📄 rockola.c
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PORT_DIPSETTING ( 0x80, "On" )
PORT_START /* IN2 */
PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_COIN1 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BIT( 0x0e, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* connected to a counter - random number generator? */
INPUT_PORTS_END
INPUT_PORTS_START( vanguard_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON4 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON4 | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x01, 0x01, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Upright" )
PORT_DIPSETTING( 0x00, "Cocktail" )
PORT_DIPNAME( 0x4e, 0x02, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x42, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x02, "1 Coin/1 Credit + Bonus" )
PORT_DIPSETTING( 0x00, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x48, "1 Coin/2 Credits + Bonus" )
PORT_DIPSETTING( 0x08, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x44, "1 Coin/3 Credits + Bonus" )
PORT_DIPSETTING( 0x04, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x4c, "1 Coin/6 Credits + Bonus" )
PORT_DIPSETTING( 0x0c, "1 Coin/7 Credits" )
/*
PORT_DIPSETTING( 0x06, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x0a, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x0e, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x40, "1 Coin/1 Credit + Bonus" )
PORT_DIPSETTING( 0x46, "1 Coin/1 Credit + Bonus" )
PORT_DIPSETTING( 0x4a, "1 Coin/1 Credit + Bonus" )
PORT_DIPSETTING( 0x4e, "1 Coin/1 Credit + Bonus" )
*/
PORT_DIPNAME( 0x30, 0x00, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "5" )
/* PORT_DIPSETTING( 0x30, "3" ) */
PORT_DIPNAME( 0x80, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x80, "On" )
PORT_START /* IN2 */
PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_COIN2 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_COIN1 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 )
INPUT_PORTS_END
INPUT_PORTS_START( fantasy_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x01, 0x01, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Upright" )
PORT_DIPSETTING( 0x00, "Cocktail" )
PORT_DIPNAME( 0x4e, 0x02, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x42, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x02, "1 Coin/1 Credit + Bonus" )
PORT_DIPSETTING( 0x00, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x48, "1 Coin/2 Credits + Bonus" )
PORT_DIPSETTING( 0x08, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x44, "1 Coin/3 Credits + Bonus" )
PORT_DIPSETTING( 0x04, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x4c, "1 Coin/6 Credits + Bonus" )
PORT_DIPSETTING( 0x0c, "1 Coin/7 Credits" )
/*
PORT_DIPSETTING( 0x06, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x0a, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x0e, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x40, "1 Coin/1 Credit + Bonus" )
PORT_DIPSETTING( 0x46, "1 Coin/1 Credit + Bonus" )
PORT_DIPSETTING( 0x4a, "1 Coin/1 Credit + Bonus" )
PORT_DIPSETTING( 0x4e, "1 Coin/1 Credit + Bonus" )
*/
PORT_DIPNAME( 0x30, 0x00, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "5" )
/* PORT_DIPSETTING( 0x30, "3" ) */
PORT_DIPNAME( 0x80, 0x00, "Allow Continue", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "No" )
PORT_DIPSETTING( 0x00, "Yes" )
PORT_START /* IN2 */
PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_COIN2 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_COIN1 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 )
INPUT_PORTS_END
INPUT_PORTS_START( pballoon_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x01, 0x01, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Upright" )
PORT_DIPSETTING( 0x00, "Cocktail" )
PORT_DIPNAME( 0x4e, 0x02, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x42, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x02, "1 Coin/1 Credit + Bonus" )
PORT_DIPSETTING( 0x00, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x48, "1 Coin/2 Credits + Bonus" )
PORT_DIPSETTING( 0x08, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x44, "1 Coin/3 Credits + Bonus" )
PORT_DIPSETTING( 0x04, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x4c, "1 Coin/6 Credits + Bonus" )
PORT_DIPSETTING( 0x0c, "1 Coin/7 Credits" )
/*
PORT_DIPSETTING( 0x06, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x0a, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x0e, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x40, "1 Coin/1 Credit + Bonus" )
PORT_DIPSETTING( 0x46, "1 Coin/1 Credit + Bonus" )
PORT_DIPSETTING( 0x4a, "1 Coin/1 Credit + Bonus" )
PORT_DIPSETTING( 0x4e, "1 Coin/1 Credit + Bonus" )
*/
PORT_DIPNAME( 0x30, 0x00, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "5" )
/* PORT_DIPSETTING( 0x30, "3" ) */
PORT_DIPNAME( 0x80, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_START /* IN2 */
PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_COIN2 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_COIN1 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 )
INPUT_PORTS_END
INPUT_PORTS_START( nibbler_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* Slow down */
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* debug command? */
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* debug command */
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* debug command */
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* Pause */
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* Unpause */
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* End game */
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* debug command */
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x00, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_DIPNAME( 0x04, 0x00, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x04, "Hard" )
PORT_DIPNAME( 0x08, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x08, "Cocktail" )
PORT_BITX( 0x10, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Rack Test", OSD_KEY_F1, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x10, "On" )
PORT_DIPNAME( 0x20, 0x00, "Free Play", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x20, "On" )
PORT_DIPNAME( 0x40, 0x00, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPNAME( 0x80, 0x00, "Bonus Every 2 Credits", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "No" )
PORT_DIPSETTING( 0x80, "Yes" )
PORT_START /* IN2 */
PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_COIN2 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_COIN1 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 )
INPUT_PORTS_END
static struct GfxLayout charlayout256 =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
2, /* 2 bits per pixel */
{ 0, 256*8*8 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout charlayout512 =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 0, 512*8*8 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxDecodeInfo satansat_gfxdecodeinfo[] =
{
{ 0, 0x1000, &charlayout256, 0, 4 }, /* the game dynamically modifies this */
{ 1, 0x0000, &charlayout256, 4*4, 4 },
{ -1 }
};
static struct GfxDecodeInfo vanguard_gfxdecodeinfo[] =
{
{ 0, 0x1000, &charlayout256, 0, 8 }, /* the game dynamically modifies this */
{ 1, 0x0000, &charlayout256, 8*4, 8 },
{ -1 } /* end of array */
};
static struct GfxDecodeInfo fantasy_gfxdecodeinfo[] =
{
{ 0, 0x1000, &charlayout256, 0, 8 }, /* the game dynamically modifies this */
{ 1, 0x0000, &charlayout512, 8*4, 8 },
{ -1 } /* end of array */
};
static struct MachineDriver sasuke_machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6502,
11289000/16, /* 700 kHz */
0,
satansat_readmem,sasuke_writemem,0,0,
satansat_interrupt,2
},
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 0*8, 28*8-1 },
satansat_gfxdecodeinfo,
32,4*4 + 4*4,
satansat_vh_convert_color_prom,
VIDEO_TYPE_RASTER | VIDEO_SUPPORTS_DIRTY,
0,
generic_vh_start,
generic_vh_stop,
satansat_vh_screenrefresh,
/* sound hardware */
0,0,0,0
};
static struct MachineDriver satansat_machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6502,
11289000/16, /* 700 kHz */
0,
satansat_readmem,satansat_writemem,0,0,
satansat_interrupt,2
},
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 0*8, 28*8-1 },
satansat_gfxdecodeinfo,
32,4*4 + 4*4,
satansat_vh_convert_color_prom,
VIDEO_TYPE_RASTER | VIDEO_SUPPORTS_DIRTY,
0,
generic_vh_start,
generic_vh_stop,
satansat_vh_screenrefresh,
/* sound hardware */
0,
rockola_sh_start,
0,
rockola_sh_update
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