📄 wc90.c
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PORT_DIPSETTING( 0x01, "1:00" )
PORT_DIPSETTING( 0x02, "1:30" )
PORT_DIPSETTING( 0x03, "2:00" )
PORT_DIPSETTING( 0x00, "2:30" )
PORT_DIPNAME( 0x1c, 0x1c, "2 Players Game Time", IP_KEY_NONE )
PORT_DIPSETTING( 0x0c, "1:00" )
PORT_DIPSETTING( 0x14, "1:30" )
PORT_DIPSETTING( 0x04, "2:00" )
PORT_DIPSETTING( 0x18, "2:30" )
PORT_DIPSETTING( 0x1c, "3:00" )
PORT_DIPSETTING( 0x08, "3:30" )
PORT_DIPSETTING( 0x10, "4:00" )
PORT_DIPSETTING( 0x00, "5:00" )
PORT_DIPNAME( 0x20, 0x20, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x40, 0x40, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x80, 0x00, "Language", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "English" )
PORT_DIPSETTING( 0x80, "Japanese" )
PORT_START /* IN2 bit 0-3 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
2048, /* 1024 characters */
4, /* 8 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every char takes 32 consecutive bytes */
};
static struct GfxLayout tilelayout =
{
16,16, /* 16*16 sprites */
256, /* 1024 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
4096, /* 1024 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
{ 0*4, 1*4, 1024*256*8+0*4, 1024*256*8+1*4, 2*4, 3*4, 1024*256*8+2*4, 1024*256*8+3*4,
16*8+0*4, 16*8+1*4, 1024*256*8+16*8+0*4, 1024*256*8+16*8+1*4, 16*8+2*4, 16*8+3*4, 1024*256*8+16*8+2*4, 1024*256*8+16*8+3*4 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16 },
64*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x00000, &charlayout, 1*16*16, 16*16 },
{ 1, 0x10000, &tilelayout, 2*16*16, 16*16 },
{ 1, 0x18000, &tilelayout, 2*16*16, 16*16 },
{ 1, 0x20000, &tilelayout, 2*16*16, 16*16 },
{ 1, 0x28000, &tilelayout, 2*16*16, 16*16 },
{ 1, 0x30000, &tilelayout, 2*16*16, 16*16 },
{ 1, 0x38000, &tilelayout, 2*16*16, 16*16 },
{ 1, 0x40000, &tilelayout, 2*16*16, 16*16 },
{ 1, 0x48000, &tilelayout, 2*16*16, 16*16 },
{ 1, 0x50000, &tilelayout, 3*16*16, 16*16 },
{ 1, 0x58000, &tilelayout, 3*16*16, 16*16 },
{ 1, 0x60000, &tilelayout, 3*16*16, 16*16 },
{ 1, 0x68000, &tilelayout, 3*16*16, 16*16 },
{ 1, 0x70000, &tilelayout, 3*16*16, 16*16 },
{ 1, 0x78000, &tilelayout, 3*16*16, 16*16 },
{ 1, 0x80000, &tilelayout, 3*16*16, 16*16 },
{ 1, 0x88000, &tilelayout, 3*16*16, 16*16 },
{ 1, 0x90000, &spritelayout, 0*16*16, 16*16 },
{ -1 } /* end of array */
};
/* handler called by the 2203 emulator when the internal timers cause an IRQ */
static void irqhandler(void)
{
cpu_cause_interrupt(2,0xff);
}
static struct YM2203interface ym2203_interface =
{
2, /* 2 chips */
6000000, /* 6 MHz ????? */
{ YM2203_VOL(255,255), YM2203_VOL(255,255) },
{ 0 },
{ 0 },
{ 0 },
{ 0 },
{ irqhandler }
};
static struct MachineDriver wc90_machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
6000000, /* 6.0 Mhz ??? */
0,
wc90_readmem1, wc90_writemem1,0,0,
interrupt,1
},
{
CPU_Z80,
6000000, /* 6.0 Mhz ??? */
2,
wc90_readmem2, wc90_writemem2,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
4000000, /* 4 MHz ???? */
3, /* memory region #3 */
sound_readmem,sound_writemem,0,0,
ignore_interrupt,0 /* IRQs are triggered by the YM2203 */
/* NMIs are triggered by the main CPU */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
4*16*16, 4*16*16,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
wc90_vh_start,
wc90_vh_stop,
wc90_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
static int wc90_hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* the color RAM is initialized when the startup reset is finished */
if (RAM[0xc200] == 0x69)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x800F],6*5);
osd_fclose(f);
}
return 1;
}
else
return 0; /* we can't load the hi scores yet */
}
static void wc90_hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* for avoiding problems when we reset the game by pressing the F3 key */
RAM[0xc200] = 0x00;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0x800F],6*5);
osd_fclose(f);
}
}
ROM_START( wc90_rom )
ROM_REGION(0x20000) /* 128k for code */
ROM_LOAD( "ic87_01.bin", 0x00000, 0x08000, 0x4a1affbc ) /* c000-ffff is not used */
ROM_LOAD( "ic95_02.bin", 0x10000, 0x10000, 0x847d439c ) /* banked at f000-f7ff */
ROM_REGION_DISPOSE(0x110000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "ic85_07v.bin", 0x00000, 0x10000, 0xc5219426 ) /* characters */
ROM_LOAD( "ic86_08v.bin", 0x10000, 0x20000, 0x8fa1a1ff ) /* tiles #1 */
ROM_LOAD( "ic90_09v.bin", 0x30000, 0x20000, 0x99f8841c ) /* tiles #2 */
ROM_LOAD( "ic87_10v.bin", 0x50000, 0x20000, 0x8232093d ) /* tiles #3 */
ROM_LOAD( "ic91_11v.bin", 0x70000, 0x20000, 0x188d3789 ) /* tiles #4 */
ROM_LOAD( "ic50_12v.bin", 0x90000, 0x20000, 0xda1fe922 ) /* sprites */
ROM_LOAD( "ic54_13v.bin", 0xb0000, 0x20000, 0x9ad03c2c ) /* sprites */
ROM_LOAD( "ic60_14v.bin", 0xd0000, 0x20000, 0x499dfb1b ) /* sprites */
ROM_LOAD( "ic65_15v.bin", 0xf0000, 0x20000, 0xd8ea5c81 ) /* sprites */
ROM_REGION(0x20000) /* 96k for code */ /* Second CPU */
ROM_LOAD( "ic67_04.bin", 0x00000, 0x10000, 0xdc6eaf00 ) /* c000-ffff is not used */
ROM_LOAD( "ic56_03.bin", 0x10000, 0x10000, 0x1ac02b3b ) /* banked at f000-f7ff */
ROM_REGION(0x10000) /* 64k for the audio CPU */
ROM_LOAD( "ic54_05.bin", 0x00000, 0x10000, 0x27c348b3 )
ROM_REGION(0x20000) /* 64k for ADPCM samples */
ROM_LOAD( "ic82_06.bin", 0x00000, 0x20000, 0x2fd692ed )
ROM_END
struct GameDriver wc90_driver =
{
__FILE__,
0,
"wc90",
"World Cup 90",
"1989",
"Tecmo",
"Ernesto Corvi",
0,
&wc90_machine_driver,
0,
wc90_rom,
0, 0,
0,
0, /* sound_prom */
wc90_input_ports,
0, 0, 0,
ORIENTATION_DEFAULT,
wc90_hiload, wc90_hisave
};
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