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📄 tp84.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
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/***************************************************************************

to do:
-Better sound emulation
-Speed!!!
 -The Z80 spends most of its time reading the timer, we should trap that.


Time Pilot 84 Memory Map (preliminary)

The schematics are available on the net.

There is 3 CPU for this game.
 Two 68A09E for the game.
 A Z80A for the sound

As I understand it, the second 6809 is for displaying
 the sprites. If we do not emulate him, all work well, except
 that the player cannot die.
 Address 57ff must read 0 to pass the RAM test if the second CPU
 is not emulated.


---- Master 6809 ------

Write
 2000-27ff MAFR Watch dog ?
 2800      COL0 a register that index the colors Proms
 3000      reset IRQ
 3001      OUT2  Coin Counter 2
 3002      OUT1  Coin Counter 1
 3003      MUT
 3004      HREV
 3005      VREV
 3006      -
 3007      GMED
 3800      SON   Sound on
 3A00      SDA   Sound data
 3C00      SHF0 SHF1 J2 J3 J4 J5 J6 J7  background Y position
 3E00      L0 - L7                      background X position

Read:
 2800      in0  Buttons 1
 2820      in1  Buttons 2
 2840      in2  Buttons 3
 2860      in3  Dip switches 1
 3000      in4  Dip switches 2
 3800      in5  Dip switches 3 (not used)

Read/Write
 4000-47ff Char ram, 2 pages
 4800-4fff Background character ram, 2 pages
 5000-57ff Ram (Common for the Master and Slave 6809)  0x5000-0x517f sprites data
 6000-ffff Rom (only from $8000 to $ffff is used in this game)


------ Slave 6809 --------
 0000-1fff SAFR Watch dog ?
 2000      seem to be the beam position (if always 0, no player collision is detected)
 4000      enable or reset IRQ
 6000-7fff DRA ?
 8000-87ff Ram (Common for the Master and Slave 6809)
 E000-ffff Rom


------ Sound CPU (Z80) -----
There are 3 or 4 76489AN chips driven by the Z80

0000-1fff Rom program (A6)
2000-3fff Rom Program (A4) (not used or missing?)
4000-43ff Ram
6000-7fff Sound data in
8000-9fff Timer
A000-Bfff
C000      Store Data that will go to one of the 76489AN
C001      76489 #1 trigger
C002      76489 #2 (optional) trigger
C003      76489 #3 trigger
C004      76489 #4 trigger

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"


/* In Machine */
extern int tp84_beam_r(int offset);
extern int tp84_interrupt(void);
void tp84_catchloop_w(int offset,int data); /* JB 970829 */
int tp84_catchloop_r(int offset); /* JB 970829 */
void tp84_init_machine(void); /* JB 970829 */

/* In Vidhrdw */
extern unsigned char *tp84_sharedram;
int tp84_sharedram_r(int offset);
void tp84_sharedram_w(int offset,int data);

extern unsigned char *tp84_videoram2;
extern unsigned char *tp84_colorram2;
extern unsigned char *tp84_scrollx;
extern unsigned char *tp84_scrolly;
void tp84_videoram2_w(int offset,int data);
void tp84_colorram2_w(int offset,int data);
void tp84_col0_w(int offset,int data);
void tp84_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
int tp84_vh_start(void);
void tp84_vh_stop(void);
void tp84_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);



int tp84_sh_timer_r(int offset)
{
	int clock;

#define TIMER_RATE 256

	clock = cpu_gettotalcycles() / TIMER_RATE;

	return clock;
}

void tp84_sh_irqtrigger_w(int offset,int data)
{
	cpu_cause_interrupt(2,0xff);
}



/* CPU 1 read addresses */
static struct MemoryReadAddress readmem[] =
{
	{ 0x2800, 0x2800, input_port_0_r },
	{ 0x2820, 0x2820, input_port_1_r },
	{ 0x2840, 0x2840, input_port_2_r },
	{ 0x2860, 0x2860, input_port_3_r },
	{ 0x3000, 0x3000, input_port_4_r },
	{ 0x4000, 0x4fff, MRA_RAM },
	{ 0x523a, 0x523a, tp84_catchloop_r }, /* JB 970829 */
	{ 0x5000, 0x57ff, tp84_sharedram_r },
	{ 0x8000, 0xffff, MRA_ROM },
	{ -1 }	/* end of table */
};

/* CPU 1 write addresses */
static struct MemoryWriteAddress writemem[] =
{
	{ 0x2000, 0x2000, MWA_RAM }, /*Watch dog?*/
	{ 0x2800, 0x2800, tp84_col0_w },
	{ 0x3000, 0x3000, MWA_RAM },
	{ 0x3800, 0x3800, tp84_sh_irqtrigger_w },
	{ 0x3a00, 0x3a00, soundlatch_w },
	{ 0x3c00, 0x3c00, MWA_RAM, &tp84_scrollx }, /* Y scroll */
	{ 0x3e00, 0x3e00, MWA_RAM, &tp84_scrolly }, /* X scroll */
	{ 0x4000, 0x43ff, videoram_w, &videoram , &videoram_size},
	{ 0x4400, 0x47ff, tp84_videoram2_w, &tp84_videoram2 },
	{ 0x4800, 0x4bff, colorram_w, &colorram },
	{ 0x4c00, 0x4fff, tp84_colorram2_w, &tp84_colorram2 },
	{ 0x5000, 0x57ff, tp84_sharedram_w, &tp84_sharedram },   /* 0x5000-0x517f sprites definitions*/
	{ 0x8000, 0xffff, MWA_ROM },
	{ -1 }	/* end of table */
};


/* CPU 2 read addresses */
static struct MemoryReadAddress readmem_cpu2[] =
{
	{ 0x0000, 0x0000, MRA_RAM },
	{ 0x2000, 0x2000, tp84_beam_r }, /* beam position */
	{ 0x6000, 0x7fff, MRA_RAM },
	{ 0x8000, 0x87ff, tp84_sharedram_r },  /* shared RAM with the main CPU */
	{ 0xe000, 0xffff, MRA_ROM },
	{ -1 }	/* end of table */
};

/* CPU 2 write addresses */
static struct MemoryWriteAddress writemem_cpu2[] =
{
	{ 0x0000, 0x0000, MWA_RAM }, /* Watch dog ?*/
	{ 0x4000, 0x4000, tp84_catchloop_w }, /* IRQ enable */ /* JB 970829 */
	{ 0x6000, 0x7fff, MWA_RAM },
	{ 0x8000, 0x87ff, tp84_sharedram_w },    /* shared RAM with the main CPU */
	{ 0xe000, 0xffff, MWA_ROM },              /* ROM code */
	{ -1 }	/* end of table */
};


static struct MemoryReadAddress sound_readmem[] =
{
	{ 0x0000, 0x1fff, MRA_ROM },
	{ 0x4000, 0x43ff, MRA_RAM },
	{ 0x6000, 0x6000, soundlatch_r },
	{ 0x8000, 0x8000, tp84_sh_timer_r },
	{ -1 }	/* end of table */
};

static struct MemoryWriteAddress sound_writemem[] =
{
	{ 0x0000, 0x1fff, MWA_ROM },
	{ 0x4000, 0x43ff, MWA_RAM },
	{ 0xc000, 0xc000, MWA_NOP },
	{ 0xc001, 0xc001, SN76496_0_w },
	{ 0xc003, 0xc003, SN76496_1_w },
	{ 0xc004, 0xc004, SN76496_2_w },
	{ -1 }	/* end of table */
};

INPUT_PORTS_START( input_ports )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* DSW0 */
	PORT_DIPNAME( 0x0f, 0x0f, "Coin A", IP_KEY_NONE )
	PORT_DIPSETTING(    0x02, "4 Coins/1 Credit" )
	PORT_DIPSETTING(    0x05, "3 Coins/1 Credit" )
	PORT_DIPSETTING(    0x08, "2 Coins/1 Credit" )
	PORT_DIPSETTING(    0x04, "3 Coins/2 Credits" )
	PORT_DIPSETTING(    0x01, "4 Coins/3 Credits" )
	PORT_DIPSETTING(    0x0f, "1 Coin/1 Credit" )
	PORT_DIPSETTING(    0x03, "3 Coins/4 Credits" )
	PORT_DIPSETTING(    0x07, "2 Coins/3 Credits" )
	PORT_DIPSETTING(    0x0e, "1 Coin/2 Credits" )
	PORT_DIPSETTING(    0x06, "2 Coins/5 Credits" )
	PORT_DIPSETTING(    0x0d, "1 Coin/3 Credits" )
	PORT_DIPSETTING(    0x0c, "1 Coin/4 Credits" )
	PORT_DIPSETTING(    0x0b, "1 Coin/5 Credits" )
	PORT_DIPSETTING(    0x0a, "1 Coin/6 Credits" )
	PORT_DIPSETTING(    0x09, "1 Coin/7 Credits" )
	PORT_DIPSETTING(    0x00, "Free Play" )
	PORT_DIPNAME( 0xf0, 0xf0, "Coin B", IP_KEY_NONE )
	PORT_DIPSETTING(    0x20, "4 Coins/1 Credit" )
	PORT_DIPSETTING(    0x50, "3 Coins/1 Credit" )
	PORT_DIPSETTING(    0x80, "2 Coins/1 Credit" )
	PORT_DIPSETTING(    0x40, "3 Coins/2 Credits" )
	PORT_DIPSETTING(    0x10, "4 Coins/3 Credits" )
	PORT_DIPSETTING(    0xf0, "1 Coin/1 Credit" )
	PORT_DIPSETTING(    0x30, "3 Coins/4 Credits" )
	PORT_DIPSETTING(    0x70, "2 Coins/3 Credits" )
	PORT_DIPSETTING(    0xe0, "1 Coin/2 Credits" )
	PORT_DIPSETTING(    0x60, "2 Coins/5 Credits" )
	PORT_DIPSETTING(    0xd0, "1 Coin/3 Credits" )
	PORT_DIPSETTING(    0xc0, "1 Coin/4 Credits" )
	PORT_DIPSETTING(    0xb0, "1 Coin/5 Credits" )
	PORT_DIPSETTING(    0xa0, "1 Coin/6 Credits" )
	PORT_DIPSETTING(    0x90, "1 Coin/7 Credits" )
	PORT_DIPSETTING(    0x00, "Invalid" )

	PORT_START      /* DSW1 */
	PORT_DIPNAME( 0x03, 0x02, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x03, "2" )
	PORT_DIPSETTING(    0x02, "3" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_DIPSETTING(    0x00, "7" )
	PORT_DIPNAME( 0x04, 0x00, "Cabinet", IP_KEY_NONE )

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