📄 cloak.c
字号:
/****************************************************************************
Master processor
IRQ: 4 IRQ's per frame at even intervals, 4th IRQ is at start of VBLANK
000-3FF Working RAM
400-7FF Playfield RAM
800-FFF Communication RAM (shared with slave processor)
1000-100F Pokey 1
1008 (R) bit 7 = Start 2 players
bit 6 = Start 1 player
1800-180F Pokey 2
1808(R) Dipswitches
2000 (R): Joysticks
2200 (R): Player 2 joysticks (for cocktail version)
2400 (R) bit 0: Vertical Blank
bit 1: Self test switch
bit 2: Left Coin
bit 3: Right Coin
bit 4: Cocktail mode
bit 5: Aux Coin
bit 6: Player 2 Igniter button
bit 7: Player 1 Igniter button
2600 (W) Custom Write (this has something to do with positioning of the display out, I ignore it)
2800-29FF: (R/W) non-volatile RAM
3000-30FF: (R/W) Motion RAM
3200-327F: (W) Color RAM, Address bit 6 becomes the 9th bit of color RAM
3800: (W) Right Coin Counter
3801: (W) Left Coint Counter
3803: (W) Cocktail Output
3806: (W) Start 2 LED
3807: (W) Start 1 LED
3A00: (W) Watchdog reset
3C00: (W) Reset IRQ
3E00: (W) bit 0: Enable NVRAM
4000 - FFFF ROM
4000-5FFF 136023.501
6000-7FFF 136023.502
8000-BFFF 136023.503
C000-FFFF 136023.504
Slave processor
IRQ: 1 IRQ per frame at start of VBLANK
0000-0007: Working RAM
0008-000A, 000C-000E: (R/W) bit 0,1,2: Store to/Read From Bit Map RAM
0008: Decrement X/Increment Y
0009: Decrement Y
000A: Decrement X
000B: Set bitmap X coordinate
000C: Increment X/Increment Y <-- Yes this is correct
000D: Increment Y
000E: Increment X
000F: Set bitmap Y coordinate
0010-07FF: Working RAM
0800-0FFF: Communication RAM (shared with master processor)
1000 (W): Reset IRQ
1200 (W): bit 0: Swap bit maps
bit 1: Clear bit map
1400 (W): Custom Write (this has something to do with positioning of the display out, I ignore it)
2000-FFFF: Program ROM
2000-3FFF: 136023.509
4000-5FFF: 136023.510
6000-7FFF: 136023.511
8000-9FFF: 136023.512
A000-BFFF: 136023.513
C000-DFFF: 136023.514
E000-EFFF: 136023.515
Motion object ROM: 136023.307,136023.308
Playfield ROM: 136023.306,136023.305
****************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *enable_nvRAM;
extern unsigned char *cloak_nvRAM;
extern unsigned char *cloak_sharedram;
extern int cloak_sharedram_r(int offset);
extern void cloak_sharedram_w(int offset, int data);
extern void cloak_paletteram_w(int offset,int data);
extern int graph_processor_r(int offset);
extern void graph_processor_w(int offset, int data);
extern void cloak_clearbmp_w(int offset, int data);
extern int cloak_vh_start(void);
extern void cloak_vh_stop(void);
extern void cloak_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void cloak_led_w(int offset,int data)
{
osd_led_w(1 - offset,~data >> 7);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x4000, 0xffff, MRA_ROM },
{ 0x0000, 0x07ff, MRA_RAM },
{ 0x0800, 0x0fff, cloak_sharedram_r, &cloak_sharedram },
{ 0x2800, 0x29ff, MRA_RAM, &cloak_nvRAM },
{ 0x1000, 0x100f, pokey1_r }, /* DSW0 also */
{ 0x1800, 0x180f, pokey2_r }, /* DSW1 also */
{ 0x2000, 0x2000, input_port_0_r }, /* IN0 */
{ 0x2200, 0x2200, input_port_1_r }, /* IN1 */
{ 0x2400, 0x2400, input_port_2_r }, /* IN2 */
{ 0x3000, 0x30ff, MRA_RAM, &spriteram },
{ 0x3800, 0x3807, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x03ff, MWA_RAM },
{ 0x0400, 0x07ff, videoram_w, &videoram, &videoram_size },
{ 0x0400, 0x07ff, colorram_w, &colorram },
{ 0x0800, 0x0fff, cloak_sharedram_w },
{ 0x1000, 0x100f, pokey1_w },
{ 0x1800, 0x180f, pokey2_w },
{ 0x2800, 0x29ff, MWA_RAM, &cloak_nvRAM },
{ 0x3000, 0x30ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x3200, 0x327f, cloak_paletteram_w },
{ 0x3800, 0x3801, coin_counter_w },
{ 0x3802, 0x3805, MWA_RAM },
{ 0x3806, 0x3807, cloak_led_w },
{ 0x3a00, 0x3a00, MWA_NOP },
{ 0x3e00, 0x3e00, MWA_RAM, &enable_nvRAM },
{ 0x4000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress readmem2[] =
{
{ 0x0000, 0x0007, MRA_RAM },
{ 0x0008, 0x000f, graph_processor_r },
{ 0x0010, 0x07ff, MRA_RAM },
{ 0x0800, 0x0fff, cloak_sharedram_r },
{ 0x2000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem2[] =
{
{ 0x0000, 0x0007, MWA_RAM },
{ 0x0008, 0x000f, graph_processor_w },
{ 0x0010, 0x07ff, MWA_RAM },
{ 0x0800, 0x0fff, cloak_sharedram_w },
{ 0x1200, 0x1200, cloak_clearbmp_w },
{ 0x2000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( cloak_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT | IPF_8WAY )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_VBLANK )
PORT_BITX( 0x02, 0x02, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x02, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_DIPNAME( 0x10, 0x10, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "Upright" )
PORT_DIPSETTING( 0x00, "Cocktail" )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_START /* DSW0 */
PORT_BIT( 0x3f, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x02, "Credit mode", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "1 Credit=1 Game" )
PORT_DIPSETTING( 0x01, "1 Credit=2 Games" )
PORT_DIPSETTING( 0x03, "2 Credits=1 Game" )
PORT_DIPSETTING( 0x00, "Free Play" )
PORT_DIPNAME( 0x30, 0x00, "Right Coin",IP_KEY_NONE)
PORT_DIPSETTING( 0x00, "1 Coin=1 Credit" )
PORT_DIPSETTING( 0x10, "1 Coin=2 Credits" )
PORT_DIPNAME( 0x0C, 0x00, "Left Coin",IP_KEY_NONE)
PORT_DIPSETTING( 0x00, "1 Coin=1 Credit" )
PORT_DIPSETTING( 0x04, "1 Coin=4 Credits" )
PORT_DIPSETTING( 0x08, "1 Coin=5 Credits" )
PORT_DIPSETTING( 0x0C, "1 Coin=6 Credits" )
PORT_DIPNAME( 0x40, 0x00, "Demo mode",IP_KEY_NONE)
PORT_DIPSETTING( 0x40, "Freeze on" )
PORT_DIPSETTING( 0x00, "Freeze off" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
256, /* 512 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
{ 0x1000*8+0, 0x1000*8+4, 0, 4, 0x1000*8+8, 0x1000*8+12, 8, 12 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
8,16, /* 8*16 sprites */
128, /* 128 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
{ 0x1000*8+0, 0x1000*8+4, 0, 4, 0x1000*8+8, 0x1000*8+12, 8, 12 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
16*16 /* every char takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 2 },
{ 1, 0x2000, &spritelayout, 32, 2 },
{ -1 }
};
static struct POKEYinterface pokey_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz??? */
50,
POKEY_DEFAULT_GAIN,
NO_CLIP,
/* The 8 pot handlers */
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
/* The allpot handler */
{ input_port_3_r, input_port_4_r }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6502,
1000000, /* 1 Mhz ???? */
0,
readmem,writemem,0,0,
interrupt,4
},
{
CPU_M6502,
1250000, /* 1 Mhz ???? */
2,
readmem2,writemem2,0,0,
interrupt,2
}
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
5,
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 0*8, 32*8-1 },
gfxdecodeinfo,
64, 64,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE | VIDEO_SUPPORTS_DIRTY,
0,
cloak_vh_start,
cloak_vh_stop,
cloak_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_POKEY,
&pokey_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( cloak_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "136023.501", 0x4000, 0x2000, 0xc2dbef1b )
ROM_LOAD( "136023.502", 0x6000, 0x2000, 0x316d0c7b )
ROM_LOAD( "136023.503", 0x8000, 0x4000, 0xb9c291a6 )
ROM_LOAD( "136023.504", 0xc000, 0x4000, 0xd014a1c0 )
ROM_REGION_DISPOSE(0x4000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "136023.305", 0x0000, 0x1000, 0xee443909 )
ROM_LOAD( "136023.306", 0x1000, 0x1000, 0xd708b132 )
ROM_LOAD( "136023.307", 0x2000, 0x1000, 0xc42c84a4 )
ROM_LOAD( "136023.308", 0x3000, 0x1000, 0x4fe13d58 )
ROM_REGION(0x10000) /* space for the sound ROMs */
ROM_LOAD( "136023.509", 0x2000, 0x2000, 0x46c021a4 )
ROM_LOAD( "136023.510", 0x4000, 0x2000, 0x8c9cf017 )
ROM_LOAD( "136023.511", 0x6000, 0x2000, 0x66fd8a34 )
ROM_LOAD( "136023.512", 0x8000, 0x2000, 0x48c8079e )
ROM_LOAD( "136023.513", 0xa000, 0x2000, 0x13f1cbab )
ROM_LOAD( "136023.514", 0xc000, 0x2000, 0x6f8c7991 )
ROM_LOAD( "136023.515", 0xe000, 0x2000, 0x835438a0 )
ROM_END
static int hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&cloak_nvRAM[0],512); /* load the NV RAM */
osd_fclose(f);
}
return 1;
}
static void hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&cloak_nvRAM[0],512); /* save the NV RAM */
osd_fclose(f);
}
}
struct GameDriver cloak_driver =
{
__FILE__,
0,
"cloak",
"Cloak & Dagger",
"1983",
"Atari",
"Dan Boris (hardware info)\nMirko Buffoni (MAME driver)",
0,
&machine_driver,
0,
cloak_rom,
0, 0,
0,
0, /* sound_prom */
cloak_input_ports,
0, 0, 0,
ORIENTATION_DEFAULT,
hiload, hisave
};
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -