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📄 ldrun.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
📖 第 1 页 / 共 3 页
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			SOUND_AY8910,
			&irem_ay8910_interface
		},
		{
			SOUND_MSM5205,
			&irem_msm5205_interface
		}
	}
};

/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( ldrun_rom )
	ROM_REGION(0x10000)	/* 64k for code */
	ROM_LOAD( "lr-a-4e",      0x0000, 0x2000, 0x5d7e2a4d )
	ROM_LOAD( "lr-a-4d",      0x2000, 0x2000, 0x96f20473 )
	ROM_LOAD( "lr-a-4b",      0x4000, 0x2000, 0xb041c4a9 )
	ROM_LOAD( "lr-a-4a",      0x6000, 0x2000, 0x645e42aa )

	ROM_REGION_DISPOSE(0xc000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "lr-e-2d",      0x0000, 0x2000, 0x24f9b58d )	/* characters */
	ROM_LOAD( "lr-e-2j",      0x2000, 0x2000, 0x43175e08 )
	ROM_LOAD( "lr-e-2f",      0x4000, 0x2000, 0xe0317124 )
	ROM_LOAD( "lr-b-4k",      0x6000, 0x2000, 0x8141403e )	/* sprites */
	ROM_LOAD( "lr-b-3n",      0x8000, 0x2000, 0x55154154 )
	ROM_LOAD( "lr-b-4c",      0xa000, 0x2000, 0x924e34d0 )

	ROM_REGION(0x0620)	/* color proms */
	ROM_LOAD( "lr-e-3m",      0x0000, 0x0100, 0x53040416 )	/* character palette red component */
	ROM_LOAD( "lr-b-1m",      0x0100, 0x0100, 0x4bae1c25 )	/* sprite palette red component */
	ROM_LOAD( "lr-e-3l",      0x0200, 0x0100, 0x67786037 )	/* character palette green component */
	ROM_LOAD( "lr-b-1n",      0x0300, 0x0100, 0x9cd3db94 )	/* sprite palette green component */
	ROM_LOAD( "lr-e-3n",      0x0400, 0x0100, 0x5b716837 )	/* character palette blue component */
	ROM_LOAD( "lr-b-1l",      0x0500, 0x0100, 0x08d8cf9a )	/* sprite palette blue component */
	ROM_LOAD( "lr-b-5p",      0x0600, 0x0020, 0xe01f69e2 )	/* sprite height, one entry per 32 */
														/*   sprites. Used at run time! */

	ROM_REGION(0x10000)	/* 64k for the audio CPU (6803) */
	ROM_LOAD( "lr-a-3f",      0xc000, 0x2000, 0x7a96accd )	/* samples (ADPCM 4-bit) */
	ROM_LOAD( "lr-a-3h",      0xe000, 0x2000, 0x3f7f3939 )
ROM_END

ROM_START( ldruna_rom )
	ROM_REGION(0x10000)	/* 64k for code */
	ROM_LOAD( "roma4c",       0x0000, 0x2000, 0x279421e1 )
	ROM_LOAD( "lr-a-4d",      0x2000, 0x2000, 0x96f20473 )
	ROM_LOAD( "roma4b",       0x4000, 0x2000, 0x3c464bad )
	ROM_LOAD( "roma4a",       0x6000, 0x2000, 0x899df8e0 )

	ROM_REGION_DISPOSE(0xc000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "lr-e-2d",      0x0000, 0x2000, 0x24f9b58d )	/* characters */
	ROM_LOAD( "lr-e-2j",      0x2000, 0x2000, 0x43175e08 )
	ROM_LOAD( "lr-e-2f",      0x4000, 0x2000, 0xe0317124 )
	ROM_LOAD( "lr-b-4k",      0x6000, 0x2000, 0x8141403e )	/* sprites */
	ROM_LOAD( "lr-b-3n",      0x8000, 0x2000, 0x55154154 )
	ROM_LOAD( "lr-b-4c",      0xa000, 0x2000, 0x924e34d0 )

	ROM_REGION(0x0620)	/* color proms */
	ROM_LOAD( "lr-e-3m",      0x0000, 0x0100, 0x53040416 )	/* character palette red component */
	ROM_LOAD( "lr-b-1m",      0x0100, 0x0100, 0x4bae1c25 )	/* sprite palette red component */
	ROM_LOAD( "lr-e-3l",      0x0200, 0x0100, 0x67786037 )	/* character palette green component */
	ROM_LOAD( "lr-b-1n",      0x0300, 0x0100, 0x9cd3db94 )	/* sprite palette green component */
	ROM_LOAD( "lr-e-3n",      0x0400, 0x0100, 0x5b716837 )	/* character palette blue component */
	ROM_LOAD( "lr-b-1l",      0x0500, 0x0100, 0x08d8cf9a )	/* sprite palette blue component */
	ROM_LOAD( "lr-b-5p",      0x0600, 0x0020, 0xe01f69e2 )	/* sprite height, one entry per 32 */
														/*   sprites. Used at run time! */

	ROM_REGION(0x10000)	/* 64k for the audio CPU (6803) */
	ROM_LOAD( "lr-a-3f",      0xc000, 0x2000, 0x7a96accd )	/* samples (ADPCM 4-bit) */
	ROM_LOAD( "lr-a-3h",      0xe000, 0x2000, 0x3f7f3939 )
ROM_END

ROM_START( ldrun2p_rom )
	ROM_REGION(0x18000)	/* 64k for code + 32k for banked ROM */
	ROM_LOAD( "lr4-a-4e",     0x00000, 0x4000, 0x5383e9bf )
	ROM_LOAD( "lr4-a-4d.c",   0x04000, 0x4000, 0x298afa36 )
	ROM_LOAD( "lr4-v-4k",     0x10000, 0x8000, 0x8b248abd )	/* banked at 8000-bfff */

	ROM_REGION_DISPOSE(0x24000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "lr4-v-2b",     0x00000, 0x4000, 0x4118e60a )	/* characters */
	ROM_LOAD( "lr4-v-2d",     0x04000, 0x4000, 0x542bb5b5 )
	ROM_LOAD( "lr4-v-2c",     0x08000, 0x4000, 0xc765266c )
	ROM_LOAD( "lr4-b-4k",     0x0c000, 0x4000, 0xe7fe620c )	/* sprites */
	ROM_LOAD( "lr4-b-4f",     0x10000, 0x4000, 0x6f0403db )
	ROM_LOAD( "lr4-b-3n",     0x14000, 0x4000, 0xad1fba1b )
	ROM_LOAD( "lr4-b-4n",     0x18000, 0x4000, 0x0e568fab )
	ROM_LOAD( "lr4-b-4c",     0x1c000, 0x4000, 0x82c53669 )
	ROM_LOAD( "lr4-b-4e",     0x20000, 0x4000, 0x767a1352 )

	ROM_REGION(0x0620)	/* color proms */
	ROM_LOAD( "lr4-v-1m",     0x0000, 0x0100, 0xfe51bf1d ) /* character palette red component */
	ROM_LOAD( "lr4-b-1m",     0x0100, 0x0100, 0x5d8d17d0 ) /* sprite palette red component */
	ROM_LOAD( "lr4-v-1n",     0x0200, 0x0100, 0xda0658e5 ) /* character palette green component */
	ROM_LOAD( "lr4-b-1n",     0x0300, 0x0100, 0xda1129d2 ) /* sprite palette green component */
	ROM_LOAD( "lr4-v-1p",     0x0400, 0x0100, 0x0df23ebe ) /* character palette blue component */
	ROM_LOAD( "lr4-b-1l",     0x0500, 0x0100, 0x0d89b692 ) /* sprite palette blue component */
	ROM_LOAD( "lr4-b-5p",     0x0600, 0x0020, 0xe01f69e2 )	/* sprite height, one entry per 32 */
														/*   sprites. Used at run time! */

	ROM_REGION(0x10000)	/* 64k for the audio CPU (6803) */
	ROM_LOAD( "lr4-a-3d",     0x8000, 0x4000, 0x86c6d445 )
	ROM_LOAD( "lr4-a-3f",     0xc000, 0x4000, 0x097c6c0a )
ROM_END


static int ldrun_hiload(void)
{
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


	if (memcmp(&RAM[0xE5E5],"\x01\x01\x00",3) == 0 &&
			memcmp(&RAM[0xE6AA],"\x20\x20\x04",3) == 0 )
	{
		void *f;

		if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
		{
			osd_fread(f,&RAM[0xE5E5],200);
			osd_fclose(f);
		}

		return 1;
	}
	else return 0;   /* we can't load the hi scores yet */
}

static void ldrun_hisave(void)
{
	void *f;
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


	if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
	{
		osd_fwrite(f,&RAM[0xE5E5],200);
		osd_fclose(f);
	}
}


static int ldrun2p_hiload(void)
{
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


	if (memcmp(&RAM[0xE735],"\x00\x28\x76",3) == 0 &&
			memcmp(&RAM[0xE7FA],"\x20\x20\x06",3) == 0 )
	{
		void *f;

		if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
		{
			osd_fread(f,&RAM[0xE735],200);
			osd_fclose(f);
		}

		return 1;
	}
	else return 0;   /* we can't load the hi scores yet */
}

static void ldrun2p_hisave(void)
{
	void *f;
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


	if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
	{
		osd_fwrite(f,&RAM[0xE735],200);
		osd_fclose(f);
	}
}


struct GameDriver ldrun_driver =
{
	__FILE__,
	0,
	"ldrun",
	"Lode Runner (set 1)",
	"1984",
	"Irem (licensed from Broderbund)",
	"Lee Taylor\nJohn Clegg\nAaron Giles (sound)",
	0,
	&machine_driver,
	0,

	ldrun_rom,
	0, 0,
	0,
	0,

	input_ports,

	PROM_MEMORY_REGION(2), 0, 0,
	ORIENTATION_DEFAULT,

	ldrun_hiload, ldrun_hisave
};

struct GameDriver ldruna_driver =
{
	__FILE__,
	&ldrun_driver,
	"ldruna",
	"Lode Runner (set 2)",
	"1984",
	"Irem (licensed from Broderbund)",
	"Lee Taylor\nJohn Clegg\nAaron Giles (sound)",
	0,
	&machine_driver,
	0,

	ldruna_rom,
	0, 0,
	0,
	0,

	input_ports,

	PROM_MEMORY_REGION(2), 0, 0,
	ORIENTATION_DEFAULT,

	ldrun_hiload, ldrun_hisave
};

struct GameDriver ldrun2p_driver =
{
	__FILE__,
	0,
	"ldrun2p",
	"Lode Runner IV - Teikoku Karano Dasshutsu",
	"1986",
	"Irem (licensed from Broderbund)",
	"Lee Taylor\nJohn Clegg\nAaron Giles (sound)\nNicola Salmoria",
	0,
	&ldrun2p_machine_driver,
	0,

	ldrun2p_rom,
	0, 0,
	0,
	0,

	ldrun2p_input_ports,

	PROM_MEMORY_REGION(2), 0, 0,
	ORIENTATION_DEFAULT,

	ldrun2p_hiload, ldrun2p_hisave
};



/***************************************************************************

Kid Niki
1986 Irem (licensed to Data East)

Spelunker (needs fixed colors)
1986 Irem (licensed from Broderbund)

Z80 (main CPU)
sound: 6803 + YM2149(2) + OKI M5205(2)

***************************************************************************/
extern void irem_background_hscroll_w( int offset, int data );
extern void irem_background_vscroll_w( int offset, int data );
extern void irem_text_vscroll_w( int offset, int data );
extern void irem_background_bank_w( int offset, int data );
extern void irem_vh_stop( void );

extern int kidniki_vh_start( void );
extern int spelunk2_vh_start( void );

extern void kidniki_vh_screenrefresh( struct osd_bitmap *bitmap, int fullrefresh );
extern void spelunk2_vh_screenrefresh( struct osd_bitmap *bitmap, int fullrefresh );

extern unsigned char *irem_textram;

/* memory regions */
#define MEM_MAIN_CPU	0
#define MEM_SOUND_CPU	1
#define MEM_TILES		2
#define MEM_CHARS		3
#define MEM_SPRITES		4
#define MEM_COLOR		5
#define MEM_SPR_SIZE	6

/* graphics banks */
#define GFX_TILES		0
#define GFX_CHARS		1
#define GFX_SPRITES		2

static void background_tilemap_w( int offset, int data ){
	videoram[offset] = data;
	dirtybuffer[offset/2] = 1;
}

INPUT_PORTS_START( kidniki_input_ports )
	PORT_START
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT(0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
	PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )

	PORT_START
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_COCKTAIL  )
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_COCKTAIL )
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_COCKTAIL )
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_COCKTAIL )
	PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_UNKNOWN | IPF_COCKTAIL )
	PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNKNOWN | IPF_COCKTAIL )
	PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )

	PORT_START /* coinage not yet verified - copied from Vigilante */
	PORT_DIPNAME( 0xF0, 0xF0, "Coinage", IP_KEY_NONE )
	PORT_DIPSETTING(	0xA0, "6 Coins/1 Credit" )
	PORT_DIPSETTING(	0xB0, "5 Coins/1 Credit" )
	PORT_DIPSETTING(	0xC0, "4 Coins/1 Credit" )
	PORT_DIPSETTING(	0xD0, "3 Coins/1 Credit" )
	PORT_DIPSETTING(	0x10, "8 Coins/3 Credits" )
	PORT_DIPSETTING(	0xE0, "2 Coins/1 Credit" )
	PORT_DIPSETTING(	0x20, "5 Coins/3 Credits" )
	PORT_DIPSETTING(	0x30, "3 Coins/2 Credits" )
	PORT_DIPSETTING(	0xF0, "1 Coin/1 Credit" )
	PORT_DIPSETTING(	0x40, "2 Coins/3 Credits" )
	PORT_DIPSETTING(	0x90, "1 Coin/2 Credits" )
	PORT_DIPSETTING(	0x80, "1 Coin/3 Credits" )
	PORT_DIPSETTING(	0x70, "1 Coin/4 Credits" )
	PORT_DIPSETTING(	0x60, "1 Coin/5 Credits" )
	PORT_DIPSETTING(	0x50, "1 Coin/6 Credits" )
	PORT_DIPSETTING(	0x00, "Free Play" )

	PORT_START
	PORT_DIPNAME( 0x01, 0x01, "Flip Screen", IP_KEY_NONE )
	PORT_DIPSETTING(	0x01, "Off" )
	PORT_DIPSETTING(	0x00, "On" )
	PORT_DIPNAME( 0x02, 0x00, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Upright" )
	PORT_DIPSETTING(    0x02, "Cocktail" )
	PORT_DIPNAME( 0x04, 0x04, "Coin Mode", IP_KEY_NONE )
	PORT_DIPSETTING(	0x04, "Mode 1" )
	PORT_DIPSETTING(	0x00, "Mode 2" )
	PORT_DIPNAME( 0x08, 0x08, "Game Repeats", IP_KEY_NONE )
	PORT_DIPSETTING(	0x00, "Yes" )
	PORT_DIPSETTING(	0x08, "No" )
	PORT_DIPNAME( 0x10, 0x10, "Allow Continue", IP_KEY_NONE )
	PORT_DIPSETTING(	0x00, "No" )
	PORT_DIPSETTING(	0x10, "Yes" )
	/* In stop mode, press 2 to stop and 1 to restart */
	PORT_BITX   ( 0x20, 0x20, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Stop Mode", IP_KEY_NONE, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x20, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x40, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_BITX(    0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x80, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
INPUT_PORTS_END

static struct IOReadPort irem_readport[] = {
	{ 0x00, 0x00, input_port_0_r },
	{ 0x01, 0x01, input_port_1_r },
	{ 0x02, 0x02, input_port_2_r },
	{ 0x03, 0x03, input_port_3_r },
	{ 0x04, 0x04, input_port_4_r },
	{ -1 }	/* end of table */
};

static void kidniki_bankswitch_w(int offset,int data){
	static int bank_table[16] = {
		0,1,2,3, 4,5,6,7,
		12,12,12,12, 8,9,10,11
	};

	int base = bank_table[data&0xf] * 0x2000;
	unsigned char *mem = &Machine->memory_region[MEM_MAIN_CPU][0x10000];
	cpu_setbank( 1,&mem[base] );
}

static struct IOWritePort kidniki_writeport[] =
{
	{ 0x00, 0x00, irem_sound_cmd_w },
	/* 0x01 is most likely screen flip */
	{ 0x80, 0x81, irem_background_hscroll_w },
	{ 0x82, 0x83, irem_text_vscroll_w },
	{ 0x84, 0x84, irem_background_bank_w },
	{ 0x85, 0x85, kidniki_bankswitch_w },
	{ -1 }	/* end of table */
};

static struct MemoryReadAddress kidniki_readmem[] = {
	{ 0x0000, 0x7fff, MRA_ROM },
	{ 0x8000, 0x9fff, MRA_BANK1 },
	{ 0xa000, 0xafff, MRA_RAM, &videoram },
	{ 0xc000, 0xc0ff, MRA_RAM },
	{ 0xd000, 0xdfff, MRA_RAM, &irem_textram },
	{ 0xe000, 0xe3ff, MRA_RAM },
	{ 0xe400, 0xffff, MRA_RAM, &spriteram },
	{ -1 }	/* end of table */
};

static struct MemoryWriteAddress kidniki_writemem[] = {
	{ 0x0000, 0x9fff, MWA_ROM },
	{ 0xa000, 0xafff, background_tilemap_w },
	{ 0xc000, 0xffff, MWA_RAM },
	{ -1 }	/* end of table */
};

/*************************************************************/

static struct GfxLayout kidniki_tile_layout =
{
	8,8, /* character size */
	0x1000, /* number of characters */
	3, /* 3 bits per pixel */
	{ 0, 0x8000*8,0x8000*8*2 },
	{ 0, 1, 2, 3, 4,5,6,7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	64	/* character offset */
};

static struct GfxLayout kidniki_char_layout =
{
	12,8, /* character size */
	0x400, /* number of characters */
	3, /* bits per pixel */

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