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📄 rockola.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
📖 第 1 页 / 共 4 页
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	PORT_DIPSETTING (   0x80, "On" )

    PORT_START  /* IN2 */
	PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_COIN1 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
    PORT_BIT( 0x0e, IP_ACTIVE_LOW, IPT_UNUSED )
    PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* connected to a counter - random number generator? */
INPUT_PORTS_END

INPUT_PORTS_START( vanguard_input_ports )
	PORT_START	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON4 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )

	PORT_START	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON4 | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )

	PORT_START	/* DSW0 */
	PORT_DIPNAME( 0x01, 0x01, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x01, "Upright" )
	PORT_DIPSETTING(    0x00, "Cocktail" )
	PORT_DIPNAME( 0x4e, 0x02, "Coinage", IP_KEY_NONE )
	PORT_DIPSETTING(    0x42, "2 Coins/1 Credit" )
	PORT_DIPSETTING(    0x02, "1 Coin/1 Credit + Bonus" )
	PORT_DIPSETTING(    0x00, "1 Coin/2 Credits" )
	PORT_DIPSETTING(    0x48, "1 Coin/2 Credits + Bonus" )
	PORT_DIPSETTING(    0x08, "1 Coin/3 Credits" )
	PORT_DIPSETTING(    0x44, "1 Coin/3 Credits + Bonus" )
	PORT_DIPSETTING(    0x04, "1 Coin/4 Credits" )
	PORT_DIPSETTING(    0x4c, "1 Coin/6 Credits + Bonus" )
	PORT_DIPSETTING(    0x0c, "1 Coin/7 Credits" )
/*
	PORT_DIPSETTING(    0x06, "1 Coin/2 Credits" )
	PORT_DIPSETTING(    0x0a, "1 Coin/2 Credits" )
	PORT_DIPSETTING(    0x0e, "1 Coin/2 Credits" )
	PORT_DIPSETTING(    0x40, "1 Coin/1 Credit + Bonus" )
	PORT_DIPSETTING(    0x46, "1 Coin/1 Credit + Bonus" )
	PORT_DIPSETTING(    0x4a, "1 Coin/1 Credit + Bonus" )
	PORT_DIPSETTING(    0x4e, "1 Coin/1 Credit + Bonus" )
*/
	PORT_DIPNAME( 0x30, 0x00, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x10, "4" )
	PORT_DIPSETTING(    0x20, "5" )
/*	PORT_DIPSETTING(    0x30, "3" ) */
	PORT_DIPNAME( 0x80, 0x00, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x80, "On" )

	PORT_START	/* IN2 */
	PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_COIN2 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
	PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_COIN1 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 )
INPUT_PORTS_END

INPUT_PORTS_START( fantasy_input_ports )
	PORT_START	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )

	PORT_START	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )

	PORT_START	/* DSW0 */
	PORT_DIPNAME( 0x01, 0x01, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x01, "Upright" )
	PORT_DIPSETTING(    0x00, "Cocktail" )
	PORT_DIPNAME( 0x4e, 0x02, "Coinage", IP_KEY_NONE )
	PORT_DIPSETTING(    0x42, "2 Coins/1 Credit" )
	PORT_DIPSETTING(    0x02, "1 Coin/1 Credit + Bonus" )
	PORT_DIPSETTING(    0x00, "1 Coin/2 Credits" )
	PORT_DIPSETTING(    0x48, "1 Coin/2 Credits + Bonus" )
	PORT_DIPSETTING(    0x08, "1 Coin/3 Credits" )
	PORT_DIPSETTING(    0x44, "1 Coin/3 Credits + Bonus" )
	PORT_DIPSETTING(    0x04, "1 Coin/4 Credits" )
	PORT_DIPSETTING(    0x4c, "1 Coin/6 Credits + Bonus" )
	PORT_DIPSETTING(    0x0c, "1 Coin/7 Credits" )
/*
	PORT_DIPSETTING(    0x06, "1 Coin/2 Credits" )
	PORT_DIPSETTING(    0x0a, "1 Coin/2 Credits" )
	PORT_DIPSETTING(    0x0e, "1 Coin/2 Credits" )
	PORT_DIPSETTING(    0x40, "1 Coin/1 Credit + Bonus" )
	PORT_DIPSETTING(    0x46, "1 Coin/1 Credit + Bonus" )
	PORT_DIPSETTING(    0x4a, "1 Coin/1 Credit + Bonus" )
	PORT_DIPSETTING(    0x4e, "1 Coin/1 Credit + Bonus" )
*/
	PORT_DIPNAME( 0x30, 0x00, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x10, "4" )
	PORT_DIPSETTING(    0x20, "5" )
/*	PORT_DIPSETTING(    0x30, "3" ) */
	PORT_DIPNAME( 0x80, 0x00, "Allow Continue", IP_KEY_NONE )
	PORT_DIPSETTING(    0x80, "No" )
	PORT_DIPSETTING(    0x00, "Yes" )

	PORT_START	/* IN2 */
	PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_COIN2 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
	PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_COIN1 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 )
INPUT_PORTS_END

INPUT_PORTS_START( pballoon_input_ports )
	PORT_START	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )

	PORT_START	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )

	PORT_START	/* DSW0 */
	PORT_DIPNAME( 0x01, 0x01, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x01, "Upright" )
	PORT_DIPSETTING(    0x00, "Cocktail" )
	PORT_DIPNAME( 0x4e, 0x02, "Coinage", IP_KEY_NONE )
	PORT_DIPSETTING(    0x42, "2 Coins/1 Credit" )
	PORT_DIPSETTING(    0x02, "1 Coin/1 Credit + Bonus" )
	PORT_DIPSETTING(    0x00, "1 Coin/2 Credits" )
	PORT_DIPSETTING(    0x48, "1 Coin/2 Credits + Bonus" )
	PORT_DIPSETTING(    0x08, "1 Coin/3 Credits" )
	PORT_DIPSETTING(    0x44, "1 Coin/3 Credits + Bonus" )
	PORT_DIPSETTING(    0x04, "1 Coin/4 Credits" )
	PORT_DIPSETTING(    0x4c, "1 Coin/6 Credits + Bonus" )
	PORT_DIPSETTING(    0x0c, "1 Coin/7 Credits" )
/*
	PORT_DIPSETTING(    0x06, "1 Coin/2 Credits" )
	PORT_DIPSETTING(    0x0a, "1 Coin/2 Credits" )
	PORT_DIPSETTING(    0x0e, "1 Coin/2 Credits" )
	PORT_DIPSETTING(    0x40, "1 Coin/1 Credit + Bonus" )
	PORT_DIPSETTING(    0x46, "1 Coin/1 Credit + Bonus" )
	PORT_DIPSETTING(    0x4a, "1 Coin/1 Credit + Bonus" )
	PORT_DIPSETTING(    0x4e, "1 Coin/1 Credit + Bonus" )
*/
	PORT_DIPNAME( 0x30, 0x00, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x10, "4" )
	PORT_DIPSETTING(    0x20, "5" )
/*	PORT_DIPSETTING(    0x30, "3" ) */
	PORT_DIPNAME( 0x80, 0x00, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x80, "Off" )
	PORT_DIPSETTING(    0x00, "On" )

	PORT_START	/* IN2 */
	PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_COIN2 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
	PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_COIN1 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 )
INPUT_PORTS_END

INPUT_PORTS_START( nibbler_input_ports )
	PORT_START	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* Slow down */
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* debug command? */
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* debug command */
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* debug command */
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )

	PORT_START	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* Pause */
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* Unpause */
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* End game */
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* debug command */
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )

	PORT_START	/* DSW0 */
	PORT_DIPNAME( 0x03, 0x00, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x01, "4" )
	PORT_DIPSETTING(    0x02, "5" )
	PORT_DIPSETTING(    0x03, "6" )
	PORT_DIPNAME( 0x04, 0x00, "Difficulty", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Easy" )
	PORT_DIPSETTING(    0x04, "Hard" )
	PORT_DIPNAME( 0x08, 0x00, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Upright" )
	PORT_DIPSETTING(    0x08, "Cocktail" )
	PORT_BITX(    0x10, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Rack Test", OSD_KEY_F1, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x10, "On" )
	PORT_DIPNAME( 0x20, 0x00, "Free Play", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x20, "On" )
	PORT_DIPNAME( 0x40, 0x00, "Coinage", IP_KEY_NONE )
	PORT_DIPSETTING(    0x40, "2 Coins/1 Credit" )
	PORT_DIPSETTING(    0x00, "1 Coin/1 Credit" )
	PORT_DIPNAME( 0x80, 0x00, "Bonus Every 2 Credits", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "No" )
	PORT_DIPSETTING(    0x80, "Yes" )

	PORT_START	/* IN2 */
	PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_COIN2 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
	PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_COIN1 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 )
INPUT_PORTS_END



static struct GfxLayout charlayout256 =
{
	8,8,    /* 8*8 characters */
	256,    /* 256 characters */
	2,      /* 2 bits per pixel */
	{ 0, 256*8*8 }, /* the two bitplanes are separated */
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8     /* every char takes 8 consecutive bytes */
};
static struct GfxLayout charlayout512 =
{
	8,8,	/* 8*8 characters */
	512,	/* 512 characters */
	2,	/* 2 bits per pixel */
	{ 0, 512*8*8 },	/* the two bitplanes are separated */
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8	/* every char takes 8 consecutive bytes */
};



static struct GfxDecodeInfo satansat_gfxdecodeinfo[] =
{
    { 0, 0x1000, &charlayout256,   0, 4 },	/* the game dynamically modifies this */
    { 1, 0x0000, &charlayout256, 4*4, 4 },
	{ -1 }
};

static struct GfxDecodeInfo vanguard_gfxdecodeinfo[] =
{
	{ 0, 0x1000, &charlayout256,   0, 8 },	/* the game dynamically modifies this */
	{ 1, 0x0000, &charlayout256, 8*4, 8 },
	{ -1 } /* end of array */
};

static struct GfxDecodeInfo fantasy_gfxdecodeinfo[] =
{
	{ 0, 0x1000, &charlayout256,   0, 8 },	/* the game dynamically modifies this */
	{ 1, 0x0000, &charlayout512, 8*4, 8 },
	{ -1 } /* end of array */
};



static struct MachineDriver sasuke_machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_M6502,
			11289000/16,    /* 700 kHz */
			0,
			satansat_readmem,sasuke_writemem,0,0,
			satansat_interrupt,2
		},
	},
	60, DEFAULT_60HZ_VBLANK_DURATION,	/* frames per second, vblank duration */
	1,	/* single CPU, no need for interleaving */
	0,

	/* video hardware */
	32*8, 32*8, { 0*8, 32*8-1, 0*8, 28*8-1 },
	satansat_gfxdecodeinfo,
	32,4*4 + 4*4,
	satansat_vh_convert_color_prom,

	VIDEO_TYPE_RASTER | VIDEO_SUPPORTS_DIRTY,
	0,
	generic_vh_start,
	generic_vh_stop,
	satansat_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0
};

static struct MachineDriver satansat_machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_M6502,
			11289000/16,    /* 700 kHz */
			0,
			satansat_readmem,satansat_writemem,0,0,
			satansat_interrupt,2
		},
	},
	60, DEFAULT_60HZ_VBLANK_DURATION,	/* frames per second, vblank duration */
	1,	/* single CPU, no need for interleaving */
	0,

	/* video hardware */
	32*8, 32*8, { 0*8, 32*8-1, 0*8, 28*8-1 },
	satansat_gfxdecodeinfo,
	32,4*4 + 4*4,
	satansat_vh_convert_color_prom,

	VIDEO_TYPE_RASTER | VIDEO_SUPPORTS_DIRTY,
	0,
	generic_vh_start,
	generic_vh_stop,
	satansat_vh_screenrefresh,

	/* sound hardware */
	0,
	rockola_sh_start,
	0,
	rockola_sh_update

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