📄 gng.c
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PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x04, "Cocktail" )
PORT_DIPNAME( 0x18, 0x18, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x18, "20000 70000 70000" )
PORT_DIPSETTING( 0x10, "30000 80000 80000" )
PORT_DIPSETTING( 0x08, "20000 80000" )
PORT_DIPSETTING( 0x00, "30000 80000" )
PORT_DIPNAME( 0x60, 0x60, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Easy" )
PORT_DIPSETTING( 0x60, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x80, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
INPUT_PORTS_END
/* identical to gng, but the "unknown" dip switch is Invulnerability */
INPUT_PORTS_START( gngjap_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x0f, 0x0f, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x05, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x08, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x04, "3 Coins/2 Credits" )
PORT_DIPSETTING( 0x01, "4 Coins/3 Credits" )
PORT_DIPSETTING( 0x0f, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x03, "3 Coins/4 Credits" )
PORT_DIPSETTING( 0x07, "2 Coins/3 Credits" )
PORT_DIPSETTING( 0x0e, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x06, "2 Coins/5 Credits" )
PORT_DIPSETTING( 0x0d, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x0c, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x0b, "1 Coin/5 Credits" )
PORT_DIPSETTING( 0x0a, "1 Coin/6 Credits" )
PORT_DIPSETTING( 0x09, "1 Coin/7 Credits" )
PORT_DIPSETTING( 0x00, "Free Play" )
PORT_DIPNAME( 0x10, 0x10, "Coinage affects", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "Coin A" )
PORT_DIPSETTING( 0x00, "Coin B" )
PORT_DIPNAME( 0x20, 0x00, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BITX( 0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x40, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x80, 0x80, "Flip Screen", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x04, "Cocktail" )
PORT_DIPNAME( 0x18, 0x18, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x18, "20000 70000 70000" )
PORT_DIPSETTING( 0x10, "30000 80000 80000" )
PORT_DIPSETTING( 0x08, "20000 80000" )
PORT_DIPSETTING( 0x00, "30000 80000" )
PORT_DIPNAME( 0x60, 0x60, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Easy" )
PORT_DIPSETTING( 0x60, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_BITX( 0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
INPUT_PORTS_END
INPUT_PORTS_START( diamond_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x01, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x03, "5" )
PORT_DIPNAME( 0x0c, 0x00, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "*1" )
PORT_DIPSETTING( 0x04, "*2" )
PORT_DIPSETTING( 0x08, "*3" )
PORT_DIPSETTING( 0x0c, "*4" )
PORT_DIPNAME( 0x30, 0x00, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x30, "4 Coins/1 Credit")
PORT_DIPSETTING( 0x20, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x10, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPNAME( 0x40, 0x00, "Unknown DSW1 7", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x80, 0x80, "Flip Screen", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x00, "Unknown DSW2 1", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x02, 0x00, "Unknown DSW2 2", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x04, 0x00, "Unknown DSW2 3", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x08, 0x00, "Unknown DSW2 4", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x30, 0x00, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "*1" )
PORT_DIPSETTING( 0x10, "*2" )
PORT_DIPSETTING( 0x20, "*3" )
PORT_DIPSETTING( 0x30, "*4" )
PORT_DIPNAME( 0x40, 0x00, "Unknown DSW2 7", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x80, 0x00, "Unknown DSW2 8", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
2, /* 2 bits per pixel */
{ 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout tilelayout =
{
16,16, /* 16*16 tiles */
1024, /* 1024 tiles */
3, /* 3 bits per pixel */
{ 2*1024*32*8, 1024*32*8, 0 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every tile takes 32 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
768, /* 768 sprites */
4, /* 4 bits per pixel */
{ 768*64*8+4, 768*64*8+0, 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
32*8+0, 32*8+1, 32*8+2, 32*8+3, 33*8+0, 33*8+1, 33*8+2, 33*8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x00000, &charlayout, 128, 16 }, /* use colors 128-195 */
{ 1, 0x04000, &tilelayout, 0, 8 }, /* use colors 0-63 */
{ 1, 0x1c000, &spritelayout, 64, 4 }, /* use colors 64-127 */
{ -1 } /* end of array */
};
static struct YM2203interface ym2203_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz (?) */
{ YM2203_VOL(20,40), YM2203_VOL(20,40) },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6809,
1500000, /* 1.5 Mhz ? */
0,
readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3000000, /* 3 Mhz (?) */
2, /* memory region #2 */
sound_readmem,sound_writemem,0,0,
interrupt,4
}
},
60, 2500, /* frames per second, vblank duration */
/* hand tuned to get rid of sprite lag */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
gng_init_machine,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
192, 192,
0,
VIDEO_TYPE_RASTER|VIDEO_MODIFIES_PALETTE,
0,
gng_vh_start,
gng_vh_stop,
gng_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( gng_rom )
ROM_REGION(0x18000) /* 64k for code * 5 pages */
ROM_LOAD( "gg3.bin", 0x08000, 0x8000, 0x9e01c65e )
ROM_LOAD( "gg4.bin", 0x04000, 0x4000, 0x66606beb ) /* 4000-5fff is page 0 */
ROM_LOAD( "gg5.bin", 0x10000, 0x8000, 0xd6397b2b ) /* page 1, 2, 3 and 4 */
ROM_REGION_DISPOSE(0x34000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "gg1.bin", 0x00000, 0x4000, 0xecfccf07 ) /* characters */
ROM_LOAD( "gg11.bin", 0x04000, 0x4000, 0xddd56fa9 ) /* tiles 0-1 Plane 1*/
ROM_LOAD( "gg10.bin", 0x08000, 0x4000, 0x7302529d ) /* tiles 2-3 Plane 1*/
ROM_LOAD( "gg9.bin", 0x0c000, 0x4000, 0x20035bda ) /* tiles 0-1 Plane 2*/
ROM_LOAD( "gg8.bin", 0x10000, 0x4000, 0xf12ba271 ) /* tiles 2-3 Plane 2*/
ROM_LOAD( "gg7.bin", 0x14000, 0x4000, 0xe525207d ) /* tiles 0-1 Plane 3*/
ROM_LOAD( "gg6.bin", 0x18000, 0x4000, 0x2d77e9b2 ) /* tiles 2-3 Plane 3*/
ROM_LOAD( "gg17.bin", 0x1c000, 0x4000, 0x93e50a8f ) /* sprites 0 Plane 1-2 */
ROM_LOAD( "gg16.bin", 0x20000, 0x4000, 0x06d7e5ca ) /* sprites 1 Plane 1-2 */
ROM_LOAD( "gg15.bin", 0x24000, 0x4000, 0xbc1fe02d ) /* sprites 2 Plane 1-2 */
ROM_LOAD( "gg14.bin", 0x28000, 0x4000, 0x6aaf12f9 ) /* sprites 0 Plane 3-4 */
ROM_LOAD( "gg13.bin", 0x2c000, 0x4000, 0xe80c3fca ) /* sprites 1 Plane 3-4 */
ROM_LOAD( "gg12.bin", 0x30000, 0x4000, 0x7780a925 ) /* sprites 2 Plane 3-4 */
ROM_REGION(0x10000) /* 64k for the audio CPU */
ROM_LOAD( "gg2.bin", 0x0000, 0x8000, 0x615f5b6f ) /* Audio CPU is a Z80 */
ROM_END
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