📄 pbaction.c
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/***************************************************************************
Pinball Action memory map (preliminary)
0000-9fff ROM
d000-d3ff Video RAM
d400-d7ff Color RAM
d800-dbff Background Video RAM
dc00-dfff Background Color RAM
e000-e07f Sprites
e400-e5ff Palette RAM
read:
e600 IN0
e601 IN1
e602 IN2
e604 DSW1
e605 DSW2
e606 watchdog reset????
write:
e600 interrupt enable
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "machine/z80fmly.h"
extern unsigned char *pbaction_videoram2,*pbaction_colorram2;
void pbaction_videoram2_w(int offset,int data);
void pbaction_colorram2_w(int offset,int data);
void pbaction_flipscreen_w(int offset,int data);
int pbaction_vh_start(void);
void pbaction_vh_stop(void);
void pbaction_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static void pbaction_sh_command_w(int offset,int data)
{
soundlatch_w(offset,data);
cpu_cause_interrupt(1,0x00);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x9fff, MRA_ROM },
{ 0xc000, 0xdfff, MRA_RAM },
{ 0xe000, 0xe07f, MRA_RAM },
{ 0xe400, 0xe5ff, MRA_RAM },
{ 0xe600, 0xe600, input_port_0_r }, /* IN0 */
{ 0xe601, 0xe601, input_port_1_r }, /* IN1 */
{ 0xe602, 0xe602, input_port_2_r }, /* IN2 */
{ 0xe604, 0xe604, input_port_3_r }, /* DSW1 */
{ 0xe605, 0xe605, input_port_4_r }, /* DSW2 */
{ 0xe606, 0xe606, MRA_NOP }, /* ??? */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x9fff, MWA_ROM },
{ 0xc000, 0xcfff, MWA_RAM },
{ 0xd000, 0xd3ff, videoram_w, &videoram, &videoram_size },
{ 0xd400, 0xd7ff, colorram_w, &colorram },
{ 0xd800, 0xdbff, pbaction_videoram2_w, &pbaction_videoram2 },
{ 0xdc00, 0xdfff, pbaction_colorram2_w, &pbaction_colorram2 },
{ 0xe000, 0xe07f, MWA_RAM, &spriteram, &spriteram_size },
{ 0xe400, 0xe5ff, paletteram_xxxxBBBBGGGGRRRR_w, &paletteram },
{ 0xe600, 0xe600, interrupt_enable_w },
{ 0xe604, 0xe604, pbaction_flipscreen_w },
{ 0xe800, 0xe800, pbaction_sh_command_w },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x1fff, MRA_ROM },
{ 0x4000, 0x47ff, MRA_RAM },
{ 0x8000, 0x8000, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x1fff, MWA_ROM },
{ 0x4000, 0x47ff, MWA_RAM },
{ 0xffff, 0xffff, MWA_NOP }, /* watchdog? */
{ -1 } /* end of table */
};
static struct IOWritePort sound_writeport[] =
{
{ 0x10, 0x10, AY8910_control_port_0_w },
{ 0x11, 0x11, AY8910_write_port_0_w },
{ 0x20, 0x20, AY8910_control_port_1_w },
{ 0x21, 0x21, AY8910_write_port_1_w },
{ 0x30, 0x30, AY8910_control_port_2_w },
{ 0x31, 0x31, AY8910_write_port_2_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x00, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x01, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x02, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x03, "1 Coin/6 Credits" )
PORT_DIPNAME( 0x0c, 0x00, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x08, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x0c, "1 Coin/3 Credits" )
PORT_DIPNAME( 0x30, 0x00, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x30, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPNAME( 0x40, 0x40, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Upright" )
PORT_DIPSETTING( 0x00, "Cocktail" )
PORT_DIPNAME( 0x80, 0x00, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x07, 0x00, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "70K 200K 1000K" )
PORT_DIPSETTING( 0x00, "70K 200K" )
PORT_DIPSETTING( 0x04, "100K 300K 1000K" )
PORT_DIPSETTING( 0x03, "100K 300K" )
PORT_DIPSETTING( 0x02, "100K" )
PORT_DIPSETTING( 0x06, "200K 1000K" )
PORT_DIPSETTING( 0x05, "200K" )
PORT_DIPSETTING( 0x07, "None" )
PORT_DIPNAME( 0x08, 0x00, "Extra", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x08, "Hard" )
PORT_DIPNAME( 0x30, 0x00, "Difficulty (Flippers)", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x10, "Medium" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPSETTING( 0x30, "Hardest" )
PORT_DIPNAME( 0xc0, 0x00, "Difficulty (Outlanes)", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x40, "Medium" )
PORT_DIPSETTING( 0x80, "Hard" )
PORT_DIPSETTING( 0xc0, "Hardest" )
INPUT_PORTS_END
static struct GfxLayout charlayout1 =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
3, /* 3 bits per pixel */
{ 0, 1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout charlayout2 =
{
8,8, /* 8*8 characters */
2048, /* 2048 characters */
4, /* 4 bits per pixel */
{ 0, 2048*8*8, 2*2048*8*8, 3*2048*8*8 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout1 =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
3, /* 3 bits per pixel */
{ 0, 256*16*16, 2*256*16*16 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxLayout spritelayout2 =
{
32,32, /* 32*32 sprites */
32, /* 32 sprites */
3, /* 3 bits per pixel */
{ 2*64*32*32, 64*32*32, 0 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7,
32*8+0, 32*8+1, 32*8+2, 32*8+3, 32*8+4, 32*8+5, 32*8+6, 32*8+7,
40*8+0, 40*8+1, 40*8+2, 40*8+3, 40*8+4, 40*8+5, 40*8+6, 40*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8,
64*8, 65*8, 66*8, 67*8, 68*8, 69*8, 70*8, 71*8,
80*8, 81*8, 82*8, 83*8, 84*8, 85*8, 86*8, 87*8 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x00000, &charlayout1, 0, 16 }, /* 0-127 characters */
{ 1, 0x06000, &charlayout2, 128, 8 }, /* 128-255 background */
{ 1, 0x16000, &spritelayout1, 0, 16 }, /* 0-127 normal sprites */
{ 1, 0x17000, &spritelayout2, 0, 16 }, /* 0-127 large sprites */
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
3, /* 3 chips */
1500000, /* 1.5 MHz?????? */
{ 255, 255, 255 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
int pbaction_interrupt(void)
{
return 0x02; /* the CPU is in Interrupt Mode 2 */
}
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
4000000, /* 4 Mhz? */
0,
readmem,writemem,0,0,
nmi_interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3072000, /* 3.072 Mhz (?????) */
2,
sound_readmem,sound_writemem,0,sound_writeport,
pbaction_interrupt,2 /* ??? */
/* IRQs are caused by the main CPU */
},
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256, 256,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE | VIDEO_SUPPORTS_DIRTY,
0,
pbaction_vh_start,
pbaction_vh_stop,
pbaction_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( pbaction_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "b-p7.bin", 0x0000, 0x4000, 0x8d6dcaae )
ROM_LOAD( "b-n7.bin", 0x4000, 0x4000, 0xd54d5402 )
ROM_LOAD( "b-l7.bin", 0x8000, 0x2000, 0xe7412d68 )
ROM_REGION_DISPOSE(0x1c000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "a-s6.bin", 0x00000, 0x2000, 0x9a74a8e1 )
ROM_LOAD( "a-s7.bin", 0x02000, 0x2000, 0x5ca6ad3c )
ROM_LOAD( "a-s8.bin", 0x04000, 0x2000, 0x9f00b757 )
ROM_LOAD( "a-j5.bin", 0x06000, 0x4000, 0x21efe866 )
ROM_LOAD( "a-j6.bin", 0x0a000, 0x4000, 0x7f984c80 )
ROM_LOAD( "a-j7.bin", 0x0e000, 0x4000, 0xdf69e51b )
ROM_LOAD( "a-j8.bin", 0x12000, 0x4000, 0x0094cb8b )
ROM_LOAD( "b-c7.bin", 0x16000, 0x2000, 0xd1795ef5 )
ROM_LOAD( "b-d7.bin", 0x18000, 0x2000, 0xf28df203 )
ROM_LOAD( "b-f7.bin", 0x1a000, 0x2000, 0xaf6e9817 )
ROM_REGION(0x10000) /* 64k for sound board */
ROM_LOAD( "a-e3.bin", 0x0000, 0x2000, 0x0e53a91f )
ROM_END
ROM_START( pbactio2_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "pba16.bin", 0x0000, 0x4000, 0x4a239ebd )
ROM_LOAD( "pba15.bin", 0x4000, 0x4000, 0x3afef03a )
ROM_LOAD( "pba14.bin", 0x8000, 0x2000, 0xc0a98c8a )
ROM_REGION_DISPOSE(0x1c000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "a-s6.bin", 0x00000, 0x2000, 0x9a74a8e1 )
ROM_LOAD( "a-s7.bin", 0x02000, 0x2000, 0x5ca6ad3c )
ROM_LOAD( "a-s8.bin", 0x04000, 0x2000, 0x9f00b757 )
ROM_LOAD( "a-j5.bin", 0x06000, 0x4000, 0x21efe866 )
ROM_LOAD( "a-j6.bin", 0x0a000, 0x4000, 0x7f984c80 )
ROM_LOAD( "a-j7.bin", 0x0e000, 0x4000, 0xdf69e51b )
ROM_LOAD( "a-j8.bin", 0x12000, 0x4000, 0x0094cb8b )
ROM_LOAD( "b-c7.bin", 0x16000, 0x2000, 0xd1795ef5 )
ROM_LOAD( "b-d7.bin", 0x18000, 0x2000, 0xf28df203 )
ROM_LOAD( "b-f7.bin", 0x1a000, 0x2000, 0xaf6e9817 )
ROM_REGION(0x10000) /* 64k for sound board */
ROM_LOAD( "pba1.bin", 0x0000, 0x2000, 0x8b69b933 )
ROM_REGION(0x10000) /* 64k for a third Z80 (not emulated) */
ROM_LOAD( "pba17.bin", 0x0000, 0x4000, 0x2734ae60 )
ROM_END
static int hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0xc093],"\x07\x02\x05",3) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0xc093],8*10);
osd_fread(f,&RAM[0xc12f],4*10);
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0xc093],8*10);
osd_fwrite(f,&RAM[0xc12f],4*10);
osd_fclose(f);
}
}
struct GameDriver pbaction_driver =
{
__FILE__,
0,
"pbaction",
"Pinball Action (set 1)",
"1985",
"Tehkan",
"Nicola Salmoria (MAME driver)\nMirko Buffoni (sound)",
0,
&machine_driver,
0,
pbaction_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
0, 0, 0,
ORIENTATION_ROTATE_90,
hiload, hisave
};
struct GameDriver pbactio2_driver =
{
__FILE__,
&pbaction_driver,
"pbactio2",
"Pinball Action (set 2)",
"1985",
"Tehkan",
"Nicola Salmoria (MAME driver)\nMirko Buffoni (sound)",
0,
&machine_driver,
0,
pbactio2_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
0, 0, 0,
ORIENTATION_ROTATE_90,
hiload, hisave
};
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