📄 crbaloon.c
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/***************************************************************************
Crazy Balloon memory map (preliminary)
0000-2fff ROM
4000-43ff RAM
4800-4bff Video RAM
5000-53ff Color RAM
I/O:
read:
00 dsw
01 joystick
02 bit 0-3 from chip PC3259 (bit 3 is the sprite/char collision detection)
bit 4-7 dsw
03 bit 0 dsw
bit 1 high score name reset
bit 2 service
bit 3 tilt
bit 4-7 from chip PC3092; coin inputs & start buttons
06-0a-0e mirror addresses for 02; address lines 2 and 3 go to the PC3256 chip
so they probably alter its output, while the dsw bits (4-7) stay the same.
write:
01 ?
02 bit 0-3 sprite code bit 4-7 sprite color
03 sprite X pos
04 sprite Y pos
05 music?? to a counter?
06 sound
bit 0 IRQ enable/acknowledge
bit 1 sound enable
bit 2 sound related (to amplifier)
bit 3 explosion (to 76477)
bit 4 breath (to 76477)
bit 5 appear (to 76477)
bit 6 sound related (to 555)
bit 7 to chip PC3259
07 to chip PC3092 (bits 0-3)
08 to chip PC3092 (bits 0-3)
bit 0 seems to be flip screen
bit 1 might enable coin input
09 to chip PC3092 (bits 0-3)
0a to chip PC3092 (bits 0-3)
0b to chip PC3092 (bits 0-3)
0c MSK (to chip PC3259)
0d CC (not used)
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
void crbaloon_spritectrl_w(int offset,int data);
void crbaloon_flipscreen_w(int offset,int data);
void crbaloon_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void crbaloon_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int val06,val08,val0a;
void crbaloon_06_w(int offset,int data)
{
val06 = data;
interrupt_enable_w(offset,data & 1);
}
void crbaloon_08_w(int offset,int data)
{
val08 = data;
crbaloon_flipscreen_w(offset,data & 1);
}
void crbaloon_0a_w(int offset,int data)
{
val0a = data;
}
int crbaloon_IN2_r(int offset)
{
extern int BalloonCollision;
if (BalloonCollision != 0)
{
return (input_port_2_r(0) & 0xf0) | 0x08;
}
/* the following is needed for the game to boot up */
if (val06 & 0x80)
{
return (input_port_2_r(0) & 0xf0) | 0x07;
}
else
{
return (input_port_2_r(0) & 0xf0) | 0x07;
}
}
int crbaloon_IN3_r(int offset)
{
if (val08 & 0x02)
/* enable coin & start input? Wild guess!!! */
return input_port_3_r(0);
/* the following is needed for the game to boot up */
if (val0a & 0x01)
{
return (input_port_3_r(0) & 0x0f) | 0x00;
}
else
{
return (input_port_3_r(0) & 0x0f) | 0x00;
}
}
int crbaloon_IN_r(int offset)
{
switch (offset & 0x03)
{
case 0:
return input_port_0_r(offset);
case 1:
return input_port_1_r(offset);
case 2:
return crbaloon_IN2_r(offset);
case 3:
return crbaloon_IN3_r(offset);
}
return 0;
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x2fff, MRA_ROM },
{ 0x4000, 0x43ff, MRA_RAM },
{ 0x4800, 0x4bff, MRA_RAM },
{ 0x5000, 0x53ff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x2fff, MWA_ROM },
{ 0x4000, 0x43ff, MWA_RAM },
{ 0x4800, 0x4bff, videoram_w, &videoram, &videoram_size },
{ 0x5000, 0x53ff, colorram_w, &colorram },
{ -1 } /* end of table */
};
static struct IOReadPort readport[] =
{
{ 0x00, 0x0f, crbaloon_IN_r },
{ -1 } /* end of table */
};
static struct IOWritePort writeport[] =
{
{ 0x02, 0x04, crbaloon_spritectrl_w },
{ 0x06, 0x06, crbaloon_06_w },
{ 0x08, 0x08, crbaloon_08_w },
{ 0x0a, 0x0a, crbaloon_0a_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START
PORT_DIPNAME( 0x01, 0x01, "Test?", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "I/O Check?" )
PORT_DIPSETTING( 0x00, "RAM Check?" )
PORT_DIPNAME( 0x02, 0x02, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Upright" )
PORT_DIPSETTING( 0x00, "Cocktail" )
PORT_DIPNAME( 0x0c, 0x04, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x0c, "5" )
PORT_DIPNAME( 0x10, 0x00, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "5000" )
PORT_DIPSETTING( 0x10, "10000" )
PORT_DIPNAME( 0xe0, 0x80, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x40, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x60, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x80, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0xa0, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0xc0, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0xe0, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x00, "Disable" )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_START
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* from chip PC3259 */
PORT_BITX( 0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x10, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x20, 0x20, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x40, 0x40, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x80, 0x80, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_START
PORT_DIPNAME( 0x01, 0x01, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BITX(0x02, IP_ACTIVE_LOW, IPT_BUTTON1, "High Score Name Reset", IP_KEY_DEFAULT, IP_JOY_DEFAULT, 0 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) /* should be COIN2 */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
/* the following four bits come from chip PC3092 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
1, /* 1 bit per pixel */
{ 0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
32,32, /* 32*32 sprites */
16, /* 16 sprites */
1, /* 1 bit per pixel */
{ 0 },
{ 3*32*8+0, 3*32*8+1, 3*32*8+2, 3*32*8+3, 3*32*8+4, 3*32*8+5, 3*32*8+6, 3*32*8+7,
2*32*8+0, 2*32*8+1, 2*32*8+2, 2*32*8+3, 2*32*8+4, 2*32*8+5, 2*32*8+6, 2*32*8+7,
1*32*8+0, 1*32*8+1, 1*32*8+2, 1*32*8+3, 1*32*8+4, 1*32*8+5, 1*32*8+6, 1*32*8+7,
0*32*8+0, 0*32*8+1, 0*32*8+2, 0*32*8+3, 0*32*8+4, 0*32*8+5, 0*32*8+6, 0*32*8+7 },
{ 31*8, 30*8, 29*8, 28*8, 27*8, 26*8, 25*8, 24*8,
23*8, 22*8, 21*8, 20*8, 19*8, 18*8, 17*8, 16*8,
15*8, 14*8, 13*8, 12*8, 11*8, 10*8, 9*8, 8*8,
7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
32*4*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 16 },
{ 1, 0x0800, &spritelayout, 0, 16 },
{ -1 } /* end of array */
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
3072000, /* 3.072 Mhz ????? */
0,
readmem,writemem,readport,writeport,
interrupt,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 4*8, 32*8-1 },
gfxdecodeinfo,
16, 16*2,
crbaloon_vh_convert_color_prom,
VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
0,
generic_vh_start,
generic_vh_stop,
crbaloon_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( crbaloon_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "cl01.bin", 0x0000, 0x0800, 0x9d4eef0b )
ROM_LOAD( "cl02.bin", 0x0800, 0x0800, 0x10f7a6f7 )
ROM_LOAD( "cl03.bin", 0x1000, 0x0800, 0x44ed6030 )
ROM_LOAD( "cl04.bin", 0x1800, 0x0800, 0x62f66f6c )
ROM_LOAD( "cl05.bin", 0x2000, 0x0800, 0xc8f1e2be )
ROM_LOAD( "cl06.bin", 0x2800, 0x0800, 0x7d465691 )
ROM_REGION_DISPOSE(0x1000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "cl07.bin", 0x0000, 0x0800, 0x2c1fbea8 )
ROM_LOAD( "cl08.bin", 0x0800, 0x0800, 0xba898659 )
ROM_END
ROM_START( crbalon2_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "cl01.bin", 0x0000, 0x0800, 0x9d4eef0b )
ROM_LOAD( "crazybal.ep2", 0x0800, 0x0800, 0x87572086 )
ROM_LOAD( "crazybal.ep3", 0x1000, 0x0800, 0x575fe995 )
ROM_LOAD( "cl04.bin", 0x1800, 0x0800, 0x62f66f6c )
ROM_LOAD( "cl05.bin", 0x2000, 0x0800, 0xc8f1e2be )
ROM_LOAD( "crazybal.ep6", 0x2800, 0x0800, 0xfed6ff5c )
ROM_REGION_DISPOSE(0x1000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "cl07.bin", 0x0000, 0x0800, 0x2c1fbea8 )
ROM_LOAD( "cl08.bin", 0x0800, 0x0800, 0xba898659 )
ROM_END
/* HSC 12/02/98 */
static int hiload(void)
{
static int firsttime =0;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if (firsttime == 0)
{
memset(&RAM[0x4014],0xff,5); /* hi score */
memset(&RAM[0x417d],0xff,12); /* name */
firsttime = 1;
}
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0x4014],"\x00\x00\x00\x00\x00",5) == 0 &&
memcmp(&RAM[0x417f],"\x11\x12\x29\x1c\x0c\x18\x1b\x0e\x00\x00",10) == 0 )
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x4014],5);
osd_fread(f,&RAM[0x417d],12);
osd_fclose(f);
}
firsttime = 0;
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0x4014],5);
osd_fwrite(f,&RAM[0x417d],12);
osd_fclose(f);
memset(&RAM[0x4014],0xff,5); /* hi score */
memset(&RAM[0x417d],0xff,12); /* name */
}
}
struct GameDriver crbaloon_driver =
{
__FILE__,
0,
"crbaloon",
"Crazy Balloon (set 1)",
"1980",
"Taito",
"Nicola Salmoria",
0,
&machine_driver,
0,
crbaloon_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
0, 0, 0,
ORIENTATION_ROTATE_90,
hiload,hisave /* hsc 12/02/98 */
};
struct GameDriver crbalon2_driver =
{
__FILE__,
&crbaloon_driver,
"crbalon2",
"Crazy Balloon (set 2)",
"1980",
"Taito",
"Nicola Salmoria",
0,
&machine_driver,
0,
crbalon2_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
0, 0, 0,
ORIENTATION_ROTATE_90,
hiload , hisave /* hsc 12/02/98 */
};
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