📄 1943.c
字号:
/*
TODO: 1943 is almost identical to GunSmoke (one more scrolling playfield). We
should merge the two drivers.
*/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "Z80/Z80.h"
extern unsigned char *c1943_scrollx;
extern unsigned char *c1943_scrolly;
extern unsigned char *c1943_bgscrolly;
void c1943_c804_w(int offset,int data); /* in vidhrdw/c1943.c */
void c1943_d806_w(int offset,int data); /* in vidhrdw/c1943.c */
void c1943_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void c1943_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int c1943_vh_start(void);
void c1943_vh_stop(void);
/* this is a protection check. The game crashes (thru a jump to 0x8000) */
/* if a read from this address doesn't return the value it expects. */
static int c1943_protection_r(int offset)
{
Z80_Regs regs;
Z80_GetRegs(®s);
#ifndef USE_DRZ80 /* FRANXIS 01-09-2005 */
return regs.BC.B.h;
#else
return (regs.regs.Z80BC>>24)&0x0F;
#endif
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0xbfff, MRA_BANK1 },
{ 0xd000, 0xd7ff, MRA_RAM },
{ 0xc000, 0xc000, input_port_0_r },
{ 0xc001, 0xc001, input_port_1_r },
{ 0xc002, 0xc002, input_port_2_r },
{ 0xc003, 0xc003, input_port_3_r },
{ 0xc004, 0xc004, input_port_4_r },
{ 0xc007, 0xc007, c1943_protection_r },
{ 0xe000, 0xffff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0xbfff, MWA_ROM },
{ 0xc800, 0xc800, soundlatch_w },
{ 0xc804, 0xc804, c1943_c804_w }, /* ROM bank switch, screen flip */
{ 0xc806, 0xc806, watchdog_reset_w },
{ 0xc807, 0xc807, MWA_NOP }, /* protection chip write (we don't emulate it) */
{ 0xd000, 0xd3ff, videoram_w, &videoram, &videoram_size },
{ 0xd400, 0xd7ff, colorram_w, &colorram },
{ 0xd800, 0xd801, MWA_RAM, &c1943_scrolly },
{ 0xd802, 0xd802, MWA_RAM, &c1943_scrollx },
{ 0xd803, 0xd804, MWA_RAM, &c1943_bgscrolly },
{ 0xd806, 0xd806, c1943_d806_w }, /* sprites, bg1, bg2 enable */
{ 0xe000, 0xefff, MWA_RAM },
{ 0xf000, 0xffff, MWA_RAM, &spriteram, &spriteram_size },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0xc000, 0xc7ff, MRA_RAM },
{ 0xc800, 0xc800, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0xc000, 0xc7ff, MWA_RAM },
{ 0xe000, 0xe000, YM2203_control_port_0_w },
{ 0xe001, 0xe001, YM2203_write_port_0_w },
{ 0xe002, 0xe002, YM2203_control_port_1_w },
{ 0xe003, 0xe003, YM2203_write_port_1_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* actually, this is VBLANK */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Button 3, probably unused */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Button 3, probably unused */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x0f, 0x0f, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x0f, "1 (Easiest)" )
PORT_DIPSETTING( 0x0e, "2" )
PORT_DIPSETTING( 0x0d, "3" )
PORT_DIPSETTING( 0x0c, "4" )
PORT_DIPSETTING( 0x0b, "5" )
PORT_DIPSETTING( 0x0a, "6" )
PORT_DIPSETTING( 0x09, "7" )
PORT_DIPSETTING( 0x08, "8" )
PORT_DIPSETTING( 0x07, "9" )
PORT_DIPSETTING( 0x06, "10" )
PORT_DIPSETTING( 0x05, "11" )
PORT_DIPSETTING( 0x04, "12" )
PORT_DIPSETTING( 0x03, "13" )
PORT_DIPSETTING( 0x02, "14" )
PORT_DIPSETTING( 0x01, "15" )
PORT_DIPSETTING( 0x00, "16 (Hardest)" )
PORT_DIPNAME( 0x10, 0x10, "2 Players Game", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "1 Credit" )
PORT_DIPSETTING( 0x10, "2 Credits" )
PORT_DIPNAME( 0x20, 0x20, "Flip Screen", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Off")
PORT_DIPSETTING( 0x00, "On")
PORT_DIPNAME( 0x40, 0x40, "Freeze", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Off")
PORT_DIPSETTING( 0x00, "On" )
PORT_BITX( 0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x07, 0x07, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "4 Coins/1 Credit")
PORT_DIPSETTING( 0x01, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x02, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x07, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x06, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x05, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x04, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x03, "1 Coin/5 Credits" )
PORT_DIPNAME( 0x38, 0x38, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "4 Coins/1 Credit")
PORT_DIPSETTING( 0x08, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x10, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x38, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x30, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x28, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x20, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x18, "1 Coin/5 Credits" )
PORT_DIPNAME( 0x40, 0x40, "Allow Continue", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "No" )
PORT_DIPSETTING( 0x40, "Yes" )
PORT_DIPNAME( 0x80, 0x80, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x80, "On" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
2048, /* 2048 characters */
2, /* 2 bits per pixel */
{ 4, 0 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
{ 8+3, 8+2, 8+1, 8+0, 3, 2, 1, 0 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
2048, /* 2048 sprites */
4, /* 4 bits per pixel */
{ 2048*64*8+4, 2048*64*8+0, 4, 0 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
{ 33*8+3, 33*8+2, 33*8+1, 33*8+0, 32*8+3, 32*8+2, 32*8+1, 32*8+0,
8+3, 8+2, 8+1, 8+0, 3, 2, 1, 0 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxLayout fgtilelayout =
{
32,32, /* 32*32 tiles */
512, /* 512 tiles */
4, /* 4 bits per pixel */
{ 512*256*8+4, 512*256*8+0, 4, 0 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16,
16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16,
24*16, 25*16, 26*16, 27*16, 28*16, 29*16, 30*16, 31*16 },
{ 192*8+8+3, 192*8+8+2, 192*8+8+1, 192*8+8+0, 192*8+3, 192*8+2, 192*8+1, 192*8+0,
128*8+8+3, 128*8+8+2, 128*8+8+1, 128*8+8+0, 128*8+3, 128*8+2, 128*8+1, 128*8+0,
64*8+8+3, 64*8+8+2, 64*8+8+1, 64*8+8+0, 64*8+3, 64*8+2, 64*8+1, 64*8+0,
8+3, 8+2, 8+1, 8+0, 3, 2, 1, 0 },
256*8 /* every tile takes 256 consecutive bytes */
};
static struct GfxLayout bgtilelayout =
{
32,32, /* 32*32 tiles */
128, /* 128 tiles */
4, /* 4 bits per pixel */
{ 128*256*8+4, 128*256*8+0, 4, 0 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16,
16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16,
24*16, 25*16, 26*16, 27*16, 28*16, 29*16, 30*16, 31*16 },
{ 192*8+8+3, 192*8+8+2, 192*8+8+1, 192*8+8+0, 192*8+3, 192*8+2, 192*8+1, 192*8+0,
128*8+8+3, 128*8+8+2, 128*8+8+1, 128*8+8+0, 128*8+3, 128*8+2, 128*8+1, 128*8+0,
64*8+8+3, 64*8+8+2, 64*8+8+1, 64*8+8+0, 64*8+3, 64*8+2, 64*8+1, 64*8+0,
8+3, 8+2, 8+1, 8+0, 3, 2, 1, 0 },
256*8 /* every tile takes 256 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x00000, &charlayout, 0, 32 },
{ 1, 0x08000, &fgtilelayout, 32*4, 16 },
{ 1, 0x48000, &bgtilelayout, 32*4+16*16, 16 },
{ 1, 0x58000, &spritelayout, 32*4+16*16+16*16, 16 },
{ -1 } /* end of array */
};
static struct YM2203interface ym2203_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz */
{ YM2203_VOL(10,15), YM2203_VOL(10,15) },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
6000000, /* 6 Mhz */
0,
readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3000000, /* 3 Mhz */
3, /* memory region #3 */
sound_readmem,sound_writemem,0,0,
interrupt,4
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 2*8, 30*8-1, 0*8, 32*8-1 },
gfxdecodeinfo,
256,32*4+16*16+16*16+16*16,
c1943_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
c1943_vh_start,
c1943_vh_stop,
c1943_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( c1943_rom )
ROM_REGION(0x30000) /* 64k for code + 128k for the banked ROMs images */
ROM_LOAD( "1943.01", 0x00000, 0x08000, 0xc686cc5c )
ROM_LOAD( "1943.02", 0x10000, 0x10000, 0xd8880a41 )
ROM_LOAD( "1943.03", 0x20000, 0x10000, 0x3f0ee26c )
ROM_REGION_DISPOSE(0x98000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "1943.04", 0x00000, 0x8000, 0x46cb9d3d ) /* characters */
ROM_LOAD( "1943.15", 0x08000, 0x8000, 0x6b1a0443 ) /* bg tiles */
ROM_LOAD( "1943.16", 0x10000, 0x8000, 0x23c908c2 )
ROM_LOAD( "1943.17", 0x18000, 0x8000, 0x46bcdd07 )
ROM_LOAD( "1943.18", 0x20000, 0x8000, 0xe6ae7ba0 )
ROM_LOAD( "1943.19", 0x28000, 0x8000, 0x868ababc )
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -