📄 atetris.c
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/***************************************************************************
Atari Tetris Memory Map (preliminary)
0000-0fff RAM
1000-1fff Video RAM
2000-20ff Palette RAM
2400-25ff EEPROM
4000-7fff Paged ROM (Slapstic controlled)
8000-ffff ROM
I/O
Read
2800-280f Pokey #1
2800-281f Pokey #2
Write
2800-280f Pokey #1
2810-281f Pokey #2
3000 Watchdog
3400 EEPROM enable
3800 ???
3c00 ???
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
void atetris_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int atetris_slapstic_r(int offset);
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x20ff, MRA_RAM },
{ 0x2400, 0x25ff, MRA_RAM },
{ 0x2800, 0x280f, pokey1_r },
{ 0x2810, 0x281f, pokey2_r },
{ 0x4000, 0x7fff, atetris_slapstic_r },
{ 0x8000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x0fff, MWA_RAM },
{ 0x1000, 0x1fff, videoram_w, &videoram, &videoram_size },
{ 0x2000, 0x20ff, paletteram_RRRGGGBB_w, &paletteram },
{ 0x2400, 0x25ff, MWA_RAM },
{ 0x2800, 0x280f, pokey1_w },
{ 0x2810, 0x281f, pokey2_w },
{ 0x3000, 0x3000, watchdog_reset_w },
{ 0x3400, 0x3400, MWA_NOP },
{ 0x3800, 0x3800, MWA_NOP },
{ 0x3c00, 0x3c00, MWA_NOP },
{ -1 } /* end of table */
};
INPUT_PORTS_START( ports )
/* These ports are read via the Pokeys */
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BITX(0x04, 0x00, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Freeze", OSD_KEY_5, IP_JOY_NONE, 0 )
PORT_DIPSETTING(0x00, "Off" )
PORT_DIPSETTING(0x04, "On" )
PORT_BITX(0x08, IP_ACTIVE_HIGH, IPT_SERVICE, "Freeze Step", OSD_KEY_6, IP_JOY_NONE, 0)
PORT_BIT( 0x30, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_VBLANK )
PORT_BITX(0x80, 0x00, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING(0x00, "Off" )
PORT_DIPSETTING(0x80, "On" )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_PLAYER1 | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_PLAYER1 | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_PLAYER1 | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_PLAYER2 | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_PLAYER2 | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_PLAYER2 | IPF_8WAY )
INPUT_PORTS_END
INPUT_PORTS_START( atetcktl_ports )
/* These ports are read via the Pokeys */
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BITX(0x04, 0x00, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Freeze", OSD_KEY_5, IP_JOY_NONE, 0 )
PORT_DIPSETTING(0x00, "Off" )
PORT_DIPSETTING(0x04, "On" )
PORT_BITX(0x08, IP_ACTIVE_HIGH, IPT_SERVICE, "Freeze Step", OSD_KEY_6, IP_JOY_NONE, 0)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_DIPNAME( 0x20, 0x00, "Flip Controls", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x20, "On" )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_VBLANK )
PORT_BITX(0x80, 0x00, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING(0x00, "Off" )
PORT_DIPSETTING(0x80, "On" )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_PLAYER1 | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_PLAYER1 | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_PLAYER1 | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_PLAYER2 | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_PLAYER2 | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_PLAYER2 | IPF_8WAY )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 chars */
2048, /* 2048 characters */
4, /* 4 bits per pixel */
{ 0,1,2,3 }, /* The 4 planes are packed together */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4},
{ 0*4*8, 1*4*8, 2*4*8, 3*4*8, 4*4*8, 5*4*8, 6*4*8, 7*4*8},
8*8*4 /* every char takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 16 },
{ -1 } /* end of array */
};
static struct POKEYinterface pokey_interface =
{
2, /* 2 chips */
1789790, /* ? */
50,
POKEY_DEFAULT_GAIN,
NO_CLIP,
/* The 8 pot handlers */
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
/* The allpot handler */
{ input_port_0_r, input_port_1_r }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6502,
1750000, /* 1.75 MHz??? */
0,
readmem,writemem,0,0,
interrupt,4
}
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
42*8, 32*8, { 0*8, 42*8-1, 0*8, 30*8-1 },
gfxdecodeinfo,
256, 256,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
generic_vh_start,
generic_vh_stop,
atetris_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_POKEY,
&pokey_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( atetris_rom )
ROM_REGION(0x14000) /* 80k for code */
ROM_LOAD( "1100.45f", 0x0000, 0x10000, 0x2acbdb09 )
ROM_REGION_DISPOSE(0x10000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "1101.35a", 0x0000, 0x10000, 0x84a1939f )
ROM_END
ROM_START( atetrisa_rom )
ROM_REGION(0x14000) /* 80k for code */
ROM_LOAD( "d1", 0x0000, 0x10000, 0x2bcab107 )
ROM_REGION_DISPOSE(0x10000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "1101.35a", 0x0000, 0x10000, 0x84a1939f )
ROM_END
ROM_START( atetrisb_rom )
ROM_REGION(0x14000) /* 80k for code */
ROM_LOAD( "tetris.01", 0x0000, 0x10000, 0x944d15f6 )
ROM_REGION_DISPOSE(0x10000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "tetris.02", 0x0000, 0x10000, 0x5c4e7258 )
/* there's an extra EEPROM, maybe used for protection crack, which */
/* however doesn't seem to be required to run the game in this driver. */
ROM_END
ROM_START( atetcktl_rom )
ROM_REGION(0x14000) /* 80k for code */
ROM_LOAD( "tetcktl1.rom", 0x0000, 0x10000, 0x9afd1f4a )
ROM_REGION_DISPOSE(0x10000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "1103.35a", 0x0000, 0x10000, 0xec2a7f93 )
ROM_END
ROM_START( atetckt2_rom )
ROM_REGION(0x14000) /* 80k for code */
ROM_LOAD( "1102.45f", 0x0000, 0x10000, 0x1bd28902 )
ROM_REGION_DISPOSE(0x10000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "1103.35a", 0x0000, 0x10000, 0xec2a7f93 )
ROM_END
static void atetris_rom_move (void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* Move the lower 16k to 0x10000 */
memcpy(&RAM[0x10000], &RAM[0x00000], 0x4000);
memset(&RAM[0x00000], 0, 0x4000);
/* Initialize EEPROM so the game can reset it */
memset(&RAM[0x2400], 0xff, 0x200);
}
static int hiload (void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
f = osd_fopen (Machine->gamedrv->name, 0, OSD_FILETYPE_HIGHSCORE, 0);
if (f)
{
osd_fread (f, &RAM[0x2400], 0x200);
osd_fclose (f);
}
else
{
memset(&RAM[0x2400], 0xff, 0x200);
}
return 1;
}
static void hisave (void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
f = osd_fopen (Machine->gamedrv->name, 0, OSD_FILETYPE_HIGHSCORE, 1);
if (f)
{
osd_fwrite (f, &RAM[0x2400], 0x200);
osd_fclose (f);
}
}
struct GameDriver atetris_driver =
{
__FILE__,
0,
"atetris",
"Tetris (set 1)",
"1988",
"Atari Games",
"Zsolt Vasvari",
0,
&machine_driver,
0,
atetris_rom,
atetris_rom_move,
0,
0,
0, /* sound_prom */
ports,
0, 0, 0, /* colors, palette, colortable */
ORIENTATION_DEFAULT,
hiload, hisave
};
struct GameDriver atetrisa_driver =
{
__FILE__,
&atetris_driver,
"atetrisa",
"Tetris (set 2)",
"1988",
"Atari Games",
"Zsolt Vasvari",
0,
&machine_driver,
0,
atetrisa_rom,
atetris_rom_move,
0,
0,
0, /* sound_prom */
ports,
0, 0, 0, /* colors, palette, colortable */
ORIENTATION_DEFAULT,
hiload, hisave
};
struct GameDriver atetrisb_driver =
{
__FILE__,
&atetris_driver,
"atetrisb",
"Tetris (bootleg)",
"1988",
"bootleg",
"Zsolt Vasvari",
0,
&machine_driver,
0,
atetrisb_rom,
atetris_rom_move,
0,
0,
0, /* sound_prom */
ports,
0, 0, 0, /* colors, palette, colortable */
ORIENTATION_DEFAULT,
hiload, hisave
};
struct GameDriver atetcktl_driver =
{
__FILE__,
&atetris_driver,
"atetcktl",
"Tetris (Cocktail set 1)",
"1989",
"Atari Games",
"Zsolt Vasvari",
0,
&machine_driver,
0,
atetcktl_rom,
atetris_rom_move,
0,
0,
0, /* sound_prom */
atetcktl_ports,
0, 0, 0, /* colors, palette, colortable */
ORIENTATION_ROTATE_270,
hiload, hisave
};
struct GameDriver atetckt2_driver =
{
__FILE__,
&atetris_driver,
"atetckt2",
"Tetris (Cocktail set 2)",
"1989",
"Atari Games",
"Zsolt Vasvari",
0,
&machine_driver,
0,
atetckt2_rom,
atetris_rom_move,
0,
0,
0, /* sound_prom */
atetcktl_ports,
0, 0, 0, /* colors, palette, colortable */
ORIENTATION_ROTATE_270,
hiload, hisave
};
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