vigilant.c
来自「这个是延伸mame的在wince平台下的游戏模拟器的代码」· C语言 代码 · 共 527 行 · 第 1/2 页
C
527 行
0x00*8+0,0x00*8+1,0x00*8+2,0x00*8+3,
0x10*8+0,0x10*8+1,0x10*8+2,0x10*8+3,
0x20*8+0,0x20*8+1,0x20*8+2,0x20*8+3,
0x30*8+0,0x30*8+1,0x30*8+2,0x30*8+3
},
{ /* y offsets */
0x00*8, 0x01*8, 0x02*8, 0x03*8,
0x04*8, 0x05*8, 0x06*8, 0x07*8,
0x08*8, 0x09*8, 0x0A*8, 0x0B*8,
0x0C*8, 0x0D*8, 0x0E*8, 0x0F*8
},
0x40*8
};
static struct GfxLayout back_layout =
{
32,1, /* tile size */
512*8, /* number of tiles */
4, /* bits per pixel */
{0,2,4,6}, /* plane offsets */
{ 0*8+1, 0*8, 1*8+1, 1*8, 2*8+1, 2*8, 3*8+1, 3*8, 4*8+1, 4*8, 5*8+1, 5*8,
6*8+1, 6*8, 7*8+1, 7*8, 8*8+1, 8*8, 9*8+1, 9*8, 10*8+1, 10*8, 11*8+1, 11*8,
12*8+1, 12*8, 13*8+1, 13*8, 14*8+1, 14*8, 15*8+1, 15*8 }, /* x offsets */
{ 0 }, /* y offsets */
16*8
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x00000, &text_layout, 256, 16 }, /* colors 256-511 */
{ 1, 0x20000, &sprite_layout, 0, 16 }, /* colors 0-255 */
{ 1, 0xA0000, &back_layout, 512, 2 }, /* actually the background uses colors */
{ 1, 0xB0000, &back_layout, 512, 2 }, /* 256-511, but giving it exclusive */
{ 1, 0xC0000, &back_layout, 512, 2 }, /* pens we can handle it more easily. */
{ -1 } /* end of array */
};
/* handler called by the 2151 emulator when the internal timers cause an IRQ */
static void vigilant_irq_handler(void)
{
cpu_cause_interrupt(1,0x00ef); /* RST 28h */
}
static struct YM2151interface ym2151_interface =
{
1, /* 1 chip */
3579645, /* 3.579645 MHz */
{ 60 },
{ vigilant_irq_handler }
};
static struct DACinterface dac_interface =
{
1,
{ 100 }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
3579645, /* 3.579645 MHz */
0,
readmem,writemem,readport,writeport,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3579645, /* 3.579645 MHz */
2,
sound_readmem,sound_writemem,sound_readport,sound_writeport,
nmi_interrupt,128 /* clocked by V1 */
/* RST 18h (RST 08h?) is caused by the main CPU */
/* RST 28h is caused by the YM2151 */
}
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* no need for interleaving */
0,
/* video hardware */
64*8, 32*8, { 16*8, 48*8-1, 0*8, 32*8-1 },
gfxdecodeinfo,
512+32,512+32,
0, /* no color prom */
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
vigilant_vh_start,
vigilant_vh_stop,
vigilant_vh_screenrefresh,
/* sound hardware */
SOUND_SUPPORTS_STEREO,0,0,0,
{
{
SOUND_YM2151,
&ym2151_interface
},
{
SOUND_DAC,
&dac_interface
}
}
};
/***************************************************************************
Game ROMs
***************************************************************************/
ROM_START( vigilant_rom )
ROM_REGION(0x20000) /* region#0: 64k for code + 64k for bankswitching */
ROM_LOAD( "g07_c03.bin", 0x00000, 0x08000, 0x9dcca081 )
ROM_LOAD( "j07_c04.bin", 0x10000, 0x10000, 0xe0159105 )
ROM_REGION_DISPOSE(0xD0000) /* region #1: graphics (disposed after conversion) */
ROM_LOAD( "h05_c09.bin", 0x00000, 0x10000, 0x4f5872f0 )
ROM_LOAD( "f05_c08.bin", 0x10000, 0x10000, 0x01579d20 )
ROM_LOAD( "t07_c16.bin", 0x20000, 0x10000, 0xf5425e42 )
ROM_LOAD( "v07_c17.bin", 0x30000, 0x10000, 0x959ba3c7 )
ROM_LOAD( "p07_c14.bin", 0x40000, 0x10000, 0xcb50a17c )
ROM_LOAD( "s07_c15.bin", 0x50000, 0x10000, 0x7f2e91c5 )
ROM_LOAD( "n07_c12.bin", 0x60000, 0x10000, 0x10af8eb2 )
ROM_LOAD( "o07_c13.bin", 0x70000, 0x10000, 0xb1d9d4dc )
ROM_LOAD( "k07_c10.bin", 0x80000, 0x10000, 0x9576f304 )
ROM_LOAD( "l07_c11.bin", 0x90000, 0x10000, 0x4598be4a )
ROM_LOAD( "d01_c05.bin", 0xA0000, 0x10000, 0x81b1ee5c )
ROM_LOAD( "e01_c06.bin", 0xB0000, 0x10000, 0xd0d33673 )
ROM_LOAD( "f01_c07.bin", 0xC0000, 0x10000, 0xaae81695 )
ROM_REGION(0x10000) /* region#2: 64k for sound */
ROM_LOAD( "g05_c02.bin", 0x00000, 0x10000, 0x10582b2d )
ROM_REGION(0x10000) /* region#3: 64k for sample ROM */
ROM_LOAD( "d04_c01.bin", 0x00000, 0x10000, 0x9b85101d )
ROM_END
ROM_START( vigilntj_rom )
ROM_REGION(0x20000) /* region#0: 64k for code + 64k for bankswitching */
ROM_LOAD( "vg_a-8h.rom", 0x00000, 0x08000, 0xba848713 )
ROM_LOAD( "vg_a-8l.rom", 0x10000, 0x10000, 0x3b12b1d8 )
ROM_REGION_DISPOSE(0xD0000) /* region #1: graphics (disposed after conversion) */
ROM_LOAD( "h05_c09.bin", 0x00000, 0x10000, 0x4f5872f0 )
ROM_LOAD( "f05_c08.bin", 0x10000, 0x10000, 0x01579d20 )
ROM_LOAD( "t07_c16.bin", 0x20000, 0x10000, 0xf5425e42 )
ROM_LOAD( "v07_c17.bin", 0x30000, 0x10000, 0x959ba3c7 )
ROM_LOAD( "p07_c14.bin", 0x40000, 0x10000, 0xcb50a17c )
ROM_LOAD( "s07_c15.bin", 0x50000, 0x10000, 0x7f2e91c5 )
ROM_LOAD( "n07_c12.bin", 0x60000, 0x10000, 0x10af8eb2 )
ROM_LOAD( "o07_c13.bin", 0x70000, 0x10000, 0xb1d9d4dc )
ROM_LOAD( "k07_c10.bin", 0x80000, 0x10000, 0x9576f304 )
ROM_LOAD( "l07_c11.bin", 0x90000, 0x10000, 0x4598be4a )
ROM_LOAD( "d01_c05.bin", 0xA0000, 0x10000, 0x81b1ee5c )
ROM_LOAD( "e01_c06.bin", 0xB0000, 0x10000, 0xd0d33673 )
ROM_LOAD( "f01_c07.bin", 0xC0000, 0x10000, 0xaae81695 )
ROM_REGION(0x10000) /* region#2: 64k for sound */
ROM_LOAD( "g05_c02.bin", 0x00000, 0x10000, 0x10582b2d )
ROM_REGION(0x10000) /* region#3: 64k for sample ROM */
ROM_LOAD( "d04_c01.bin", 0x00000, 0x10000, 0x9b85101d )
ROM_END
static int vigilant_hiload(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[0];
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0xe04b],"\x00\x45\x11",3) == 0)
{
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0xe04b],60);
osd_fclose(f);
/* copy the high score to the work RAM as well */
RAM[0xe048] = RAM[0xe04b];
RAM[0xe049] = RAM[0xe04c];
RAM[0xe04a] = RAM[0xe04d];
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void vigilant_hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[0];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0xe04b],60);
osd_fclose(f);
}
}
struct GameDriver vigilant_driver =
{
__FILE__,
0,
"vigilant",
"Vigilante (US)",
"1988",
"Irem",
"Mike Balfour\nPhil Stroffolino\nNicola Salmoria",
0,
&machine_driver,
0,
vigilant_rom,
0,0,
0,
0, /* sound_prom */
vigilant_input_ports,
0, 0, 0, /* colors, palette, colortable */
ORIENTATION_DEFAULT,
vigilant_hiload, vigilant_hisave
};
struct GameDriver vigilntj_driver =
{
__FILE__,
&vigilant_driver,
"vigilntj",
"Vigilante (Japan)",
"1988",
"Irem",
"Mike Balfour\nPhil Stroffolino\nNicola Salmoria",
0,
&machine_driver,
0,
vigilntj_rom,
0,0,
0,
0, /* sound_prom */
vigilant_input_ports,
0, 0, 0, /* colors, palette, colortable */
ORIENTATION_DEFAULT,
vigilant_hiload, vigilant_hisave
};
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