📄 mainevt.c
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PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START
PORT_DIPNAME( 0x0f, 0x0f, "Coins", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "5 Coins/1 Credit" )
PORT_DIPSETTING( 0x02, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x05, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x08, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x04, "3 Coins/2 Credits" )
PORT_DIPSETTING( 0x01, "4 Coins/3 Credits" )
PORT_DIPSETTING( 0x0f, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x03, "3 Coins/4 Credits" )
PORT_DIPSETTING( 0x07, "2 Coins/3 Credits" )
PORT_DIPSETTING( 0x0e, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x06, "2 Coins/5 Credits" )
PORT_DIPSETTING( 0x0d, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x0c, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x0b, "1 Coin/5 Credits" )
PORT_DIPSETTING( 0x0a, "1 Coin/6 Credits" )
PORT_DIPSETTING( 0x09, "1 Coin/7 Credits" )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START
PORT_BIT( 0x07, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_DIPNAME( 0x18, 0x18, "Bonus Energy", IP_KEY_NONE )
PORT_DIPSETTING( 0x18, "90" )
PORT_DIPSETTING( 0x10, "80" )
PORT_DIPSETTING( 0x08, "70" )
PORT_DIPSETTING( 0x00, "60" )
PORT_DIPNAME( 0x60, 0x60, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x00, "Demo Sound", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_START
PORT_DIPNAME( 0x01, 0x01, "Video Flip", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BITX( 0x04, 0x04, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BIT( 0xF8, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
/*****************************************************************************/
static struct GfxLayout charlayout =
{
8,8,
8192,
4,
{ 3*8192*8*8,2*8192*8*8,8192*8*8,0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every sprite takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
8192,
4,
{ 0,8,0x80000*8,(0x80000*8)+8 },
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*16+0, 8*16+1, 8*16+2, 8*16+3, 8*16+4, 8*16+5, 8*16+6, 8*16+7 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16 },
8*64 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x00000, &charlayout, 0, 12 },
{ 1, 0x40000, &spritelayout, 16*12, 4 },
{ -1 } /* end of array */
};
/*****************************************************************************/
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6809,
1500000,
0,
readmem,writemem,0,0,
mainevt_interrupt,1
}/*,
{
CPU_Z80 | CPU_AUDIO_CPU,
3000000,
2,
sound_readmem,sound_writemem,0,0,
ignore_interrupt,1
} */
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
64*8, 32*8, { 14*8, 50*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256, 256,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
mainevt_vh_start,
mainevt_vh_stop,
mainevt_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
};
static struct MachineDriver dv_machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6309,
1000000,
0,
dv_readmem,dv_writemem,0,0,
mainevt_interrupt,1
}/*,
{
CPU_Z80 | CPU_AUDIO_CPU,
3000000,
2,
sound_readmem,sound_writemem,0,0,
interrupt,4
} */
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
64*8, 32*8, { 14*8, 50*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256, 256,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
mainevt_vh_start,
mainevt_vh_stop,
mainevt_vh_screenrefresh,
/* sound hardware */
0,0,0,0
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( mainevt_rom )
ROM_REGION(0x40000)
ROM_LOAD( "799c02.k11", 0x10000, 0x08000, 0xe2e7dbd5 )
ROM_CONTINUE(0x8000,0x8000)
ROM_REGION_DISPOSE(0x140000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "799c06.f22", 0x00000, 0x08000, 0xf839cb58 )
ROM_RELOAD( 0x08000, 0x08000 )
ROM_LOAD( "799c07.h22", 0x10000, 0x08000, 0x176df538 )
ROM_RELOAD( 0x18000, 0x08000 )
ROM_LOAD( "799c08.j22", 0x20000, 0x08000, 0xd01e0078 )
ROM_RELOAD( 0x28000, 0x08000 )
ROM_LOAD( "799c09.k22", 0x30000, 0x08000, 0x9baec75e )
ROM_RELOAD( 0x38000, 0x08000 )
ROM_LOAD( "799b04.h4", 0x40000, 0x80000, 0x323e0c2b )
ROM_LOAD( "799b05.k4", 0xc0000, 0x80000, 0x571c5831 )
ROM_REGION(0x10000) /* 64k for the audio CPU */
ROM_LOAD( "799c01.f7", 0x00000, 0x08000, 0x447c4c5c )
ROM_REGION(0x80000) /* 2 sample roms? */
ROM_END
ROM_START( devstors_rom )
ROM_REGION(0x40000)
ROM_LOAD( "dev-x02.rom", 0x10000, 0x08000, 0xe58ebb35 )
ROM_CONTINUE(0x8000,0x8000)
ROM_REGION_DISPOSE(0x140000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "dev-f06.rom", 0x00000, 0x10000, 0x26592155 )
ROM_LOAD( "dev-f07.rom", 0x10000, 0x10000, 0x6c74fa2e )
ROM_LOAD( "dev-f08.rom", 0x20000, 0x10000, 0x29e12e80 )
ROM_LOAD( "dev-f09.rom", 0x30000, 0x10000, 0x67ca40d5 )
ROM_LOAD( "dev-f04.rom", 0x40000, 0x80000, 0xf16cd1fa )
ROM_LOAD( "dev-f05.rom", 0xc0000, 0x80000, 0xda37db05 )
ROM_REGION(0x10000) /* 64k for the audio CPU */
ROM_LOAD( "dev-k01.rom", 0x00000, 0x08000, 0xd44b3eb0 )
ROM_REGION(0x80000)
ROM_LOAD( "dev-f03.rom", 0x00000, 0x80000, 0x19065031 )
ROM_END
static int hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if (memcmp(&RAM[0x415C],"\xFF\xAE\xCA",3) == 0 &&
memcmp(&RAM[0x419F],"\x00\x05\x77",3) == 0 )
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x415C],70);
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0x415C],70);
osd_fclose(f);
}
}
struct GameDriver mainevt_driver =
{
__FILE__,
0,
"mainevt",
"The Main Event",
"1988",
"Konami",
"Bryan McPhail\n",
0,
&machine_driver,
0,
mainevt_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
0, 0, 0,
ORIENTATION_DEFAULT,
hiload, hisave
};
struct GameDriver devstors_driver =
{
__FILE__,
0,
"devstors",
"Devastators",
"1988",
"Konami",
"Bryan McPhail\n",
GAME_NOT_WORKING,
&dv_machine_driver,
0,
devstors_rom,
0, 0,
0,
0, /* sound_prom */
dv_input_ports,
0, 0, 0,
ORIENTATION_ROTATE_90,
0,0
};
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