📄 ironhors.c
字号:
{
16,16, /* 16*16 sprites */
512, /* 512 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 0x8000*8+0*4, 0x8000*8+1*4, 2*4, 3*4, 0x8000*8+2*4, 0x8000*8+3*4,
16*8+0*4, 16*8+1*4, 16*8+0x8000*8+0*4, 16*8+0x8000*8+1*4, 16*8+2*4, 16*8+3*4, 16*8+0x8000*8+2*4, 16*8+0x8000*8+3*4 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo ironhors_gfxdecodeinfo[] =
{
{ 1, 0x00000, &ironhors_charlayout, 0, 16*8 },
{ 1, 0x10000, &ironhors_spritelayout, 16*8*16, 16*8 },
{ 1, 0x10000, &ironhors_charlayout, 16*8*16, 16*8 }, /* to handle 8x8 sprites */
{ -1 } /* end of array */
};
static struct GfxLayout farwest_charlayout =
{
8,8, /* 8*8 characters */
2048, /* 2048 characters */
4, /* 4 bits per pixel */
{ 0, 2, 4, 6 }, /* the four bitplanes are packed in one byte */
{ 3*8+1, 3*8+0, 0*8+1, 0*8+0, 1*8+1, 1*8+0, 2*8+1, 2*8+0 },
{ 0*4*8, 1*4*8, 2*4*8, 3*4*8, 4*4*8, 5*4*8, 6*4*8, 7*4*8 },
32*8 /* every char takes 32 consecutive bytes */
};
static struct GfxLayout farwest_spritelayout =
{
16,16, /* 16*16 sprites */
512, /* 512 sprites */
4, /* 4 bits per pixel */
{ 0, 512*32*8, 2*512*32*8, 3*512*32*8 }, /* the four bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxLayout farwest_spritelayout2 =
{
8,8, /* 8*8 characters */
2048, /* 2048 characters */
4, /* 4 bits per pixel */
{ 0, 2048*8*8, 2*2048*8*8, 3*2048*8*8 }, /* the four bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxDecodeInfo farwest_gfxdecodeinfo[] =
{
{ 1, 0x00000, &farwest_charlayout, 0, 16*8 },
{ 1, 0x10000, &farwest_spritelayout, 16*8*16, 16*8 },
{ 1, 0x10000, &farwest_spritelayout2,16*8*16, 16*8 }, /* to handle 8x8 sprites */
{ -1 } /* end of array */
};
static struct YM2203interface ym2203_interface =
{
1, /* 1 chip */
1500000, /* 1.5 MHz ? */
{ YM2203_VOL(255,255) },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver ironhors_machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6809,
2500000, /* 2.50 Mhz? */
0,
ironhors_readmem,ironhors_writemem,0,0,
ironhors_interrupt,8
},
{
CPU_Z80 | CPU_AUDIO_CPU,
14318180/4, /* ?? */
3, /* memory region #3 */
ironhors_sound_readmem,ironhors_sound_writemem,ironhors_sound_readport,ironhors_sound_writeport,
ignore_interrupt,1 /* interrupts are triggered by the main CPU */
}
},
30, DEFAULT_30HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
ironhors_init_machine,
/* video hardware */
32*8, 32*8, { 1*8, 31*8-1, 2*8, 30*8-1 },
ironhors_gfxdecodeinfo,
256,16*8*16+16*8*16,
ironhors_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
ironhors_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
static struct MachineDriver farwest_machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6809,
2500000, /* 2.50 Mhz? */
0,
ironhors_readmem,ironhors_writemem,0,0,
ironhors_interrupt,8
},
{
CPU_Z80 | CPU_AUDIO_CPU,
14318180/4, /* ?? */
3, /* memory region #3 */
farwest_sound_readmem,farwest_sound_writemem,0,0,
ignore_interrupt,1 /* interrupts are triggered by the main CPU */
}
},
30, DEFAULT_30HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
ironhors_init_machine,
/* video hardware */
32*8, 32*8, { 1*8, 31*8-1, 2*8, 30*8-1 },
farwest_gfxdecodeinfo,
256,16*8*16+16*8*16,
ironhors_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
ironhors_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( ironhors_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "13c_h03.bin", 0x4000, 0x8000, 0x24539af1 )
ROM_LOAD( "12c_h02.bin", 0xc000, 0x4000, 0xfab07f86 )
ROM_REGION_DISPOSE(0x20000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "09f_h07.bin", 0x00000, 0x8000, 0xc761ec73 )
ROM_LOAD( "06f_h04.bin", 0x08000, 0x8000, 0xc1486f61 )
ROM_LOAD( "08f_h06.bin", 0x10000, 0x8000, 0xf21d8c93 )
ROM_LOAD( "07f_h05.bin", 0x18000, 0x8000, 0x60107859 )
ROM_REGION(0x500) /* color/lookup proms */
ROM_LOAD( "03f_h08.bin", 0x0000, 0x0100, 0x9f6ddf83 ) /* palette red */
ROM_LOAD( "04f_h09.bin", 0x0100, 0x0100, 0xe6773825 ) /* palette green */
ROM_LOAD( "05f_h10.bin", 0x0200, 0x0100, 0x30a57860 ) /* palette blue */
ROM_LOAD( "10f_h12.bin", 0x0300, 0x0100, 0x5eb33e73 ) /* character lookup table */
ROM_LOAD( "10f_h11.bin", 0x0400, 0x0100, 0xa63e37d8 ) /* sprite lookup table */
ROM_REGION(0x10000) /* 64k for audio cpu */
ROM_LOAD( "10c_h01.bin", 0x0000, 0x4000, 0x2b17930f )
ROM_END
ROM_START( farwest_rom )
ROM_REGION(0x12000) /* 64k for code + 8k for extra ROM */
ROM_LOAD( "ironhors.008", 0x04000, 0x4000, 0xb1c8246c )
ROM_LOAD( "ironhors.009", 0x08000, 0x8000, 0xea34ecfc )
ROM_LOAD( "ironhors.007", 0x10000, 0x2000, 0x471182b7 ) /* don't know what this is for */
ROM_REGION_DISPOSE(0x20000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "ironhors.005", 0x00000, 0x8000, 0xf77e5b83 )
ROM_LOAD( "ironhors.006", 0x08000, 0x8000, 0x7bbc0b51 )
ROM_LOAD( "ironhors.001", 0x10000, 0x4000, 0xa8fc21d3 )
ROM_LOAD( "ironhors.002", 0x14000, 0x4000, 0x9c1e5593 )
ROM_LOAD( "ironhors.003", 0x18000, 0x4000, 0x3a0bf799 )
ROM_LOAD( "ironhors.004", 0x1c000, 0x4000, 0x1fab18a3 )
ROM_REGION(0x500) /* color/lookup proms */
ROM_LOAD( "ironcol.003", 0x0000, 0x0100, 0x3e3fca11 ) /* palette red */
ROM_LOAD( "ironcol.001", 0x0100, 0x0100, 0xdfb13014 ) /* palette green */
ROM_LOAD( "ironcol.002", 0x0200, 0x0100, 0x77c88430 ) /* palette blue */
ROM_LOAD( "ironcol.004", 0x0300, 0x0100, 0x5eb33e73 ) /* character lookup table */
ROM_LOAD( "ironcol.005", 0x0400, 0x0100, 0x15077b9c ) /* sprite lookup table */
ROM_REGION(0x10000) /* 64k for audio cpu */
ROM_LOAD( "ironhors.010", 0x0000, 0x4000, 0xa28231a6 )
ROM_END
struct GameDriver ironhors_driver =
{
__FILE__,
0,
"ironhors",
"Iron Horse",
"1986",
"Konami",
"Mirko Buffoni (MAME driver)\nPaul Swan (color info)",
0,
&ironhors_machine_driver,
0,
ironhors_rom,
0, 0,
0,
0,
ironhors_input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_DEFAULT,
0, 0
};
struct GameDriver farwest_driver =
{
__FILE__,
&ironhors_driver,
"farwest",
"Far West",
"1986",
"bootleg?",
"Mirko Buffoni (MAME driver)\nGerald Vanderick (color info)",
GAME_NOT_WORKING,
&farwest_machine_driver,
0,
farwest_rom,
0, 0,
0,
0,
ironhors_input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_DEFAULT,
0, 0
};
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -