📄 galaxian.c
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_DIPNAME( 0x40, 0x40, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x40, "1 Coin/1 Credit" )
PORT_DIPNAME( 0x80, 0x80, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x00, "1 Coin/5 Credits" )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x01, 0x00, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "15000" )
PORT_DIPSETTING( 0x01, "20000" )
PORT_DIPNAME( 0x02, 0x00, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x02, "Hard" )
PORT_DIPNAME( 0x04, 0x00, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPNAME( 0x08, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x08, "Cocktail" )
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
INPUT_PORTS_START( zigzag_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_DIPNAME( 0xc0, 0x00, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x80, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0xc0, "Free Play" )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x01, 0x01, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x02, 0x02, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Upright" )
PORT_DIPSETTING( 0x00, "Cocktail" )
PORT_DIPNAME( 0x04, 0x00, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "10000 60000" )
PORT_DIPSETTING( 0x04, "20000 60000" )
PORT_DIPSETTING( 0x08, "30000 60000" )
PORT_DIPSETTING( 0x0c, "40000 60000" )
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
INPUT_PORTS_START( mooncrgx_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_DIPNAME( 0x20, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x20, "Cocktail" )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* "reset" on schematics */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN3 ) /* works only in the Gremlin version */
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
PORT_DIPNAME( 0x40, 0x00, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "30000" )
PORT_DIPSETTING( 0x40, "50000" )
PORT_DIPNAME( 0x80, 0x00, "Language", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Japanese" )
PORT_DIPSETTING( 0x80, "English" )
PORT_START /* DSW */
PORT_DIPNAME( 0x03, 0x00, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x03, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x02, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x01, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPNAME( 0x0c, 0x00, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x04, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x08, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x0c, "Free Play" )
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static struct GfxLayout galaxian_charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
2, /* 2 bits per pixel */
{ 0, 256*8*8 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout galaxian_spritelayout =
{
16,16, /* 16*16 sprites */
64, /* 64 sprites */
2, /* 2 bits per pixel */
{ 0, 64*16*16 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxLayout pisces_charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 0, 512*8*8 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout pisces_spritelayout =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
2, /* 2 bits per pixel */
{ 0, 128*16*16 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxLayout pacmanbl_charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
2, /* 2 bits per pixel */
{ 0, 512*8*8 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout pacmanbl_spritelayout =
{
16,16, /* 16*16 sprites */
64, /* 64 sprites */
2, /* 2 bits per pixel */
{ 0, 128*16*16 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxLayout bulletlayout =
{
/* there is no gfx ROM for this one, it is generated by the hardware */
3,1, /* 3*1 line */
1, /* just one */
1, /* 1 bit per pixel */
{ 0 },
{ 2, 2, 2 }, /* I "know" that this bit of the */
{ 0 }, /* graphics ROMs is 1 */
0 /* no use */
};
static struct GfxDecodeInfo galaxian_gfxdecodeinfo[] =
{
{ 1, 0x0000, &galaxian_charlayout, 0, 8 },
{ 1, 0x0000, &galaxian_spritelayout, 0, 8 },
{ 1, 0x0000, &bulletlayout, 8*4, 2 },
{ -1 } /* end of array */
};
static struct GfxDecodeInfo pisces_gfxdecodeinfo[] =
{
{ 1, 0x0000, &pisces_charlayout, 0, 8 },
{ 1, 0x0000, &pisces_spritelayout, 0, 8 },
{ 1, 0x0000, &bulletlayout, 8*4, 2 },
{ -1 } /* end of array */
};
static struct GfxDecodeInfo pacmanbl_gfxdecodeinfo[] =
{
{ 1, 0x0000, &pacmanbl_charlayout, 0, 8 },
{ 1, 0x0800, &pacmanbl_spritelayout, 0, 8 },
{ 1, 0x0000, &bulletlayout, 8*4, 2 },
{ -1 } /* end of array */
};
static struct CustomSound_interface custom_interface =
{
mooncrst_sh_start,
mooncrst_sh_stop,
mooncrst_sh_update
};
static struct MachineDriver galaxian_machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
18432000/6, /* 3.072 Mhz */
0,
readmem,galaxian_writemem,0,0,
galaxian_vh_interrupt,1
}
},
60, 2500, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
galaxian_gfxdecodeinfo,
32+64,8*4+2*2, /* 32 for the characters, 64 for the stars */
galaxian_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
galaxian_vh_start,
generic_vh_stop,
galaxian_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_CUSTOM,
&custom_interface
}
}
};
static struct MachineDriver pisces_machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
18432000/6, /* 3.072 Mhz */
0,
readmem,pisces_writemem,0,0,
galaxian_vh_interrupt,1
}
},
60, 2500, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
pisces_gfxdecodeinfo,
32+64,8*4+2*2, /* 32 for the characters, 64 for the stars */
galaxian_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
galaxian_vh_start,
generic_vh_stop,
galaxian_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_CUSTOM,
&custom_interface
}
}
};
static struct MachineDriver mooncrgx_machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
18432000/6, /* 3.072 Mhz */
0,
readmem,mooncrgx_writemem,0,0,
galaxian_vh_interrupt,1
}
},
60, 2500, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
pisces_gfxdecodeinfo,
32+64,8*4+2*2, /* 32 for the characters, 64 for the stars */
galaxian_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
galaxian_vh_start,
generic_vh_stop,
galaxian_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_CUSTOM,
&custom_interface
}
}
};
static struct MachineDriver pacmanbl_machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
18432000/6, /* 3.072 Mhz */
0,
readmem,pisces_writemem,0,0,
galaxian_vh_interrupt,1
}
},
60, 2500, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
pacmanbl_gfxdecodeinfo,
32+64,8*4+2*2, /* 32 for the characters, 64 for the stars */
galaxian_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
galaxian_vh_start,
generic_vh_stop,
galaxian_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_CUSTOM,
&custom_interface
}
}
};
static struct AY8910interface ay8910_interface =
{
1, /* 1 chip */
1789750, /* 1.78975 MHz? */
{ 255 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver zigzag_machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
18432000/6, /* 3.072 Mhz */
0,
zigzag_readmem,zigzag_writemem,0,0,
galaxian_vh_interrupt,1
}
},
60, 2500, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
pacmanbl_gfxdecodeinfo,
32+64,8*4+2*2, /* 32 for the characters, 64 for the stars */
galaxian_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
galaxian_vh_start,
generic_vh_stop,
galaxian_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
static const char *mooncrst_sample_names[] =
{
"*galaxian",
"shot.sam",
"death.sam",
0 /* end of array */
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( galaxian_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "7f", 0x0000, 0x1000, 0xb10533fd )
ROM_LOAD( "7j", 0x1000, 0x1000, 0x9163454d )
ROM_LOAD( "7l", 0x2000, 0x1000, 0x952c6135 )
ROM_REGION_DISPOSE(0x1000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "1h", 0x0000, 0x0800, 0x39fb43a4 )
ROM_LOAD( "1k", 0x0800, 0x0800, 0x7e3f56a2 )
ROM_REGION(0x20) /* color prom */
ROM_LOAD( "galaxian.clr", 0x0000, 0x020, 0xc3ac9467 )
ROM_END
ROM_START( galmidw_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "galmidw.u", 0x0000, 0x0800, 0x745e2d61 )
ROM_LOAD( "galmidw.v", 0x0800, 0x0800, 0x9c999a40 )
ROM_LOAD( "galmidw.w", 0x1000, 0x0800, 0xb5894925 )
ROM_LOAD( "galmidw.y", 0x1800, 0x0800, 0x6b3ca10b )
ROM_LOAD( "galmidw.z", 0x2000, 0x0800, 0xcb24f797 )
ROM_REGION_DISPOSE(0x1000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "galmidw.1j", 0x0000, 0x0800, 0x84decf98 )
ROM_LOAD( "galmidw.1k", 0x0800, 0x0800, 0xc31ada9e )
ROM_REGION(0x20) /* color prom */
ROM_LOAD( "galaxian.clr", 0x0000, 0x020, 0xc3ac9467 )
ROM_END
ROM_START( galnamco_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "galnamco.u", 0x0000, 0x0800, 0xacfde501 )
ROM_LOAD( "galnamco.v", 0x0800, 0x0800, 0x65cf3c77 )
ROM_LOAD( "galnamco.w", 0x1000, 0x0800, 0x9eef9ae6 )
ROM_LOAD( "galnamco.y", 0x1800, 0x0800, 0x56a5ddd1 )
ROM_LOAD( "galnamco.z", 0x2000, 0x0800, 0xf4bc7262 )
ROM_REGION_DISPOSE(0x1000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "galnamco.1h", 0x0000, 0x0800, 0x39fb43a4 )
ROM_LOAD( "galnamco.1k", 0x0800, 0x0800, 0x7e3f56a2 )
ROM_REGION(0x20) /* color prom */
ROM_LOAD( "galaxian.clr", 0x0000, 0x020, 0xc3ac9467 )
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