📄 timeplt.c
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{ 4, 0 },
{ 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 32 },
{ 1, 0x2000, &spritelayout, 32*4, 64 },
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
1789750, /* 1.78975 MHz ? (same as other Konami games) */
{ 0x20ff, 0x20ff },
{ soundlatch_r },
{ timeplt_portB_r },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
3072000, /* 3.072 Mhz (?) */
0,
readmem,writemem,0,0,
nmi_interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
14318180/4, /* ???? same as other Konami games */
3, /* memory region #3 */
sound_readmem,sound_writemem,0,0,
ignore_interrupt,1 /* interrupts are triggered by the main CPU */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
32,32*4+64*4,
timeplt_vh_convert_color_prom,
VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
0,
generic_vh_start,
generic_vh_stop,
timeplt_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( timeplt_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "tm1", 0x0000, 0x2000, 0x1551f1b9 )
ROM_LOAD( "tm2", 0x2000, 0x2000, 0x58636cb5 )
ROM_LOAD( "tm3", 0x4000, 0x2000, 0xff4e0d83 )
ROM_REGION_DISPOSE(0x6000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "tm6", 0x0000, 0x2000, 0xc2507f40 )
ROM_LOAD( "tm4", 0x2000, 0x2000, 0x7e437c3e )
ROM_LOAD( "tm5", 0x4000, 0x2000, 0xe8ca87b9 )
ROM_REGION(0x0240) /* color proms */
ROM_LOAD( "timeplt.b4", 0x0000, 0x0020, 0x34c91839 ) /* palette */
ROM_LOAD( "timeplt.b5", 0x0020, 0x0020, 0x463b2b07 ) /* palette */
ROM_LOAD( "timeplt.e9", 0x0040, 0x0100, 0x4bbb2150 ) /* sprite lookup table */
ROM_LOAD( "timeplt.e12", 0x0140, 0x0100, 0xf7b7663e ) /* char lookup table */
ROM_REGION(0x10000) /* 64k for the audio CPU */
ROM_LOAD( "tm7", 0x0000, 0x1000, 0xd66da813 )
ROM_END
ROM_START( timepltc_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "cd1y", 0x0000, 0x2000, 0x83ec72c2 )
ROM_LOAD( "cd2y", 0x2000, 0x2000, 0x0dcf5287 )
ROM_LOAD( "cd3y", 0x4000, 0x2000, 0xc789b912 )
ROM_REGION_DISPOSE(0x6000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "tm6", 0x0000, 0x2000, 0xc2507f40 )
ROM_LOAD( "tm4", 0x2000, 0x2000, 0x7e437c3e )
ROM_LOAD( "tm5", 0x4000, 0x2000, 0xe8ca87b9 )
ROM_REGION(0x0240) /* color proms */
ROM_LOAD( "timeplt.b4", 0x0000, 0x0020, 0x34c91839 ) /* palette */
ROM_LOAD( "timeplt.b5", 0x0020, 0x0020, 0x463b2b07 ) /* palette */
ROM_LOAD( "timeplt.e9", 0x0040, 0x0100, 0x4bbb2150 ) /* sprite lookup table */
ROM_LOAD( "timeplt.e12", 0x0140, 0x0100, 0xf7b7663e ) /* char lookup table */
ROM_REGION(0x10000) /* 64k for the audio CPU */
ROM_LOAD( "tm7", 0x0000, 0x1000, 0xd66da813 )
ROM_END
ROM_START( spaceplt_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "sp1", 0x0000, 0x2000, 0xac8ca3ae )
ROM_LOAD( "sp2", 0x2000, 0x2000, 0x1f0308ef )
ROM_LOAD( "sp3", 0x4000, 0x2000, 0x90aeca50 )
ROM_REGION_DISPOSE(0x6000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "sp6", 0x0000, 0x2000, 0x76caa8af )
ROM_LOAD( "sp4", 0x2000, 0x2000, 0x3781ce7a )
ROM_LOAD( "tm5", 0x4000, 0x2000, 0xe8ca87b9 )
ROM_REGION(0x0240) /* color proms */
ROM_LOAD( "timeplt.b4", 0x0000, 0x0020, 0x34c91839 ) /* palette */
ROM_LOAD( "timeplt.b5", 0x0020, 0x0020, 0x463b2b07 ) /* palette */
ROM_LOAD( "timeplt.e9", 0x0040, 0x0100, 0x4bbb2150 ) /* sprite lookup table */
ROM_LOAD( "timeplt.e12", 0x0140, 0x0100, 0xf7b7663e ) /* char lookup table */
ROM_REGION(0x10000) /* 64k for the audio CPU */
ROM_LOAD( "tm7", 0x0000, 0x1000, 0xd66da813 )
ROM_END
static int hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0xab09],"\x00\x00\x01",3) == 0 &&
memcmp(&RAM[0xab29],"\x00\x43\x00",3) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0xab08],8*5);
RAM[0xa98b] = RAM[0xab09];
RAM[0xa98c] = RAM[0xab0a];
RAM[0xa98d] = RAM[0xab0b];
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0xab08],8*5);
osd_fclose(f);
}
}
struct GameDriver timeplt_driver =
{
__FILE__,
0,
"timeplt",
"Time Pilot",
"1982",
"Konami",
"Nicola Salmoria (MAME driver)\nAlan J McCormick (color info)\nPaul Swan (color info)\nMike Cuddy (clouds info)\nEdward Massey (clouds info)\nMarco Cassili",
0,
&machine_driver,
0,
timeplt_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_ROTATE_270,
hiload, hisave
};
struct GameDriver timepltc_driver =
{
__FILE__,
&timeplt_driver,
"timepltc",
"Time Pilot (Centuri)",
"1982",
"Konami (Centuri license)",
"Nicola Salmoria (MAME driver)\nAlan J McCormick (color info)\nPaul Swan (color info)\nMike Cuddy (clouds info)\nEdward Massey (clouds info)\nMarco Cassili",
0,
&machine_driver,
0,
timepltc_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_ROTATE_270,
hiload, hisave
};
struct GameDriver spaceplt_driver =
{
__FILE__,
&timeplt_driver,
"spaceplt",
"Space Pilot",
"1982",
"bootleg",
"Nicola Salmoria (MAME driver)\nAlan J McCormick (color info)\nPaul Swan (color info)\nMike Cuddy (clouds info)\nEdward Massey (clouds info)\nMarco Cassili",
0,
&machine_driver,
0,
spaceplt_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_ROTATE_270,
hiload, hisave
};
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