{ 255, 255 },
{ soundlatch_r, 0 }, /* ? */
{ soundlatch2_r, 0 }, /* ? */
{ 0, 0 },
{ 0, 0 }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6809,
1250000, /* 1.25 Mhz ? */
0,
readmem,writemem,0,0,
interrupt,1
},
{
CPU_M6809 | CPU_AUDIO_CPU,
1250000, /* 1.25 Mhz ? */
2,
readmem_sound,writemem_sound,0,0,
interrupt,1
}
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0, /* init machine */
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 0*8, 32*8-1 },
gfxdecodeinfo,
256,256,
0,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
aeroboto_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( formatz_rom )
ROM_REGION(0x10000) /* 64k for main CPU */
ROM_LOAD( "format_z.8", 0x4000, 0x4000, 0x81a2416c )
ROM_LOAD( "format_z.7", 0x8000, 0x4000, 0x986e6052 )
ROM_LOAD( "format_z.6", 0xc000, 0x4000, 0xbaa0d745 )
ROM_REGION_DISPOSE(0x7000) /* temporary space for graphics */
ROM_LOAD( "format_z.5", 0x0000, 0x2000, 0xba50be57 ) /* characters */
ROM_LOAD( "format_z.4", 0x2000, 0x2000, 0x910375a0 ) /* characters */
ROM_LOAD( "format_z.1", 0x4000, 0x1000, 0x5739afd2 ) /* sprites */
ROM_LOAD( "format_z.2", 0x5000, 0x1000, 0x3a821391 ) /* sprites */
ROM_LOAD( "format_z.3", 0x6000, 0x1000, 0x7d1aec79 ) /* sprites */
ROM_REGION(0x10000) /* 64k for sound CPU */
ROM_LOAD( "format_z.9", 0xf000, 0x1000, 0x6b9215ad )
ROM_END
ROM_START( aeroboto_rom )
ROM_REGION(0x10000) /* 64k for main CPU */
ROM_LOAD( "aeroboto.8", 0x4000, 0x4000, 0x4d3fc049 )
ROM_LOAD( "aeroboto.7", 0x8000, 0x4000, 0x522f51c1 )
ROM_LOAD( "aeroboto.6", 0xc000, 0x4000, 0x1a295ffb )
ROM_REGION_DISPOSE(0x7000) /* temporary space for graphics */
ROM_LOAD( "aeroboto.5", 0x0000, 0x2000, 0x32fc00f9 ) /* characters */
ROM_LOAD( "format_z.4", 0x2000, 0x2000, 0x910375a0 ) /* characters */
ROM_LOAD( "aeroboto.1", 0x4000, 0x1000, 0x7820eeaf ) /* sprites */
ROM_LOAD( "aeroboto.2", 0x5000, 0x1000, 0xc7f81a3c ) /* sprites */
ROM_LOAD( "aeroboto.3", 0x6000, 0x1000, 0x5203ad04 ) /* sprites */
ROM_REGION(0x10000) /* 64k for sound CPU */
ROM_LOAD( "format_z.9", 0xf000, 0x1000, 0x6b9215ad )
ROM_END
struct GameDriver formatz_driver =
{
__FILE__,
0,
"formatz",
"Formation Z",
"1984",
"Jaleco",
"Carlos A. Lozano",
GAME_NOT_WORKING,
&machine_driver,
0,
formatz_rom,
0, 0,
0,
0,
input_ports,
0, 0, 0,
ORIENTATION_DEFAULT,
0, 0
};
struct GameDriver aeroboto_driver =
{
__FILE__,
&formatz_driver,
"aeroboto",
"Aeroboto",
"1984",
"[Jaleco] (Williams license)",
"Carlos A. Lozano",
GAME_NOT_WORKING,
&machine_driver,
0,
aeroboto_rom,
0, 0,
0,
0,
input_ports,
0, 0, 0,
ORIENTATION_DEFAULT,
0, 0
};
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