📄 copsnrob.c
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/***************************************************************************
Cops'n Robbers memory map (preliminary)
0000-00ff RAM
0c00-0fff Video RAM
1200-1fff ROM
I/O Read:
1000 Vertical Sync
1002 Bit 0-6 Player 1 Gun Position
Bit 7 Player 1 Gas Pedal
1006 Same as above for Player 2
100A Same as above for Player 3
100E Same as above for Player 4
1012 DIP Switches
0-1 Coinage
2-3 Time Limit
4-7 Fire button for Player 1-4
1016 Bit 6 - Start 1
Bit 7 - Coin 1
101A Bit 6 - Start 2
Bit 7 - Coin 2
I/O Write:
0500-0503 Direction of the cars
0504-0507 ???
0600 Beer Truck Y
0700-07ff Beer Truck Sync Area
0800-08ff Bullets RAM
0900-0903 Car Sprite #
0a00-0a03 Car Y Pos
0b00-0bff Car Sync Area
1000 ??? Sound effect and start led triggers must be here
1001-1003 ???
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *copsnrob_bulletsram;
extern unsigned char *copsnrob_carimage;
extern unsigned char *copsnrob_cary;
extern unsigned char *copsnrob_trucky;
extern int copsnrob_gun_position_r(int offset);
extern void copsnrob_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x01ff, MRA_RAM },
{ 0x0800, 0x08ff, MRA_RAM },
{ 0x0b00, 0x0bff, MRA_RAM },
{ 0x0c00, 0x0fff, MRA_RAM },
{ 0x1000, 0x1000, input_port_0_r },
{ 0x1002, 0x100e, copsnrob_gun_position_r},
{ 0x1012, 0x1012, input_port_3_r },
{ 0x1016, 0x1016, input_port_1_r },
{ 0x101a, 0x101a, input_port_2_r },
{ 0x1200, 0x1fff, MRA_ROM },
{ 0xfff8, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x01ff, MWA_RAM },
{ 0x0500, 0x0503, MWA_RAM },
{ 0x0504, 0x0507, MWA_NOP },
{ 0x0600, 0x0600, MWA_RAM, &copsnrob_trucky },
{ 0x0700, 0x07ff, MWA_RAM },
{ 0x0800, 0x08ff, MWA_RAM, &copsnrob_bulletsram },
{ 0x0900, 0x0903, MWA_RAM, &copsnrob_carimage },
{ 0x0a00, 0x0a03, MWA_RAM, &copsnrob_cary },
{ 0x0b00, 0x0bff, MWA_RAM },
{ 0x0c00, 0x0fff, videoram_w, &videoram, &videoram_size },
{ 0x1000, 0x1003, MWA_NOP },
{ 0x1200, 0x1fff, MWA_ROM },
{ 0xfff8, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( copsnrob_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0xFF, IP_ACTIVE_LOW, IPT_VBLANK )
PORT_START /* IN1 */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START /* IN2 */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* DIP1 */
PORT_DIPNAME( 0x03, 0x03, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x03, "1 Coin/1 Player" )
PORT_DIPSETTING( 0x02, "1 Coin/2 Players" )
PORT_DIPSETTING( 0x01, "1 Coin/Game" )
PORT_DIPSETTING( 0x00, "2 Coins/1 Player" )
PORT_DIPNAME( 0x0C, 0x00, "Time Limit", IP_KEY_NONE )
PORT_DIPSETTING( 0x0C, "1min" )
PORT_DIPSETTING( 0x08, "1min 45sec" )
PORT_DIPSETTING( 0x04, "2min 20sec" )
PORT_DIPSETTING( 0x00, "3min" )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER4)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER3)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1)
/* These input ports are fake */
PORT_START /* IN3 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH,IPT_JOYSTICK_UP | IPF_PLAYER1 | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH,IPT_JOYSTICK_DOWN | IPF_PLAYER1 | IPF_4WAY )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_START /* IN4 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH,IPT_JOYSTICK_UP | IPF_PLAYER2 | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH,IPT_JOYSTICK_DOWN | IPF_PLAYER2 | IPF_4WAY )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_START /* IN5 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH,IPT_JOYSTICK_UP | IPF_PLAYER3 | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH,IPT_JOYSTICK_DOWN | IPF_PLAYER3 | IPF_4WAY )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER3 )
PORT_START /* IN6 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH,IPT_JOYSTICK_UP | IPF_PLAYER4 | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH,IPT_JOYSTICK_DOWN | IPF_PLAYER4 | IPF_4WAY )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER4 )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
64, /* 64 characters */
1, /* 1 bit per pixel */
{ 0 }, /* no separation in 1 bpp */
{ 0, 1, 2, 3, 4, 5, 6, 7},
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout carlayout =
{
32,32, /* 32*32 sprites */
16, /* 16 sprites */
1, /* 1 bit per pixel */
{ 0 }, /* no separation in 1 bpp */
{ 7, 6, 5, 4, 3, 2, 1, 0,
15, 14, 13, 12, 11, 10, 9, 8,
23, 22, 21, 20, 19, 18, 17, 16,
31, 30, 29, 28, 27, 26, 25, 24},
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32,
16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32,
24*32, 25*32, 26*32, 27*32, 28*32, 29*32, 30*32, 31*32 },
32*32 /* every sprite takes 128 consecutive bytes */
};
static struct GfxLayout trucklayout =
{
16,32, /* 16*32 sprites */
2, /* 2 sprites */
1, /* 1 bit per pixel */
{ 0 }, /* no separation in 1 bpp */
{ 3*256+4, 3*256+5, 3*256+6, 3*256+7, 2*256+4, 2*256+5, 2*256+6, 2*256+7,
1*256+4, 1*256+5, 1*256+6, 1*256+7, 0*256+4, 0*256+5, 0*256+6, 0*256+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8,
24*8, 25*8, 26*8, 27*8, 28*8, 29*8, 30*8, 31*8 },
32*32 /* every sprite takes 128 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 3 }, /* offset into colors, # of colors */
{ 1, 0x0200, &carlayout, 0, 3 },
{ 1, 0x0a00, &trucklayout,0, 3 },
{ -1 } /* end of array */
};
static unsigned char palette[] =
{
0x00,0x00,0x00, /* Black */
0x40,0x40,0xc0, /* Blue */
0xf0,0xf0,0x30, /* Yellow */
0xbd,0x9b,0x13, /* Amber */
0xff,0x00,0x00 /* Red for MAME's use only */
};
static unsigned short colortable[] =
{
0x00, 0x01,
0x00, 0x02,
0x00, 0x03
};
static
struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6502,
14318180/16, /* 894886.25 kHz */
0,
readmem,writemem,0,0,
ignore_interrupt,1
}
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 0*8, 32*8-1 },
gfxdecodeinfo,
sizeof(palette)/3,sizeof(colortable)/sizeof(unsigned short),
0,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
copsnrob_vh_screenrefresh,
/* sound hardware */
0,0,0,0
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( copsnrob_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "5777.l7", 0x1200, 0x0200, 0x2b62d627 )
ROM_LOAD( "5776.k7", 0x1400, 0x0200, 0x7fb12a49 )
ROM_LOAD( "5775.j7", 0x1600, 0x0200, 0x627dee63 )
ROM_LOAD( "5774.h7", 0x1800, 0x0200, 0xdfbcb7f2 )
ROM_LOAD( "5773.e7", 0x1a00, 0x0200, 0xff7c95f4 )
ROM_LOAD( "5772.d7", 0x1c00, 0x0200, 0x8d26afdc )
ROM_LOAD( "5771.b7", 0x1e00, 0x0200, 0xd61758d6 )
ROM_RELOAD( 0xfe00, 0x0200 )
ROM_REGION_DISPOSE(0x0b00) /* 2.75k for graphics */
ROM_LOAD( "5782.m3", 0x0000, 0x0200, 0x82b86852 )
ROM_LOAD( "5778.p1", 0x0200, 0x0200, 0x78bff86a )
ROM_LOAD( "5779.m1", 0x0400, 0x0200, 0x8b1d0d83 )
ROM_LOAD( "5780.l1", 0x0600, 0x0200, 0x6f4c6bab )
ROM_LOAD( "5781.j1", 0x0800, 0x0200, 0xc87f2f13 )
ROM_LOAD( "5770.m2", 0x0a00, 0x0100, 0xb00bbe77 )
ROM_END
struct GameDriver copsnrob_driver =
{
__FILE__,
0,
"copsnrob",
"Cops'n Robbers",
"1976",
"Atari",
"Zsolt Vasvari",
0,
&machine_driver,
0,
copsnrob_rom,
0, 0,
0,
0, /* sound_prom */
copsnrob_input_ports,
0, palette, colortable,
ORIENTATION_DEFAULT,
/* This game doesn't keep track of high scores */
0, 0
};
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