📄 xevious.c
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON1, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS, 0 )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* FAKE */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL)
PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_IMPULSE | IPF_COCKTAIL,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS, 0 )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* FAKE */
PORT_BIT( 0x03, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BITX(0x04, IP_ACTIVE_LOW, IPT_START1 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x08, IP_ACTIVE_LOW, IPT_START2 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_COIN1 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_COIN2 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x40, IP_ACTIVE_LOW, IPT_COIN3 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX( 0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
INPUT_PORTS_END
/* same as xevious, the only difference is DSW0 bit 7 */
INPUT_PORTS_START( xeviousa_input_ports )
PORT_START /* DSW0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_DIPNAME( 0x02, 0x02, "Flags Award Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "No" )
PORT_DIPSETTING( 0x02, "Yes" )
PORT_DIPNAME( 0x0c, 0x0c, "Right Coin", IP_KEY_NONE )
PORT_DIPSETTING( 0x0c, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x08, "1 Coin/2 Credit" )
PORT_DIPSETTING( 0x04, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x00, "1 Coin/6 Credits" )
PORT_DIPNAME( 0x10, 0x10, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x60, 0x60, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Easy" )
PORT_DIPSETTING( 0x60, "Normal" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
/* when switch is on Namco, high score names are 10 letters long */
PORT_DIPNAME( 0x80, 0x80, "Copyright", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Namco" )
PORT_DIPSETTING( 0x80, "Atari/Namco" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, "Left Coin", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x00, "2 Coins/3 Credits" )
PORT_DIPSETTING( 0x02, "1 Coin/2 Credits" )
/* TODO: bonus scores are different for 5 lives */
PORT_DIPNAME( 0x1c, 0x1c, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x18, "10000 40000" )
PORT_DIPSETTING( 0x14, "10000 50000" )
PORT_DIPSETTING( 0x10, "20000 50000" )
PORT_DIPSETTING( 0x0c, "20000 70000" )
PORT_DIPSETTING( 0x08, "20000 80000" )
PORT_DIPSETTING( 0x1c, "20000 60000" )
PORT_DIPSETTING( 0x04, "20000 and 60000" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x60, 0x60, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "1" )
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x60, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x80, 0x80, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Upright" )
PORT_DIPSETTING( 0x00, "Cocktail" )
PORT_START /* FAKE */
/* The player inputs are not memory mapped, they are handled by an I/O chip. */
/* These fake input ports are read by galaga_customio_data_r() */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON1, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS, 0 )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* FAKE */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL)
PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_IMPULSE | IPF_COCKTAIL,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS, 0 )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* FAKE */
PORT_BIT( 0x03, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BITX(0x04, IP_ACTIVE_LOW, IPT_START1 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x08, IP_ACTIVE_LOW, IPT_START2 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_COIN1 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_COIN2 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x40, IP_ACTIVE_LOW, IPT_COIN3 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX( 0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
INPUT_PORTS_END
/* same as xevious, the only difference is DSW0 bit 7. Note that the bit is */
/* inverted wrt xevious. */
INPUT_PORTS_START( sxevious_input_ports )
PORT_START /* DSW0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_DIPNAME( 0x02, 0x02, "Flags Award Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "No" )
PORT_DIPSETTING( 0x02, "Yes" )
PORT_DIPNAME( 0x0c, 0x0c, "Right Coin", IP_KEY_NONE )
PORT_DIPSETTING( 0x0c, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x08, "1 Coin/2 Credit" )
PORT_DIPSETTING( 0x04, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x00, "1 Coin/6 Credits" )
PORT_DIPNAME( 0x10, 0x10, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x60, 0x60, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Easy" )
PORT_DIPSETTING( 0x60, "Normal" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x80, 0x00, "Freeze?", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x80, "On" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, "Left Coin", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x00, "2 Coins/3 Credits" )
PORT_DIPSETTING( 0x02, "1 Coin/2 Credits" )
/* TODO: bonus scores are different for 5 lives */
PORT_DIPNAME( 0x1c, 0x1c, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x18, "10000 40000" )
PORT_DIPSETTING( 0x14, "10000 50000" )
PORT_DIPSETTING( 0x10, "20000 50000" )
PORT_DIPSETTING( 0x0c, "20000 70000" )
PORT_DIPSETTING( 0x08, "20000 80000" )
PORT_DIPSETTING( 0x1c, "20000 60000" )
PORT_DIPSETTING( 0x04, "20000 and 60000" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x60, 0x60, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "1" )
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x60, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x80, 0x80, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Upright" )
PORT_DIPSETTING( 0x00, "Cocktail" )
PORT_START /* FAKE */
/* The player inputs are not memory mapped, they are handled by an I/O chip. */
/* These fake input ports are read by galaga_customio_data_r() */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON1, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS, 0 )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* FAKE */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL)
PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_IMPULSE | IPF_COCKTAIL,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS, 0 )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* FAKE */
PORT_BIT( 0x03, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BITX(0x04, IP_ACTIVE_LOW, IPT_START1 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x08, IP_ACTIVE_LOW, IPT_START2 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_COIN1 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_COIN2 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x40, IP_ACTIVE_LOW, IPT_COIN3 | IPF_IMPULSE,
IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX( 0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
INPUT_PORTS_END
/* foreground characters */
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
1, /* 1 bit per pixel */
{ 0 },
{ 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
8*8 /* every char takes 8 consecutive bytes */
};
/* background tiles */
static struct GfxLayout bgcharlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 0, 512*8*8 },
{ 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
8*8 /* every char takes 8 consecutive bytes */
};
/* sprite set #1 */
static struct GfxLayout spritelayout1 =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
3, /* 3 bits per pixel */
{ 128*64*8+4, 0, 4 },
{ 39*8, 38*8, 37*8, 36*8, 35*8, 34*8, 33*8, 32*8,
7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
64*8 /* every sprite takes 128 consecutive bytes */
};
/* sprite set #2 */
static struct GfxLayout spritelayout2 =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
3, /* 3 bits per pixel */
{ 0, 128*64*8, 128*64*8+4 },
{ 39*8, 38*8, 37*8, 36*8, 35*8, 34*8, 33*8, 32*8,
7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
64*8 /* every sprite takes 128 consecutive bytes */
};
/* sprite set #3 */
static struct GfxLayout spritelayout3 =
{
16,16, /* 16*16 sprites */
64, /* 64 sprites */
3, /* 3 bits per pixel (one is always 0) */
{ 64*64*8, 0, 4 },
{ 39*8, 38*8, 37*8, 36*8, 35*8, 34*8, 33*8, 32*8,
7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 128*4+64*8, 64 },
{ 1, 0x1000, &bgcharlayout, 0, 128 },
{ 1, 0x3000, &spritelayout1, 128*4, 64 },
{ 1, 0x5000, &spritelayout2, 128*4, 64 },
{ 1, 0x9000, &spritelayout3, 128*4, 64 },
{ -1 } /* end of array */
};
static struct namco_interface namco_interface =
{
3072000/32, /* sample rate */
3, /* number of voices */
32, /* gain adjustment */
255, /* playback volume */
6 /* memory region */
};
struct Samplesinterface samples_interface =
{
1 /* one channel */
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
3125000, /* 3.125 Mhz (?) */
0,
readmem_cpu1,writemem_cpu1,0,0,
xevious_interrupt_1,1
},
{
CPU_Z80,
3125000, /* 3.125 Mhz */
3, /* memory region #3 */
readmem_cpu2,writemem_cpu2,0,0,
xevious_interrupt_2,1
},
{
CPU_Z80,
3125000, /* 3.125 Mhz */
4, /* memory region #4 */
readmem_cpu3,writemem_cpu3,0,0,
xevious_interrupt_3,2
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
100, /* 100 CPU slices per frame - an high value to ensure proper */
/* synchronization of the CPUs */
xevious_init_machine,
/* video hardware */
28*8, 36*8, { 0*8, 28*8-1, 0*8, 36*8-1 },
gfxdecodeinfo,
128+1,128*4+64*8+64*2,
xevious_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
xevious_vh_start,
xevious_vh_stop,
xevious_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_NAMCO,
&namco_interface
},
{
SOUND_SAMPLES,
&samples_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( xevious_rom )
ROM_REGION(0x10000) /* 64k for the first CPU */
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