📄 zerozone.c
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/***************************************************************************
Zero Zone memory map
CPU 1 : 68000, uses irq 1
0x000000 - 0x01ffff : ROM
0x080000 - 0x08000f : input ports and dipswitches
0x088000 - 0x0881ff : palette RAM, 256 total colors
0x09ce00 - 0x09d9ff : video ram, 48x32
0x0c0000 - 0x0cffff : RAM
0x0f8000 - 0x0f87ff : RAM (unused?)
TODO:
* adpcm samples don't seem to be playing at the proper tempo - too fast?
* There are a lot of unknown dipswitches
***************************************************************************/
#include "driver.h"
#include "M68000/M68000.h"
#include "Z80/Z80.h"
#include "vidhrdw/generic.h"
void zerozone_vh_screenrefresh(struct osd_bitmap *bitmap, int full_refresh);
int zerozone_vh_start(void);
void zerozone_vh_stop(void);
int zerozone_videoram_r(int offset);
void zerozone_videoram_w(int offset, int data);
extern unsigned char *zerozone_videoram;
static unsigned char *ram; /* for high score save */
static int zerozone_input_r (int offset)
{
switch (offset)
{
case 0x00:
return readinputport(0); /* IN0 */
case 0x02:
return (readinputport(1) | (readinputport(2) << 8)); /* IN1 & IN2 */
case 0x08:
return (readinputport(4) << 8);
case 0x0a:
return readinputport(3);
}
return 0x00;
}
void zerozone_sound_w (int offset, int data)
{
soundlatch_w (offset, (data >> 8) & 0xff);
cpu_cause_interrupt (1, 0xff);
}
static int zerozone_adpcm_status_r (int offset)
{
return (ADPCM_playing (0));
}
static struct MemoryReadAddress readmem[] =
{
{ 0x000000, 0x01ffff, MRA_ROM },
{ 0x080000, 0x08000f, zerozone_input_r },
{ 0x088000, 0x0881ff, paletteram_word_r },
{ 0x09ce00, 0x09d9ff, zerozone_videoram_r },
{ 0x0c0000, 0x0cffff, MRA_BANK1, &ram },
{ 0x0f8000, 0x0f87ff, MRA_BANK2 },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x000000, 0x01ffff, MWA_ROM },
{ 0x084000, 0x084001, zerozone_sound_w },
{ 0x088000, 0x0881ff, paletteram_BBBBGGGGRRRRxxxx_word_w, &paletteram },
{ 0x09ce00, 0x09d9ff, zerozone_videoram_w, &zerozone_videoram, &videoram_size },
{ 0x0c0000, 0x0cffff, MWA_BANK1 }, /* RAM */
{ 0x0f8000, 0x0f87ff, MWA_BANK2 },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0x87ff, MRA_RAM },
{ 0x9800, 0x9800, zerozone_adpcm_status_r },
{ 0xa000, 0xa000, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0x87ff, MWA_RAM },
{ 0x9800, 0x9800, OKIM6295_data_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW A */
PORT_DIPNAME( 0x07, 0x07, "Coinage", IP_KEY_NONE)
PORT_DIPSETTING( 0x07, "1 Coin/1 Credit")
PORT_DIPSETTING( 0x06, "1 Coin/2 Credits")
PORT_DIPSETTING( 0x05, "1 Coin/3 Credits")
PORT_DIPSETTING( 0x04, "1 Coin/4 Credits")
PORT_DIPSETTING( 0x03, "2 Coins/1 Credit")
PORT_DIPSETTING( 0x02, "3 Coins/1 Credit")
PORT_DIPSETTING( 0x01, "4 Coins/1 Credit")
PORT_DIPSETTING( 0x00, "6 Coins/1 Credit")
PORT_DIPNAME( 0x08, 0x08, "Unknown", IP_KEY_NONE)
PORT_DIPSETTING( 0x08, "Off")
PORT_DIPSETTING( 0x00, "On")
PORT_DIPNAME( 0x10, 0x10, "Unknown", IP_KEY_NONE)
PORT_DIPSETTING( 0x10, "Off")
PORT_DIPSETTING( 0x00, "On")
PORT_DIPNAME( 0x20, 0x20, "Unknown", IP_KEY_NONE)
PORT_DIPSETTING( 0x20, "Off")
PORT_DIPSETTING( 0x00, "On")
PORT_DIPNAME( 0xc0, 0xc0, "Unknown", IP_KEY_NONE)
PORT_DIPSETTING( 0xc0, "1")
PORT_DIPSETTING( 0x80, "2")
PORT_DIPSETTING( 0x40, "3")
PORT_DIPSETTING( 0x00, "4")
PORT_START /* DSW B */
PORT_DIPNAME( 0x01, 0x01, "Unknown",IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Off")
PORT_DIPSETTING( 0x00, "On")
PORT_DIPNAME( 0x02, 0x02, "Unknown",IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Off")
PORT_DIPSETTING( 0x00, "On")
PORT_DIPNAME( 0x0c, 0x0c, "Unknown",IP_KEY_NONE )
PORT_DIPSETTING( 0x0c, "1")
PORT_DIPSETTING( 0x04, "2")
PORT_DIPSETTING( 0x08, "3")
PORT_DIPSETTING( 0x00, "4")
PORT_DIPNAME( 0x10, 0x10, "Unknown",IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "Off")
PORT_DIPSETTING( 0x00, "On")
PORT_DIPNAME( 0x20, 0x20, "Unknown", IP_KEY_NONE)
PORT_DIPSETTING( 0x20, "Off")
PORT_DIPSETTING( 0x00, "On")
PORT_DIPNAME( 0x40, 0x40, "Unknown", IP_KEY_NONE)
PORT_DIPSETTING( 0x40, "Off")
PORT_DIPSETTING( 0x00, "On")
PORT_BITX( 0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
4096, /* 4096 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 0, 4, 8+0, 8+4, 16+0, 16+4, 24+0, 24+4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x000000, &charlayout, 0, 256 }, /* sprites & playfield */
{ -1 } /* end of array */
};
static struct OKIM6295interface okim6295_interface =
{
1, /* 1 chip */
8000, /* 8000Hz ??? TODO: find out the real frequency */
3, /* memory region 3 */
{ 255 }
};
static struct MachineDriver machine_driver =
{
{
{
CPU_M68000,
10000000, /* 10 MHz */
0,
readmem,writemem,0,0,
m68_level1_irq,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
1000000, /* 1 MHz ??? */
2,
sound_readmem, sound_writemem,0,0,
ignore_interrupt,0 /* IRQs are triggered by the main cpu */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
10,
0,
/* video hardware */
48*8, 32*8, { 0*8, 48*8-1, 1*8, 31*8-1 },
gfxdecodeinfo,
256, 256,
0,
VIDEO_TYPE_RASTER | VIDEO_SUPPORTS_DIRTY | VIDEO_MODIFIES_PALETTE,
0,
zerozone_vh_start,
zerozone_vh_stop,
zerozone_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_OKIM6295,
&okim6295_interface
}
}
};
/***************************************************************************
High score save/load
***************************************************************************/
static int hiload(void)
{
void *f;
/* check if the hi score table has already been initialized */
if (READ_WORD(&ram[0x17cc]) == 0x0053 && READ_WORD(&ram[0x1840]) == 0x0700 && READ_WORD(&ram[0x23da]) == 0x03 )
{
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread_msbfirst(f,&ram[0x17cc],0x78);
osd_fclose(f);
memcpy(&ram[0x23da],&ram[0x17d2],6); /* copy high score */
}
return 1;
}
else return 0;
}
static void hisave(void)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite_msbfirst(f,&ram[0x17cc],0x78);
osd_fclose(f);
}
}
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( zerozone_rom )
ROM_REGION(0x20000) /* 128k for 68000 code */
ROM_LOAD_EVEN( "zz-4.rom", 0x0000, 0x10000, 0x83718b9b )
ROM_LOAD_ODD ( "zz-5.rom", 0x0000, 0x10000, 0x18557f41 )
ROM_REGION_DISPOSE(0x080000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "zz-6.rom", 0x00000, 0x80000, 0xc8b906b9 )
ROM_REGION(0x10000) /* sound cpu */
ROM_LOAD( "zz-1.rom", 0x00000, 0x08000, 0x223ccce5 )
ROM_REGION(0x40000) /* ADPCM samples */
ROM_LOAD( "zz-2.rom", 0x00000, 0x20000, 0xc7551e81 )
ROM_LOAD( "zz-3.rom", 0x20000, 0x20000, 0xe348ff5e )
ROM_END
struct GameDriver zerozone_driver =
{
__FILE__,
0,
"zerozone",
"Zero Zone",
"1993",
"Comad",
"Brad Oliver",
0,
&machine_driver,
0,
zerozone_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
0, 0, 0, /* colors, palette, colortable */
ORIENTATION_DEFAULT,
hiload, hisave
};
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