📄 panic.c
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/***************************************************************************
Space Panic memory map
0000-3FFF ROM
4000-5BFF Video RAM (Bitmap)
5C00-5FFF RAM
6000-601F Sprite Controller
4 bytes per sprite
byte 1 - 80 = ?
40 = Rotate sprite left/right
3F = Sprite Number (Conversion to my layout via table)
byte 2 - X co-ordinate
byte 3 - Y co-ordinate
byte 4 - 08 = Switch sprite bank
07 = Colour
6800 IN1 - Player controls. See input port setup for mappings
6801 IN2 - Player 2 controls for cocktail mode. See input port setup for mappings.
6802 DSW - Dip switches
6803 IN0 - Coinage and player start
42FC-42FE Colour Map Selector
700C Alternate colour mapping
(Not Implemented)
7000-700B Various triggers, Sound etc
700D-700F Various triggers
7800 80 = Flash Screen?
I/O ports:
read:
write:
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
void panic_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void panic_videoram_w(int offset,int data);
int panic_interrupt(void);
extern unsigned char *panic_videoram;
int panic_vh_start(void);
void panic_vh_stop(void);
void panic_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static struct MemoryReadAddress readmem[] =
{
{ 0x4000, 0x5FFF, MRA_RAM },
{ 0x0000, 0x3fff, MRA_ROM },
{ 0x6803, 0x6803, input_port_0_r }, /* IN0 */
{ 0x6800, 0x6800, input_port_1_r }, /* IN1 */
{ 0x6801, 0x6801, input_port_2_r }, /* IN2 */
{ 0x6802, 0x6802, input_port_3_r }, /* DSW */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x5C00, 0x5FFF, MWA_RAM },
{ 0x4000, 0x5BFF, panic_videoram_w, &panic_videoram },
{ 0x6000, 0x601F, MWA_RAM, &spriteram, &spriteram_size },
{ 0x0000, 0x3fff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_START /* DSW */
PORT_DIPNAME( 0x07, 0x00, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x05, "2 Coins/3 Credits" )
PORT_DIPSETTING( 0x01, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x02, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x03, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x04, "1 Coin/5 Credits" )
/* 0x06 and 0x07 disabled */
PORT_DIPNAME( 0x08, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x08, "Cocktail" )
PORT_DIPNAME( 0x10, 0x00, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3000" )
PORT_DIPSETTING( 0x10, "5000" )
PORT_DIPNAME( 0x20, 0x00, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPNAME( 0xc0, 0x40, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x40, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x80, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0xc0, "1 Coin/3 Credits" )
INPUT_PORTS_END
/* Main Sprites */
static struct GfxLayout spritelayout0 =
{
16,16, /* 16*16 sprites */
48 , /* 64 sprites */
2, /* 2 bits per pixel */
{ 4096*8, 0 }, /* the two bitplanes are separated */
{ 15*8, 14*8, 13*8, 12*8, 11*8, 10*8, 9*8, 8*8, 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
{ 16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0, 7, 6, 5, 4, 3, 2, 1, 0 },
32*8 /* every sprite takes 32 consecutive bytes */
};
/* Man Top */
static struct GfxLayout spritelayout1 =
{
16,16, /* 16*16 sprites */
16 , /* 16 sprites */
2, /* 2 bits per pixel */
{ 4096*8, 0 }, /* the two bitplanes are separated */
{ 15*8, 14*8, 13*8, 12*8, 11*8, 10*8, 9*8, 8*8, 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
{ 16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0, 7, 6, 5, 4, 3, 2, 1, 0, },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0A00, &spritelayout0, 0, 8 }, /* Monsters */
{ 1, 0x0200, &spritelayout0, 0, 8 }, /* Monsters eating Man */
{ 1, 0x0800, &spritelayout1, 0, 8 }, /* Man */
{ -1 } /* end of array */
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
2000000, /* 2 Mhz? */
0,
readmem,writemem,0,0,
panic_interrupt,2
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 6*8, 30*8-1, 0*8, 32*8-1 },
gfxdecodeinfo,
16, 8*4,
panic_vh_convert_color_prom,
VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
0,
panic_vh_start,
panic_vh_stop,
panic_vh_screenrefresh,
/* sound hardware */
0,
0,
0,
0
};
/***************************************************************************
Game driver(s)
***************************************************************************/
static int panic_hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* wait for default to be copied */
if (RAM[0x40c1] == 0x00 && RAM[0x40c2] == 0x03 && RAM[0x40c3] == 0x04)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
RAM[0x4004] = 0x01; /* Prevent program resetting high score */
osd_fread(f,&RAM[0x40C1],5);
osd_fread(f,&RAM[0x5C00],12);
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void panic_hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0x40C1],5);
osd_fwrite(f,&RAM[0x5C00],12);
osd_fclose(f);
}
}
ROM_START( panic_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "spcpanic.1", 0x0000, 0x0800, 0x405ae6f9 ) /* Code */
ROM_LOAD( "spcpanic.2", 0x0800, 0x0800, 0xb6a286c5 )
ROM_LOAD( "spcpanic.3", 0x1000, 0x0800, 0x85ae8b2e )
ROM_LOAD( "spcpanic.4", 0x1800, 0x0800, 0xb6d4f52f )
ROM_LOAD( "spcpanic.5", 0x2000, 0x0800, 0x5b80f277 )
ROM_LOAD( "spcpanic.6", 0x2800, 0x0800, 0xb73babf0 )
ROM_LOAD( "spcpanic.7", 0x3000, 0x0800, 0xfc27f4e5 )
ROM_LOAD( "spcpanic.8", 0x3800, 0x0800, 0x7da0b321 ) /* Colour Map */
ROM_REGION_DISPOSE(0x2000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "spcpanic.9", 0x0000, 0x0800, 0xeec78b4c )
ROM_LOAD( "spcpanic.10", 0x0800, 0x0800, 0xc9631c2d )
ROM_LOAD( "spcpanic.12", 0x1000, 0x0800, 0xe83423d0 )
ROM_LOAD( "spcpanic.11", 0x1800, 0x0800, 0xacea9df4 )
ROM_REGION(0x0080) /* color PROM */
ROM_LOAD( "82S123.SP", 0x0000, 0x0020, 0x35d43d2f )
ROM_END
ROM_START( panica_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "panica.1", 0x0000, 0x0800, 0x289720ce ) /* Code */
ROM_LOAD( "spcpanic.2", 0x0800, 0x0800, 0xb6a286c5 )
ROM_LOAD( "spcpanic.3", 0x1000, 0x0800, 0x85ae8b2e )
ROM_LOAD( "spcpanic.4", 0x1800, 0x0800, 0xb6d4f52f )
ROM_LOAD( "spcpanic.5", 0x2000, 0x0800, 0x5b80f277 )
ROM_LOAD( "spcpanic.6", 0x2800, 0x0800, 0xb73babf0 )
ROM_LOAD( "panica.7", 0x3000, 0x0800, 0x3641cb7f )
ROM_LOAD( "spcpanic.8", 0x3800, 0x0800, 0x7da0b321 )
ROM_REGION_DISPOSE(0x2000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "spcpanic.9", 0x0000, 0x0800, 0xeec78b4c )
ROM_LOAD( "spcpanic.10", 0x0800, 0x0800, 0xc9631c2d )
ROM_LOAD( "spcpanic.12", 0x1000, 0x0800, 0xe83423d0 )
ROM_LOAD( "spcpanic.11", 0x1800, 0x0800, 0xacea9df4 )
ROM_REGION(0x0080) /* color PROM */
ROM_LOAD( "82S123.SP", 0x0000, 0x0020, 0x35d43d2f )
ROM_END
ROM_START( panicger_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "spacepan.001", 0x0000, 0x0800, 0xa6d9515a ) /* Code */
ROM_LOAD( "spacepan.002", 0x0800, 0x0800, 0xcfc22663 )
ROM_LOAD( "spacepan.003", 0x1000, 0x0800, 0xe1f36893 )
ROM_LOAD( "spacepan.004", 0x1800, 0x0800, 0x01be297c )
ROM_LOAD( "spacepan.005", 0x2000, 0x0800, 0xe0d54805 )
ROM_LOAD( "spacepan.006", 0x2800, 0x0800, 0xaae1458e )
ROM_LOAD( "spacepan.007", 0x3000, 0x0800, 0x14e46e70 )
ROM_LOAD( "spcpanic.8", 0x3800, 0x0800, 0x7da0b321 )
ROM_REGION_DISPOSE(0x2000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "spcpanic.9", 0x0000, 0x0800, 0xeec78b4c )
ROM_LOAD( "spcpanic.10", 0x0800, 0x0800, 0xc9631c2d )
ROM_LOAD( "spcpanic.12", 0x1000, 0x0800, 0xe83423d0 )
ROM_LOAD( "spcpanic.11", 0x1800, 0x0800, 0xacea9df4 )
ROM_REGION(0x0020) /* color PROMs */
ROM_LOAD( "82S123.SP", 0x0000, 0x0020, 0x35d43d2f )
ROM_END
struct GameDriver panic_driver =
{
__FILE__,
0,
"panic",
"Space Panic (set 1)",
"1980",
"Universal",
"Mike Coates (MAME driver)\nMarco Cassili",
0,
&machine_driver,
0,
panic_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_DEFAULT,
panic_hiload, panic_hisave
};
struct GameDriver panica_driver =
{
__FILE__,
&panic_driver,
"panica",
"Space Panic (set 2)",
"1980",
"Universal",
"Mike Coates (MAME driver)\nMarco Cassili",
0,
&machine_driver,
0,
panica_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_DEFAULT,
panic_hiload, panic_hisave
};
struct GameDriver panicger_driver =
{
__FILE__,
&panic_driver,
"panicger",
"Space Panic (German)",
"1980",
"Universal (ADP Automaten license)",
"Mike Coates (MAME driver)\nMarco Cassili",
0,
&machine_driver,
0,
panicger_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_DEFAULT,
panic_hiload, panic_hisave
};
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