📄 mainevt.c
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/***************************************************************************
The Main Event, (c) 1988 Konami
Devastators, (c) 1988 Konami
Emulation by Bryan McPhail, mish@tendril.force9.net
Notes:
* Devastators not playable... Protected? Unimplemented opcodes?
* Sprite priorities not yet fully correct
* No sound
* Graphics rom test fails - It looks like graphics roms can be read through
the sprite area - with bank switching at 0x3802/3 (little endian).
Turned on by setting 0x20 in 0x3800.
Setting 0x08 in 0x3800 is monitor flip.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "Z80/Z80.h"
#include "M6809/m6809.h"
void mainevt_vh_screenrefresh (struct osd_bitmap *bitmap,int full_refresh);
int mainevt_vh_start (void);
void mainevt_vh_stop (void);
void mainevt_control_w (int offset, int data);
void mainevt_video_control (int offset, int data);
void mainevt_bg_video_w (int offset, int data);
void mainevt_fg_video_w (int offset, int data);
void mainevt_video_w (int offset, int data);
void mainevt_bg_attr_w (int offset, int data);
void mainevt_fg_attr_w (int offset, int data);
void mainevt_attr_w (int offset, int data);
extern unsigned char *mainevt_bg_attr_ram;
extern unsigned char *mainevt_fg_attr_ram;
extern unsigned char *mainevt_attr_ram;
extern unsigned char *bg_videoram;
extern unsigned char *fg_videoram;
extern unsigned char *bg_scrollx_lo;
extern unsigned char *bg_scrollx_hi;
extern unsigned char *bg_scrolly;
extern unsigned char *fg_scrollx_lo;
extern unsigned char *fg_scrollx_hi;
extern unsigned char *fg_scrolly;
static int mainevt_int_type;
/* Unsure about this.... Main Event always uses IRQ, Devastators NMI */
static void mainevt_int_w(int offset, int data)
{
/* Main Event works with int's enabled from start but Devastors crashes
if you try this... So this turns them on just after self test */
switch (data) {
case 0:
mainevt_int_type=0;
break;
case 2:
mainevt_int_type=M6809_INT_IRQ;
break;
case 3: /* Main Event Test mode sets 3.. */
mainevt_int_type=M6809_INT_IRQ;
break;
case 255:
mainevt_int_type=M6809_INT_NMI;
break;
}
}
static int mainevt_interrupt(void)
{
return mainevt_int_type;
}
static int zero_ret(int offset)
{
return 0xff;
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x1bff, MRA_RAM },
{ 0x1e00, 0x1e00, zero_ret }, /* ? */
{ 0x1f94, 0x1f94, input_port_0_r }, /* Coins */
{ 0x1f95, 0x1f95, input_port_1_r }, /* Player 1 */
{ 0x1f96, 0x1f96, input_port_2_r }, /* Player 2 */
{ 0x1f97, 0x1f97, input_port_5_r }, /* Dip 1 */
{ 0x1f98, 0x1f98, input_port_7_r }, /* Dip 3 */
{ 0x1f99, 0x1f99, input_port_3_r }, /* Player 3 */
{ 0x1f9a, 0x1f9a, input_port_4_r }, /* Player 4 */
{ 0x1f9b, 0x1f9b, input_port_6_r }, /* Dip 2 */
{ 0x2000, 0x3bff, MRA_RAM },
{ 0x3c00, 0x3fff, MRA_RAM },
{ 0x4000, 0x5fff, MRA_RAM },
{ 0x6000, 0x7fff, MRA_BANK1 },
{ 0x8000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x07ff, mainevt_attr_w, &mainevt_attr_ram },
{ 0x0800, 0x0fff, mainevt_bg_attr_w, &mainevt_bg_attr_ram },
{ 0x1000, 0x17ff, mainevt_fg_attr_w, &mainevt_fg_attr_ram },
{ 0x180c, 0x180c, MWA_RAM, &bg_scrolly },
{ 0x1a00, 0x1a00, MWA_RAM, &bg_scrollx_lo },
{ 0x1a01, 0x1a01, MWA_RAM, &bg_scrollx_hi },
{ 0x1d00, 0x1d00, MWA_NOP },
{ 0x1e80, 0x1e80, mainevt_int_w },
{ 0x1f80, 0x1f90, mainevt_control_w },
{ 0x2000, 0x27ff, mainevt_video_w, &videoram, &videoram_size },
{ 0x2800, 0x2fff, mainevt_bg_video_w, &bg_videoram },
{ 0x3000, 0x37ff, mainevt_fg_video_w, &fg_videoram },
{ 0x380c, 0x380c, MWA_RAM, &fg_scrolly },
{ 0x3a00, 0x3a00, MWA_RAM, &fg_scrollx_lo },
{ 0x3a01, 0x3a01, MWA_RAM, &fg_scrollx_hi },
{ 0x3c00, 0x3fff, MWA_RAM, &spriteram },
{ 0x4000, 0x5dff, MWA_RAM },
{ 0x5e00, 0x5fff, paletteram_xBBBBBGGGGGRRRRR_swap_w, &paletteram },
{ 0x6000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress dv_readmem[] =
{
{ 0x0000, 0x1bff, MRA_RAM },
{ 0x1e00, 0x1e00, zero_ret },
{ 0x1f94, 0x1f94, input_port_0_r }, /* Coins */
{ 0x1f95, 0x1f95, input_port_1_r }, /* Player 1 */
{ 0x1f96, 0x1f96, input_port_2_r }, /* Player 2 */
{ 0x1f97, 0x1f97, input_port_5_r }, /* Dip 1 */
{ 0x1f98, 0x1f98, input_port_7_r }, /* Dip 3 */
{ 0x1f9b, 0x1f9b, input_port_6_r }, /* Dip 2 */
{ 0x1fa6, 0x1fa6, zero_ret },
{ 0x1e80, 0x1e80, zero_ret }, /* Needs to return 0xff */
{ 0x2000, 0x3bff, MRA_RAM },
{ 0x3c00, 0x3fff, MRA_RAM },
{ 0x4000, 0x5fff, MRA_RAM },
{ 0x6000, 0x7fff, MRA_BANK1 },
{ 0x8000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress dv_writemem[] =
{
{ 0x0000, 0x07ff, mainevt_attr_w, &mainevt_attr_ram },
{ 0x0800, 0x0fff, mainevt_bg_attr_w, &mainevt_bg_attr_ram },
{ 0x1000, 0x17ff, mainevt_fg_attr_w, &mainevt_fg_attr_ram },
{ 0x180c, 0x180c, MWA_RAM, &bg_scrolly },
{ 0x1a00, 0x1a00, MWA_RAM, &bg_scrollx_lo },
{ 0x1a01, 0x1a01, MWA_RAM, &bg_scrollx_hi },
{ 0x1e80, 0x1e80, mainevt_int_w },
{ 0x1f80, 0x1f90, mainevt_control_w },
{ 0x1fb2, 0x1fb2, MWA_NOP },
{ 0x2000, 0x27ff, mainevt_video_w, &videoram, &videoram_size },
{ 0x2800, 0x2fff, mainevt_bg_video_w, &bg_videoram },
{ 0x3000, 0x37ff, mainevt_fg_video_w, &fg_videoram },
{ 0x380c, 0x380c, MWA_RAM, &fg_scrolly },
{ 0x3a00, 0x3a00, MWA_RAM, &fg_scrollx_lo },
{ 0x3a01, 0x3a01, MWA_RAM, &fg_scrollx_hi },
{ 0x3c00, 0x3fff, MWA_RAM, &spriteram },
{ 0x4000, 0x5dff, MWA_RAM },
{ 0x5e00, 0x5fff, paletteram_xBBBBBGGGGGRRRRR_swap_w, &paletteram },
{ 0x6000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
#if 0
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0x83ff, MRA_RAM },
{ 0xa000, 0xa000, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0x83ff, MWA_RAM },
{ -1 } /* end of table */
};
#endif
/*****************************************************************************/
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) /* Service 1 */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) /* Service 2 */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE ) /* Service 3 */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE ) /* Service 4 */
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER3 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER3 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER4 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER4 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START
PORT_DIPNAME( 0x0f, 0x0f, "Coins", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "5 Coins/1 Credit" )
PORT_DIPSETTING( 0x02, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x05, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x08, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x04, "3 Coins/2 Credits" )
PORT_DIPSETTING( 0x01, "4 Coins/3 Credits" )
PORT_DIPSETTING( 0x0f, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x03, "3 Coins/4 Credits" )
PORT_DIPSETTING( 0x07, "2 Coins/3 Credits" )
PORT_DIPSETTING( 0x0e, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x06, "2 Coins/5 Credits" )
PORT_DIPSETTING( 0x0d, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x0c, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x0b, "1 Coin/5 Credits" )
PORT_DIPSETTING( 0x0a, "1 Coin/6 Credits" )
PORT_DIPSETTING( 0x09, "1 Coin/7 Credits" )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START
PORT_BIT( 0x07, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_DIPNAME( 0x18, 0x18, "Bonus Energy", IP_KEY_NONE )
PORT_DIPSETTING( 0x18, "90" )
PORT_DIPSETTING( 0x10, "80" )
PORT_DIPSETTING( 0x08, "70" )
PORT_DIPSETTING( 0x00, "60" )
PORT_DIPNAME( 0x60, 0x60, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x00, "Demo Sound", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_START
PORT_DIPNAME( 0x01, 0x01, "Video Flip", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BITX( 0x04, 0x04, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BIT( 0xF8, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
INPUT_PORTS_START( dv_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) /* Service 1 */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) /* Service 2 */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE ) /* Service 3 */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE ) /* Service 4 */
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
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