📄 sprint2.c
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{ 4, 5, 6, 7, 0x200*8 + 4, 0x200*8 + 5, 0x200*8 + 6, 0x200*8 + 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout carlayout =
{
16,8, /* 16*8 characters */
32, /* 32 characters */
1, /* 1 bit per pixel */
{ 0 }, /* no separation in 1 bpp */
{ 7, 6, 5, 4, 0x200*8 + 7, 0x200*8 + 6, 0x200*8 + 5, 0x200*8 + 4,
15, 14, 13, 12, 0x200*8 + 15, 0x200*8 + 14, 0x200*8 + 13, 0x200*8 + 12 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0x00, 0x02 }, /* offset into colors, # of colors */
{ 1, 0x0400, &carlayout, 0x04, 0x04 }, /* offset into colors, # of colors */
{ -1 } /* end of array */
};
static unsigned char palette[] =
{
0x00,0x00,0x00, /* BLACK - oil slicks, text, black car */
0x55,0x55,0x55, /* DK GREY - default background */
0x80,0x80,0x80, /* LT GREY - grey cars */
0xff,0xff,0xff, /* WHITE - track, text, white car */
};
static unsigned short colortable[] =
{
0x01, 0x00, /* Black playfield */
0x01, 0x03, /* White playfield */
0x01, 0x03, /* White car */
0x01, 0x00, /* Black car */
0x01, 0x02, /* Grey car 1 */
0x01, 0x02 /* Grey car 2 */
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6502,
333333, /* 0.3 Mhz ???? */
0,
readmem,writemem,0,0,
interrupt,1
}
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 0*8, 32*8-1 }, /* it's actually 32x28, but we'll leave room for our gear indicator */
gfxdecodeinfo,
sizeof(palette)/3,sizeof(colortable)/sizeof(unsigned short),
0,
VIDEO_TYPE_RASTER,
0,
sprint2_vh_start,
sprint2_vh_stop,
sprint2_vh_screenrefresh,
/* sound hardware */
0,
0,
0,
0
};
static struct MachineDriver sprint1_machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6502,
333333, /* 0.3 Mhz ???? */
0,
sprint1_readmem,writemem,0,0,
interrupt,1
}
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 0*8, 32*8-1 }, /* it's actually 32x28, but we'll leave room for our gear indicator */
gfxdecodeinfo,
sizeof(palette)/3,sizeof(colortable)/sizeof(unsigned short),
0,
VIDEO_TYPE_RASTER,
0,
sprint2_vh_start,
sprint2_vh_stop,
sprint1_vh_screenrefresh,
/* sound hardware */
0,
0,
0,
0
};
/***************************************************************************
Game ROMs
***************************************************************************/
ROM_START( sprint1_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "6290-01.b1", 0x2000, 0x0800, 0x41fc985e )
ROM_LOAD( "6291-01.c1", 0x2800, 0x0800, 0x07f7a920 )
ROM_LOAD( "6442-01.d1", 0x3000, 0x0800, 0xe9ff0124 )
ROM_RELOAD( 0xF000, 0x0800 )
ROM_LOAD( "6443-01.e1", 0x3800, 0x0800, 0xd6bb00d0 )
ROM_RELOAD( 0xF800, 0x0800 )
ROM_REGION_DISPOSE(0x800) /* 2k for graphics */
ROM_LOAD( "6396-01.p4", 0x0000, 0x0200, 0x801b42dd )
ROM_LOAD( "6397-01.r4", 0x0200, 0x0200, 0x135ba1aa )
ROM_LOAD( "6398-01.k6", 0x0400, 0x0200, 0xc9e1017e )
ROM_LOAD( "6399-01.j6", 0x0600, 0x0200, 0x63d685b2 )
ROM_END
ROM_START( sprint2_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "6290-01.b1", 0x2000, 0x0800, 0x41fc985e )
ROM_LOAD( "6291-01.c1", 0x2800, 0x0800, 0x07f7a920 )
ROM_LOAD( "6404sp2.d1", 0x3000, 0x0800, 0xd2878ff6 )
ROM_RELOAD( 0xF000, 0x0800 )
ROM_LOAD( "6405sp2.e1", 0x3800, 0x0800, 0x6c991c80 )
ROM_RELOAD( 0xF800, 0x0800 )
ROM_REGION_DISPOSE(0x800) /* 2k for graphics */
ROM_LOAD( "6396-01.p4", 0x0000, 0x0200, 0x801b42dd )
ROM_LOAD( "6397-01.r4", 0x0200, 0x0200, 0x135ba1aa )
ROM_LOAD( "6398-01.k6", 0x0400, 0x0200, 0xc9e1017e )
ROM_LOAD( "6399-01.j6", 0x0600, 0x0200, 0x63d685b2 )
ROM_END
/***************************************************************************
Hi Score Routines
***************************************************************************/
static int sprint1_hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0x0057],"000",3) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x0057],3);
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void sprint1_hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0x0057],3);
osd_fclose(f);
}
}
/***************************************************************************
Game driver(s)
***************************************************************************/
struct GameDriver sprint1_driver =
{
__FILE__,
0,
"sprint1",
"Sprint 1",
"1978",
"Atari",
"Mike Balfour",
0,
&sprint1_machine_driver,
0,
sprint1_rom,
0, 0,
0,
0, /* sound_prom */
sprint1_input_ports,
0, palette, colortable,
ORIENTATION_DEFAULT,
sprint1_hiload,sprint1_hisave
};
struct GameDriver sprint2_driver =
{
__FILE__,
&sprint1_driver,
"sprint2",
"Sprint 2",
"1976",
"Atari",
"Mike Balfour",
0,
&machine_driver,
0,
sprint2_rom,
0, 0,
0,
0, /* sound_prom */
sprint2_input_ports,
0, palette, colortable,
ORIENTATION_DEFAULT,
0,0
};
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