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📄 megasys1.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
📖 第 1 页 / 共 5 页
字号:
	JOY(0)				/* IN1 0x80003.b */
	RESERVE				/* IN2 0x80004.b */
	JOY(IPF_PLAYER2)	/* IN3 0x80005.b */
	COINAGE_A			/* IN4 0x80006.b */
	PORT_START			/* IN5 0x80007.b */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x02, "4" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_DIPNAME( 0x30, 0x30, "?Difficulty?" )
	PORT_DIPSETTING(    0x00, "Easy" )
	PORT_DIPSETTING(    0x30, "Normal" )
	PORT_DIPSETTING(    0x20, "Hard" )
	PORT_DIPSETTING(    0x10, "Hardest" )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

INPUT_PORTS_END


MEGASYS1_GAMEDRIVER(lomakaj,0,Legend of Makaj,1988,Z,0)


/***************************************************************************

  P - 47 (World)

***************************************************************************/

ROM_START( p47_rom )

	ROM_REGION(0x40000)		/* Region 0 - main cpu code */
	ROM_LOAD_EVEN( "p47us3.bin", 0x000000, 0x020000, 0x022e58b8 )
	ROM_LOAD_ODD(  "p47us1.bin", 0x000000, 0x020000, 0xed926bd8 )

	ROM_REGION_DISPOSE(0x1a0000)	/* Region 1 - temporary for gfx roms */
	ROM_LOAD( "p47j_5.bin",  0x000000, 0x020000, 0xfe65b65c ) /* Tiles (scroll 1) */
	ROM_LOAD( "p47j_6.bin",  0x020000, 0x020000, 0xe191d2d2 )
	ROM_LOAD( "p47j_7.bin",  0x040000, 0x020000, 0xf77723b7 )
	ROM_LOAD( "p47j_23.bin", 0x080000, 0x020000, 0x6e9bc864 ) /* Tiles (scroll 2) */
	ROM_RELOAD(              0x0a0000, 0x020000 )	/* why? */
	ROM_LOAD( "p47j_12.bin", 0x0c0000, 0x020000, 0x5268395f )
	ROM_LOAD( "p47us16.bin", 0x100000, 0x010000, 0x5a682c8f ) /* Text  (scroll 3) */
	ROM_LOAD( "p47j_27.bin", 0x120000, 0x020000, 0x9e2bde8e ) /* Sprites 16x16 */
	ROM_LOAD( "p47j_18.bin", 0x140000, 0x020000, 0x29d8f676 )
	ROM_LOAD( "p47j_26.bin", 0x160000, 0x020000, 0x4d07581a )
	ROM_RELOAD(              0x180000, 0x020000 )	/* why? */

	ROM_REGION(0x20000)		/* Region 2 - sound cpu code */
	ROM_LOAD_EVEN( "p47j_9.bin",  0x000000, 0x010000, 0xffcf318e )
	ROM_LOAD_ODD(  "p47j_19.bin", 0x000000, 0x010000, 0xadb8c12e )

	ROM_REGION(0x40000)		/* Region 3 - ADPCM sound samples */
	ROM_LOAD( "p47j_20.bin", 0x000000, 0x020000, 0x2ed53624 )
	ROM_LOAD( "p47j_21.bin", 0x020000, 0x020000, 0x6f56b56d )

	ROM_REGION(0x40000)		/* Region 4 - ADPCM sound samples */
	ROM_LOAD( "p47j_10.bin", 0x000000, 0x020000, 0xb9d79c1e )
	ROM_LOAD( "p47j_11.bin", 0x020000, 0x020000, 0xfa0d1887 )

ROM_END

#define INPUT_PORTS_P47 \
	SERVICE				/* IN0 0x80001.b */ \
	JOY(0)				/* IN1 0x80003.b */ \
	RESERVE				/* IN2 0x80004.b */ \
	JOY(IPF_PLAYER2)	/* IN3 0x80005.b */ \
	COINAGE_A			/* IN4 0x80006.b */ \
	PORT_START			/* IN5 0x80007.b */ \
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) \
	PORT_DIPSETTING(    0x02, "2" ) \
	PORT_DIPSETTING(    0x03, "3" ) \
	PORT_DIPSETTING(    0x01, "4" ) \
	PORT_DIPSETTING(    0x00, "5" ) \
	PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) \
	PORT_DIPSETTING(    0x00, "Easy" ) \
	PORT_DIPSETTING(    0x30, "Normal" ) \
	PORT_DIPSETTING(    0x20, "Hard" ) \
	PORT_DIPSETTING(    0x10, "Hardest" ) \
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) \
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )\
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

INPUT_PORTS_START( input_ports_p47 )
	INPUT_PORTS_P47
INPUT_PORTS_END


MEGASYS1_GAMEDRIVER(p47,0,P-47 (World),1988,A,0)

/***************************************************************************

  P - 47 (Japan)

***************************************************************************/

ROM_START( p47j_rom )

	ROM_REGION(0x40000)		/* Region 0 - main cpu code */
	ROM_LOAD_EVEN( "p47j_3.bin", 0x000000, 0x020000, 0x11c655e5 )
	ROM_LOAD_ODD(  "p47j_1.bin", 0x000000, 0x020000, 0x0a5998de )

	ROM_REGION_DISPOSE(0x1a0000)	/* Region 1 - temporary for gfx roms */
	ROM_LOAD( "p47j_5.bin",  0x000000, 0x020000, 0xfe65b65c ) /* Tiles (scroll 1) */
	ROM_LOAD( "p47j_6.bin",  0x020000, 0x020000, 0xe191d2d2 )
	ROM_LOAD( "p47j_7.bin",  0x040000, 0x020000, 0xf77723b7 )
	ROM_LOAD( "p47j_23.bin", 0x080000, 0x020000, 0x6e9bc864 ) /* Tiles (scroll 2) */
	ROM_RELOAD(              0x0a0000, 0x020000 )	/* why? */
	ROM_LOAD( "p47j_12.bin", 0x0c0000, 0x020000, 0x5268395f )
	ROM_LOAD( "p47j_16.bin", 0x100000, 0x010000, 0x30e44375 ) /* Text  (scroll 3) */
	ROM_LOAD( "p47j_27.bin", 0x120000, 0x020000, 0x9e2bde8e ) /* Sprites 16x16 */
	ROM_LOAD( "p47j_18.bin", 0x140000, 0x020000, 0x29d8f676 )
	ROM_LOAD( "p47j_26.bin", 0x160000, 0x020000, 0x4d07581a )
	ROM_RELOAD(              0x180000, 0x020000 )	/* why? */

	ROM_REGION(0x20000)		/* Region 2 - sound cpu code */
	ROM_LOAD_EVEN( "p47j_9.bin",  0x000000, 0x010000, 0xffcf318e )
	ROM_LOAD_ODD(  "p47j_19.bin", 0x000000, 0x010000, 0xadb8c12e )

	ROM_REGION(0x40000)		/* Region 3 - ADPCM sound samples */
	ROM_LOAD( "p47j_20.bin", 0x000000, 0x020000, 0x2ed53624 )
	ROM_LOAD( "p47j_21.bin", 0x020000, 0x020000, 0x6f56b56d )

	ROM_REGION(0x40000)		/* Region 4 - ADPCM sound samples */
	ROM_LOAD( "p47j_10.bin", 0x000000, 0x020000, 0xb9d79c1e )
	ROM_LOAD( "p47j_11.bin", 0x020000, 0x020000, 0xfa0d1887 )

ROM_END

INPUT_PORTS_START( input_ports_p47j )
	INPUT_PORTS_P47
INPUT_PORTS_END


MEGASYS1_GAMEDRIVER(p47j,&p47_driver,P-47 (Japan),1988,A,0)



/***************************************************************************

  Plus Alpha (aka Flight Alpha)

***************************************************************************/

ROM_START( plusalph_rom )

	ROM_REGION(0x60000)		/* Region 0 - main cpu code */
	ROM_LOAD_EVEN( "pa-rom2.bin", 0x000000, 0x020000, 0x33244799 )
	ROM_LOAD_ODD(  "pa-rom1.bin", 0x000000, 0x020000, 0xa32fdcae )
	ROM_LOAD_EVEN( "pa-rom3.bin", 0x040000, 0x010000, 0x1b739835 )
	ROM_LOAD_ODD(  "pa-rom4.bin", 0x040000, 0x010000, 0xff760e80 )

	ROM_REGION_DISPOSE(0x1a0000)	/* Region 1 - temporary for gfx roms */
	ROM_LOAD( "pa-rom11.bin", 0x000000, 0x020000, 0xeb709ae7 ) /* Tiles (scroll 1) */
	ROM_LOAD( "pa-rom12.bin", 0x020000, 0x020000, 0xcacbc350 )
	ROM_LOAD( "pa-rom13.bin", 0x040000, 0x020000, 0xfad093dd )

	ROM_LOAD( "pa-rom14.bin", 0x080000, 0x020000, 0xd3676cd1 ) /* Tiles (scroll 2) */
	ROM_LOAD( "pa-rom15.bin", 0x0a0000, 0x020000, 0x8787735b )
	ROM_LOAD( "pa-rom16.bin", 0x0c0000, 0x020000, 0xa06b813b )
	ROM_LOAD( "pa-rom17.bin", 0x0e0000, 0x020000, 0xc6b38a4b )
	ROM_LOAD( "pa-rom19.bin", 0x100000, 0x010000, 0x39ef193c ) /* Text  (scroll 3) */
	ROM_LOAD( "pa-rom20.bin", 0x120000, 0x020000, 0x86c557a8 ) /* Sprites 16x16 */
	ROM_LOAD( "pa-rom21.bin", 0x140000, 0x020000, 0x81140a88 )
	ROM_LOAD( "pa-rom22.bin", 0x160000, 0x020000, 0x97e39886 )
	ROM_LOAD( "pa-rom23.bin", 0x180000, 0x020000, 0x0383fb65 )

	ROM_REGION(0x20000)		/* Region 2 - sound cpu code */
	ROM_LOAD_EVEN( "pa-rom5.bin", 0x000000, 0x010000, 0xddc2739b )
	ROM_LOAD_ODD(  "pa-rom6.bin", 0x000000, 0x010000, 0xf6f8a167 )

	ROM_REGION(0x40000)		/* Region 3 - ADPCM sound samples */
	ROM_LOAD( "pa-rom7.bin",  0x000000, 0x020000, 0x9f5d800e )
	ROM_LOAD( "pa-rom8.bin",  0x020000, 0x020000, 0xae007750 )

	ROM_REGION(0x40000)		/* Region 4 - ADPCM sound samples */
	ROM_LOAD( "pa-rom9.bin",  0x000000, 0x020000, 0x065364bd )
	ROM_LOAD( "pa-rom10.bin", 0x020000, 0x020000, 0x395df3b2 )

ROM_END

INPUT_PORTS_START( input_ports_plusalph )
	SERVICE				/* IN0 0x80001.b */
	JOY(0)				/* IN1 0x80003.b */
	RESERVE				/* IN2 0x80004.b */
	JOY(IPF_PLAYER2)	/* IN3 0x80005.b */
	COINAGE_A			/* IN4 0x80006.b */
	UNKNOWN				/* IN5 0x80007.b */
INPUT_PORTS_END

MEGASYS1_GAMEDRIVER(plusalph,0,Plus Alpha,1988,A,rom_decode)


/***************************************************************************

  Phantasm (Japanese version of Avenging Spirit)

***************************************************************************/

ROM_START( phantasm_rom )

	ROM_REGION(0x60000)		/* Region 0 - main cpu code */
	ROM_LOAD_EVEN( "phntsm02.bin", 0x000000, 0x020000, 0xd96a3584 )
	ROM_LOAD_ODD(  "phntsm01.bin", 0x000000, 0x020000, 0xa54b4b87 )
	ROM_LOAD_EVEN( "phntsm04.bin", 0x040000, 0x010000, 0xdc0c4994 )
	ROM_LOAD_ODD(  "phntsm03.bin", 0x040000, 0x010000, 0x1d96ce20 )

	ROM_REGION_DISPOSE(0x1a0000)	/* Region 1 - temporary for gfx roms */
	ROM_LOAD( "phntsm14.bin",  0x000000, 0x080000, 0x728335d4 )
	ROM_LOAD( "phntsm18.bin",  0x080000, 0x080000, 0x7896f6b0 )
	ROM_LOAD( "phntsm19.bin",  0x100000, 0x020000, 0x0c37edf7 )
	ROM_LOAD( "phntsm23.bin",  0x120000, 0x080000, 0x2b1180b3 )

	ROM_REGION(0x20000)		/* Region 2 - sound cpu code */
	ROM_LOAD_EVEN( "phntsm05.bin", 0x000000, 0x010000, 0x3b169b4a )
	ROM_LOAD_ODD(  "phntsm06.bin", 0x000000, 0x010000, 0xdf2dfb2e )

	ROM_REGION(0x40000)		/* Region 3 - ADPCM sound samples */
	ROM_LOAD( "phntsm08.bin", 0x000000, 0x040000, 0x05bc04d9 )

	ROM_REGION(0x40000)		/* Region 4 - ADPCM sound samples */
	ROM_LOAD( "phntsm10.bin", 0x000000, 0x040000, 0x13be9979 )

ROM_END

INPUT_PORTS_START( input_ports_phantasm )
	INPUT_PORTS_AVSPIRIT
INPUT_PORTS_END

MEGASYS1_GAMEDRIVER(phantasm,&avspirit_driver,Phantasm (Japan),1990,A,rom_decode)



/***************************************************************************

  RodLand (World)

***************************************************************************/

ROM_START( rodland_rom )

	ROM_REGION(0x60000)		/* Region 0 - main cpu code */
	ROM_LOAD_EVEN( "rl_02.rom", 0x000000, 0x020000, 0xc7e00593 )
	ROM_LOAD_ODD(  "rl_01.rom", 0x000000, 0x020000, 0x2e748ca1 )
	ROM_LOAD_EVEN( "rl_03.rom", 0x040000, 0x010000, 0x62fdf6d7 )
	ROM_LOAD_ODD(  "rl_04.rom", 0x040000, 0x010000, 0x44163c86 )

	ROM_REGION_DISPOSE(0x1a0000)	/* Region 1 - temporary for gfx roms */
	ROM_LOAD( "rl_23.rom", 0x000000, 0x080000, 0xac60e771 )
	ROM_LOAD( "rl_18.rom", 0x080000, 0x080000, 0xf3b30ca6 )
	ROM_LOAD( "rl_19.rom", 0x100000, 0x020000, 0x1b718e2a )
	ROM_LOAD( "rl_14.rom", 0x120000, 0x080000, 0x08d01bf4 )

	ROM_REGION(0x20000)		/* Region 2 - sound cpu code */
	ROM_LOAD_EVEN( "rl_05.rom", 0x000000, 0x010000, 0xc1617c28 )
	ROM_LOAD_ODD(  "rl_06.rom", 0x000000, 0x010000, 0x663392b2 )

	ROM_REGION(0x40000)		/* Region 3 - ADPCM sound samples */
	ROM_LOAD( "rl_08.rom", 0x000000, 0x040000, 0x8a49d3a7 )

	ROM_REGION(0x40000)		/* Region 4 - ADPCM sound samples */
	ROM_LOAD( "rl_10.rom", 0x000000, 0x040000, 0xe1d1cd99 )

ROM_END


#define INPUT_PORTS_RODLAND \
	SERVICE				/* IN0 0x80001.b */	\
	JOY(0)				/* IN1 0x80003.b */	\
	RESERVE				/* IN2 0x80004.b */	\
	JOY(IPF_PLAYER2)	/* IN3 0x80005.b */	\
	COINAGE_A_2			/* IN4 0x80006.b */	\
	PORT_START			/* IN5 0x80007.b */	\
	PORT_DIPNAME( 0x01, 0x01, "DSW-B 0 (Unused?)" ) \
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )\
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )\
	PORT_DIPNAME( 0x02, 0x02, "DSW-B 1 (Unused?)" ) \
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )\
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )\
	PORT_DIPNAME( 0x04, 0x04, "DSW-B 2 (Unused?)" ) \
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )\
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )\
	PORT_DIPNAME( 0x08, 0x08, "DSW-B 3 (Lives?)" ) \
	PORT_DIPSETTING(    0x08, "Off(3?)" ) \
	PORT_DIPSETTING(    0x00, "On(2?)" ) \
	PORT_DIPNAME( 0x10, 0x10, "DSW-B 4 (Other Gfx?)" ) \
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )\
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )\
	PORT_DIPNAME( 0x20, 0x20, "DSW-B 5 (5+6?)" ) \
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )\
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )\
	PORT_DIPNAME( 0x40, 0x40, "DSW-B 6 (5+6?)" ) \
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )\
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )\
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) \
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )\
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

INPUT_PORTS_START( input_ports_rodland )
	INPUT_PORTS_RODLAND
INPUT_PORTS_END

MEGASYS1_GAMEDRIVER(rodland,0,RodLand (World),1990,A,rom_decode)



/***************************************************************************

  RodLand (Japan)

***************************************************************************/

ROM_START( rodlandj_rom )

	ROM_REGION(0x60000)		/* Region 0 - main cpu code */
	ROM_LOAD_EVEN( "rl19.bin", 0x000000, 0x010000, 0x028de21f )
	ROM_LOAD_ODD(  "rl17.bin", 0x000000, 0x010000, 0x9c720046 )
	ROM_LOAD_EVEN( "rl20.bin", 0x020000, 0x010000, 0x3f536d07 )
	ROM_LOAD_ODD(  "rl18.bin", 0x020000, 0x010000, 0x5aa61717 )
	ROM_LOAD_EVEN( "rl12.bin", 0x040000, 0x010000, 0xc5b1075f )	
	ROM_LOAD_ODD(  "rl11.bin", 0x040000, 0x010000, 0x9ec61048 )	

	
	ROM_REGION_DISPOSE(0x1a0000)	/* Region 1 - temporary for gfx roms */
	ROM_LOAD( "rl27.bin",  0x000000, 0x010000, 0x673a5986 )	
	ROM_LOAD( "rl28.bin",  0x010000, 0x010000, 0x523a731d )
	ROM_LOAD( "rl26.bin",  0x020000, 0x010000, 0x4d0a5c97 )
	ROM_LOAD( "rl29a.bin", 0x030000, 0x010000, 0x9fd628f1 )
	ROM_LOAD( "rl29b.bin", 0x040000, 0x010000, 0x2279cb76 )
	ROM_LOAD( "rl30.bin",  0x050000, 0x010000, 0xb155f39e )
	ROM_LOAD( "rl31a.bin", 0x060000, 0x010000, 0xa9bc5b84 )
	ROM_LOAD( "rl31b.bin", 0x070000, 0x010000, 0xfb2faa69 )
	ROM_LOAD( "rl21.bin",  0x080000, 0x010000, 0x32fc0bc6 )	
	ROM_LOAD( "rl22.bin",  0x090000, 0x010000, 0x0969daa9 )
	ROM_LOAD( "rl13.bin",  0x0a0000, 0x010000, 0x1203cdf6 )
	ROM_LOAD( "rl14.bin",  0x0b0000, 0x010000, 0xd53e094b )
	ROM_LOAD( "rl24.bin",  0x0c0000, 0x010000, 0xb04343e6 )
	ROM_LOAD( "rl23.bin",  0x0d0000, 0x010000, 0x70aa7e2c )
	ROM_LOAD( "rl15.bin",  0x0e0000, 0x010000, 0x38ac846e )
	ROM_LOAD( "rl16.bin",  0x0f0000, 0x010000, 0x5e31f0b2 )
	ROM_LOAD( "rl25.bin",  0x100000, 0x010000, 0x4ca57cb6 )	
	
	ROM_LOAD( "rl04.bin",  0x120000, 0x010000, 0xcfcf9f97 )	
	ROM_LOAD( "rl05.bin",  0x130000, 0x010000, 0x38c05d15 )
	ROM_LOAD( "rl07.bin",  0x140000, 0x010000, 0xe117cb72 )
	ROM_LOAD( "rl08.bin",  0x150000, 0x010000, 0x2f9b40c3 )
	ROM_LOAD( "rl03.bin",  0x160000, 0x010000, 0xf6a88efd )
	ROM_LOAD( "rl06.bin",  0x170000, 0x010000, 0x90a78af1 )
	ROM_LOAD( "rl09.bin",  0x180000, 0x010000, 0x427a0908 )
	ROM_LOAD( "rl10.bin",  0x190000, 0x010000, 0x53cc2c11 )

	ROM_REGION(0x20000)		/* Region 2 - sound cpu code */
	ROM_LOAD_EVEN( "rl02.bin", 0x000000, 0x010000, 0xd26eae8f )
	ROM_LOAD_ODD(  "rl01.bin", 0x000000, 0x010000, 0x04cf24bc )

	ROM_REGION(0x40000)		/* Region 3 - ADPCM sound samples */
	ROM_LOAD( "rl_08.rom", 0x000000, 0x040000, 0x8a49d3a7 )

	ROM_REGION(0x40000)		/* Region 4 - ADPCM sound samples */
	ROM_LOAD( "rl_10.rom", 0x000000, 0x040000, 0xe1d1cd99 )

ROM_END

INPUT_PORTS_START( input_ports_rodlandj )
	INPUT_PORTS_RODLAND
INPUT_PORTS_END

/* second half of the text gfx should be all FF's, not 0's */
void rodlandj_fill(void)
{
	unsigned char *RAM = Machine->memory_region[1];
	int i;

	for (i = 0x110000; i < 0x120000; i++)	RAM[i] = 0xFF;
}

MEGASYS1_GAMEDRIVER(rodlandj,&rodland_driver,RodLand (Japan),1990,A,rodlandj_fill)



/***************************************************************************

  Saint Dragon

***************************************************************************/

ROM_START( stdragon_rom )

	ROM_REGION(0x40000)		/* Region 0 - main cpu code */
	ROM_LOAD_EVEN( "jsd-02.bin", 0x000000, 0x020000, 0xcc29ab19 )
	ROM_LOAD_ODD(  "jsd-01.bin", 0x000000, 0x020000, 0x67429a57 )

	ROM_REGION_DISPOSE(0x1a0000)	/* Region 1 - temporary for gfx roms */
	ROM_LOAD( "jsd-11.bin", 0x000000, 0x020000, 0x2783b7b1 ) /* Tiles (scroll 1) */
	ROM_LOAD( "jsd-12.bin", 0x020000, 0x020000, 0x89466ab7 )
	ROM_LOAD( "jsd-13.bin", 0x040000, 0x020000, 0x9896ae82 )
	ROM_LOAD( "jsd-14.bin", 0x060000, 0x020000, 0x7e8da371 )
	ROM_LOAD( "jsd-15.bin", 0x080000, 0x020000, 0xe296bf59 ) /* Tiles (scroll 2) */
	ROM_LOAD( "jsd-16.bin", 0x0a0000, 0x020000, 0xd8919c06 )
	ROM_LOAD( "jsd-17.bin", 0x0c0000, 0x020000, 0x4f7ad563 )
	ROM_LOAD( "jsd-18.bin", 0x0e0000, 0x020000, 0x1f4da822 )
	ROM_LOAD( "jsd-19.bin", 0x100000, 0x010000, 0x25ce807d ) /* Text  (scroll 3) */
	ROM_LOAD( "jsd-20.bin", 0x120000, 0x020000, 0x2c6e93bb ) /* Sprites 16x16    */
	ROM_LOAD( "jsd-21.bin", 0x140000, 0x020000, 0x864bcc61

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