📄 espial.c
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/***************************************************************************
Espial memory map (preliminary)
MAIN CPU:
0000-4fff ROM
5800-5fff RAM
8000-800f sprites code (bits 1-7) and double height (bit 0)
8010-801f sprites X
8400-87ff Video RAM
8800-880f sprites flip x (bit 2) and flip y (bit 3)
8c00-8fff Attribute RAM
9000-900f sprites Y
9010-901f sprites color
9020-903f column scroll
9400-97ff Color RAM
c000-cfff ROM
read:
6081 IN0
6082 IN1
6083 IN2
6084 IN3
6090 read command back from sound CPU
7000 ?
write:
6081 ? - written to twice when the text during the self-test is drawn onscreen
6090 write command to sound CPU
7000 watchdog reset
7100 NMI interrupt acknowledge/enable
7200 ?
Interrupts: VBlank -> NMI.
IRQ -> send sound commands to sound cpu. Runs in interrupt mode 1
SOUND CPU:
0000-1fff ROM
2000-23ff RAM (?)
read:
6000 read command from main CPU
write:
4000 ? watchdog ?
6000 write command back to main CPU
Interrupts: IRQs are triggered by writes to the sound_command location 0x6000 - im 1
NMIs occur regularly to process and play the sounds
I/0 ports:
write
00 8910 control
01 8910 write
A ?
B ?
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
void espial_init_machine(void);
void espial_interrupt_enable_w(int offset,int data);
int espial_interrupt(void);
extern unsigned char *espial_attributeram;
extern unsigned char *espial_column_scroll;
void espial_attributeram_w(int offset,int data);
void espial_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void espial_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int espial_sh_interrupt(void);
/* Send sound data to the sound cpu and cause an irq */
void espial_sound_command_w (int offset, int data)
{
/* The sound cpu runs in interrupt mode 1 */
soundlatch_w(0,data);
cpu_cause_interrupt(1,0xff);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x4fff, MRA_ROM },
{ 0x5800, 0x5fff, MRA_RAM },
{ 0x7000, 0x7000, MRA_RAM }, /* ?? */
{ 0x8000, 0x803f, MRA_RAM },
{ 0x8400, 0x87ff, MRA_RAM },
{ 0x8c00, 0x8fff, MRA_RAM },
{ 0x9000, 0x903f, MRA_RAM },
{ 0x9400, 0x97ff, MRA_RAM },
{ 0xc000, 0xcfff, MRA_ROM },
{ 0x6081, 0x6081, input_port_0_r }, /* IN0 */
{ 0x6082, 0x6082, input_port_1_r }, /* IN1 */
{ 0x6083, 0x6083, input_port_2_r }, /* IN2 */
{ 0x6084, 0x6084, input_port_3_r }, /* IN3 */
{ 0x6090, 0x6090, soundlatch_r }, /* the main CPU reads the command back from the slave? */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x4fff, MWA_ROM },
{ 0x5800, 0x5fff, MWA_RAM },
{ 0x6090, 0x6090, espial_sound_command_w },
{ 0x7000, 0x7000, MWA_RAM }, /* watchdog reset */
{ 0x7100, 0x7100, espial_interrupt_enable_w },
{ 0x8000, 0x801f, MWA_RAM, &spriteram, &spriteram_size },
{ 0x8400, 0x87ff, videoram_w, &videoram, &videoram_size },
{ 0x8800, 0x880f, MWA_RAM, &spriteram_3 },
{ 0x8c00, 0x8fff, espial_attributeram_w, &espial_attributeram },
{ 0x9000, 0x901f, MWA_RAM, &spriteram_2 },
{ 0x9020, 0x903f, MWA_RAM, &espial_column_scroll },
{ 0x9400, 0x97ff, colorram_w, &colorram },
{ 0xc000, 0xcfff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x1fff, MRA_ROM },
{ 0x2000, 0x23ff, MRA_RAM },
{ 0x6000, 0x6000, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x1fff, MWA_ROM },
{ 0x2000, 0x23ff, MWA_RAM },
{ 0x4000, 0x4000, MWA_NOP },
{ 0x6000, 0x6000, soundlatch_w },
{ -1 } /* end of table */
};
static struct IOWritePort sound_writeport[] =
{
{ 0x00, 0x00, AY8910_control_port_0_w },
{ 0x01, 0x01, AY8910_write_port_0_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( espial_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_DIPNAME( 0x03, 0x00, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN3 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
768, /* 768 characters */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 }, /* bits are packed in groups of four */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8 /* every char takes 16 bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
2, /* 2 bits per pixel */
{ 0, 128*32*8 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 64 },
{ 1, 0x3000, &spritelayout, 0, 64 },
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
1, /* 1 chip */
1500000, /* 1.5 MHZ?????? */
{ 255 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
3072000, /* 3.072 Mhz */
0,
readmem,writemem,0,0,
espial_interrupt,2
},
{
CPU_Z80,
3072000, /* 2 Mhz?????? */
3, /* memory region #3 */
sound_readmem,sound_writemem,0,sound_writeport,
espial_sh_interrupt,4
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
espial_init_machine,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256,256,
espial_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
espial_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( espial_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "espial.3", 0x0000, 0x2000, 0x10f1da30 )
ROM_LOAD( "espial.4", 0x2000, 0x2000, 0xd2adbe39 )
ROM_LOAD( "espial.6", 0x4000, 0x1000, 0xbaa60bc1 )
ROM_LOAD( "espial.5", 0xc000, 0x1000, 0x6d7bbfc1 )
ROM_REGION_DISPOSE(0x5000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "espial.8", 0x0000, 0x2000, 0x2f43036f )
ROM_LOAD( "espial.7", 0x2000, 0x1000, 0xebfef046 )
ROM_LOAD( "espial.10", 0x3000, 0x1000, 0xde80fbc1 )
ROM_LOAD( "espial.9", 0x4000, 0x1000, 0x48c258a0 )
ROM_REGION(0x0200) /* color proms */
ROM_LOAD( "espial.1f", 0x0000, 0x0100, 0xd12de557 ) /* palette low 4 bits */
ROM_LOAD( "espial.1h", 0x0100, 0x0100, 0x4c84fe70 ) /* palette high 4 bits */
ROM_REGION(0x10000) /* 64k for the audio CPU */
ROM_LOAD( "espial.1", 0x0000, 0x1000, 0x1e5ec20b )
ROM_LOAD( "espial.2", 0x1000, 0x1000, 0x3431bb97 )
ROM_END
ROM_START( espiale_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "2764.3", 0x0000, 0x2000, 0x0973c8a4 )
ROM_LOAD( "2764.4", 0x2000, 0x2000, 0x6034d7e5 )
ROM_LOAD( "2732.6", 0x4000, 0x1000, 0x357025b4 )
ROM_LOAD( "2732.5", 0xc000, 0x1000, 0xd03a2fc4 )
ROM_REGION_DISPOSE(0x5000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "espial.8", 0x0000, 0x2000, 0x2f43036f )
ROM_LOAD( "espial.7", 0x2000, 0x1000, 0xebfef046 )
ROM_LOAD( "espial.10", 0x3000, 0x1000, 0xde80fbc1 )
ROM_LOAD( "espial.9", 0x4000, 0x1000, 0x48c258a0 )
ROM_REGION(0x0200) /* color proms */
ROM_LOAD( "espial.1f", 0x0000, 0x0100, 0xd12de557 ) /* palette low 4 bits */
ROM_LOAD( "espial.1h", 0x0100, 0x0100, 0x4c84fe70 ) /* palette high 4 bits */
ROM_REGION(0x10000) /* 64k for the audio CPU */
ROM_LOAD( "2732.1", 0x0000, 0x1000, 0xfc7729e9 )
ROM_LOAD( "2732.2", 0x1000, 0x1000, 0xe4e256da )
ROM_END
static int hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0x584c],"\x81\x00\x13",3) == 0 &&
memcmp(&RAM[0x58B7],"\x0d\x0a\x27",3) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x584c],5*22);
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0x584c],5*22);
osd_fclose(f);
}
}
struct GameDriver espial_driver =
{
__FILE__,
0,
"espial",
"Espial (US?)",
"1983",
"Thunderbolt",
"Brad Oliver\nNicola Salmoria\nTim Lindquist (color info)",
0,
&machine_driver,
0,
espial_rom,
0, 0,
0,
0, /* sound_prom */
espial_input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_DEFAULT,
hiload, hisave
};
struct GameDriver espiale_driver =
{
__FILE__,
&espial_driver,
"espiale",
"Espial (Europe)",
"1983",
"Thunderbolt",
"Brad Oliver\nNicola Salmoria\nTim Lindquist (color info)",
0,
&machine_driver,
0,
espiale_rom,
0, 0,
0,
0, /* sound_prom */
espial_input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_DEFAULT,
hiload, hisave
};
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