citycon.c
来自「这个是延伸mame的在wince平台下的游戏模拟器的代码」· C语言 代码 · 共 347 行
C
347 行
/***************************************************************************
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *citycon_scroll;
extern unsigned char *citycon_charlookup;
void citycon_charlookup_w(int offset,int data);
void citycon_background_w(int offset,int data);
void citycon_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int citycon_vh_start(void);
void citycon_vh_stop(void);
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x1fff, MRA_RAM },
{ 0x3000, 0x3000, input_port_0_r },
{ 0x3001, 0x3001, input_port_1_r },
{ 0x3002, 0x3002, input_port_2_r },
{ 0x3007, 0x3007, watchdog_reset_r }, /* ? */
{ 0x4000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x0fff, MWA_RAM },
{ 0x1000, 0x1fff, videoram_w, &videoram, &videoram_size },
{ 0x2000, 0x20ff, citycon_charlookup_w, &citycon_charlookup },
{ 0x2800, 0x28ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x3000, 0x3000, citycon_background_w },
{ 0x3001, 0x3001, soundlatch_w },
{ 0x3002, 0x3002, soundlatch2_w },
{ 0x3004, 0x3005, MWA_RAM, &citycon_scroll },
{ 0x3800, 0x3cff, paletteram_RRRRGGGGBBBBxxxx_swap_w, &paletteram },
{ 0x4000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress readmem_sound[] =
{
{ 0x0000, 0x0fff, MRA_RAM },
{ 0x6001, 0x6001, YM2203_read_port_0_r },
{ 0x8000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem_sound[] =
{
{ 0x0000, 0x0fff, MWA_RAM },
{ 0x4000, 0x4000, YM2203_control_port_1_w },
{ 0x4001, 0x4001, YM2203_write_port_1_w },
{ 0x6000, 0x6000, YM2203_control_port_0_w },
{ 0x6001, 0x6001, YM2203_write_port_0_w },
{ 0x8000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START
PORT_DIPNAME( 0x03, 0x00, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_BITX( 0, 0x03, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Infinite", IP_KEY_NONE, IP_JOY_NONE, 0 )
PORT_DIPNAME( 0x04, 0x00, "Unknown 3", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x04, "On" )
PORT_DIPNAME( 0x08, 0x00, "Unknown 4", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x08, "On" )
PORT_DIPNAME( 0x10, 0x00, "Unknown 5", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x10, "On" )
PORT_DIPNAME( 0x20, 0x00, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x40, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x40, "Cocktail" )
/* the coin input must stay low for exactly 2 frames to be consistently recognized. */
PORT_BITX(0x80, IP_ACTIVE_LOW, IPT_COIN1 | IPF_IMPULSE, "Coin A", IP_KEY_DEFAULT, IP_JOY_DEFAULT, 2 )
PORT_START
PORT_DIPNAME( 0x07, 0x00, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x07, "5 Coins/1 Credit" )
PORT_DIPSETTING( 0x06, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x05, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x01, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x02, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x03, "1 Coin/4 Credits" )
PORT_DIPNAME( 0x08, 0x00, "Unknown 4", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x08, "On" )
PORT_DIPNAME( 0x10, 0x00, "Unknown 5", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x10, "On" )
PORT_DIPNAME( 0x20, 0x00, "Unknown 6", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x20, "On" )
PORT_DIPNAME( 0x40, 0x00, "Unknown 7", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x40, "On" )
PORT_DIPNAME( 0x80, 0x80, "Flip Screen?", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
2, /* 2 bits per pixel */
{ 4, 0 },
{ 0, 1, 2, 3, 256*8*8+0, 256*8*8+1, 256*8*8+2, 256*8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout tilelayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
4, /* 4 bits per pixel */
{ 4, 0, 0xc000*8+4, 0xc000*8+0 },
{ 0, 1, 2, 3, 256*8*8+0, 256*8*8+1, 256*8*8+2, 256*8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
8,16, /* 8*16 sprites */
128, /* 128 sprites */
4, /* 4 bits per pixel */
{ 4, 0, 0x2000*8+4, 0x2000*8+0 },
{ 0, 1, 2, 3, 128*16*8+0, 128*16*8+1, 128*16*8+2, 128*16*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
16*8 /* every sprite takes 16 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x00000, &charlayout, 512, 32 }, /* colors 512-639 */
{ 1, 0x02000, &spritelayout, 0, 16 }, /* colors 0-255 */
{ 1, 0x03000, &spritelayout, 0, 16 },
{ 1, 0x06000, &tilelayout, 256, 16 }, /* colors 256-511 */
{ 1, 0x07000, &tilelayout, 256, 16 },
{ 1, 0x08000, &tilelayout, 256, 16 },
{ 1, 0x09000, &tilelayout, 256, 16 },
{ 1, 0x0a000, &tilelayout, 256, 16 },
{ 1, 0x0b000, &tilelayout, 256, 16 },
{ 1, 0x0c000, &tilelayout, 256, 16 },
{ 1, 0x0d000, &tilelayout, 256, 16 },
{ 1, 0x0e000, &tilelayout, 256, 16 },
{ 1, 0x0f000, &tilelayout, 256, 16 },
{ 1, 0x10000, &tilelayout, 256, 16 },
{ 1, 0x11000, &tilelayout, 256, 16 },
{ -1 } /* end of array */
};
static struct YM2203interface ym2203_interface =
{
2, /* 2 chips */
1250000, /* 2.0 MHz ??? */
{ YM2203_VOL(20,0x2014), YM2203_VOL(20,0x2014) },
{ soundlatch_r },
{ soundlatch2_r },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6809,
2048000, /* 2.048 Mhz ??? */
0,
readmem,writemem,0,0,
interrupt,1
},
{
CPU_M6809 | CPU_AUDIO_CPU,
640000, /* 0.640 Mhz ??? */
3,
readmem_sound,writemem_sound,0,0,
interrupt,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 1*8, 31*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
640, 640,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
citycon_vh_start,
citycon_vh_stop,
citycon_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( citycon_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "c10", 0x4000, 0x4000, 0xae88b53c )
ROM_LOAD( "c11", 0x8000, 0x8000, 0x139eb1aa )
ROM_REGION_DISPOSE(0x1e000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "c4", 0x00000, 0x2000, 0xa6b32fc6 ) /* Characters */
ROM_LOAD( "c12", 0x02000, 0x2000, 0x08eaaccd ) /* Sprites */
ROM_LOAD( "c13", 0x04000, 0x2000, 0x1819aafb )
ROM_LOAD( "c9", 0x06000, 0x8000, 0x8aeb47e6 ) /* Background tiles */
ROM_LOAD( "c8", 0x0e000, 0x4000, 0x0d7a1eeb )
ROM_LOAD( "c6", 0x12000, 0x8000, 0x2246fe9d )
ROM_LOAD( "c7", 0x1a000, 0x4000, 0xe8b97de9 )
ROM_REGION(0xe000)
ROM_LOAD( "c2", 0x0000, 0x8000, 0xf2da4f23 ) /* background maps */
ROM_LOAD( "c3", 0x8000, 0x4000, 0x7ef3ac1b )
ROM_LOAD( "c5", 0xc000, 0x2000, 0xc03d8b1b ) /* color codes for the background */
ROM_REGION(0x10000) /* 64k for the audio CPU */
ROM_LOAD( "c1", 0x8000, 0x8000, 0x1fad7589 )
ROM_END
static int hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0x0900],"\x53\x48\x4f",3) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x0900],24*10);
osd_fread(f,&RAM[0x0043],3);
osd_fread(f,&RAM[0x0055],3);
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0x0900],24*10);
osd_fwrite(f,&RAM[0x0043],3);
osd_fwrite(f,&RAM[0x0055],3);
osd_fclose(f);
}
}
struct GameDriver citycon_driver =
{
__FILE__,
0,
"citycon",
"City Connection",
"1985",
"Jaleco",
"Mirko Buffoni (MAME driver)\nNicola Salmoria (MAME driver)",
0,
&machine_driver,
0,
citycon_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
0, 0, 0,
ORIENTATION_DEFAULT,
hiload, hisave
};
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?