📄 bagman.c
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/***************************************************************************
Bagman memory map (preliminary)
0000-5fff ROM
6000-67ff RAM
9000-93ff Video RAM
9800-9bff Color RAM
9800-981f Sprites (hidden portion of color RAM)
9c00-9fff ? (filled with 3f, not used otherwise)
c000-ffff ROM (Super Bagman only)
memory mapped ports:
read:
a000 PAL16r6 output.
a800 ? (read only in one place, not used)
b000 DSW
b800 watchdog reset?
write:
a000 interrupt enable
a001 \ horizontal and vertical flip, I don't know which is which
a002 /
a003 video enable??
a004 coin counter
a007 ?
a800-a805 PAL16r6 inputs. This chip is custom logic used for guards controlling.
b000 ?
b800 ?
I/O ports:
I/O 8 ;AY-3-8910 Control Reg.
I/O 9 ;AY-3-8910 Data Write Reg.
I/O C ;AY-3-8910 Data Read Reg.
Port A of the 8910 is connected to IN0
Port B of the 8910 is connected to IN1
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
int bagman_pal16r6_r(int offset);
void bagman_machine_init(void);
void bagman_pal16r6_w(int offset, int data);
extern unsigned char *bagman_video_enable;
void bagman_flipscreen_w(int offset,int data);
void bagman_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void bagman_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable, const unsigned char *color_prom);
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x5fff, MRA_ROM },
{ 0x6000, 0x67ff, MRA_RAM },
{ 0x9000, 0x93ff, MRA_RAM },
{ 0x9800, 0x9bff, MRA_RAM },
{ 0xa000, 0xa000, bagman_pal16r6_r },
{ 0xa800, 0xa800, MRA_NOP },
{ 0xb000, 0xb000, input_port_2_r }, /* DSW */
{ 0xb800, 0xb800, MRA_NOP },
{ 0xc000, 0xffff, MRA_ROM }, /* Super Bagman only */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x5fff, MWA_ROM },
{ 0x6000, 0x67ff, MWA_RAM },
{ 0x9000, 0x93ff, videoram_w, &videoram, &videoram_size },
{ 0x9800, 0x9bff, colorram_w, &colorram },
{ 0xa000, 0xa000, interrupt_enable_w },
{ 0xa001, 0xa002, bagman_flipscreen_w },
{ 0xa003, 0xa003, MWA_RAM, &bagman_video_enable },
{ 0xc000, 0xffff, MWA_ROM }, /* Super Bagman only */
{ 0x9800, 0x981f, MWA_RAM, &spriteram, &spriteram_size }, /* hidden portion of color RAM */
/* here only to initialize the pointer, */
{ 0xa7ff, 0xa805, bagman_pal16r6_w }, /* PAL16r6 custom logic */
/* writes are handled by colorram_w */
{ 0x9c00, 0x9fff, MWA_NOP }, /* written to, but unused */
{ 0xa004, 0xa004, coin_counter_w },
#if 0
{ 0xa007, 0xa007, MWA_NOP }, /* ???? */
{ 0xb000, 0xb000, MWA_NOP }, /* ???? */
{ 0xb800, 0xb800, MWA_NOP }, /* ???? */
#endif
{ -1 } /* end of table */
};
static struct MemoryReadAddress pickin_readmem[] =
{
{ 0x0000, 0x5fff, MRA_ROM },
{ 0x7000, 0x77ff, MRA_RAM },
{ 0x8800, 0x8bff, MRA_RAM },
{ 0x9800, 0x9bff, MRA_RAM },
{ 0xa800, 0xa800, input_port_2_r },
{ 0xb800, 0xb800, MRA_NOP },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress pickin_writemem[] =
{
{ 0x0000, 0x5fff, MWA_ROM },
{ 0x7000, 0x77ff, MWA_RAM },
{ 0x8800, 0x8bff, videoram_w, &videoram, &videoram_size },
{ 0x9800, 0x9bff, colorram_w, &colorram },
{ 0xa000, 0xa000, interrupt_enable_w },
{ 0xa001, 0xa002, bagman_flipscreen_w },
{ 0xa003, 0xa003, MWA_RAM, &bagman_video_enable },
{ 0x9800, 0x981f, MWA_RAM, &spriteram, &spriteram_size }, /* hidden portion of color RAM */
/* here only to initialize the pointer, */
/* writes are handled by colorram_w */
{ 0x9c00, 0x9fff, MWA_NOP }, /* written to, but unused */
{ 0xa004, 0xa004, coin_counter_w },
#if 0
{ 0xa007, 0xa007, MWA_NOP }, /* ???? */
{ 0xb000, 0xb000, MWA_NOP }, /* ???? */
{ 0xb800, 0xb800, MWA_NOP }, /* ???? */
#endif
{ -1 } /* end of table */
};
static struct IOReadPort readport[] =
{
{ 0x0c, 0x0c, AY8910_read_port_0_r },
{ -1 } /* end of table */
};
static struct IOWritePort writeport[] =
{
{ 0x08, 0x08, AY8910_control_port_0_w },
{ 0x09, 0x09, AY8910_write_port_0_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( bagman_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_START /* DSW */
PORT_DIPNAME( 0x03, 0x02, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x04, 0x04, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x04, "1 Coin/1 Credit" )
PORT_DIPNAME( 0x18, 0x18, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x18, "Easy" )
PORT_DIPSETTING( 0x10, "Medium" )
PORT_DIPSETTING( 0x08, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x20, 0x20, "Language", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "English" )
PORT_DIPSETTING( 0x00, "French" )
PORT_DIPNAME( 0x40, 0x40, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "30000" )
PORT_DIPSETTING( 0x00, "40000" )
PORT_DIPNAME( 0x80, 0x80, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Upright" )
PORT_DIPSETTING( 0x00, "Cocktail" )
INPUT_PORTS_END
/* EXACTLY the same as bagman, the only difference is that the START1 button */
/* also acts as the shoot button. */
INPUT_PORTS_START( sbagman_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) /* double-function button, start and shoot */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL ) /* double-function button, start and shoot */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_START /* DSW */
PORT_DIPNAME( 0x03, 0x02, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x04, 0x04, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x04, "1 Coin/1 Credit" )
PORT_DIPNAME( 0x18, 0x18, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x18, "Easy" )
PORT_DIPSETTING( 0x10, "Medium" )
PORT_DIPSETTING( 0x08, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x20, 0x20, "Language", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "English" )
PORT_DIPSETTING( 0x00, "French" )
PORT_DIPNAME( 0x40, 0x40, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "30000" )
PORT_DIPSETTING( 0x00, "40000" )
PORT_DIPNAME( 0x80, 0x80, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Upright" )
PORT_DIPSETTING( 0x00, "Cocktail" )
INPUT_PORTS_END
INPUT_PORTS_START( pickin_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_START /* DSW */
PORT_DIPNAME( 0x01, 0x01, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2C/1C 1C/1C 1C/3C 1C/7C" )
PORT_DIPSETTING( 0x01, "1C/1C 1C/2C 1C/6C 1C/14C" )
PORT_DIPNAME( 0x06, 0x04, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x06, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x08, 0x08, "Free Play", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x10, 0x10, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x20, 0x20, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x40, 0x40, "Language", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "English" )
PORT_DIPSETTING( 0x00, "French" )
PORT_DIPNAME( 0x80, 0x80, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Upright" )
PORT_DIPSETTING( 0x00, "Cocktail" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 0, 512*8*8 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
2, /* 2 bits per pixel */
{ 0, 128*16*16 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 16 }, /* char set #1 */
{ 1, 0x2000, &charlayout, 0, 16 }, /* char set #2 */
{ 1, 0x0000, &spritelayout, 0, 16 }, /* sprites */
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
1, /* 1 chip */
1500000, /* 1.5 MHz??? */
{ 255 },
{ input_port_0_r },
{ input_port_1_r },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
3072000, /* 3.072 Mhz (?) */
0,
readmem,writemem,readport,writeport,
interrupt,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
bagman_machine_init,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
64,64,
bagman_vh_convert_color_prom,
VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
0,
generic_vh_start,
generic_vh_stop,
bagman_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
static struct MachineDriver pickin_machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
3072000, /* 3.072 Mhz (?) */
0,
pickin_readmem,pickin_writemem,readport,writeport,
interrupt,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
bagman_machine_init,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
64,64,
bagman_vh_convert_color_prom,
VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
0,
generic_vh_start,
generic_vh_stop,
bagman_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
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