📄 starforc.c
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/***************************************************************************
Star Force memory map (preliminary)
MAIN BOARD:
0000-7fff ROM
8000-8fff RAM
9000-93ff Video RAM
9400-97ff Color RAM
9800-987f Sprites
9c00-9d7f Palette RAM
a000-a1ff Background Video RAM #1
a800-a9ff Background Video RAM #2
b000-b1ff Background Video RAM #3
b800-bbff RAM ? ( initialize only )
read:
d000 IN0
d001 IN1
d002 IN2
d003 ?
d004 DSW1
d005 DSW2
write:
9e20-9e21 background #1 x position
9e25 background #1 y position
9e28-9e29 background #? x position ??
9e30-9e31 background #2 & #3 x position
9e35 background #2 & #3 y position
d000 ?? (before access paletteram data 0x00 )
d002 watchdog reset?
IN0/IN1 latch ? ( write before read IN0/IN1 )
d004 sound command ( pio-a )
SOUND BOARD
memory read/write
0000-3fff ROM
4000-43ff RAM
write
8000 sound chip channel 1 1st 9f,bf,df,ff
9000 sound chip channel 2 1st 9f,bf,df,ff
a000 sound chip channel 3 1st 9f,bf,df,ff
d000 bit 0-3 single sound volume ( freq = ctc2 )
e000 ? ( initialize only )
f000 ? ( initialize only )
I/O read/write
00 z80pio-A data ( from sound command )
01 z80pio-A controll ( mode 1 input )
02 z80pio-B data ( no use )
03 z80pio-B controll ( mode 3 bit i/o )
08 z80ctc-ch1 ( timer mode cysclk/16, bas clock 15.625KHz )
09 z80ctc-ch2 ( cascade from ctc-1 , tempo interrupt 88.778Hz )
0a z80ctc-ch3 ( timer mode , single sound freq. )
0b z80ctc-ch4 ( no use )
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "machine/z80fmly.h"
extern unsigned char *starforc_scrollx2,*starforc_scrolly2;
extern unsigned char *starforc_scrollx3,*starforc_scrolly3;
extern unsigned char *starforc_tilebackground2;
extern unsigned char *starforc_tilebackground3;
extern unsigned char *starforc_tilebackground4;
extern int starforc_bgvideoram_size;
void starforc_tiles2_w(int offset,int data);
void starforc_tiles3_w(int offset,int data);
void starforc_tiles4_w(int offset,int data);
int starforc_vh_start(void);
void starforc_vh_stop(void);
void starforc_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int starforc_sh_start(void);
void starforc_sh_stop(void);
void starforc_sh_update(void);
void starforc_sh_0_w( int offset , int data );
void starforc_sh_1_w( int offset , int data );
void starforc_sh_2_w( int offset , int data );
void starforc_pio_w( int offset , int data );
int starforc_pio_r( int offset );
#if 1
void starforc_volume_w( int offset , int data );
#endif
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0x97ff, MRA_RAM },
{ 0xa000, 0xa1ff, MRA_RAM },
{ 0xa800, 0xa9ff, MRA_RAM },
{ 0xb000, 0xb1ff, MRA_RAM },
{ 0xd000, 0xd000, input_port_0_r }, /* player 1 input */
{ 0xd001, 0xd001, input_port_1_r }, /* player 2 input */
{ 0xd002, 0xd002, input_port_2_r }, /* coin */
{ 0xd004, 0xd004, input_port_3_r }, /* DSW1 */
{ 0xd005, 0xd005, input_port_4_r }, /* DSW2 */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0x8fff, MWA_RAM },
{ 0x9000, 0x93ff, videoram_w, &videoram, &videoram_size },
{ 0x9400, 0x97ff, colorram_w, &colorram },
{ 0x9800, 0x987f, MWA_RAM, &spriteram, &spriteram_size },
{ 0x9c00, 0x9d7f, paletteram_IIBBGGRR_w, &paletteram },
{ 0x9e20, 0x9e21, MWA_RAM, &starforc_scrollx2 },
{ 0x9e25, 0x9e25, MWA_RAM, &starforc_scrolly2 },
{ 0x9e30, 0x9e31, MWA_RAM, &starforc_scrollx3 },
{ 0x9e35, 0x9e35, MWA_RAM, &starforc_scrolly3 },
{ 0xa000, 0xa1ff, starforc_tiles2_w, &starforc_tilebackground2, &starforc_bgvideoram_size },
{ 0xa800, 0xa9ff, starforc_tiles3_w, &starforc_tilebackground3 },
{ 0xb000, 0xb1ff, starforc_tiles4_w, &starforc_tilebackground4 },
{ 0xd004, 0xd004, z80pioA_0_p_w },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x3fff, MRA_ROM },
{ 0x4000, 0x43ff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x3fff, MWA_ROM },
{ 0x4000, 0x43ff, MWA_RAM },
{ 0x8000, 0x8000, SN76496_0_w },
{ 0x9000, 0x9000, SN76496_1_w },
{ 0xa000, 0xa000, SN76496_2_w },
{ 0xd000, 0xd000, starforc_volume_w },
#if 0
{ 0xe000, 0xe000, unknown },
{ 0xf000, 0xf000, unknown },
#endif
{ -1 } /* end of table */
};
static struct IOReadPort sound_readport[] =
{
{ 0x00, 0x03, z80pio_0_r },
{ 0x08, 0x0b, z80ctc_0_r },
{ -1 } /* end of table */
};
static struct IOWritePort sound_writeport[] =
{
{ 0x00, 0x03, z80pio_0_w },
{ 0x08, 0x0b, z80ctc_0_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN2 */
/* coin input for both must be active between 2 and 9 frames to be consistently recognized */
PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_COIN1 | IPF_IMPULSE, "Coin A", IP_KEY_DEFAULT, IP_JOY_DEFAULT, 2)
PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_COIN2 | IPF_IMPULSE, "Coin B", IP_KEY_DEFAULT, IP_JOY_DEFAULT, 2)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x00, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x02, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x03, "1 Coin/3 Credits" )
PORT_DIPNAME( 0x0c, 0x00, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x08, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x0c, "1 Coin/3 Credits" )
PORT_DIPNAME( 0x30, 0x00, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x30, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPNAME( 0x40, 0x40, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Upright" )
PORT_DIPSETTING( 0x00, "Cocktail" )
PORT_DIPNAME( 0x80, 0x80, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x80, "On" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x07, 0x00, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "50000 200000 500000" )
PORT_DIPSETTING( 0x01, "100000 300000 800000" )
PORT_DIPSETTING( 0x02, "50000 200000" )
PORT_DIPSETTING( 0x03, "100000 300000" )
PORT_DIPSETTING( 0x04, "50000" )
PORT_DIPSETTING( 0x05, "100000" )
PORT_DIPSETTING( 0x06, "200000" )
PORT_DIPSETTING( 0x07, "None" )
PORT_DIPNAME( 0x38, 0x00, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Easiest" )
PORT_DIPSETTING( 0x08, "Easy" )
PORT_DIPSETTING( 0x10, "Normal" )
PORT_DIPSETTING( 0x18, "Difficult" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPSETTING( 0x28, "Hardest" )
/* 0x30 and x038 are unused */
PORT_DIPNAME( 0x40, 0x00, "Unknown 1", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x40, "On" )
PORT_DIPNAME( 0x80, 0x00, "Unknown 2", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x80, "On" )
INPUT_PORTS_END
static struct GfxLayout charlayout1 =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
3, /* 3 bits per pixel */
{ 0, 512*8*8, 2*512*8*8 }, /* the bitplanes are separated */
{ 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout charlayout2 =
{
16,16, /* 16*16 characters */
256, /* 256 characters */
3, /* 3 bits per pixel */
{ 2*256*16*16, 256*16*16, 0 }, /* the bitplanes are separated */
{ 23*8, 22*8, 21*8, 20*8, 19*8, 18*8, 17*8, 16*8,
7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
{ 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
32*8 /* every character takes 32 consecutive bytes */
};
static struct GfxLayout charlayout3 =
{
16,16, /* 16*16 characters */
128, /* 128 characters */
3, /* 3 bits per pixel */
{ 2*128*16*16, 128*16*16, 0 }, /* the bitplanes are separated */
{ 23*8, 22*8, 21*8, 20*8, 19*8, 18*8, 17*8, 16*8,
7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
{ 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */
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