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📄 rthunder.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
📖 第 1 页 / 共 2 页
字号:
	{ 0x1000, 0x13ff, shared_w },
	{ 0x1400, 0x1fff, MWA_RAM },
	{ 0x2000, 0x2000, YM2151_register_port_0_w },
	{ 0x2001, 0x2001, YM2151_data_port_0_w },
	{ 0xb000, 0xb000, MWA_NOP }, /* irq ack? */
	{ 0xb800, 0xb800, watchdog_reset_w }, /* watchdog? */
	{ 0x4000, 0xbfff, MWA_ROM },
	{ 0xf000, 0xffff, MWA_ROM },
	{ -1 }	/* end of table */
};

/*******************************************************************/

INPUT_PORTS_START( input_ports )
	PORT_START
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Looks like cocktail control */
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BITX( 0x80, 0x80, IPT_SERVICE | IPF_TOGGLE, "Service Switch", OSD_KEY_F1, IP_JOY_NONE, 0 )

	PORT_START
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Looks like cocktail control */
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* DSWA */
	PORT_DIPNAME( 0x03, 0x00, "Coin B", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "1 Coin/1 Credit" )
	PORT_DIPSETTING(    0x01, "1 Coin/3 Credits" )
	PORT_DIPSETTING(    0x02, "2 Coins/1 Credit" )
	PORT_DIPSETTING(    0x03, "3 Coins/1 Credit" )
	PORT_DIPNAME( 0x04, 0x00, "Screen Hold", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x04, "On" )
	PORT_DIPNAME( 0x08, 0x00, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x08, "On" )
	PORT_DIPNAME( 0x10, 0x00, "Demo Sounds", IP_KEY_NONE )
	PORT_DIPSETTING(    0x10, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x60, 0x00, "Coin A", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "1 Coin/1 Credit" )
	PORT_DIPSETTING(    0x20, "1 Coin/3 Credits" )
	PORT_DIPSETTING(    0x40, "2 Coins/1 Credit" )
	PORT_DIPSETTING(    0x60, "3 Coins/1 Credit" )
	PORT_BITX(    0x80, 0x00, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x80, "On" )

	PORT_START      /* DSWB */
	PORT_DIPNAME( 0x01, 0x00, "Continues", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "6" )
	PORT_DIPSETTING(    0x01, "3" )
	PORT_DIPNAME( 0x06, 0x00, "Cabinet type", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "A" )		/* Normal */
	PORT_DIPSETTING(    0x02, "B" )		/* Screen Flipped */
/*	PORT_DIPSETTING(    0x04, "INVALID" ) */
	PORT_DIPSETTING(    0x06, "C" )		/* Cocktail */
	PORT_DIPNAME( 0x08, 0x08, "Level Select", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x08, "On" )
	PORT_DIPNAME( 0x10, 0x00, "Difficulty", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Normal" )
	PORT_DIPSETTING(    0x10, "Easy" )
	PORT_DIPNAME( 0x20, 0x20, "Timer value", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "120 secs" )
	PORT_DIPSETTING(    0x20, "150 secs" )
	PORT_DIPNAME( 0x40, 0x00, "Bonus Life", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "70K, 200K" )
	PORT_DIPSETTING(    0x40, "100K, 300K" )
	PORT_DIPNAME( 0x80, 0x00, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x80, "5" )

	PORT_START
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Looks like cocktail control */
INPUT_PORTS_END

/*******************************************************************/

static struct GfxLayout tile_layout =
{
	8,8,
	2048*3,
	3,
	{ 0xc000*8*2, 0, 0xc000*8 },
	{ 0,1,2,3,4,5,6,7 },
	{ 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8 },
	8*8
};

static struct GfxLayout sprite_layout =
{
	16,16,
	4096,
	4,
	{ 0,1,2,3 },
	{ 0*4,1*4,2*4,3*4,4*4,5*4,6*4,7*4,
		8*4,9*4,10*4,11*4,12*4,13*4,14*4,15*4 },
	{ 0*64,1*64,2*64,3*64,4*64,5*64,6*64,7*64,
		8*64,9*64,10*64,11*64,12*64,13*64,14*64,15*64 },
	16*64
};

static struct GfxDecodeInfo gfxdecodeinfo[] =
{
	{ MEM_GFX_TILES,   0x00000, &tile_layout,   2048*0, 256 },
	{ MEM_GFX_SPRITES, 0x00000, &sprite_layout, 2048*1, 128 },
	{ -1 }
};

/*******************************************************************/

static struct YM2151interface ym2151_interface =
{
	1,                      /* 1 chip */
	3579580,                /* 3.579580 MHz ? */
	{ 30 },
	{ 0 },
	{ 0 }
};

static struct namcos1_interface ns1_interface =
{
	12000,	/* Hz */
	70,	/* volume */
	-1
};

static void rt_init_machine( void ) {
	int_enabled[0] = int_enabled[1] = 1;
	rt_stop_mcu_timer();
	hd_regs[0x08] = 0;
}

static int rt_interrupt( void ) {
	int cpu = cpu_getactivecpu();

	if ( int_enabled[cpu] ) {
		int_enabled[cpu] = 0;
		return interrupt();
	}

	return ignore_interrupt();
}

static struct MachineDriver machine_driver =
{
	{
		{
			CPU_M6809,
			6000000, 		/* 6.0 MHz */
			MEM_CPU1,
			readmem1,writemem1,0,0,
			rt_interrupt,1
		},
		{
			CPU_M6809,
			6000000, 		/* 6.0 MHz */
			MEM_CPU2,
			readmem2,writemem2,0,0,
			rt_interrupt,1
		},
		{
			CPU_HD63701,	/* or compatible 6808 with extra instructions */
			4000000,		/* 4.0 Mhz */
			MEM_MCU,
			mcu_readmem,mcu_writemem,0,0,
			interrupt, 1 /* irq's triggered by the main cpu */
		}
	},
	60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
	100, /* cpu slices */
	&rt_init_machine, /* init machine */

	/* video hardware */
	288, 224, { 0, 287, 0, 223 },
	gfxdecodeinfo,
	256,4096,
	rthunder_vh_convert_color_prom,

	VIDEO_TYPE_RASTER,
	0,
	rthunder_vh_start,
	rthunder_vh_stop,
	rthunder_vh_screenrefresh,

	/* sound hardware */
	SOUND_SUPPORTS_STEREO,0,0,0,
	{
		{
			SOUND_YM2151,
			&ym2151_interface
		},
		{
			SOUND_NAMCOS1,
			&ns1_interface
		}
	}
};

/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( rthunder_rom )
	ROM_REGION( 0x10000 ) /* 6809 code for CPU1 */
	ROM_LOAD( "rt3-1b.rom", 0x8000,	0x8000, 0x7d252a1b )

	ROM_REGION( 0x40000 ) /* bank switched data for CPU1 */
	ROM_LOAD( "rt1-17.rom", 0x00000, 0x10000, 0x766af455 )
	ROM_LOAD( "rt1-18.rom", 0x10000, 0x10000, 0x3f9f2f5d )
	ROM_LOAD( "rt3-19.rom", 0x20000, 0x10000, 0xc16675e9 )
	ROM_LOAD( "rt3-20.rom", 0x30000, 0x10000, 0xc470681b )

	ROM_REGION( 0x10000 ) /* 6809 code for CPU2 */
	ROM_LOAD( "rt3-2b.rom", 0x8000,	0x8000, 0xa7ea46ee )

	ROM_REGION( 0x8000 ) /* bank switched data for CPU2 */
	ROM_LOAD( "rt3-3.rom", 0x0000,	0x8000, 0xa13f601c )

	ROM_REGION( 0x24000 ) /* tiles */
	ROM_LOAD( "rt1-7.rom", 0x00000, 0x10000, 0xa85efa39 )	/* plane 1,2 */
	ROM_LOAD( "rt1-5.rom", 0x10000, 0x08000, 0xd0fc470b )
	ROM_LOAD( "rt1-8.rom", 0x18000, 0x08000, 0xf7a95820 )	/* plane 3 */
	ROM_LOAD( "rt1-6.rom", 0x20000, 0x04000, 0x6b57edb2 )

	ROM_REGION( 0x80000 ) /* sprites */
 	ROM_LOAD( "rt1-9.rom", 0x00000, 0x10000, 0x8e070561 )
 	ROM_LOAD( "rt1-10.rom", 0x10000, 0x10000, 0xcb8fb607 )
 	ROM_LOAD( "rt1-11.rom", 0x20000, 0x10000, 0x2bdf5ed9 )
 	ROM_LOAD( "rt1-12.rom", 0x30000, 0x10000, 0xe6c6c7dc )
 	ROM_LOAD( "rt1-13.rom", 0x40000, 0x10000, 0x489686d7 )
 	ROM_LOAD( "rt1-14.rom", 0x50000, 0x10000, 0x689e56a8 )
 	ROM_LOAD( "rt1-15.rom", 0x60000, 0x10000, 0x1d8bf2ca )
 	ROM_LOAD( "rt1-16.rom", 0x70000, 0x10000, 0x1bbcf37b )

	ROM_REGION( 4096+512 ) /* color proms */
	ROM_LOAD( "rt1-3.bin", 2048*0, 2048, 0x95c7d944 )		/* tiles colortable */
	ROM_LOAD( "rt1-4.bin", 2048*1, 2048, 0x1391fec9 )		/* sprites colortable */
	ROM_LOAD( "rt1-1.bin", 4096+0*256, 256, 0xa6834adb )	/* red & green components */
	ROM_LOAD( "rt1-2.bin", 4096+1*256, 256, 0x1be31e81 )	/* blue component */

	ROM_REGION( 0x10000 ) /* MCU data */
	ROM_LOAD( "rt3-4.rom",   0x04000, 0x8000, 0x00cf293f )
	ROM_LOAD( "rt1-mcu.bin", 0x0f000, 0x1000, 0x6ef08fb3 )

#if 0
	ROM_REGION( 0x20000 ) /* PCM samples for Hitachi CPU */
	ROM_LOAD( "rt1-21.rom", 0x00000, 0x10000, 0x454968f3 )
	ROM_LOAD( "rt2-22.rom", 0x10000, 0x10000, 0xfe963e72 )

	ROM_REGION( 32 ) /* ??? */
	ROM_LOAD( "rt1-5.bin",	0x0000, 0x0020, 1 )
#endif
ROM_END

static void rthunder_gfx_untangle( void ) {
	/* shuffle tile ROMs so regular gfx unpack routines can be used */
	int size = 0x18000;
	unsigned char *gfx = Machine->memory_region[MEM_GFX_TILES];
	unsigned char *buffer = malloc( size );

	if ( buffer ) {
		unsigned char *dest1 = gfx;
		unsigned char *dest2 = gfx + ( size / 2 );
		unsigned char *mono = gfx + size;
		int i;

		memcpy( buffer, gfx, size );

		for ( i = 0; i < size; i += 2 ) {
			unsigned char data1 = buffer[i];
			unsigned char data2 = buffer[i+1];
			*dest1++ = ( data1 & 0xf0 ) | ( data2 >> 4 );
			*dest2++ = ( data1 << 4 ) | ( data2 & 0xf );

			*mono ^= 0xff; mono++;
		}

		free( buffer );
	}
}

struct GameDriver rthunder_driver =
{
	__FILE__,
	0,
	"rthunder",
	"Rolling Thunder",
	"1986",
	"Namco",
	"Jimmy Hamm\nPhil Stroffolino\nErnesto Corvi",
	0,
	&machine_driver,
	0,

	rthunder_rom,
	rthunder_gfx_untangle, 0,
	0,
	0, /* sound prom */
	input_ports,

	PROM_MEMORY_REGION(MEM_COLOR), 0, 0,
	ORIENTATION_DEFAULT,
	0,0
};

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