⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 nova2001.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
字号:
/*******************************************************************************

     Nova 2001 - by Universal - Licensed by UPL - 1984

     Memory Map:

     Address Range:     R/W:     Function:
     --------------------------------------------------------------------------
     0000 - 7fff        R        Program ROM (7000-7fff mirror of 6000-6fff)
     a000 - a3ff        R/W      Foreground Playfield character RAM
     a400 - a7ff        R/W      Foreground Playfield color modifier RAM
     a800 - abff        R/W      Scrolling Playfield character RAM
     ac00 - a7ff        R/W      Scrolling Playfield color modifier RAM
     b000 - b7ff        R/W      Sprite RAM
     bfff               W        flip screen
     c000               R/W      AY8910 #1 Data R/W
     c001               R/W      AY8910 #2 Data R/W
     c002               W        AY8910 #1 Control W
     c003               W        AY8910 #2 Control W
     c004               R        Interrupt acknowledge / Watchdog reset
     c006               R        Player 1 Controls
     c007               R        Player 2 Controls
     c00e               R        Coin Inputs, etc.
     e000 - e7ff        R/W      Work RAM

     Issues:

     - High Score Saving doesn't update the HISCORE display at the top,
       but it does update the high score table.

*******************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"

/* From vidhrdw/nova2001.c */
extern unsigned char *nova2001_videoram,*nova2001_colorram;
extern int nova2001_videoram_size;

void nova2001_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void nova2001_scroll_x_w(int offset,int data);
void nova2001_scroll_y_w(int offset,int data);
void nova2001_flipscreen_w(int offset,int data);
void nova2001_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);



static struct MemoryReadAddress readmem[] =
{
	{ 0x0000, 0x7fff, MRA_ROM },
	{ 0xa000, 0xb7ff, MRA_RAM },
	{ 0xc000, 0xc000, AY8910_read_port_0_r },
	{ 0xc001, 0xc001, AY8910_read_port_1_r },
	{ 0xc004, 0xc004, watchdog_reset_r },
	{ 0xc006, 0xc006, input_port_0_r },
	{ 0xc007, 0xc007, input_port_1_r },
	{ 0xc00e, 0xc00e, input_port_2_r },
	{ 0xe000, 0xe7ff, MRA_RAM },
	{ -1 }	/* end of table */
};


static struct MemoryWriteAddress writemem[] =
{
	{ 0x0000, 0x7fff, MWA_ROM },
	{ 0xa000, 0xa3ff, MWA_RAM, &nova2001_videoram, &nova2001_videoram_size },
	{ 0xa400, 0xa7ff, MWA_RAM, &nova2001_colorram },
	{ 0xa800, 0xabff, videoram_w, &videoram, &videoram_size },
	{ 0xac00, 0xafff, colorram_w, &colorram },
	{ 0xb000, 0xb7ff, MWA_RAM, &spriteram, &spriteram_size },
	{ 0xbfff, 0xbfff, nova2001_flipscreen_w },
	{ 0xc000, 0xc000, AY8910_write_port_0_w },
	{ 0xc001, 0xc001, AY8910_write_port_1_w },
	{ 0xc002, 0xc002, AY8910_control_port_0_w },
	{ 0xc003, 0xc003, AY8910_control_port_1_w },
	{ 0xe000, 0xe7ff, MWA_RAM },
	{ -1 }	/* end of table */
};



INPUT_PORTS_START( input_ports )
    PORT_START
    PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
    PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
    PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
    PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
    PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
    PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
    PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 )
    PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )

    PORT_START    /* player 2 controls */
    PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
    PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
    PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
    PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
    PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
    PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
    PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
    PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )

    PORT_START
    PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
    PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 )
    PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 )
    PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
    PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
    PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
    PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
    PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK )

    PORT_START  /* dsw0 */
    PORT_DIPNAME( 0x01, 0x00, "Cabinet", IP_KEY_NONE )
    PORT_DIPSETTING(    0x00, "Upright" )
    PORT_DIPSETTING(    0x01, "Cocktail" )
    PORT_DIPNAME( 0x02, 0x02, "Lives", IP_KEY_NONE )
    PORT_DIPSETTING(    0x02, "3" )
    PORT_DIPSETTING(    0x00, "4" )
    PORT_DIPNAME( 0x04, 0x04, "1st Bonus Life", IP_KEY_NONE )
    PORT_DIPSETTING(    0x04, "20000" )
    PORT_DIPSETTING(    0x00, "30000" )
    PORT_DIPNAME( 0x18, 0x18, "Extra Bonus Life", IP_KEY_NONE )
    PORT_DIPSETTING(    0x18, "60000" )
    PORT_DIPSETTING(    0x10, "70000" )
    PORT_DIPSETTING(    0x08, "90000" )
    PORT_DIPSETTING(    0x00, "None" )
    PORT_DIPNAME( 0x60, 0x60, "Coinage", IP_KEY_NONE )
    PORT_DIPSETTING(    0x40, "2 Coins/1 Credit" )
    PORT_DIPSETTING(    0x60, "1 Coin/1 Credit" )
    PORT_DIPSETTING(    0x00, "2 Coins/2 Credits" )
    PORT_DIPSETTING(    0x20, "1 Coin/2 Credits" )
    PORT_DIPNAME( 0x80, 0x80, "Free Play", IP_KEY_NONE )
    PORT_DIPSETTING(    0x80, "Off" )
    PORT_DIPSETTING(    0x00, "On" )

    PORT_START  /* dsw1 */
    PORT_DIPNAME( 0x03, 0x00, "Difficulty", IP_KEY_NONE )
    PORT_DIPSETTING(    0x00, "Easy" )
    PORT_DIPSETTING(    0x03, "Medium" )
    PORT_DIPSETTING(    0x02, "Hard" )
    PORT_DIPSETTING(    0x01, "Hardest" )
    PORT_DIPNAME( 0x04, 0x00, "Demo Sounds", IP_KEY_NONE )
    PORT_DIPSETTING(    0x04, "Off" )
    PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x08, 0x08, "High Score Names", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "3 Letters" )
	PORT_DIPSETTING(    0x08, "8 Letters" )
    PORT_DIPNAME( 0x10, 0x10, "Unknown", IP_KEY_NONE )
    PORT_DIPSETTING(    0x10, "Off" )
    PORT_DIPSETTING(    0x00, "On" )
    PORT_DIPNAME( 0x20, 0x20, "Unknown", IP_KEY_NONE )
    PORT_DIPSETTING(    0x20, "Off" )
    PORT_DIPSETTING(    0x00, "On" )
    PORT_DIPNAME( 0x40, 0x40, "Unknown", IP_KEY_NONE )
    PORT_DIPSETTING(    0x40, "Off" )
    PORT_DIPSETTING(    0x00, "On" )
	PORT_BITX(    0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x80, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
INPUT_PORTS_END



static struct GfxLayout charlayout =
{
	8,8,    /* 8*8 characters */
	256,    /* 256 characters */
	4,       /* 4 bits per pixel */
	{0,1,2,3 }, /* the bitplanes are packed in one nibble */
	{0, 4, 8192*8+0, 8192*8+4, 8, 12, 8192*8+8, 8192*8+12},
	{16*0, 16*1, 16*2, 16*3, 16*4, 16*5, 16*6, 16*7},
	8*16
};

static struct GfxLayout spritelayout =
{
	16,16,    /* 16*16 characters */
	64,    /* 64 sprites */
	4,       /* 4 bits per pixel */
	{0,1,2,3}, /* the bitplanes are packed in one nibble */
	{0,  4,  8192*8+0,  8192*8+4,  8, 12,  8192*8+8, 8192*8+12,
			16*8+0, 16*8+4, 16*8+8192*8+0, 16*8+8192*8+4, 16*8+8, 16*8+12, 16*8+8192*8+8, 16*8+8192*8+12},
	{16*0, 16*1, 16*2, 16*3, 16*4, 16*5, 16*6, 16*7,
			32*8+16*0, 32*8+16*1, 32*8+16*2, 32*8+16*3, 32*8+16*4, 32*8+16*5, 32*8+16*6, 32*8+16*7},
	8*64
};

static struct GfxDecodeInfo gfxdecodeinfo[] =
{
	{ 1, 0x0000, &charlayout,       0, 16 },
	{ 1, 0x4000, &charlayout,   16*16, 16 },
	{ 1, 0x1000, &spritelayout,     0, 16 },
	{ 1, 0x5000, &spritelayout,     0, 16 },
	{ -1 } /* end of array */
};



static struct AY8910interface ay8910_interface =
{
	2,	/* 2 chips */
	1200000,	/* 1.2 MHz */
	{ 255, 255 },
	{ 0, input_port_3_r },
	{ 0, input_port_4_r },
	{ nova2001_scroll_x_w }, /* writes are connected to pf scroll */
	{ nova2001_scroll_y_w },
	{ 0 }
};

static struct MachineDriver machine_driver =
{
	{
		{
			CPU_Z80,
			3000000,	/* 3 MHz */
			0,
			readmem,writemem,0,0,
			interrupt,1
		}
	},
	60, DEFAULT_REAL_60HZ_VBLANK_DURATION,	/* frames per second, vblank duration */
	1,	/* single CPU, no need for interleaving */
	0,

	32*8, 32*8, { 0*8, 32*8-1, 4*8, 28*8-1 },

	gfxdecodeinfo,
	32,32*16,
	nova2001_vh_convert_color_prom,

	VIDEO_TYPE_RASTER,
	0,
	generic_vh_start,
	generic_vh_stop,
	nova2001_vh_screenrefresh,

	0,0,0,0,
	{
		{
			SOUND_AY8910,
			&ay8910_interface
		}
	}
};

ROM_START( nova2001_rom )
	ROM_REGION(0x10000)
	ROM_LOAD( "nova2001.1",   0x0000, 0x2000, 0xb79461bd )
	ROM_LOAD( "nova2001.2",   0x2000, 0x2000, 0xfab87144 )
	ROM_LOAD( "nova2001.3",   0x4000, 0x2000, 0xb2849038 )
	ROM_LOAD( "nova2001.4",   0x6000, 0x1000, 0x6b5bb12d )
	ROM_RELOAD(             0x7000, 0x1000 )

	ROM_REGION_DISPOSE(0x8000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "nova2001.5",   0x0000, 0x2000, 0x8ea576e8 )
	ROM_LOAD( "nova2001.6",   0x2000, 0x2000, 0x0c61656c )
	ROM_LOAD( "nova2001.7",   0x4000, 0x2000, 0x9ebd8806 )
	ROM_LOAD( "nova2001.8",   0x6000, 0x2000, 0xd1b18389 )

	ROM_REGION(0x0020)	/* color PROMs */
	ROM_LOAD( "nova2001.clr", 0x0000, 0x0020, 0xa2fac5cd )
ROM_END



static int hiload(void)
{
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


    /* check if the hi score table has already been initialized */
    if (memcmp(&RAM[0xe07d],"\x00\x20\x00",3) == 0 )
    {
        void *f;

        if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
        {
            osd_fread(f,&RAM[0xe07d],55);
            osd_fread(f,&RAM[0xe118],3);
            osd_fclose(f);
        }

        return 1;
    }
    else
        return 0;  /* we can't load the hi scores yet */
}

static void hisave(void)
{
    void *f;
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


    if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
    {
        osd_fwrite(f,&RAM[0xe07d],55);
        osd_fwrite(f,&RAM[0xe118],3);
        osd_fclose(f);
    }
}



struct GameDriver nova2001_driver =
{
	__FILE__,
	0,
	"nova2001",
	"Nova 2001",
	"1984?",
	"UPL (Universal license)",
	"Howie Cohen\nFrank Palazzolo\nAlex Pasadyn",
	0,
	&machine_driver,
	0,

	nova2001_rom,
	0,0,
	0,
	0, /* sound prom */

	input_ports,

	PROM_MEMORY_REGION(2), 0, 0,
	ORIENTATION_DEFAULT,

	hiload,hisave
};

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -