📄 gottlieb.c
字号:
{ 0x2000, 0x2fff, MWA_RAM }, /* ROM in Krull and 3 Stooges */
{ 0x3000, 0x30ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x3800, 0x3bff, videoram_w, &videoram, &videoram_size },
{ 0x3c00, 0x3fff, videoram_w }, /* mirror address, some games write to it */
{ 0x4000, 0x4fff, gottlieb_characterram_w, &gottlieb_characterram },
{ 0x5000, 0x501f, gottlieb_paletteram_w, &paletteram },
{ 0x5800, 0x5800, watchdog_reset_w },
{ 0x5801, 0x5801, gottlieb_track_reset_w },
{ 0x5802, 0x5802, gottlieb_sh_w }, /* sound/speech command */
{ 0x5803, 0x5803, usvsthem_video_outputs }, /* OUT1 */
{ 0x5805, 0x5805, gottlieb_laserdisc_command_w }, /* command for the player */
{ 0x5806, 0x5806, gottlieb_laserdisc_mpx_w },
{ 0x6000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
/* same as above, different IN4 */
static struct MemoryReadAddress stooges_readmem[] =
{
{ 0x0000, 0x0fff, MRA_RAM },
{ 0x1000, 0x1fff, MRA_RAM },
{ 0x2000, 0x2fff, MRA_ROM },
{ 0x3800, 0x3bff, MRA_RAM },
{ 0x4000, 0x4fff, MRA_RAM },
{ 0x5800, 0x5800, input_port_0_r }, /* DSW */
{ 0x5801, 0x5801, input_port_1_r }, /* buttons */
{ 0x5802, 0x5802, gottlieb_track_0_r }, /* trackball H */
{ 0x5803, 0x5803, gottlieb_track_1_r }, /* trackball V */
{ 0x5804, 0x5804, stooges_IN4_r }, /* joystick */
{ 0x6000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
/* same as above, different video_outputs */
static struct MemoryWriteAddress stooges_writemem[] =
{
{ 0x0000, 0x0fff, MWA_RAM },
{ 0x1000, 0x1fff, MWA_RAM },
{ 0x2000, 0x2fff, MWA_ROM },
{ 0x3000, 0x30ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x3800, 0x3bff, videoram_w, &videoram, &videoram_size },
{ 0x3c00, 0x3fff, videoram_w }, /* mirror address, some games write to it */
{ 0x4000, 0x4fff, gottlieb_characterram_w, &gottlieb_characterram },
{ 0x5000, 0x501f, gottlieb_paletteram_w, &paletteram },
{ 0x5800, 0x5800, watchdog_reset_w },
{ 0x5801, 0x5801, gottlieb_track_reset_w },
{ 0x5802, 0x5802, gottlieb_sh_w }, /* sound/speech command */
{ 0x5803, 0x5803, stooges_output }, /* OUT1 */
{ 0x6000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
struct MemoryReadAddress gottlieb_sound_readmem[] =
{
{ 0x0000, 0x01ff, riot_ram_r },
{ 0x0200, 0x03ff, gottlieb_riot_r },
{ 0x6000, 0x7fff, MRA_ROM },
/* A15 not decoded except in expansion socket */
{ 0x8000, 0x81ff, riot_ram_r },
{ 0x8200, 0x83ff, gottlieb_riot_r },
{ 0xe000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
struct MemoryWriteAddress gottlieb_sound_writemem[] =
{
{ 0x0000, 0x01ff, riot_ram_w },
{ 0x0200, 0x03ff, gottlieb_riot_w },
{ 0x1000, 0x1000, DAC_data_w },
{ 0x2000, 0x2000, gottlieb_speech_w },
{ 0x3000, 0x3000, gottlieb_speech_clock_DAC_w },
{ 0x6000, 0x7fff, MWA_ROM },
/* A15 not decoded except in expansion socket */
{ 0x8000, 0x81ff, riot_ram_w },
{ 0x8200, 0x83ff, gottlieb_riot_w },
{ 0x9000, 0x9000, DAC_data_w },
{ 0xa000, 0xa000, gottlieb_speech_w },
{ 0xb000, 0xb000, gottlieb_speech_clock_DAC_w },
{ 0xe000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress stooges_sound_readmem[] =
{
{ 0x0000, 0x03ff, MRA_RAM },
{ 0x8000, 0x8000, soundlatch_r },
{ 0xe000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
struct MemoryWriteAddress stooges_sound_writemem[] =
{
{ 0x0000, 0x03ff, MWA_RAM },
{ 0x4000, 0x4001, DAC_data_w },
{ 0xe000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress stooges_sound2_readmem[] =
{
{ 0x0000, 0x03ff, MRA_RAM },
{ 0x6000, 0x6000, stooges_sound_input_r }, /* various signals */
{ 0xa800, 0xa800, soundlatch_r },
{ 0xc000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
struct MemoryWriteAddress stooges_sound2_writemem[] =
{
{ 0x0000, 0x03ff, MWA_RAM },
{ 0x2000, 0x2000, MWA_NOP }, /* speech chip. The game sends strings */
/* of 15 bytes (clocked by 4000). The chip also */
/* checks a DATA REQUEST bit in 6000. */
{ 0x4000, 0x4000, stooges_sound_control_w },
{ 0x8000, 0x8000, stooges_8910_latch_w },
{ 0xa000, 0xa000, gottlieb_nmi_rate_w }, /* the timer generates NMIs */
{ 0xb000, 0xb000, gottlieb_cause_dac_nmi_w },
{ 0xc000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( reactor_input_ports )
PORT_START /* DSW */
PORT_DIPNAME( 0x08, 0x08, "Sound with Instructions", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x08, "On" )
PORT_DIPNAME( 0x01, 0x01, "Sound with Logos", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x01, "On" )
PORT_DIPNAME( 0x10, 0x10, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "Upright" )
PORT_DIPSETTING( 0x00, "Cocktail" )
PORT_DIPNAME( 0x04, 0x04, "Free Play", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x20, 0x20, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x20, "1 Coin/1 Credit" )
PORT_DIPNAME( 0x02, 0x02, "Bounce Chambers Points", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "10" )
PORT_DIPSETTING( 0x02, "15" )
PORT_DIPNAME( 0xc0, 0xc0, "Bonus Ship", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "10000" )
PORT_DIPSETTING( 0x40, "12000" )
PORT_DIPSETTING( 0xc0, "15000" )
PORT_DIPSETTING( 0x80, "20000" )
PORT_START /* IN1 */
PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_SERVICE, "Select in Service Mode", OSD_KEY_F1, IP_JOY_NONE, 0 )
PORT_BITX(0x02, 0x02, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING ( 0x02, "Off" )
PORT_DIPSETTING ( 0x00, "On" )
PORT_BIT ( 0xfc, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* trackball H */
PORT_ANALOG ( 0xff, 0, IPT_TRACKBALL_X, 15, 0, 0, 0 )
PORT_START /* trackball V */
PORT_ANALOG ( 0xff, 0, IPT_TRACKBALL_Y | IPF_REVERSE, 15, 0, 0, 0 )
PORT_START /* IN4 */
PORT_BIT ( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT ( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT ( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT ( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT ( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT ( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT ( 0xc0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( mplanets_input_ports )
PORT_START /* DSW */
PORT_DIPNAME( 0x08, 0x00, "Round Select", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x08, "On" )
PORT_DIPNAME( 0x01, 0x00, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x14, 0x00, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x10, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x14, "Free Play" )
PORT_DIPNAME( 0x20, 0x00, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPNAME( 0x02, 0x00, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "10000" )
PORT_DIPSETTING( 0x02, "12000" )
PORT_DIPNAME( 0xc0, 0x00, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Easy" )
PORT_DIPSETTING( 0x00, "Medium" )
PORT_DIPSETTING( 0x80, "Hard" )
PORT_DIPSETTING( 0xc0, "Hardest" )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x3c, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BITX(0x40, IP_ACTIVE_HIGH, IPT_SERVICE, "Select in Service Mode", OSD_KEY_F1, IP_JOY_NONE, 0 )
PORT_BITX( 0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_START /* trackball H not used */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* trackball V (dial) */
PORT_ANALOGX( 0xff, 0x00, IPT_DIAL, 15, 0, 0, 0, OSD_KEY_Z, OSD_KEY_X, 0, 0, 4 )
PORT_START /* IN3 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 )
INPUT_PORTS_END
INPUT_PORTS_START( qbert_input_ports )
PORT_START /* DSW */
PORT_BITX( 0x08, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Auto Round Advance", IP_KEY_NONE, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x08, "On" )
PORT_DIPNAME( 0x01, 0x00, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x10, 0x00, "Free Play", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x10, "On" )
PORT_DIPNAME( 0x04, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x04, "Cocktail" )
PORT_DIPNAME( 0x20, 0x00, "SW5", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x20, "On" )
PORT_DIPNAME( 0x02, 0x02, "Kicker", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x02, "On" )
PORT_DIPNAME( 0x40, 0x00, "SW7", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x40, "On" )
PORT_DIPNAME( 0x80, 0x00, "SW8", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x80, "On" )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
/* 0x40 must be connected to the IP16 line */
PORT_START /* buttons */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BITX( 0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING ( 0x40, "Off" )
PORT_DIPSETTING ( 0x00, "On" )
PORT_BITX(0x80, IP_ACTIVE_HIGH, IPT_SERVICE, "Select in Service Mode", OSD_KEY_F1, IP_JOY_NONE, 0 )
PORT_START /* trackball H not used */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* trackball V not used */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* joystick */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
INPUT_PORTS_END
INPUT_PORTS_START( qbertqub_input_ports )
PORT_START /* DSW */
PORT_DIPNAME( 0x08, 0x00, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x35, 0x00, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x24, "A 2/1 B 2/1" )
PORT_DIPSETTING( 0x14, "A 1/1 B 4/1" )
PORT_DIPSETTING( 0x30, "A 1/1 B 3/1" )
PORT_DIPSETTING( 0x10, "A 1/1 B 2/1" )
PORT_DIPSETTING( 0x00, "A 1/1 B 1/1" )
PORT_DIPSETTING( 0x11, "A 2/3 B 2/1" )
PORT_DIPSETTING( 0x15, "A 1/2 B 3/1" )
PORT_DIPSETTING( 0x20, "A 1/2 B 2/1" )
PORT_DIPSETTING( 0x21, "A 1/2 B 1/1" )
PORT_DIPSETTING( 0x31, "A 1/2 B 1/5" )
PORT_DIPSETTING( 0x04, "A 1/3 B 2/1" )
PORT_DIPSETTING( 0x05, "A 1/3 B 1/1" )
PORT_DIPSETTING( 0x35, "Free Play" )
/* 0x25 "2 Coins/1 Credit"
0x01 "1 Coin/1 Credit"
0x34 "Free Play" */
PORT_DIPNAME( 0x02, 0x00, "1st Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "10000" )
PORT_DIPSETTING( 0x02, "15000" )
PORT_DIPNAME( 0x40, 0x00, "Additional Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "20000" )
PORT_DIPSETTING( 0x40, "25000" )
PORT_DIPNAME( 0x80, 0x00, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Normal" )
PORT_DIPSETTING( 0x80, "Hard" )
PORT_START /* buttons */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BITX( 0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING ( 0x40, "Off" )
PORT_DIPSETTING ( 0x00, "On" )
PORT_BITX(0x80, IP_ACTIVE_HIGH, IPT_SERVICE, "Select in Service Mode", OSD_KEY_F1, IP_JOY_NONE, 0 )
PORT_START /* trackball H not used */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* trackball V not used */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* joystick */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( krull_input_ports )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x08, 0x00, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x08, "5" )
PORT_DIPNAME( 0x01, 0x00, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x14, 0x00, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x10, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x14, "Free play" )
PORT_DIPNAME( 0x20, 0x00, "Hexagon", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Roving" )
PORT_DIPSETTING( 0x20, "Stationary" )
PORT_DIPNAME( 0x02, 0x00, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Normal" )
PORT_DIPSETTING( 0x02, "Hard" )
PORT_DIPNAME( 0xc0, 0x00, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "30000 30000" )
PORT_DIPSETTING( 0x00, "30000 50000" )
PORT_DIPSETTING( 0x80, "40000 50000" )
PORT_DIPSETTING( 0xc0, "50000 75000" )
PORT_START /* IN0 */
PORT_BITX( 0x01, 0x01, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_SERVICE, "Select in Service Mode", OSD_KEY_F1, IP_JOY_NONE, 0 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN2 )
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -