📄 dec8.c
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START /* Fake port for the i8751 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* player 1 12-way rotary control */
PORT_ANALOGX( 0xff, 0x00, IPT_DIAL | IPF_REVERSE, 25, 0, 0, 0, OSD_KEY_Z, OSD_KEY_X, 0, 0, 8 )
PORT_START /* player 2 12-way rotary control */
PORT_ANALOGX( 0xff, 0x00, IPT_DIAL | IPF_REVERSE | IPF_PLAYER2, 25, 0, 0, 0, OSD_KEY_N, OSD_KEY_M, 0, 0, 8 )
PORT_START /* Dip switch bank 1 */
/* Coinage not currently supported */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) /* Test mode on other games */
PORT_DIPNAME( 0x20, 0x20, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x20, "On" )
PORT_DIPNAME( 0x40, 0x40, "Screen Rotation", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x00, "Reverse" )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) /* Cabinet on other games */
PORT_START /* Dip switch bank 2 */
PORT_DIPNAME( 0x03, 0x03, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "1" )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x00, "Infinite" )
PORT_BITX( 0, 0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Infinite", IP_KEY_NONE, IP_JOY_NONE, 0 )
PORT_DIPNAME( 0x0c, 0x0c, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "Easy" )
PORT_DIPSETTING( 0x0c, "Normal" )
PORT_DIPSETTING( 0x08, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x10, 0x00, "Allow Continue", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Yes" )
PORT_DIPSETTING( 0x10, "No" )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
INPUT_PORTS_START( oscar_input_ports )
PORT_START /* Player 1 controls */
PLAYER1_JOYSTICK
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START /* Player 2 controls */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START /* Dip switch bank 1 */
PORT_DIPNAME( 0x03, 0x03, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x02, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x01, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit" )
PORT_DIPNAME( 0x0c, 0x0c, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x0c, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x08, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x04, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit" )
PORT_DIPNAME( 0x20, 0x20, "Demo Freeze Mode", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "No" )
PORT_DIPSETTING( 0x00, "Yes" )
PORT_DIPNAME( 0x20, 0x20, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x20, "On" )
PORT_DIPNAME( 0x40, 0x40, "Screen Rotation", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x00, "Reverse" )
PORT_DIPNAME( 0x80, 0x80, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Cocktail" )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_START /* Dip switch bank 2 */
PORT_DIPNAME( 0x03, 0x03, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "1" )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x00, "Infinite" )
PORT_BITX( 0, 0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Infinite", IP_KEY_NONE, IP_JOY_NONE, 0 )
PORT_DIPNAME( 0x0c, 0x0c, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "Easy" )
PORT_DIPSETTING( 0x0c, "Normal" )
PORT_DIPSETTING( 0x08, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x30, 0x30, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x30, "Every 40000" )
PORT_DIPSETTING( 0x20, "Every 60000" )
PORT_DIPSETTING( 0x10, "Every 90000" )
PORT_DIPSETTING( 0x00, "50000 only" )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_DIPNAME( 0x80, 0x80, "Allow Continue", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "No" )
PORT_DIPSETTING( 0x80, "Yes" )
INPUT_PORTS_END
INPUT_PORTS_START( lastmiss_input_ports )
PORT_START /* Player 1 controls */
PLAYER1_JOYSTICK
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 controls */
PLAYER2_JOYSTICK
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START /* Dip switch bank 1 */
/* Coinage options not supported (controlled by the i8751) */
PORT_DIPNAME( 0x10, 0x00, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPSETTING( 0x10, "Off" )
PORT_DIPNAME( 0x20, 0x20, "Unknown 1", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x20, "On" )
PORT_DIPNAME( 0x40, 0x40, "Invincible", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "No" )
PORT_DIPSETTING( 0x00, "Yes" )
PORT_DIPNAME( 0x80, 0x80, "Cabinet?", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Cocktail" )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_START /* Dip switch bank 2 */
PORT_DIPNAME( 0x03, 0x03, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x00, "Infinite" )
PORT_BITX( 0, 0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Infinite", IP_KEY_NONE, IP_JOY_NONE, 0 )
PORT_DIPNAME( 0x0c, 0x0c, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "Easy" )
PORT_DIPSETTING( 0x0c, "Normal" )
PORT_DIPSETTING( 0x08, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x10, 0x10, "Allow Continue?", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "No" )
PORT_DIPSETTING( 0x10, "Yes" )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( shackled_input_ports )
PORT_START /* Player 1 controls */
PLAYER1_JOYSTICK
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* Player 2 controls */
PLAYER2_JOYSTICK
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START /* Dip switch bank 1 */
/* Coinage not supported */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Test mode on other games */
PORT_DIPNAME( 0x20, 0x20, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x20, "On" )
PORT_DIPNAME( 0x40, 0x40, "Screen Rotation", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x00, "Reverse" )
PORT_DIPNAME( 0x80, 0x80, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Cocktail" )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_START /* Dip switch bank 2 */
PORT_DIPNAME( 0x03, 0x03, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x00, "Infinite" )
PORT_BITX( 0, 0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Infinite", IP_KEY_NONE, IP_JOY_NONE, 0 )
PORT_DIPNAME( 0x0c, 0x0c, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "Easy" )
PORT_DIPSETTING( 0x0c, "Normal" )
PORT_DIPSETTING( 0x08, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x10, 0x10, "Allow Continue", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "No" )
PORT_DIPSETTING( 0x10, "Yes" )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
INPUT_PORTS_START( csilver_input_ports )
PORT_START /* Player 1 controls */
PLAYER1_JOYSTICK
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 )
PORT_START /* Player 2 controls */
PLAYER2_JOYSTICK
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON4 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START /* Dip switch bank 1 */
/* Coinage not supported */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Test mode on other games */
PORT_DIPNAME( 0x20, 0x20, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x20, "On" )
PORT_DIPNAME( 0x40, 0x40, "Screen Rotation", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x00, "Reverse" )
PORT_DIPNAME( 0x80, 0x80, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Cocktail" )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_START /* Dip switch bank 2 */
PORT_DIPNAME( 0x03, 0x03, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x00, "Infinite" )
PORT_BITX( 0, 0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Infinite", IP_KEY_NONE, IP_JOY_NONE, 0 )
PORT_DIPNAME( 0x0c, 0x0c, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "Easy" )
PORT_DIPSETTING( 0x0c, "Normal" )
PORT_DIPSETTING( 0x08, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x10, 0x10, "Allow Continue", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "No" )
PORT_DIPSETTING( 0x10, "Yes" )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
/******************************************************************************/
static struct GfxLayout charlayout_32k =
{
8,8,
1024,
2,
{ 0x4000*8,0x0000*8 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every sprite takes 8 consecutive bytes */
};
static struct GfxLayout chars_3bpp =
{
8,8,
1024,
3,
{ 0x6000*8,0x4000*8,0x2000*8 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every sprite takes 8 consecutive bytes */
};
/* SRDarwin characters - very unusual layout for Data East */
static struct GfxLayout charlayout_16k =
{
8,8, /* 8*8 characters */
1024,
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 0x2000*8+0, 0x2000*8+1, 0x2000*8+2, 0x2000*8+3, 0, 1, 2, 3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout oscar_charlayout =
{
8,8,
1024,
3,
{ 0x3000*8,0x2000*8,0x1000*8 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every sprite takes 8 consecutive bytes */
};
/* Darwin sprites - only 3bpp */
static struct GfxLayout sr_sprites =
{
16,16,
2048,
3,
{ 0x10000*8,0x20000*8,0x00000*8 },
{ 16*8, 1+(16*8), 2+(16*8), 3+(16*8), 4+(16*8), 5+(16*8), 6+(16*8), 7+(16*8),
0,1,2,3,4,5,6,7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 ,8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8
},
16*16
};
static struct GfxLayout srdarwin_tiles =
{
16,16,
256,
4,
{ 0x8000*8, 0x8000*8+4, 0, 4 },
{ 0, 1, 2, 3, 1024*8*8+0, 1024*8*8+1, 1024*8*8+2, 1024*8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+1024*8*8+0, 16*8+1024*8*8+1, 16*8+1024*8*8+2, 16*8+1024*8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every tile takes 32 consecutive bytes */
};
static struct GfxLayout tiles =
{
16,16,
4096,
4,
{ 0x60000*8,0x40000*8,0x20000*8,0x00000*8 },
{ 16*8, 1+(16*8), 2+(16*8), 3+(16*8), 4+(16*8), 5+(16*8), 6+(16*8), 7+(16*8),
0,1,2,3,4,5,6,7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 ,8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8},
16*16
};
/* X flipped on Ghostbusters tiles */
static struct GfxLayout tiles_r =
{
16,16,
2048,
4,
{ 0x20000*8,0x00000*8,0x30000*8,0x10000*8 },
{ 7,6,5,4,3,2,1,0,
7+(16*8), 6+(16*8), 5+(16*8), 4+(16*8), 3+(16*8), 2+(16*8), 1+(16*8), 0+(16*8) },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 ,8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8},
16*16
};
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