📄 rainbow.c
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/***************************************************************************
Rainbow Islands
A lot of this is based on Rastan driver, it may be re-joined with
that at a later date.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *rastan_ram;
extern unsigned char *rastan_videoram1,*rastan_videoram3;
extern int rastan_videoram_size;
extern unsigned char *rastan_spriteram;
extern unsigned char *rastan_scrollx;
extern unsigned char *rastan_scrolly;
void rastan_spriteram_w(int offset,int data);
int rastan_spriteram_r(int offset);
void rastan_videoram1_w(int offset,int data);
int rastan_videoram1_r(int offset);
void rastan_videoram3_w(int offset,int data);
int rastan_videoram3_r(int offset);
void rastan_scrollY_w(int offset,int data);
void rastan_scrollX_w(int offset,int data);
void rastan_videocontrol_w(int offset,int data);
int rastan_interrupt(void);
int rastan_s_interrupt(void);
int rastan_input_r (int offset);
void rastan_sound_w(int offset,int data);
int rastan_sound_r(int offset);
void rastan_speedup_w(int offset,int data);
int rastan_speedup_r(int offset);
int r_rd_a000(int offset);
int r_rd_a001(int offset);
void r_wr_a000(int offset,int data);
void r_wr_a001(int offset,int data);
int rastan_sh_init(const char *gamename);
void r_wr_b000(int offset,int data);
void r_wr_c000(int offset,int data);
void r_wr_d000(int offset,int data);
/* Rainbow Extras */
int rainbow_interrupt(void);
void rainbow_c_chip_w(int offset, int data);
int rainbow_c_chip_r(int offset);
void rainbow_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int rastan_vh_start(void);
void rastan_vh_stop(void);
/* Jumping Extras */
void jumping_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static struct MemoryReadAddress rainbow_readmem[] =
{
{ 0x000000, 0x07ffff, MRA_ROM },
{ 0x10c000, 0x10ffff, MRA_BANK1 }, /* RAM */
{ 0x200000, 0x20ffff, paletteram_word_r },
{ 0x390000, 0x390003, input_port_0_r },
{ 0x3B0000, 0x3B0003, input_port_1_r },
{ 0x3e0000, 0x3e0003, rastan_sound_r },
{ 0x800000, 0x80ffff, rainbow_c_chip_r },
{ 0xc00000, 0xc03fff, rastan_videoram1_r },
{ 0xc04000, 0xc07fff, MRA_BANK2 },
{ 0xc08000, 0xc0bfff, rastan_videoram3_r },
{ 0xc0c000, 0xc0ffff, MRA_BANK3 },
{ 0xd00000, 0xd0ffff, MRA_BANK4, &rastan_spriteram },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress rainbow_writemem[] =
{
{ 0x000000, 0x07ffff, MWA_ROM },
{ 0x10c000, 0x10ffff, MWA_BANK1 },
{ 0x200000, 0x20ffff, paletteram_xBBBBBGGGGGRRRRR_word_w, &paletteram },
{ 0x800000, 0x80ffff, rainbow_c_chip_w },
{ 0xc00000, 0xc03fff, rastan_videoram1_w, &rastan_videoram1, &rastan_videoram_size },
{ 0xc04000, 0xc07fff, MWA_BANK2 },
{ 0xc08000, 0xc0bfff, rastan_videoram3_w, &rastan_videoram3 },
{ 0xc0c000, 0xc0ffff, MWA_BANK3 },
{ 0xc20000, 0xc20003, rastan_scrollY_w, &rastan_scrolly }, /* scroll Y 1st.w plane1 2nd.w plane2 */
{ 0xc40000, 0xc40003, rastan_scrollX_w, &rastan_scrollx }, /* scroll X 1st.w plane1 2nd.w plane2 */
{ 0xd00000, 0xd0ffff, MWA_BANK4 },
{ 0x380000, 0x380003, rastan_videocontrol_w }, /* sprite palette bank, coin counters, other unknowns */
{ 0x3e0000, 0x3e0003, rastan_sound_w },
{ 0x3c0000, 0x3c0003, MWA_NOP },
{ -1 } /* end of table */
};
static struct MemoryReadAddress jumping_readmem[] =
{
{ 0x000000, 0x08ffff, MRA_ROM },
{ 0x10c000, 0x10ffff, MRA_BANK1 }, /* RAM */
{ 0x200000, 0x20ffff, paletteram_word_r },
{ 0x400000, 0x400001, input_port_0_r },
{ 0x400002, 0x400003, input_port_1_r },
{ 0x400006, 0x400007, rastan_sound_r }, /* What Chip ? */
{ 0x401000, 0x401001, input_port_3_r },
{ 0x401002, 0x401003, input_port_4_r },
{ 0xc00000, 0xc03fff, rastan_videoram1_r },
{ 0xc04000, 0xc07fff, MRA_BANK2 },
{ 0xc08000, 0xc0bfff, rastan_videoram3_r },
{ 0xc0c000, 0xc0ffff, MRA_BANK3 },
{ 0x440000, 0x4407ff, MRA_BANK4, &rastan_spriteram },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress jumping_writemem[] =
{
{ 0x000000, 0x08ffff, MWA_ROM },
{ 0x10c000, 0x10ffff, MWA_BANK1 },
{ 0x200000, 0x20ffff, paletteram_xxxxBBBBGGGGRRRR_word_w, &paletteram },
{ 0xc00000, 0xc03fff, rastan_videoram1_w, &rastan_videoram1, &rastan_videoram_size },
{ 0xc04000, 0xc07fff, MWA_BANK2 },
{ 0xc08000, 0xc0bfff, rastan_videoram3_w, &rastan_videoram3 },
{ 0xc0c000, 0xc0ffff, MWA_BANK3 },
{ 0x430000, 0x430003, rastan_scrollY_w, &rastan_scrolly }, /* scroll Y 1st.w plane1 2nd.w plane2 */
{ 0xc40000, 0xc40003, rastan_scrollX_w, &rastan_scrollx }, /* scroll X 1st.w plane1 2nd.w plane2 */
{ 0x440000, 0x4407ff, MWA_BANK4 },
{ 0x3e0000, 0x3e0003, rastan_sound_w },
{ -1 } /* end of table */
};
#if 0
static struct MemoryReadAddress rastan_s_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0x8fff, MRA_RAM },
{ 0x9001, 0x9001, YM2151_read_port_0_r },
{ 0x9002, 0x9100, MRA_RAM },
{ 0xa000, 0xa000, r_rd_a000 },
{ 0xa001, 0xa001, r_rd_a001 },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress rastan_s_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0x8fff, MWA_RAM },
{ 0x9000, 0x9000, YM2151_control_port_0_w },
{ 0x9001, 0x9001, YM2151_write_port_0_w },
{ 0xa000, 0xa000, r_wr_a000 },
{ 0xa001, 0xa001, r_wr_a001 },
{ 0xb000, 0xb000, r_wr_b000 },
{ 0xc000, 0xc000, r_wr_c000 },
{ 0xd000, 0xd000, r_wr_d000 },
{ -1 } /* end of table */
};
#endif
INPUT_PORTS_START( rainbow_input_ports )
PORT_START /* DIP SWITCH A */
PORT_DIPNAME( 0x01, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x01, "Cocktail" )
PORT_DIPNAME( 0x02, 0x02, "Flip Screen", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BITX( 0x04, 0x04, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x08, 0x08, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x30, 0x30, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x10, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x20, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit" )
PORT_DIPNAME( 0xc0, 0xc0, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0xc0, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x80, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x40, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x00, "1 Coin/6 Credits" )
PORT_START /* DIP SWITCH B */
PORT_DIPNAME( 0x03, 0x03, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Easy" )
PORT_DIPSETTING( 0x03, "Medium" )
PORT_DIPSETTING( 0x01, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x04, 0x00, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "100k,1000k" )
PORT_DIPSETTING( 0x04, "None" )
PORT_DIPNAME( 0x08, 0x00, "Complete Bonus", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "1 Up" )
PORT_DIPSETTING( 0x08, "None" )
PORT_DIPNAME( 0x30, 0x30, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "1" )
PORT_DIPSETTING( 0x30, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPNAME( 0x40, 0x00, "Language", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "English" )
PORT_DIPSETTING( 0x40, "Japanese" )
PORT_DIPNAME( 0x80, 0x00, "Coin Type", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Type 1" )
PORT_DIPSETTING( 0x80, "Type 2" )
PORT_START /* 800007 */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE )
PORT_START /* 800009 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_START /* 80000B */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_START /* 80000d */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( jumping_input_ports )
PORT_START /* DIP SWITCH A */
PORT_DIPNAME( 0x01, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x01, "Cocktail" )
PORT_DIPNAME( 0x02, 0x02, "Flip Screen", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BITX( 0x04, 0x04, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x08, 0x08, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x30, 0x30, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x10, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x20, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit" )
PORT_DIPNAME( 0xc0, 0xc0, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0xc0, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x80, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x40, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x00, "1 Coin/6 Credits" )
PORT_START /* DIP SWITCH B */
PORT_DIPNAME( 0x03, 0x03, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Easy" )
PORT_DIPSETTING( 0x03, "Medium" )
PORT_DIPSETTING( 0x01, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x04, 0x00, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "100k,1000k" )
PORT_DIPSETTING( 0x04, "None" )
PORT_DIPNAME( 0x08, 0x00, "Complete Bonus", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "1 Up" )
PORT_DIPSETTING( 0x08, "None" )
PORT_DIPNAME( 0x30, 0x30, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "1" )
PORT_DIPSETTING( 0x30, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPNAME( 0x40, 0x00, "Language", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "English" )
PORT_DIPSETTING( 0x40, "Japanese" )
PORT_DIPNAME( 0x80, 0x00, "Coin Type", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Type 1" )
PORT_DIPSETTING( 0x80, "Type 2" )
PORT_START /* Probably not used! */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE )
PORT_START /* 401001 - Coins Etc. */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) /* OK */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) /* OK */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) /* OK */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) /* OK */
PORT_START /* 401003 - Player Controls */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* OK */
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) /* OK */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY ) /* OK */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY ) /* OK */
PORT_START /* Probably not used */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_PLAYER2 )
PORT_START /* Probably not used */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
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