📄 wiz.c
字号:
/***************************************************************************
Wiz/Stinger/Scion memory map (preliminary)
These boards are similar to a Galaxian board in the way it handles scrolling
and sprites, but the similarities pretty much end there. The most notable
difference is that there are 2 independently scrollable playfields.
Strangely, one of the foreground character banks of Wiz have a Seibu logo, the
other one a Taito logo. There are other differences as well, so you can't
just switch one for the other.
Main CPU:
0000-BFFF ROM
C000-C7FF RAM
D000-D3FF Video RAM (Foreground)
D400-D7FF Color RAM (Foreground) (Wiz)
D800-D83F Attributes RAM (Foreground)
D840-D85F Sprite RAM 1
E000-E3FF Video RAM (Background)
E400-E7FF Color RAM (Background) (Wiz)
E800-E83F Attributes RAM (Background)
E840-E85F Sprite RAM 2
I/O read:
f000 DIP SW#1
f008 DIP SW#2
f010 Input Port 1
f018 Input Port 2
f800 Watchdog
I/O write:
c800 Coin Counter A
c801 Coin Counter B
f000 Sprite bank select (Wiz)
f001 NMI enable
f002 \ Palette select
f003 /
f004 \ Character bank select
f005 /
f006 \ Flip screen
f007 /
f800 Sound Command write
f818 (?) Sound or Background color
Sound CPU:
0000-1FFF ROM
2000-23FF RAM
I/O read:
3000 Sound Command Read (Stinger/Scion)
7000 Sound Command Read (Wiz)
I/O write:
7000 NMI enable (Stinger/Scion)
4000 AY8910 Control Port #1 (Wiz)
4001 AY8910 Write Port #1 (Wiz)
5000 AY8910 Control Port #2
5001 AY8910 Write Port #2
6000 AY8910 Control Port #3
6001 AY8910 Write Port #3
7000 NMI enable (Wiz)
TODO:
- Verify/Fix colors
- Sprite banking in Wiz. I have a hack in wiz_vh_screenrefresh
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *wiz_videoram2;
extern unsigned char *wiz_colorram2;
extern unsigned char *wiz_attributesram;
extern unsigned char *wiz_attributesram2;
extern unsigned char *wiz_sprite_bank;
void wiz_char_bank_select_w (int offset, int data);
void wiz_attributes_w(int offset,int data);
void wiz_palettebank_w(int offset,int data);
void wiz_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void wiz_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void stinger_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void wiz_flipx_w(int offset,int data);
void wiz_flipy_w(int offset,int data);
static void sound_command_w(int offset,int data)
{
if (data == 0x90)
{
/* ??? */
}
else
soundlatch_w(0,data); /* ??? */
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0xbfff, MRA_ROM },
{ 0xc000, 0xc7ff, MRA_RAM },
{ 0xd000, 0xd85f, MRA_RAM },
{ 0xe000, 0xe85f, MRA_RAM },
{ 0xf000, 0xf000, input_port_2_r }, /* DSW0 */
{ 0xf008, 0xf008, input_port_3_r }, /* DSW1 */
{ 0xf010, 0xf010, input_port_0_r }, /* IN0 */
{ 0xf018, 0xf018, input_port_1_r }, /* IN1 */
{ 0xf800, 0xf800, watchdog_reset_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0xc000, 0xc7ff, MWA_RAM },
{ 0xc800, 0xc801, coin_counter_w },
{ 0xd000, 0xd3ff, MWA_RAM, &wiz_videoram2 },
{ 0xd400, 0xd7ff, MWA_RAM, &wiz_colorram2 },
{ 0xd800, 0xd83f, MWA_RAM, &wiz_attributesram2 },
{ 0xd840, 0xd85f, MWA_RAM, &spriteram_2, &spriteram_size },
{ 0xe000, 0xe3ff, videoram_w, &videoram, &videoram_size },
{ 0xe400, 0xe7ff, colorram_w, &colorram },
{ 0xe800, 0xe83f, wiz_attributes_w, &wiz_attributesram },
{ 0xe840, 0xe85f, MWA_RAM, &spriteram },
{ 0xf000, 0xf000, MWA_RAM, &wiz_sprite_bank },
{ 0xf001, 0xf001, interrupt_enable_w },
{ 0xf002, 0xf003, wiz_palettebank_w },
{ 0xf004, 0xf005, wiz_char_bank_select_w },
{ 0xf006, 0xf006, wiz_flipx_w },
{ 0xf007, 0xf007, wiz_flipy_w },
{ 0xf800, 0xf800, sound_command_w },
{ 0xf808, 0xf808, MWA_NOP }, /* explosion sound trigger; analog? */
{ 0xf80a, 0xf80a, MWA_NOP }, /* shoot sound trigger; analog? */
{ 0xf818, 0xf818, MWA_NOP },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x1fff, MRA_ROM },
{ 0x2000, 0x23ff, MRA_RAM },
{ 0x3000, 0x3000, soundlatch_r }, /* Stinger/Scion */
{ 0x7000, 0x7000, soundlatch_r }, /* Wiz */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x2000, 0x23ff, MWA_RAM },
{ 0x3000, 0x3000, interrupt_enable_w }, /* Stinger/Scion */
{ 0x4000, 0x4000, AY8910_control_port_2_w },
{ 0x4001, 0x4001, AY8910_write_port_2_w },
{ 0x5000, 0x5000, AY8910_control_port_0_w },
{ 0x5001, 0x5001, AY8910_write_port_0_w },
{ 0x6000, 0x6000, AY8910_control_port_1_w }, /* Wiz only */
{ 0x6001, 0x6001, AY8910_write_port_1_w }, /* Wiz only */
{ 0x7000, 0x7000, interrupt_enable_w }, /* Wiz */
{ -1 } /* end of table */
};
INPUT_PORTS_START( wiz_input_ports )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_START /* DSW 0 */
PORT_DIPNAME( 0x07, 0x00, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x07, "5 Coins/1 Credit" )
PORT_DIPSETTING( 0x03, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x05, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x01, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x04, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x02, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x06, "1 Coin/5 Credits" )
PORT_DIPNAME( 0x18, 0x00, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x18, "2 Coins/3 Credits" )
PORT_DIPSETTING( 0x10, "1 Coin/2 Credits" )
PORT_DIPNAME( 0x20, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x20, "On" )
PORT_DIPNAME( 0x40, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x40, "On" )
PORT_DIPNAME( 0x80, 0x00, "Free Play", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x80, "On" )
PORT_START /* DSW 1 */
PORT_DIPNAME( 0x01, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x01, "Cocktail" )
PORT_DIPNAME( 0x06, 0x00, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x06, "4" )
PORT_DIPNAME( 0x18, 0x10, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "1" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x18, "5" )
PORT_BITX( 0, 0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "255", IP_KEY_NONE, IP_JOY_NONE, 0 )
PORT_DIPNAME( 0x60, 0x00, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "10000 30000" )
PORT_DIPSETTING( 0x20, "20000 40000" )
PORT_DIPSETTING( 0x40, "30000 60000" )
PORT_DIPSETTING( 0x60, "40000 80000" )
PORT_BITX( 0x80, 0x00, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x80, "On" )
INPUT_PORTS_END
INPUT_PORTS_START( stinger_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x07, 0x07, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x02, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "3 Coins/2 Credits" )
PORT_DIPSETTING( 0x07, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x03, "2 Coins/3 Credits" )
PORT_DIPSETTING( 0x06, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x05, "1 Coin/3 Credits" )
PORT_DIPNAME( 0x18, 0x08, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x18, "5" )
PORT_DIPNAME( 0xe0, 0xe0, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0xe0, "20000 50000" )
PORT_DIPSETTING( 0xc0, "20000 60000" )
PORT_DIPSETTING( 0xa0, "20000 70000" )
PORT_DIPSETTING( 0x80, "20000 80000" )
PORT_DIPSETTING( 0x60, "20000 90000" )
PORT_DIPSETTING( 0x40, "30000 80000" )
PORT_DIPSETTING( 0x20, "30000 90000" )
PORT_DIPSETTING( 0x00, "None" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x00, "Free Play", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x01, "On" )
PORT_DIPNAME( 0x02, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x04, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x08, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x70, 0x70, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x70, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x60, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x50, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x40, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x30, "1 Coin/5 Credits" )
PORT_DIPSETTING( 0x20, "1 Coin/6 Credits" )
PORT_DIPSETTING( 0x10, "1 Coin/7 Credits" )
PORT_DIPSETTING( 0x00, "1 Coin/8 Credits" )
PORT_DIPNAME( 0x80, 0x80, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Upright" )
PORT_DIPSETTING( 0x00, "Cocktail" )
INPUT_PORTS_END
INPUT_PORTS_START( scion_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x01, 0x01, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Upright" )
PORT_DIPSETTING( 0x00, "Cocktail" )
PORT_DIPNAME( 0x02, 0x00, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x02, "Hard" )
PORT_DIPNAME( 0x0c, 0x04, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x0c, "5" )
PORT_DIPNAME( 0x30, 0x00, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "20000 40000" )
PORT_DIPSETTING( 0x20, "20000 60000" )
PORT_DIPSETTING( 0x10, "20000 80000" )
PORT_DIPSETTING( 0x30, "30000 90000" )
PORT_DIPNAME( 0x40, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x80, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x07, 0x00, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x07, "5 Coins/1 Credit" )
PORT_DIPSETTING( 0x03, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x05, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x01, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x04, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x02, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x06, "1 Coin/5 Credits" )
PORT_DIPNAME( 0x18, 0x00, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x18, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x08, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x10, "1 Coin/2 Credits" )
PORT_DIPNAME( 0x20, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x40, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x80, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "On" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
3, /* 3 bits per pixel */
{ 0x4000*8, 0x2000*8, 0 }, /* the three bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
256, /* 256 sprites */
3, /* 3 bits per pixel */
{ 0x4000*8, 0x2000*8, 0 }, /* the three bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo wiz_gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 32 },
{ 1, 0x0800, &charlayout, 0, 32 },
{ 1, 0xc000, &charlayout, 0, 32 },
{ 1, 0x6000, &charlayout, 0, 32 },
{ 1, 0x6800, &charlayout, 0, 32 },
{ 1, 0xc800, &charlayout, 0, 32 },
{ 1, 0x0000, &spritelayout, 0, 32 },
{ 1, 0x6000, &spritelayout, 0, 32 },
{ 1, 0xc000, &spritelayout, 0, 32 },
{ -1 } /* end of array */
};
static struct GfxDecodeInfo stinger_gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 32 },
{ 1, 0x0800, &charlayout, 0, 32 },
{ 1, 0x6000, &charlayout, 0, 32 },
{ 1, 0x6800, &charlayout, 0, 32 },
{ 1, 0x0000, &spritelayout, 0, 32 },
{ 1, 0x6000, &spritelayout, 0, 32 },
{ -1 } /* end of array */
};
static struct AY8910interface wiz_ay8910_interface =
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -