📄 higemaru.c
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#include "driver.h"
#include "vidhrdw/generic.h"
void higemaru_c800_w(int offset,int data);
void higemaru_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void higemaru_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int higemaru_interrupt(void)
{
if (cpu_getiloops() == 0) return 0x00cf; /* RST 08h */
else return 0x00d7; /* RST 10h */
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0xc000, 0xc000, input_port_0_r },
{ 0xc001, 0xc001, input_port_1_r },
{ 0xc002, 0xc002, input_port_2_r },
{ 0xc003, 0xc003, input_port_3_r },
{ 0xc004, 0xc004, input_port_4_r },
{ 0xd000, 0xd7ff, MRA_RAM },
{ 0xe000, 0xefff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0xc800, 0xc800, higemaru_c800_w },
{ 0xc801, 0xc801, AY8910_control_port_0_w },
{ 0xc802, 0xc802, AY8910_write_port_0_w },
{ 0xc803, 0xc803, AY8910_control_port_1_w },
{ 0xc804, 0xc804, AY8910_write_port_1_w },
{ 0xd000, 0xd3ff, videoram_w, &videoram, &videoram_size },
{ 0xd400, 0xd7ff, colorram_w, &colorram },
{ 0xd880, 0xd9ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0xe000, 0xefff, MWA_RAM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_DIPNAME( 0x04, 0x04, "Freeze", IP_KEY_NONE ) /* could be Tilt? */
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x07, 0x07, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "5 Coins/1 Credit" )
PORT_DIPSETTING( 0x02, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x03, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x07, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x06, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x05, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x00, "Free Play" )
PORT_DIPNAME( 0x38, 0x38, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "5 Coins/1 Credit" )
PORT_DIPSETTING( 0x10, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x18, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x20, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x38, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x30, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x28, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x00, "Free Play" )
PORT_DIPNAME( 0xc0, 0xc0, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "1" )
PORT_DIPSETTING( 0x40, "2" )
PORT_DIPSETTING( 0xc0, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x01, "Cocktail" )
PORT_DIPNAME( 0x0e, 0x0e, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x0e, "10000 50000 50000" )
PORT_DIPSETTING( 0x0c, "10000 60000 60000" )
PORT_DIPSETTING( 0x0a, "20000 60000 60000" )
PORT_DIPSETTING( 0x08, "20000 70000 70000" )
PORT_DIPSETTING( 0x06, "30000 70000 70000" )
PORT_DIPSETTING( 0x04, "30000 80000 80000" )
PORT_DIPSETTING( 0x02, "40000 100000 100000" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x10, 0x10, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x10, "On" )
PORT_DIPNAME( 0x20, 0x20, "Demo Music", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x20, "On" )
PORT_DIPNAME( 0x40, 0x40, "Flip Screen", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x80, 0x80, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x80, "On" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
4, /* 4 bits per pixel */
{ 128*64*8+4, 128*64*8, 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
32*8+0, 32*8+1, 32*8+2, 32*8+3, 33*8+0, 33*8+1, 33*8+2, 33*8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x00000, &charlayout, 0, 32 },
{ 1, 0x02000, &spritelayout, 32*4, 16 },
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
2000000, /* 2 MHz ? Main xtal is 12MHz */
{ 255, 255 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
4000000, /* 4 MHz ? Main xtal is 12MHz */
0,
readmem,writemem,0,0,
higemaru_interrupt,2
},
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
32, 32*4+16*16,
higemaru_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
higemaru_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( higemaru_rom )
ROM_REGION(0x1c000) /* 64k for code */
ROM_LOAD( "hg4", 0x0000, 0x2000, 0xdc67a7f9 )
ROM_LOAD( "hg5", 0x2000, 0x2000, 0xf65a4b68 )
ROM_LOAD( "hg6", 0x4000, 0x2000, 0x5f5296aa )
ROM_LOAD( "hg7", 0x6000, 0x2000, 0xdc5d455d )
ROM_REGION_DISPOSE(0x6000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "hg3", 0x00000, 0x2000, 0xb37b88c8 ) /* characters */
ROM_LOAD( "hg1", 0x02000, 0x2000, 0xef4c2f5d ) /* tiles */
ROM_LOAD( "hg2", 0x04000, 0x2000, 0x9133f804 )
ROM_REGION(0x0220) /* color PROMs */
ROM_LOAD( "hgb3", 0x0000, 0x0020, 0x629cebd8 ) /* palette */
ROM_LOAD( "hgb5", 0x0020, 0x0100, 0xdbaa4443 ) /* char lookup table */
ROM_LOAD( "hgb1", 0x0120, 0x0100, 0x07c607ce ) /* sprite lookup table */
ROM_END
static int higemaru_hiload(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[0];
/* check if the hi score table has already been initialized */
if ((memcmp(&RAM[0xee00],"\x00\x20\x00",3) == 0) &&
(memcmp(&RAM[0xee75],"\x00\x10\x00",3) == 0))
{
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0xee00],130);
osd_fclose(f);
/* copy the high score to the work RAM as well */
RAM[0xee97] = RAM[0xee00];
RAM[0xee98] = RAM[0xee01];
RAM[0xee99] = RAM[0xee02];
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void higemaru_hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[0];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0xee00],130);
osd_fclose(f);
}
}
struct GameDriver higemaru_driver =
{
__FILE__,
0,
"higemaru",
"HigeMaru",
"1984",
"Capcom",
"Mirko Buffoni\nNicola Salmoria",
0,
&machine_driver,
0,
higemaru_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_DEFAULT,
higemaru_hiload, higemaru_hisave
};
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