📄 mappy.c
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IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 2 )
PORT_BITX(0x20, IP_ACTIVE_HIGH, IPT_BUTTON1, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS, 0 )
PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* FAKE */
PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_COIN1 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 2 )
PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_COIN2 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 2 )
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BITX(0x40, IP_ACTIVE_HIGH, IPT_START1 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 2 )
PORT_BITX(0x80, IP_ACTIVE_HIGH, IPT_START2 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 2 )
PORT_BIT( 0x30, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
INPUT_PORTS_START( todruaga_input_ports )
PORT_START /* DSW0 */
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_DIPNAME( 0x30, 0x00, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "1" )
PORT_DIPSETTING( 0x10, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x30, "5" )
PORT_DIPNAME( 0xc0, 0x00, "Left Coin", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x40, "2 Coins/1 Credits" )
PORT_DIPSETTING( 0x80, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0xc0, "3 Coins/1 Credits" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x00, "Freeze", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x01, "On" )
PORT_DIPNAME( 0x02, 0x00, "Reset", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x02, "On" )
PORT_DIPNAME( 0x0c, 0x00, "Right Coin", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x04, "2 Coins/1 Credits" )
PORT_DIPSETTING( 0x08, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x0c, "3 Coins/1 Credits" )
PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_DIPNAME( 0x80, 0x00, "Orientation", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x80, "Cocktail" )
PORT_START /* DSW2 */
PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BITX( 0x08, 0x00, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x08, "On" )
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* FAKE */
/* The player inputs are not memory mapped, they are handled by an I/O chip. */
/* These fake input ports are read by mappy_customio_data_r() */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BITX(0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x20, IP_ACTIVE_HIGH, IPT_BUTTON1, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS, 0 )
PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* FAKE */
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BITX(0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_IMPULSE, /* this is just a guess */
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x20, IP_ACTIVE_HIGH, IPT_BUTTON2, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS, 0 )
PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* FAKE */
PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_COIN1 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_COIN2 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BITX(0x10, IP_ACTIVE_HIGH, IPT_START1 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x20, IP_ACTIVE_HIGH, IPT_START2 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
/* layout of the 8x8x2 character data */
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 }, /* characters are rotated 90 degrees */
{ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 }, /* bits are packed in groups of four */
16*8 /* every char takes 16 bytes */
};
/* layout of the 16x16x4 sprite data */
static struct GfxLayout mappy_spritelayout =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
4, /* 4 bits per pixel */
{ 0, 4, 8192*8, 8192*8+4 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 39 * 8, 38 * 8, 37 * 8, 36 * 8, 35 * 8, 34 * 8, 33 * 8, 32 * 8,
7 * 8, 6 * 8, 5 * 8, 4 * 8, 3 * 8, 2 * 8, 1 * 8, 0 * 8 },
{ 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3,
24*8+0, 24*8+1, 24*8+2, 24*8+3 },
64*8 /* every sprite takes 64 bytes */
};
static struct GfxLayout digdug2_spritelayout =
{
16,16, /* 16*16 sprites */
256, /* 256 sprites */
4, /* 4 bits per pixel */
{ 0, 4, 16384*8, 16384*8+4 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 39 * 8, 38 * 8, 37 * 8, 36 * 8, 35 * 8, 34 * 8, 33 * 8, 32 * 8,
7 * 8, 6 * 8, 5 * 8, 4 * 8, 3 * 8, 2 * 8, 1 * 8, 0 * 8 },
{ 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3,
24*8+0, 24*8+1, 24*8+2, 24*8+3 },
64*8 /* every sprite takes 64 bytes */
};
/* pointers to the appropriate memory locations and their associated decode structs */
static struct GfxDecodeInfo mappy_gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 64 },
{ 1, 0x1000, &mappy_spritelayout, 64*4, 16 },
{ -1 } /* end of array */
};
static struct GfxDecodeInfo digdug2_gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 64 },
{ 1, 0x1000, &digdug2_spritelayout, 64*4, 16 },
{ -1 } /* end of array */
};
static struct GfxDecodeInfo todruaga_gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 64 },
{ 1, 0x1000, &mappy_spritelayout, 64*4, 64 },
{ -1 } /* end of array */
};
static struct namco_interface namco_interface =
{
23920, /* sample rate (approximate value) */
8, /* number of voices */
48, /* gain adjustment */
255, /* playback volume */
4 /* memory region */
};
/* the machine driver: 2 6809s running at 1MHz */
static struct MachineDriver mappy_machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6809,
1100000, /* 1.1 Mhz */
0,
mappy_readmem_cpu1,writemem_cpu1,0,0,
mappy_interrupt_1,1
},
{
CPU_M6809,
1100000, /* 1.1 Mhz */
3, /* memory region #3 */
mappy_readmem_cpu2,writemem_cpu2,0,0,
mappy_interrupt_2,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
100, /* 100 CPU slices per frame - an high value to ensure proper */
/* synchronization of the CPUs */
mappy_init_machine,
/* video hardware */
28*8, 36*8, { 0*8, 28*8-1, 0*8, 36*8-1 },
mappy_gfxdecodeinfo,
32,64*4+16*16,
mappy_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
mappy_vh_start,
mappy_vh_stop,
mappy_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_NAMCO,
&namco_interface
}
}
};
static struct MachineDriver digdug2_machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6809,
1600000, /* 1.6 Mhz */
0,
digdug2_readmem_cpu1,writemem_cpu1,0,0,
mappy_interrupt_1,1
},
{
CPU_M6809,
1600000, /* 1.6 Mhz */
3, /* memory region #3 */
digdug2_readmem_cpu2,writemem_cpu2,0,0,
mappy_interrupt_2,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
100, /* 100 CPU slices per frame - an high value to ensure proper */
/* synchronization of the CPUs */
mappy_init_machine,
/* video hardware */
28*8, 36*8, { 0*8, 28*8-1, 0*8, 36*8-1 },
digdug2_gfxdecodeinfo,
32,64*4+16*16,
mappy_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
mappy_vh_start,
mappy_vh_stop,
mappy_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_NAMCO,
&namco_interface
}
}
};
static struct MachineDriver motos_machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6809,
1600000, /* 1.6 Mhz */
0,
motos_readmem_cpu1,writemem_cpu1,0,0,
mappy_interrupt_1,1
},
{
CPU_M6809,
1600000, /* 1.6 Mhz */
3, /* memory region #3 */
motos_readmem_cpu2,writemem_cpu2,0,0,
mappy_interrupt_2,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
100, /* 100 CPU slices per frame - an high value to ensure proper */
/* synchronization of the CPUs */
motos_init_machine,
/* video hardware */
28*8, 36*8, { 0*8, 28*8-1, 0*8, 36*8-1 },
digdug2_gfxdecodeinfo,
32,64*4+16*16,
mappy_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
motos_vh_start,
mappy_vh_stop,
mappy_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_NAMCO,
&namco_interface
}
}
};
static struct MachineDriver todruaga_machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6809,
1600000, /* 1.6 Mhz */
0,
todruaga_readmem_cpu1,writemem_cpu1,0,0,
mappy_interrupt_1,1
},
{
CPU_M6809,
1600000, /* 1.6 Mhz */
3, /* memory region #3 */
todruaga_readmem_cpu2,writemem_cpu2,0,0,
mappy_interrupt_2,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
100, /* 100 CPU slices per frame - an high value to ensure proper */
/* synchronization of the CPUs */
mappy_init_machine,
/* video hardware */
28*8, 36*8, { 0*8, 28*8-1, 0*8, 36*8-1 },
todruaga_gfxdecodeinfo,
32,64*4+64*16,
mappy_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
mappy_vh_start,
mappy_vh_stop,
mappy_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_NAMCO,
&namco_interface
}
}
};
/* ROM loader description */
ROM_START( mappy_rom )
ROM_REGION(0x10000) /* 64k for code for the first CPU */
ROM_LOAD( "mappy1d.64", 0xa000, 0x2000, 0x52e6c708 )
ROM_LOAD( "mappy1c.64", 0xc000, 0x2000, 0xa958a61c )
ROM_LOAD( "mappy1b.64", 0xe000, 0x2000, 0x203766d4 )
ROM_REGION_DISPOSE(0x5000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "mappy3b.32", 0x0000, 0x1000, 0x16498b9f )
ROM_LOAD( "mappy3m.64", 0x1000, 0x2000, 0xf2d9647a )
ROM_LOAD( "mappy3n.64", 0x3000, 0x2000, 0x757cf2b6 )
ROM_REGION(0x0220) /* color proms */
ROM_LOAD( "mappy.pr1", 0x0000, 0x0020, 0x56531268 ) /* palette */
ROM_LOAD( "mappy.pr2", 0x0020, 0x0100, 0x50765082 ) /* characters */
ROM_LOAD( "mappy.pr3", 0x0120, 0x0100, 0x5396bd78 ) /* sprites */
ROM_REGION(0x10000) /* 64k for the second CPU */
ROM_LOAD( "mappy1k.64", 0xe000, 0x2000, 0x8182dd5b )
ROM_REGION(0x0100) /* sound prom */
ROM_LOAD( "mappy.spr", 0x0000, 0x0100, 0x16a9166a )
ROM_END
ROM_START( mappyjp_rom )
ROM_REGION(0x10000) /* 64k for code for the first CPU */
ROM_LOAD( "mappy3.bin", 0xa000, 0x2000, 0xdb9d5ab5 )
ROM_LOAD( "mappy1c.64", 0xc000, 0x2000, 0xa958a61c )
ROM_LOAD( "mappy1.bin", 0xe000, 0x2000, 0x77c0b492 )
ROM_REGION_DISPOSE(0x5000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "mappy3b.32", 0x0000, 0x1000, 0x16498b9f )
ROM_LOAD( "mappy3m.64", 0x1000, 0x2000, 0xf2d9647a )
ROM_LOAD( "mappy3n.64", 0x3000, 0x2000, 0x757cf2b6 )
ROM_REGION(0x0220) /* color proms */
ROM_LOAD( "mappy.pr1", 0x0000, 0x0020, 0x56531268 ) /* palette */
ROM_LOAD( "mappy.pr2", 0x0020, 0x0100, 0x50765082 ) /* characters */
ROM_LOAD( "mappy.pr3", 0x0120, 0x0100, 0x5396bd78 ) /* sprites */
ROM_REGION(0x10000) /* 64k for the second CPU */
ROM_LOAD( "mappy1k.64", 0xe000, 0x2000, 0x8182dd5b )
ROM_REGION(0x0100) /* sound prom */
ROM_LOAD( "mappy.spr", 0x0000, 0x0100, 0x16a9166a )
ROM_END
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