📄 taitof2.c
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{ 0xe000, 0xe000, sound_hack_r },
{ 0xe001, 0xe001, YM2610_read_port_0_r },
{ 0xe002, 0xe002, YM2610_status_port_0_B_r },
{ 0xe200, 0xe200, MRA_NOP },
{ 0xe201, 0xe201, r_rd_a001 },
{ 0xea00, 0xea00, MRA_NOP },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0xc000, 0xdfff, MWA_RAM },
{ 0xe000, 0xe000, YM2610_control_port_0_A_w },
{ 0xe001, 0xe001, YM2610_data_port_0_A_w },
{ 0xe002, 0xe002, YM2610_control_port_0_B_w },
{ 0xe003, 0xe003, YM2610_data_port_0_B_w },
{ 0xe200, 0xe200, r_wr_a000 },
{ 0xe201, 0xe201, r_wr_a001 },
{ 0xe400, 0xe403, MWA_NOP }, /* pan */
{ 0xee00, 0xee00, MWA_NOP }, /* ? */
{ 0xf000, 0xf000, MWA_NOP }, /* ? */
{ 0xf200, 0xf200, bankswitch_w }, /* ?? */
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1)
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2)
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW A */
PORT_DIPNAME( 0x01, 0x01, "Unknown", IP_KEY_NONE)
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x02, 0x02, "Flip Screen?", IP_KEY_NONE)
PORT_DIPSETTING( 0x02, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BITX( 0x04, 0x04, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x08, 0x08, "Unknown", IP_KEY_NONE)
PORT_DIPSETTING( 0x08, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x30, 0x30, "Coin A", IP_KEY_NONE)
PORT_DIPSETTING( 0x00, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x10, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x20, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit" )
PORT_DIPNAME( 0xc0, 0xc0, "Coin B", IP_KEY_NONE)
PORT_DIPSETTING( 0xc0, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x80, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x40, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x00, "1 Coin/6 Credits" )
PORT_START /* DSW B */
PORT_DIPNAME( 0x01, 0x01, "Unknown",IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x02, 0x02, "Unknown",IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x0c, 0x0c, "Shields",IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPSETTING( 0x0c, "1" )
PORT_DIPSETTING( 0x04, "2" )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPNAME( 0x10, 0x10, "Lives",IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPNAME( 0x20, 0x20, "2 Players Mode", IP_KEY_NONE)
PORT_DIPSETTING( 0x00, "Alternate" )
PORT_DIPSETTING( 0x20, "Simultaneous" )
PORT_DIPNAME( 0x40, 0x40, "Allow Continue", IP_KEY_NONE)
PORT_DIPSETTING( 0x00, "No" )
PORT_DIPSETTING( 0x40, "Yes" )
PORT_DIPNAME( 0x80, 0x80, "Allow Simultaneous Game", IP_KEY_NONE)
PORT_DIPSETTING( 0x00, "No" )
PORT_DIPSETTING( 0x80, "Yes" )
INPUT_PORTS_END
INPUT_PORTS_START( megab_input_ports )
PORT_START /* DSW A */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Unused? */
PORT_DIPNAME( 0x02, 0x02, "Video Flip", IP_KEY_NONE)
PORT_DIPSETTING( 0x02, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BITX( 0x04, 0x04, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Test Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x08, 0x08, "Demo Sound", IP_KEY_NONE)
PORT_DIPSETTING( 0x08, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* DSW B */
PORT_DIPNAME( 0x03, 0x03, "Coin A", IP_KEY_NONE)
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x02, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x01, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "4 Coins/1 Credit" )
PORT_DIPNAME( 0x0c, 0x0c, "Coin B", IP_KEY_NONE)
PORT_DIPSETTING( 0x0c, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x08, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x04, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x00, "1 Coin/6 Credits" )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* DSW c */
PORT_DIPNAME( 0x03, 0x03, "Difficulty", IP_KEY_NONE)
PORT_DIPSETTING( 0x03, "Norm" )
PORT_DIPSETTING( 0x02, "Easy" )
PORT_DIPSETTING( 0x01, "Hard" )
PORT_DIPSETTING( 0x00, "Very Hard" )
PORT_DIPNAME( 0x0c, 0x0c, "Bonus", IP_KEY_NONE)
PORT_DIPSETTING( 0x0c, "50k, 150k" )
PORT_DIPSETTING( 0x0a, "Bonus 2??" )
PORT_DIPSETTING( 0x08, "Bonus 3??" )
PORT_DIPSETTING( 0x00, "Bonus 4??" )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* DSW D */
PORT_DIPNAME( 0x03, 0x03, "Lives", IP_KEY_NONE)
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x0c, 0x0c, "Unknown", IP_KEY_NONE)
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x04, "2" )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x0c, "4" )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BITX( 0x04, IP_ACTIVE_LOW, IPT_COIN3, "Service", OSD_KEY_5, IP_JOY_NONE, 0 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static struct GfxLayout tilelayout =
{
16,16, /* 16*16 sprites */
16384, /* 16384 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4, 9*4, 8*4, 11*4, 10*4, 13*4, 12*4, 15*4, 14*4 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
128*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
32768, /* 32768 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxLayout charlayout2 =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
2, /* 4 bits per pixel */
{ 0, 8 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every sprite takes 16 consecutive bytes */
};
#define NUM_TILES 8192
static struct GfxLayout finalb_tilelayout =
{
16,16, /* 16*16 sprites */
NUM_TILES, /* 8192 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{
1*4, 0*4, NUM_TILES*64*8 + 1*4, NUM_TILES*64*8 + 0*4,
3*4, 2*4, NUM_TILES*64*8 + 3*4, NUM_TILES*64*8 + 2*4,
5*4, 4*4, NUM_TILES*64*8 + 5*4, NUM_TILES*64*8 + 4*4,
7*4, 6*4, NUM_TILES*64*8 + 7*4, NUM_TILES*64*8 + 6*4
},
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
64*8 /* every sprite takes 64 consecutive bytes */
};
#undef NUM_TILES
#define NUM_CHARS 8192
static struct GfxLayout finalb_charlayout =
{
8,8, /* 8*8 characters */
NUM_CHARS, /* 8192 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{
NUM_CHARS*16*8 + 0*4, NUM_CHARS*16*8 + 1*4, 0*4, 1*4,
NUM_CHARS*16*8 + 2*4, NUM_CHARS*16*8 + 3*4, 2*4, 3*4
},
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
#undef NUM_CHARS
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x100000, &tilelayout, 0, 256 }, /* sprites & playfield */
{ 1, 0x000000, &charlayout, 0, 256 }, /* sprites & playfield */
{ 0, 0x000000, &charlayout2, 0, 256 }, /* the game dynamically modifies this */
{ -1 } /* end of array */
};
static struct GfxDecodeInfo finalb_gfxdecodeinfo[] =
{
{ 1, 0x100000, &finalb_tilelayout, 0, 256 }, /* sprites & playfield */
{ 1, 0x000000, &finalb_charlayout, 0, 256 }, /* sprites & playfield */
{ 0, 0x000000, &charlayout2, 0, 256 }, /* the game dynamically modifies this */
{ -1 } /* end of array */
};
/* handler called by the YM2610 emulator when the internal timers cause an IRQ */
static void irqhandler(void)
{
cpu_cause_interrupt( 1, 0xff );
}
static struct YM2610interface ym2610_interface =
{
1, /* 1 chip */
8000000, /* 8 MHz ?????? */
{ YM2203_VOL(60,30) },
{ 0 },
{ 0 },
{ 0 },
{ 0 },
{ irqhandler },
{ 3 }, /* Does not have Delta T adpcm, so this can point to a non-existing region */
{ 3 }
};
static struct MachineDriver liquidk_machine_driver =
{
/* basic machine hardware */
{
{
CPU_M68000,
12000000, /* 12 MHz ??? */
0,
liquidk_readmem, liquidk_writemem, 0, 0,
liquidk_interrupt, 1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
4000000, /* 4 MHz ??? */
2,
sound_readmem, sound_writemem, 0, 0,
ignore_interrupt, 0 /* IRQs are triggered by the YM2610 */
}
},
60, 2000, /* frames per second, vblank duration hand tuned to avoid flicker */
1,
0,
/* video hardware */
40*8, 32*8, { 0*8, 40*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
4096, 4096,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
taitof2_vh_start,
taitof2_vh_stop,
taitof2_vh_screenrefresh,
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