📄 blockout.c
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/***************************************************************************
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "z80/z80.h"
extern unsigned char *blockout_videoram;
extern unsigned char *blockout_frontvideoram;
extern unsigned char *blockout_frontcolor;
static unsigned char *ram_blockout; /* used by high scores */
void blockout_videoram_w(int offset, int data);
int blockout_videoram_r(int offset);
void blockout_frontvideoram_w(int offset, int data);
int blockout_frontvideoram_r(int offset);
void blockout_paletteram_w(int offset, int data);
void blockout_frontcolor_w(int offset, int data);
int blockout_vh_start(void);
void blockout_vh_stop(void);
void blockout_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int blockout_interrupt(void)
{
/* interrupt 6 is vblank */
/* interrupt 5 reads coin inputs - might have to be triggered only */
/* when a coin is inserted */
return 6 - cpu_getiloops();
}
int blockout_input_r(int offset)
{
switch (offset)
{
case 0:
return input_port_0_r(offset);
case 2:
return input_port_1_r(offset);
case 4:
return input_port_2_r(offset);
case 6:
return input_port_3_r(offset);
case 8:
return input_port_4_r(offset);
default:
return 0;
}
}
void blockout_sound_command_w(int offset,int data)
{
switch (offset)
{
case 0:
soundlatch_w(offset,data);
cpu_cause_interrupt(1,Z80_NMI_INT);
break;
case 2:
/* don't know, maybe reset sound CPU */
break;
}
}
static struct MemoryReadAddress readmem[] =
{
{ 0x000000, 0x03ffff, MRA_ROM },
{ 0x100000, 0x10000b, blockout_input_r },
{ 0x180000, 0x1bffff, blockout_videoram_r },
{ 0x1d4000, 0x1dffff, MRA_BANK1, &ram_blockout }, /* work RAM */
{ 0x1f4000, 0x1fffff, MRA_BANK2 }, /* work RAM */
{ 0x200000, 0x207fff, blockout_frontvideoram_r },
{ 0x208000, 0x21ffff, MRA_BANK3 }, /* ??? */
{ 0x280200, 0x2805ff, paletteram_word_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x000000, 0x03ffff, MWA_ROM },
{ 0x100014, 0x100017, blockout_sound_command_w },
{ 0x180000, 0x1bffff, blockout_videoram_w, &blockout_videoram },
{ 0x1d4000, 0x1dffff, MWA_BANK1 }, /* work RAM */
{ 0x1f4000, 0x1fffff, MWA_BANK2 }, /* work RAM */
{ 0x200000, 0x207fff, blockout_frontvideoram_w, &blockout_frontvideoram },
{ 0x208000, 0x21ffff, MWA_BANK3 }, /* ??? */
{ 0x280002, 0x280003, blockout_frontcolor_w },
{ 0x280200, 0x2805ff, blockout_paletteram_w, &paletteram },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0x87ff, MRA_RAM },
{ 0x8801, 0x8801, YM2151_status_port_0_r },
{ 0x9800, 0x9800, OKIM6295_status_r },
{ 0xa000, 0xa000, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0x87ff, MWA_RAM },
{ 0x8800, 0x8800, YM2151_register_port_0_w },
{ 0x8801, 0x8801, YM2151_data_port_0_w },
{ 0x9800, 0x9800, OKIM6295_data_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_START
PORT_DIPNAME( 0x03, 0x03, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x01, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x02, "1 Coin/2 Credits" )
PORT_DIPNAME( 0x04, 0x04, "Unknown", IP_KEY_NONE ) /* unused? */
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x08, 0x08, "Unknown", IP_KEY_NONE ) /* unused? */
PORT_DIPSETTING( 0x08, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x10, 0x10, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x20, 0x20, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x20, "On" )
PORT_DIPNAME( 0x40, 0x40, "Unknown", IP_KEY_NONE ) /* unused? */
PORT_DIPSETTING( 0x40, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x80, 0x80, "Unknown", IP_KEY_NONE ) /* unused? */
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_START
PORT_DIPNAME( 0x01, 0x01, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x02, 0x02, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x04, 0x04, "Rotate Buttons", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPNAME( 0x08, 0x08, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x10, 0x10, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x20, 0x20, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
INPUT_PORTS_END
/* handler called by the 2151 emulator when the internal timers cause an IRQ */
static void blockout_irq_handler(void)
{
cpu_cause_interrupt(1,0xff);
}
static struct YM2151interface ym2151_interface =
{
1, /* 1 chip */
3582071, /* seems to be the standard */
{ 60 },
{ blockout_irq_handler }
};
static struct OKIM6295interface okim6295_interface =
{
1, /* 1 chip */
8000, /* 8000Hz frequency */
3, /* memory region 3 */
{ 50 }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_M68000,
10000000, /* 10 Mhz ??? */
0,
readmem,writemem,0,0,
blockout_interrupt,2
},
{
CPU_Z80 | CPU_AUDIO_CPU,
4000000, /* 4 Mhz ??? */
2,
sound_readmem,sound_writemem,0,0,
ignore_interrupt,1 /* NMIs are triggered by the main CPU, IRQs by the YM2151 */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
320, 256, { 0, 319, 8, 247 },
0,
513, 0,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
blockout_vh_start,
blockout_vh_stop,
blockout_vh_screenrefresh,
/* sound hardware */
SOUND_SUPPORTS_STEREO,0,0,0,
{
{
SOUND_YM2151_ALT,
&ym2151_interface
},
{
SOUND_OKIM6295,
&okim6295_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( blockout_rom )
ROM_REGION(0x40000) /* 2*128k for 68000 code */
ROM_LOAD_EVEN( "bo29a0-2.bin", 0x00000, 0x20000, 0xb0103427 )
ROM_LOAD_ODD ( "bo29a1-2.bin", 0x00000, 0x20000, 0x5984d5a2 )
ROM_REGION_DISPOSE(0x800)
/* empty memory region - not used by the game, but needed because the main */
/* core currently always frees region #1 after initialization. */
ROM_REGION(0x10000) /* 64k for the audio CPU */
ROM_LOAD( "bo29e3-0.bin", 0x0000, 0x8000, 0x3ea01f78 )
ROM_REGION(0x20000) /* 128k for ADPCM samples - sound chip is OKIM6295 */
ROM_LOAD( "bo29e2-0.bin", 0x0000, 0x20000, 0x15c5a99d )
ROM_END
/* hi load / save added 12/01/98 HSC */
static int hiload(void)
{
void *f;
/* check if the hi score table has already been initialized */
if (READ_WORD(&ram_blockout[0x1fa4])==0x322d && READ_WORD(&ram_blockout[0x1fa6])==0x2b00 && READ_WORD(&ram_blockout[0x2012])==0x15 && READ_WORD(&ram_blockout[0x2016])==0x10)
{
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread_msbfirst(f,&ram_blockout[0x1fa4],120);
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void hisave(void)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite_msbfirst(f,&ram_blockout[0x1fa4],120);
osd_fclose(f);
}
}
struct GameDriver blockout_driver =
{
__FILE__,
0,
"blockout",
"Block Out",
"1989",
"Technos + California Dreams",
"Nicola Salmoria\nAaron Giles (ADPCM sound)",
0,
&machine_driver,
0,
blockout_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
0, 0, 0,
ORIENTATION_DEFAULT,
hiload, hisave /* hsc 12/1/98 */
};
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